The new name makes the sense of the condition much clearer. E.g. compare:
NS_WARN_IF_FALSE(!rv.Failed());
with:
NS_WARNING_ASSERTION(!rv.Failed());
The new name also makes it clearer that it only has effect in debug builds,
because that's standard for assertions.
--HG--
extra : rebase_source : 886e57a9e433e0cb6ed635cc075b34b7ebf81853
nsThreadManager::get() can return a reference. This lets us remove some
redundant assertions.
nsThreadArray elements can be NotNull<>s.
--HG--
extra : rebase_source : fd49010167101bc15f7f6d01bf95fd63b81d60fb
The patch is generated from following command:
rgrep -l unused.h|xargs sed -i -e s,mozilla/unused.h,mozilla/Unused.h,
MozReview-Commit-ID: AtLcWApZfES
--HG--
rename : mfbt/unused.h => mfbt/Unused.h
This patch makes most Run() declarations in subclasses of nsIRunnable have the
same form: |NS_IMETHOD Run() override|.
As a result of these changes, I had to add |override| to a couple of other
functions to satisfy clang's -Winconsistent-missing-override warning.
--HG--
extra : rebase_source : 815d0018b0b13329bb5698c410f500dddcc3ee12
In two places we fail to check if we successful obtained the crash reporter
before we use it.
--HG--
extra : rebase_source : f757b8320788220b5a4d5242a0264d577d92f15e
The bulk of this commit was generated with a script, executed at the top
level of a typical source code checkout. The only non-machine-generated
part was modifying MFBT's moz.build to reflect the new naming.
CLOSED TREE makes big refactorings like this a piece of cake.
# The main substitution.
find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \
xargs perl -p -i -e '
s/nsRefPtr\.h/RefPtr\.h/g; # handle includes
s/nsRefPtr ?</RefPtr</g; # handle declarations and variables
'
# Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h.
perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h
# Handle nsRefPtr.h itself, a couple places that define constructors
# from nsRefPtr, and code generators specially. We do this here, rather
# than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename
# things like nsRefPtrHashtable.
perl -p -i -e 's/nsRefPtr/RefPtr/g' \
mfbt/nsRefPtr.h \
xpcom/glue/nsCOMPtr.h \
xpcom/base/OwningNonNull.h \
ipc/ipdl/ipdl/lower.py \
ipc/ipdl/ipdl/builtin.py \
dom/bindings/Codegen.py \
python/lldbutils/lldbutils/utils.py
# In our indiscriminate substitution above, we renamed
# nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up.
find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \
xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g'
if [ -d .git ]; then
git mv mfbt/nsRefPtr.h mfbt/RefPtr.h
else
hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h
fi
--HG--
rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
This class can be used instead of raw pointer for a sound leaking-by-default
behavior. Also it could take advantage of move semantic check in the future.
--HG--
extra : source : 6bf72b4eaa92b13d42b547d8aeee677489a4d3e2
This class can be used instead of raw pointer for a sound leaking-by-default
behavior. Also it could take advantage of move semantic check in the future.
--HG--
extra : source : 47cd2c22bafc8d4bb1c7e1dce3b45517aaec199f
This class can be used instead of raw pointer for a sound leaking-by-default
behavior. Also it could take advantage of move semantic check in the future.
--HG--
extra : source : 3dbd000739dc0ea214a2292e3983469e41e99686
We want to ensure that nsThread's use of nsEventQueue uses locking done
in nsThread instead of nsEventQueue, for efficiency's sake: we only need
to lock once in nsThread, rather than the current situation of locking
in nsThread and additionally in nsEventQueue. With the current
structure of nsEventQueue, that would mean that nsThread should be using
a Monitor internally, rather than a Mutex.
Which would be well and good, except that DOM workers use nsThread's
mutex to protect their own, internal CondVar. Switching nsThread to use
a Monitor would mean that either:
- DOM workers drop their internal CondVar in favor of nsThread's
Monitor-owned CondVar. This change seems unlikely to work out well,
because now the Monitor-owned CondVar is performing double duty:
tracking availability of events in nsThread's event queue and
additionally whatever DOM workers were using a CondVar for. Having a
single CondVar track two things in such a fashion is for Experts Only.
- DOM workers grow their own Mutex to protect their own CondVar. Adding
a mutex like this would change locking in subtle ways and seems
unlikely to lead to success.
Using a Monitor in nsThread is therefore untenable, and we would like to
retain the current Mutex that lives in nsThread. Therefore, we need to
have nsEventQueue manage its own condition variable and push the
required (Mutex) locking to the client of nsEventQueue. This scheme
also seems more fitting: external clients merely need synchronized
access to the event queue; the details of managing notifications about
events in the event queue should be left up to the event queue itself.
Doing so also forces us to merge nsEventQueueBase and nsEventQueue:
there's no way to have nsEventQueueBase require an externally-defined
Mutex and then have nsEventQueue subclass nsEventQueueBase and provide
its own Mutex to the superclass. C++ initialization rules (and the way
things like CondVar are constructed) simply forbid it. But that's OK,
because we want a world where nsEventQueue is externally locked anyway,
so there's no reason to have separate classes here.
One casualty of this work is removing ChaosMode support from
nsEventQueue. nsEventQueue had support to delay placing events into the
queue, theoretically giving other threads the chance to put events there
first. Unfortunately, since the thread would have been holding a lock
(as is evident from the MutexAutoLock& parameter required), sleeping in
PutEvent accomplishes nothing but delaying the thread from getting
useful work done. We should support this, but it's complicated to
figure out how to reasonably support this right now.
A wrinkle in this overall pleasant refactoring is that nsThreadPool's
threads wait for limited amounts of time for new events to be placed in
the event queue, so that they can shut themselves down if no new events
are appearing. Setting limits on the number of threads also needs to be
able to wake up all threads, so threads can shut themselves down if
necessary.
Unfortunately, with the transition to nsEventQueue managing its own
condition variable, there's no way for nsThreadPool to perform these
functions, since there's no Monitor to wait on. Therefore, we add a
private API for accessing the condition variable and performing the
tasks nsThreadPool needs.
Prior to all the previous patches, placing items in an nsThread's event
queue required three lock/unlock pairs: one for nsThread's Mutex, one to
enter nsEventQueue's ReentrantMonitor, and one to exit nsEventQueue's
ReentrantMonitor. The upshot of all this work is that we now only
require one lock/unlock pair in nsThread itself, as things should be.
This patch is a no-op in terms of functionality. It ensures that we're
always holding nsThread's mutex when we touch mEvents, as dictated by
the comments. Putting this addition into its own patch will help make
the change to having nsEventQueue by guarded by a Mutex, rather than a
Monitor, somewhat clearer.
This is another case of an access to mEvents not being protected by
mLock. Future patches will make this locking requirement explicit in
nsChainedEventQueue, so we won't have problems like this. (Since
nsEventQueue has its own locking at this point, this omission didn't
matter much, but the omission will most certainly matter later.)
GetEvent was only called from one place, so it wasn't terribly useful as
an abstraction. It also broke the invariant that we protect accesses to
mEvents with mLock, as documented in nsThread.h. While upcoming patches
could have just updated GetEvent to do the necessary locking on its own,
it seemed just as easy to make the locking requirements at the callsite,
as will be done for other accesses to mEvents.
nsEventQueue's HasPending event is defined to simply:
return GetEvent(false, nullptr);
So we can substitute HasPendingEvent for this particular GetEvent call
to make the code clearer.