Jeff Muizelaar
31512f67b3
Bug 1073036. layers: Track program state more carefully to avoid setting unnecessarily. r=nical
...
This introduces some infrastructure to start tracking the program state more carefully. Currently
it only tracks the program because UseProgram was showing up the most in profiles, but more
state could also be added as needed.
--HG--
extra : rebase_source : 289ab867ef63032f7604a6cbe6d0230fd0a9411a
2014-11-10 14:34:06 -05:00
Markus Stange
df8cc49a5e
Bug 1055646 - Allow setting the uniforms of the blur shader on ShaderProgramOGL. r=nical
2014-09-02 14:09:26 +02:00
Jeff Muizelaar
df48ffb1b7
Bug 1016539. Add support for accelerated a11y filters. r=mwoodrow
...
This adds the ability to render to a temporary surface and use that
to apply a filter effect to all of the content.
2014-08-07 17:44:08 -04:00
Jeff Muizelaar
bd1c7376a3
Bug 1047507. Add a comment about keeping the KnownUniformName enum in sync.
...
--HG--
extra : rebase_source : 2445dd306a2aa4c3447293d5da88f786c679ced4
2014-08-01 13:26:46 -04:00
David Zbarsky
b3e61c206f
Bug 952977: More gfx::Matrix cleanups r=nical
2014-08-01 08:31:49 -04:00
Wes Kocher
3c155637a3
Backed out 11 changesets (bug 952977) for reftest-no-accel failures
...
Backed out changeset ea2367c19da3 (bug 952977)
Backed out changeset c401c8748eb3 (bug 952977)
Backed out changeset a93e9ff1043b (bug 952977)
Backed out changeset 765b7f67163e (bug 952977)
Backed out changeset 3d8cf4f5777f (bug 952977)
Backed out changeset 8993710a3ab3 (bug 952977)
Backed out changeset 1298c39b745a (bug 952977)
Backed out changeset be0b899fbe5e (bug 952977)
Backed out changeset f69bea1f1feb (bug 952977)
Backed out changeset 1a745777f07e (bug 952977)
Backed out changeset 5ad1d18dfe17 (bug 952977)
2014-07-29 18:58:46 -07:00
David Zbarsky
ecf49e22a2
Bug 952977: More gfx::Matrix cleanups r=nical
2014-07-29 19:18:51 -04:00
Andreas Gal
ee8dee4c76
Bug 1016086 - Part 1: Use a single attribute in all shaders (r=Bas)
2014-05-29 10:19:37 -04:00
Andreas Gal
c5c9b67596
Bug 1012407 - Part 7: Use a single GL draw call to draw up to 4 texture quads (r=Bas)
2014-05-28 10:15:31 -04:00
Carsten "Tomcat" Book
1c7db51a21
Backed out changeset c4a259f05a18 (bug 1012407) for reftest 5 test failures
2014-05-23 10:37:03 +02:00
Andreas Gal
9d1fa78b53
Bug 1012407 - Part 7: Use a single GL draw call to draw up to 4 texture quads (r=Bas)
2014-05-23 06:10:51 +02:00
Andreas Gal
859d692d6a
Bug 1012407 - Part 5: Allow passing a texture rectangle to BindAndDrawQuad (r=Bas)
2014-05-22 12:29:54 +02:00
Wes Kocher
fd7188a2e3
Backed out 4 changesets (bug 1012407) for b2g reftest5 orange on an otherwise CLOSED TREE
...
Backed out changeset 08e17f48aed1 (bug 1012407)
Backed out changeset b17b7b59cf88 (bug 1012407)
Backed out changeset 1c692df3f080 (bug 1012407)
Backed out changeset 560bd45d52de (bug 1012407)
2014-05-21 18:05:15 -07:00
Andreas Gal
9a083957f6
Bug 1012407 - Part 7: Use a single GL draw call to draw up to 4 texture quads (r=Bas)
2014-05-22 00:44:40 +02:00
Andreas Gal
fe26dacc29
Bug 1012407 - Part 5: Allow passing a texture rectangle to BindAndDrawQuad (r=Bas)
2014-05-22 00:23:18 +02:00
Andreas Gal
df606d1b94
Bug 1012407 - Part 4: Always pass the layer rect to BindAndDrawQuad (r=Bas)
2014-05-21 23:36:56 +02:00
Andreas Gal
202b439890
Bug 1012407 - Part 1: Reduce amount of data uploaded to GPU (layer quad rect instead of transform) r=Bas
2014-05-21 23:03:49 +02:00
Matt Woodrow
96efeab991
Bug 950312 - Part 5: Implement SCREEN and MULTIPLY for CompositorOGL. r=mtseng
2014-05-09 22:06:18 +12:00
Morris Tseng
d4cdf301e3
Bug 926128 - Use a single configurable shader in OpenGL layers backend. r=vlad, r=nical, r=gal
2013-11-07 22:22:05 -08:00
Vladimir Vukicevic
2839e2ea5e
b=951799, cache uniforms in OGLShaderProgram, part 3 - inline; r=bjacob
2014-01-29 17:53:38 -05:00
Vladimir Vukicevic
466a30db76
b=951799, cache uniforms in OGLShaderProgram, part 2 - fix LayerProgramProjectionMatrix; r=bjacob
2014-01-29 17:53:38 -05:00
Vladimir Vukicevic
5bc7d28737
b=951799, cache uniforms in OGLShaderProgram, part 1; r=bjacob
2014-01-29 17:53:37 -05:00
David Zbarsky
c3de69e906
Bug 952977: Convert PrepareViewport to gfx::Matrix4x4 r=nical
2014-01-27 15:25:20 -05:00
David Zbarsky
25f1d1607d
Bug 952977: Convert OGLShaderProgram to gfx::Matrix r=nical
2014-01-27 15:25:20 -05:00
Benoit Jacob
aebf0bb92a
Bug 959380 - 4/5 - Make gfxContentType a typed enum - r=jrmuizel
...
find . -type f | grep -v '\./obj' | grep -v '\.hg' | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)GFX_CONTENT_\(COLOR\|ALPHA\|COLOR_ALPHA\|SENTINEL\)\($\|[^A-Za-z0-9_]\)/\1gfxContentType::\2\3/g'
2014-01-23 13:26:40 -05:00
Benoit Jacob
a1e7c32630
Bug 958375 - 4/9 - Make SurfaceFormat a typed enum - r=Bas
...
Specifically:
r=Bas for manual changes
f=Bas for automatic changes
See attachments on the bug for the specific breakdown.
2014-01-10 14:06:16 -05:00
Dan Glastonbury
1a74976806
Bug 942507 - GLContext doesn't need to have userdata. r=bjacob
2013-12-06 10:23:16 -05:00
Nicholas Cameron
69b1f7b81d
Bug 924403. Rename OGL shaders files. r=mattwoodrow
...
--HG--
rename : gfx/layers/opengl/LayerManagerOGLProgram.cpp => gfx/layers/opengl/OGLShaderProgram.cpp
rename : gfx/layers/opengl/LayerManagerOGLProgram.h => gfx/layers/opengl/OGLShaderProgram.h
rename : gfx/layers/opengl/LayerManagerOGLShaders.h => gfx/layers/opengl/OGLShaders.h
rename : gfx/layers/opengl/LayerManagerOGLShaders.txt => gfx/layers/opengl/OGLShaders.txt
2013-11-27 11:15:17 +13:00