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This series implements a bunch of the texture unpack path features for WebGL. There are known issues with big-endian systems noted in the comments, but I don't know of a clean way to cast from `Vec<u16>` to `Vec<u8>` (which, if we had one, would make this code much cleaner anyway).
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Source-Repo: https://github.com/servo/servo
Source-Revision: 536c0d74994bf8b5eaef3f64247753d75ba7baab
--HG--
extra : subtree_source : https%3A//hg.mozilla.org/projects/converted-servo-linear
extra : subtree_revision : c7451e83a882c0e67e80c480b240d0761e2ba106
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WebVR API Implementation with HTC Vive support on Windows. The current implementations only enables the WebVR support on Windows. In other platforms the API is available on JavaScript but navigator.vr.getDisplays() returns an empty array. This will change when we add support for more VR providers and platforms ;)
Info about the architecture:
https://blog.mozvr.com/webvr-servo-architecture-and-latency-optimizations/
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Proprietary openvr.dll must be copied next to servo.exe in order to test on HTC Vive (https://github.com/ValveSoftware/openvr/tree/master/bin/win64) I have added some of the official WebVR samples for testing. Switch on your headset and run:
mach run tests/html/webvr/room-scale.html
Source-Repo: https://github.com/servo/servo
Source-Revision: 518ef39cfd429082dd8dc0d5b13e2db637d08a53
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Source-Repo: https://github.com/servo/servo
Source-Revision: df895cb80c460594f220b6cf28aa5869464d05ec
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Remove azure (canvas crate) dependency from canvas_traits crate.
There might be some tests that are failing due to changed implementation location. I will take a look at this pull request build status.
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Source-Repo: https://github.com/servo/servo
Source-Revision: 32281030149a9e40d46310de0025a8f522798f21
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Source-Repo: https://github.com/servo/servo
Source-Revision: 958806512054edc1cdf6522e5a882c2c8d692fe1
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Source-Repo: https://github.com/servo/servo
Source-Revision: c6e15f8ef244a0f3859489ca7f1c7bcc80181468
This removes paint threads, rust-layers dependency, and changes
optional webrender types to be required.
The use_webrender option has been removed, however I've left
the "-w" command line option in place for now so that wpt
runner can continue to pass that. Once it's removed from there
we can also remove the -w option.
Once this stage is complete, it should be fine to change the
display list building code to generate webrender display
lists directly and avoid the conversion step.
Source-Repo: https://github.com/servo/servo
Source-Revision: f96718d03da969510dc992699cb6f25c2e21ae1e
When webrender is enabled, image decoding doesn't pre-multiply by
alpha, but the canvas code expects the image data to be
pre-multiplied form.
Source-Repo: https://github.com/servo/servo
Source-Revision: 3a715e5c55962fe88fcb53b4b79d0afe7a5f9003
These were fixed in serde_codegen 0.8.0 by serde-rs/serde#456.
cc @nox
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- [x] These changes do not require tests because: the generated code continues to compile
Source-Repo: https://github.com/servo/servo
Source-Revision: 11b853fbf1916fb71b49fefbf2ebeaccaec50ee2
As discussed in #9256. It should solve second half of the issue.
Source-Repo: https://github.com/servo/servo
Source-Revision: 0a3a50a1293e4e8f3e04161014d03802765140c7
This PR cleans up the layerization infrastructure for canvas, which was unused, and removes unused dependencies.
It also takes in account my recent username change to update angle's dependency (offscreen_gl_context requires extra work due to webrender depending on it).
r? @jdm
Source-Repo: https://github.com/servo/servo
Source-Revision: 2887623c4ae1960dfef52b14cd4afc3b279f9feb
WebRender is an experimental GPU accelerated rendering backend for Servo.
The WebRender backend can be specified by running Servo with the -w option (otherwise the default rendering backend will be used).
WebRender has many bugs, and missing features - but it is usable to browse most websites - please report any WebRender specific rendering bugs you encounter!
Source-Repo: https://github.com/servo/servo
Source-Revision: ab07b06823ea9748a6091aee2281495f86f00bce
--HG--
rename : servo/tests/unit/net_traits/lib.rs => servo/resources/shaders/clear.fs.glsl
rename : servo/tests/unit/net_traits/lib.rs => servo/resources/shaders/debug_color.fs.glsl
rename : servo/tests/unit/net_traits/lib.rs => servo/resources/shaders/mask.fs.glsl
Was done while implementing sequence arguments.
Depends on #9056.
