/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "ClientWebGLContext.h" #include "ClientWebGLExtensions.h" #include "HostWebGLContext.h" #include "mozilla/dom/ToJSValue.h" #include "mozilla/dom/WebGLContextEvent.h" #include "mozilla/dom/WorkerCommon.h" #include "mozilla/EnumeratedRange.h" #include "mozilla/ipc/Shmem.h" #include "mozilla/layers/CompositorBridgeChild.h" #include "mozilla/layers/ImageBridgeChild.h" #include "mozilla/layers/LayerTransactionChild.h" #include "mozilla/layers/OOPCanvasRenderer.h" #include "mozilla/layers/TextureClientSharedSurface.h" #include "mozilla/Preferences.h" #include "mozilla/ScopeExit.h" #include "mozilla/StaticPrefs_webgl.h" #include "nsContentUtils.h" #include "nsIGfxInfo.h" #include "TexUnpackBlob.h" #include "WebGLMethodDispatcher.h" #include "WebGLChild.h" #include "WebGLValidateStrings.h" namespace mozilla { webgl::NotLostData::NotLostData(ClientWebGLContext& _context) : context(_context) {} webgl::NotLostData::~NotLostData() = default; // - bool webgl::ObjectJS::ValidateForContext( const ClientWebGLContext& targetContext, const char* const argName) const { if (!IsForContext(targetContext)) { targetContext.EnqueueError( LOCAL_GL_INVALID_OPERATION, "`%s` is from a different (or lost) WebGL context.", argName); return false; } return true; } void webgl::ObjectJS::WarnInvalidUse(const ClientWebGLContext& targetContext, const char* const argName) const { if (!ValidateForContext(targetContext, argName)) return; const auto errEnum = ErrorOnDeleted(); targetContext.EnqueueError(errEnum, "Object `%s` is already deleted.", argName); } static bool GetJSScalarFromGLType(GLenum type, js::Scalar::Type* const out_scalarType) { switch (type) { case LOCAL_GL_BYTE: *out_scalarType = js::Scalar::Int8; return true; case LOCAL_GL_UNSIGNED_BYTE: *out_scalarType = js::Scalar::Uint8; return true; case LOCAL_GL_SHORT: *out_scalarType = js::Scalar::Int16; return true; case LOCAL_GL_HALF_FLOAT: case LOCAL_GL_HALF_FLOAT_OES: case LOCAL_GL_UNSIGNED_SHORT: case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4: case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1: case LOCAL_GL_UNSIGNED_SHORT_5_6_5: *out_scalarType = js::Scalar::Uint16; return true; case LOCAL_GL_UNSIGNED_INT: case LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV: case LOCAL_GL_UNSIGNED_INT_5_9_9_9_REV: case LOCAL_GL_UNSIGNED_INT_10F_11F_11F_REV: case LOCAL_GL_UNSIGNED_INT_24_8: *out_scalarType = js::Scalar::Uint32; return true; case LOCAL_GL_INT: *out_scalarType = js::Scalar::Int32; return true; case LOCAL_GL_FLOAT: *out_scalarType = js::Scalar::Float32; return true; default: return false; } } ClientWebGLContext::ClientWebGLContext(const bool webgl2) : mIsWebGL2(webgl2), mExtLoseContext(new ClientWebGLExtensionLoseContext(*this)) {} ClientWebGLContext::~ClientWebGLContext() { RemovePostRefreshObserver(); } bool ClientWebGLContext::UpdateCompositableHandle( LayerTransactionChild* aLayerTransaction, CompositableHandle aHandle) { // When running OOP WebGL (i.e. when we have a WebGLChild actor), tell the // host about the new compositable. When running in-process, we don't need to // care. if (mNotLost->outOfProcess) { WEBGL_BRIDGE_LOGI("[%p] Setting CompositableHandle to %" PRIx64, this, aHandle.Value()); return mNotLost->outOfProcess->mWebGLChild->SendUpdateCompositableHandle( aLayerTransaction, aHandle); } return true; } void ClientWebGLContext::JsWarning(const std::string& utf8) const { if (!mCanvasElement) { return; } dom::AutoJSAPI api; if (!api.Init(mCanvasElement->OwnerDoc()->GetScopeObject())) { return; } const auto& cx = api.cx(); JS::WarnUTF8(cx, "%s", utf8.c_str()); } void AutoJsWarning(const std::string& utf8) { const AutoJSContext cx; JS::WarnUTF8(cx, "%s", utf8.c_str()); } // --------- bool ClientWebGLContext::DispatchEvent(const nsAString& eventName) const { const auto kCanBubble = CanBubble::eYes; const auto kIsCancelable = Cancelable::eYes; bool useDefaultHandler = true; if (mCanvasElement) { nsContentUtils::DispatchTrustedEvent( mCanvasElement->OwnerDoc(), static_cast(mCanvasElement), eventName, kCanBubble, kIsCancelable, &useDefaultHandler); } else if (mOffscreenCanvas) { // OffscreenCanvas case RefPtr event = new Event(mOffscreenCanvas, nullptr, nullptr); event->InitEvent(eventName, kCanBubble, kIsCancelable); event->SetTrusted(true); useDefaultHandler = mOffscreenCanvas->DispatchEvent( *event, CallerType::System, IgnoreErrors()); } return useDefaultHandler; } // - void ClientWebGLContext::EmulateLoseContext() { const FuncScope funcScope(*this, "loseContext"); if (mLossStatus != webgl::LossStatus::Ready) { JsWarning("loseContext: Already lost."); if (!mNextError) { mNextError = LOCAL_GL_INVALID_OPERATION; } return; } OnContextLoss(webgl::ContextLossReason::Manual); } void ClientWebGLContext::OnContextLoss(const webgl::ContextLossReason reason) { MOZ_ASSERT(NS_IsMainThread()); JsWarning("WebGL context was lost."); if (mNotLost) { for (const auto& ext : mNotLost->extensions) { if (!ext) continue; ext->mContext = nullptr; // Detach. } mNotLost = {}; // Lost now! mNextError = LOCAL_GL_CONTEXT_LOST_WEBGL; } switch (reason) { case webgl::ContextLossReason::Guilty: mLossStatus = webgl::LossStatus::LostForever; break; case webgl::ContextLossReason::None: mLossStatus = webgl::LossStatus::Lost; break; case webgl::ContextLossReason::Manual: mLossStatus = webgl::LossStatus::LostManually; break; } const auto weak = WeakPtr(this); const auto fnRun = [weak]() { const auto strong = RefPtr(weak); if (!strong) return; strong->Event_webglcontextlost(); }; already_AddRefed runnable = NS_NewRunnableFunction("enqueue Event_webglcontextlost", fnRun); NS_DispatchToCurrentThread(std::move(runnable)); } void ClientWebGLContext::Event_webglcontextlost() { WEBGL_BRIDGE_LOGD("[%p] Posting webglcontextlost event", this); const bool useDefaultHandler = DispatchEvent(NS_LITERAL_STRING("webglcontextlost")); if (useDefaultHandler) { mLossStatus = webgl::LossStatus::LostForever; } if (mLossStatus == webgl::LossStatus::Lost) { RestoreContext(webgl::LossStatus::Lost); } } void ClientWebGLContext::RestoreContext( const webgl::LossStatus requiredStatus) { if (requiredStatus != mLossStatus) { JsWarning( "restoreContext: Only valid iff context lost with loseContext()."); if (!mNextError) { mNextError = LOCAL_GL_INVALID_OPERATION; } return; } MOZ_RELEASE_ASSERT(mLossStatus == webgl::LossStatus::Lost || mLossStatus == webgl::LossStatus::LostManually); if (mAwaitingRestore) return; mAwaitingRestore = true; const auto weak = WeakPtr(this); const auto fnRun = [weak]() { const auto strong = RefPtr(weak); if (!strong) return; strong->Event_webglcontextrestored(); }; already_AddRefed runnable = NS_NewRunnableFunction("enqueue Event_webglcontextrestored", fnRun); NS_DispatchToCurrentThread(std::move(runnable)); } void ClientWebGLContext::Event_webglcontextrestored() { mAwaitingRestore = false; mLossStatus = webgl::LossStatus::Ready; mNextError = 0; const uvec2 requestSize = {mCanvasElement->Width(), mCanvasElement->Height()}; if (!CreateHostContext(requestSize)) { mLossStatus = webgl::LossStatus::LostForever; return; } WEBGL_BRIDGE_LOGD("[%p] Posting webglcontextrestored event", this); (void)DispatchEvent(NS_LITERAL_STRING("webglcontextrestored")); } // --------- void ClientWebGLContext::ThrowEvent_WebGLContextCreationError( const std::string& text) const { nsCString msg; msg.AppendPrintf("Failed to create WebGL context: %s", text.c_str()); JsWarning(msg.BeginReading()); RefPtr target = mCanvasElement; if (!target && mOffscreenCanvas) { target = mOffscreenCanvas; } else if (!target) { return; } WEBGL_BRIDGE_LOGD("[%p] Posting webglcontextcreationerror event", this); const auto kEventName = NS_LITERAL_STRING("webglcontextcreationerror"); dom::WebGLContextEventInit eventInit; // eventInit.mCancelable = true; // The spec says this, but it's silly. eventInit.mStatusMessage = NS_ConvertASCIItoUTF16(text.c_str()); const RefPtr event = WebGLContextEvent::Constructor(target, kEventName, eventInit); event->SetTrusted(true); target->DispatchEvent(*event); } // --- /* // Dispatch a command to the host, using data in WebGLMethodDispatcher for // information: e.g. to choose the right synchronization protocol. template struct WebGLClientDispatcher { // non-const method template static ReturnType Run(const ClientWebGLContext& c, ReturnType (HostWebGLContext::*method)(MethodArgs...), GivenArgs&&... aArgs) { // Non-void calls must be sync, otherwise what would we return? MOZ_ASSERT(WebGLMethodDispatcher::SyncType() == CommandSyncType::SYNC); return c.DispatchSync( static_cast(aArgs)...); } // const method template static ReturnType Run(const ClientWebGLContext& c, ReturnType (HostWebGLContext::*method)(MethodArgs...) const, GivenArgs&&... aArgs) { // Non-void calls must be sync, otherwise what would we return? MOZ_ASSERT(WebGLMethodDispatcher::SyncType() == CommandSyncType::SYNC); return c.DispatchSync( static_cast(aArgs)...); } }; template <> struct WebGLClientDispatcher { // non-const method template static void Run(const ClientWebGLContext& c, void (HostWebGLContext::*method)(MethodArgs...), GivenArgs&&... aArgs) { if (WebGLMethodDispatcher::SyncType() == CommandSyncType::SYNC) { c.DispatchVoidSync(static_cast(aArgs)...); } else { c.DispatchAsync(static_cast(aArgs)...); } } // const method template static void Run(const ClientWebGLContext& c, void (HostWebGLContext::*method)(MethodArgs...) const, GivenArgs&&... aArgs) { if (WebGLMethodDispatcher::SyncType() == CommandSyncType::SYNC) { c.DispatchVoidSync(static_cast(aArgs)...); } else { c.DispatchAsync(static_cast(aArgs)...); } } }; */ template inline T DefaultOrVoid() { return {}; } template <> inline void DefaultOrVoid() { return; } template ReturnType RunOn(const ClientWebGLContext& context, Args&&... aArgs) { const auto notLost = context.mNotLost; // Hold a strong-ref to prevent LoseContext=>UAF. if (!notLost) return DefaultOrVoid(); const auto& inProcessContext = notLost->inProcess; if (inProcessContext) { return ((inProcessContext.get())->*method)(std::forward(aArgs)...); } MOZ_CRASH("todo"); // return WebGLClientDispatcher::template Run(*this, method, // aArgs...); } // If we are running WebGL in this process then call the HostWebGLContext // method directly. Otherwise, dispatch over IPC. template // template < // typename MethodType, MethodType method, // typename ReturnType, size_t Id, // typename... Args> ReturnType ClientWebGLContext::Run(Args&&... aArgs) const { return RunOn( *this, std::forward(aArgs)...); } // ------------------------------------------------------------------------- // Client-side helper methods. Dispatch to a Host method. // ------------------------------------------------------------------------- #define RPROC(_METHOD) \ decltype(&HostWebGLContext::_METHOD), &HostWebGLContext::_METHOD // ------------------------- Composition, etc ------------------------- static uint8_t gWebGLLayerUserData; class WebGLContextUserData : public LayerUserData { public: explicit WebGLContextUserData(HTMLCanvasElement* canvas) : mCanvas(canvas) {} /* PreTransactionCallback gets called by the Layers code every time the * WebGL canvas is going to be composited. */ static void PreTransactionCallback(void* data) { ClientWebGLContext* webgl = static_cast(data); // Prepare the context for composition webgl->BeginComposition(); } /** DidTransactionCallback gets called by the Layers code everytime the WebGL * canvas gets composite, so it really is the right place to put actions that * have to be performed upon compositing */ static void DidTransactionCallback(void* data) { ClientWebGLContext* webgl = static_cast(data); // Clean up the context after composition webgl->EndComposition(); } private: RefPtr