Now, its time to let individual transform run on the compositor thread.
Depends on D19636
Differential Revision: https://phabricator.services.mozilla.com/D22566
--HG--
extra : moz-landing-system : lando
The original implementation about "setting animations" is a little bit hard
to read. In `SetAnimations()`, we create a new intermediate data,
`AnimData`, and we mutate the original animations. And then iterate this
mutated animations & intermediate data for sampling. In this bug, we are
planning to group the AnimData as a useful data structure for supporting
multiple properties transform-like animations, so it seems the structure
of original animations may be hard to use after that. Therefore,
we decide to do some reworks on this:
First, we do renames,
1. InfalliableTArray to nsTArray. (They are the same.)
2. AnimData to PropertyAnimation.
3. SetAnimations() to ExtractAnimations(), which returns
nsTArray<PropertyAnimationGroup>. Each entry in the array is for one
property. In this patch, there is only one entry. We will extend this
to multiple entries in the next patch.
And then rework `ExtractAnimations()`, which stores all the necessary data
in `PropertyAnimationGroup`. For WR, we store this in
`CompositorAnimationStorage`. For non-WR, we store it in `AnimationInfo`.
So we can just use this organized data structure for supporting multiple
properties animations. (See the next patch.)
Depends on D22563
Differential Revision: https://phabricator.services.mozilla.com/D23062
--HG--
extra : moz-landing-system : lando
This change eliminates
- nsLayoutUtils::LastContinuationOrIBSplitSibling calls for each CSS
properties on WebRender
- iterating over each display item for each compositor runnable CSS properties
- a bunch of stuff in the case where the layer manager has not yet created,
i.e. the compositor thread is not ready to receive animations
Depends on D11425
Differential Revision: https://phabricator.services.mozilla.com/D11426
--HG--
extra : moz-landing-system : lando
So that we don't generate anymore unnecessary change hints in
RestyleManager::AddLayerChangesForAnimation for the layer has no corresponding
animations.
Depends on D11105
Differential Revision: https://phabricator.services.mozilla.com/D11106
--HG--
extra : moz-landing-system : lando
Two AnimationValue are still used in AnimationPropertySegment since the
AnimationPropertySegment is used in compose_animation_segment() which is also
invoked on the main-thread, so we will fix it later in a bug that will drop
AnimationValue usage on the main-thread side.
MozReview-Commit-ID: B086g2qHtZL
--HG--
extra : rebase_source : 419308155bf95fb0acd94549c2c6cc9690925b29
Original patch by Ethan Lin <ethlin@mozilla.com>.
MozReview-Commit-ID: AAIaskIsz9x
--HG--
extra : rebase_source : 879144b98467f47867d66f2806d7d31dbcf2bc7b
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py
For every file that is modified in this patch, the changes are as follows:
(1) The patch changes the file to use the exact C++ mode lines from the
Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line
(2) The patch deletes any blank lines between the mode line & the MPL
boilerplate comment.
(3) If the file previously had the mode lines and MPL boilerplate in a
single contiguous C++ comment, then the patch splits them into
separate C++ comments, to match the boilerplate in the coding style.
MozReview-Commit-ID: 77D61xpSmIl
--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b