Source-Repo: https://github.com/servo/servo
Source-Revision: c13e84010d1dd33c5532cdfa2937dddd4db4dd26
The core feature is marked as stable and gives this nice warning:
```
servo/components/canvas_traits/lib.rs:7:12: 7:16 warning: this feature is stable. attribute no longer needed, #[warn(stable_features)] on by default
/servo/components/canvas_traits/lib.rs:7 #![feature(core)]
```
This commit removes the usage of this feature.
Source-Repo: https://github.com/servo/servo
Source-Revision: 996c0a60b81e7d7e0fbfea81a546771ea9327df6
Depends on servo/rust-azure#201 and pcwalton/ipc-channel#10.
Closes#7422.
r? @mbrubeck (don't r+ until the upstream dependencies have landed)
cc @jdm
Source-Repo: https://github.com/servo/servo
Source-Revision: e2048d57c4c0602c5a6b82db8cb76e6c3e5467fa
This is a direct extract from my abandoned PR for a lint (#7546), along with some rather clumsy modifications (only on `components/script/dom/mod.rs` and `components/style/lib.rs`), because I had to sort some of the files again to make peace with tidy, which hasn't been educated about sorting yet!
Source-Repo: https://github.com/servo/servo
Source-Revision: a7208869f2903e36f9b2f540b55b50283d7df466
Since it probably won't merge until multiprocess lands, I plan to use this PR to keep improving WebGL support until it can land.
Main TODOs are integration of tests, since it seems https://github.com/KhronosGroup/WebGL/issues/1105 is going nowhere, adding missing calls and proper painting via native surfaces instead of readback.
I can't resolve conflicts right now because of time but I will do it soon.
Source-Repo: https://github.com/servo/servo
Source-Revision: a109a333f1f95d4fc677b29e3613b2615514c080
Expands on the work by @wilmoz and cleans up the existing errors. Closes#7180. Closes#7111.
Source-Repo: https://github.com/servo/servo
Source-Revision: e74825f9fde8e222f4ba9bb24b2c2a3864c73e5f
Also adds HeapSizeOf implementations/derive for some types. I've used "Cannot calculate Heap size" as a reason everywhere, because my imagination is rather limited. If you'd like me to change this message for specific types, please write something like this: "Trusted - Cannot calculate Heap size for Trusted" so that it would be easier for me to replace them through a script :)
Source-Repo: https://github.com/servo/servo
Source-Revision: a03616f379c255cc6c9b6e1d04dd7d98bd9926ce
To actually make the multiprocess communication work, we'll need to
reroute the task creation to the pipeline or the compositor. But this
works as a first step.
r? @jdm
Source-Repo: https://github.com/servo/servo
Source-Revision: 1764267379a00b96a1df89f3917299a0c6fd325c
The idea here is to land this before making images and canvas IPC-safe,
because this will shake out bugs relating to the shared memory. There
are currently test timeouts that are preventing multiprocess images and
canvas from landing, and I believe those are due to the inefficiency of
sending large amounts of data in the unoptimized builds we test with. By
moving to shared memory, this should drastically reduce the number of
copies and `serde` serialization.
Under the hood, this uses Mach OOL messages on Mac and temporary
memory-mapped files on Linux.
r? @jdm
Source-Repo: https://github.com/servo/servo
Source-Revision: ed1b6a3513e7546b580693f554a081bc0c7c478a
This improves the encapsulation and consistency in our WebGL
implementation.
Also allows to implement new methods such as `getShaderSource()`.
It will also allow us to use `delete()` in the destructors of them (note
that we will probably want to keep track of them from the context before).
Some concerns:
**Trait method repetition**:
I'm aware that the traits `WebGL{Buffer,Renderbuffer,Framebuffer,Texture}Helpers` are basically the same, but `delete()` and `id()` methods are everywhere. I've thought something like:
```rust
pub trait WebGLIdentifiable {
type WebGLId; // id is sometimes i32 (see WebGLUniformLocation)
fn id(&self) -> Self::WebGLId;
}
pub trait WebGLBindable {
fn bind(&self);
}
pub trait WebGLDeletable {
fn delete(&self);
}
```
But I'd want to know your opinion first.
**`renderer` repetition**:
Thought of moving the field: `renderer: Sender<CanvasMsg>` to `WebGLObject`, but I think it makes it way more complicated to read, and also a bit unnecessary, at least IMO (`WebGLObject` will never interact with the field directly). It would also mean that all `WebGLObject`s should have one, which is true at this moment, but maybe not with WebGL 2, for example.
Source-Repo: https://github.com/servo/servo
Source-Revision: 0f8095b950dd144497919cfea65a1f154ed3ae9a
Sorry for not doing it yesterday, I couldn't.
cc @metajack @SimonSapin
Source-Repo: https://github.com/servo/servo
Source-Revision: 4ebb95ccd8e034007eacb447a054919ef4af2bf7