First, we generate StyleComputedTimingFunction by cbindgen from Rust, and use
it in nsTimingFunction, so we could copy it directly without handling
the different memory layout. However, we have to rewrite the
nsTimingFunction and mozilla::ComputedTimingFunction for this.
Second, the rust-bindgen seems cannot generate the correct generic members
from complex C++ templates, especially for the nested template struct,
(https://github.com/rust-lang-nursery/rust-bindgen/issues/1429)
So we have to hide StyleTimingFunction to avoid the compilation errors.
Depends on D9312
Differential Revision: https://phabricator.services.mozilla.com/D9313
--HG--
extra : moz-landing-system : lando
For each file touched in this patch, the file had an #include for nsContentUtils.h, but no other mentions of the string "nsContentUtils", nor any mention of its "ScriptBlocker"-related types. So these files likely don't need their nsContentUtils.h include anymore, and we can remove it to get a marginal win on build time/complexity.
Differential Revision: https://phabricator.services.mozilla.com/D3370
--HG--
extra : moz-landing-system : lando
The loop was mutating the nsCSSPropertyID used to guard the exit, which is
obviously wrong.
This branch is pretty rarely taken, since people don't usually specify `all` as
a transition property other than the first, for which case we take the fast path
with `checkProperties = false`. Our test-suite failed to catch this.
Added a crashtest that hangs without this patch.
The reason bug 1478990 regressed this is because it changed the order of
nsCSSPropertyID so that `p` actually went backwards causing the infinite loop,
but the bug was introduced (by me, whoops) in bug 1309752.
Differential Revision: https://phabricator.services.mozilla.com/D2552
MozReview-Commit-ID: Ii3D1FaZ31R
--HG--
extra : source : 78be4bbf4b050f6614bb9f4115f57fb61f4890df
The setup is that AnimationValue only contains physical properties, and
we physicalize when building keyframes and transitions.
MozReview-Commit-ID: 9dI20N0LFrk
Before this change, the test in this commit fails. The received events order
is;
1) cancel
2) transitioncancel
3) transitionstart
4) finish
MozReview-Commit-ID: 8liTFXime6e
--HG--
extra : rebase_source : 3c68ef330b1f263afa2fad9670a30b351b8dbf28
This was done automatically replacing:
s/mozilla::Move/std::move/
s/ Move(/ std::move(/
s/(Move(/(std::move(/
Removing the 'using mozilla::Move;' lines.
And then with a few manual fixups, see the bug for the split series..
MozReview-Commit-ID: Jxze3adipUh
Animation::FlushStyle() gets called only for CSS animations/transitions'
playState changes in JS or ready Promise for CSS animations. In either case
throttled animation state, which is, to be precise, transformed position or
opacity value on the compositor, doesn't affect those results.
The first test case for CSS animations and the first test case for CSS
transitions in this patch fail without this fix.
MozReview-Commit-ID: EVym4qputL4
--HG--
extra : rebase_source : 12524c7db1d59da69687bb123fc65ad4301f5527
For now, we are going to make _all_ CSS Animations related timer fuzzing
only applicable in Resist Fingerprinting Mode (addressing the last couple
that had not already been configured that way.)
We hardcode their content mix-ins as zero, but leave comments indicating
how they should behave.
MozReview-Commit-ID: KhmV7wO8Pt5
--HG--
extra : rebase_source : 3b087d40b6332d447b442b435ed6fee8993e0145
Now we sort CSS animation/transition events by scheduled event time prior
to compositor order.
SortEvents() will be a private method in the next patch in this patch
series.
MozReview-Commit-ID: ICkOayquN0f
--HG--
extra : rebase_source : 405c8232e93c54a073c722a4332873af02daa870
Now single AnimationEventDispatcher can handle both CSS animation/transition
events simultaneously. To do this we had to change AnimationEventInfo and
TransitionEventInfo into a single struct, the struct is also named
AnimationEventInfo.
It results we can sort both CSS animation/transition events altogether. Thus
we make sure CSS animation/transition events are sorted by scheduled event time
prior to their composite order (i.e. transitions is prior to animations).
At this moment, we don't sort both events altogether since nsAnimationManager
and nsTransitionManager has an AnimationEventDispatcher respectively. In the
next patch we move AnimationEventDispatcher into nsPresContext, i.e. each
document has an AnimationEventDispatcher without the distinction between
CSS animations and transitions.
Note that, after this patch, we copy all members in InternalTransitionEvent and
InternalAnimationEvent in the copy-constructor of AnimationEventInfo, this
will be fixed once WidgetEvent has move-constructor and move-assignment
(bug 1433008).
MozReview-Commit-ID: 5JAh6N7C6ee
--HG--
extra : rebase_source : 50da76f51cf65cdd1245d93d8b48aaf0ae0ec94b
Now we sort CSS animation/transition events by scheduled event time prior
to compositor order.
SortEvents() will be a private method in the next patch in this patch
series.
MozReview-Commit-ID: ICkOayquN0f
--HG--
extra : rebase_source : 52226c33a511451c31d4c3fef94ff02de8462256
Now single AnimationEventDispatcher can handle both CSS animation/transition
events simultaneously. To do this we had to change AnimationEventInfo and
TransitionEventInfo into a single struct, the struct is also named
AnimationEventInfo.
It results we can sort both CSS animation/transition events altogether. Thus
we make sure CSS animation/transition events are sorted by scheduled event time
prior to their composite order (i.e. transitions is prior to animations).
At this moment, we don't sort both events altogether since nsAnimationManager
and nsTransitionManager has an AnimationEventDispatcher respectively. In the
next patch we move AnimationEventDispatcher into nsPresContext, i.e. each
document has an AnimationEventDispatcher without the distinction between
CSS animations and transitions.
Note that, after this patch, we copy all members in InternalTransitionEvent and
InternalAnimationEvent in the copy-constructor of AnimationEventInfo, this
will be fixed once WidgetEvent has move-constructor and move-assignment
(bug 1433008).
MozReview-Commit-ID: 5JAh6N7C6ee
--HG--
extra : rebase_source : 06ef844f41cfe81b9a629340b5a328c1bed80e8e
We don't need to create AnimationEventParams, we can direcly create
AnimationEventInfo array and move it to dispatcher.
MozReview-Commit-ID: BCzKGAV8VTw
--HG--
extra : rebase_source : f668b27bacb0c929de5b997b5428c3c75e5a8474