mCanvas; }; void ClientWebGLContext::BeginComposition() { // When running single-process WebGL, Present needs to be called in // BeginComposition so that it is done _before_ the CanvasRenderer to // Update attaches it for composition. // When running cross-process WebGL, Present needs to be called in // EndComposition so that it happens _after_ the OOPCanvasRenderer's // Update tells it what CompositableHost to use, if (!mNotLost) return; if (mNotLost->inProcess) { WEBGL_BRIDGE_LOGI("[%p] Presenting", this); Run(); } } void ClientWebGLContext::EndComposition() { if (!mNotLost) return; if (mNotLost->outOfProcess) { WEBGL_BRIDGE_LOGI("[%p] Presenting", this); Run(); } // Mark ourselves as no longer invalidated. MarkContextClean(); } void ClientWebGLContext::Present() { Run(); } void ClientWebGLContext::ClearVRFrame() const { Run(); } RefPtr ClientWebGLContext::GetVRFrame( const WebGLFramebufferJS* fb) const { const auto notLost = mNotLost; // Hold a strong-ref to prevent LoseContext=>UAF. if (!notLost) return nullptr; const auto& inProcessContext = notLost->inProcess; if (inProcessContext) { return inProcessContext->GetVRFrame(fb ? fb->mId : 0); } MOZ_ASSERT_UNREACHABLE("TODO: Remote GetVRFrame"); return nullptr; } already_AddRefed ClientWebGLContext::GetCanvasLayer( nsDisplayListBuilder* builder, Layer* oldLayer, LayerManager* manager) { if (!mResetLayer && oldLayer && oldLayer->HasUserData(&gWebGLLayerUserData)) { RefPtr ret = oldLayer; return ret.forget(); } WEBGL_BRIDGE_LOGI("[%p] Creating WebGL CanvasLayer/Renderer", this); RefPtr canvasLayer = manager->CreateCanvasLayer(); if (!canvasLayer) { NS_WARNING("CreateCanvasLayer returned null!"); return nullptr; } WebGLContextUserData* userData = nullptr; if (builder->IsPaintingToWindow() && mCanvasElement) { userData = new WebGLContextUserData(mCanvasElement); } canvasLayer->SetUserData(&gWebGLLayerUserData, userData); CanvasRenderer* canvasRenderer = canvasLayer->CreateOrGetCanvasRenderer(); if (!InitializeCanvasRenderer(builder, canvasRenderer)) return nullptr; uint32_t flags = 0; if (GetIsOpaque()) { flags |= Layer::CONTENT_OPAQUE; } canvasLayer->SetContentFlags(flags); mResetLayer = false; return canvasLayer.forget(); } bool ClientWebGLContext::UpdateWebRenderCanvasData( nsDisplayListBuilder* aBuilder, WebRenderCanvasData* aCanvasData) { CanvasRenderer* renderer = aCanvasData->GetCanvasRenderer(); if (!mResetLayer && renderer) { return true; } WEBGL_BRIDGE_LOGI("[%p] Creating WebGL WR CanvasLayer/Renderer", this); renderer = aCanvasData->CreateCanvasRenderer(); if (!InitializeCanvasRenderer(aBuilder, renderer)) { // Clear CanvasRenderer of WebRenderCanvasData aCanvasData->ClearCanvasRenderer(); return false; } MOZ_ASSERT(renderer); mResetLayer = false; return true; } bool ClientWebGLContext::InitializeCanvasRenderer( nsDisplayListBuilder* aBuilder, CanvasRenderer* aRenderer) { const FuncScope funcScope(*this, ""); if (IsContextLost()) return false; Maybe icrData = Run(GetCompositorBackendType()); if (!icrData) { return false; } mSurfaceInfo = *icrData; CanvasInitializeData data; if (aBuilder->IsPaintingToWindow() && mCanvasElement) { // Make the layer tell us whenever a transaction finishes (including // the current transaction), so we can clear our invalidation state and // start invalidating again. We need to do this for the layer that is // being painted to a window (there shouldn't be more than one at a time, // and if there is, flushing the invalidation state more often than // necessary is harmless). // The layer will be destroyed when we tear down the presentation // (at the latest), at which time this userData will be destroyed, // releasing the reference to the element. // The userData will receive DidTransactionCallbacks, which flush the // the invalidation state to indicate that the canvas is up to date. data.mPreTransCallback = WebGLContextUserData::PreTransactionCallback; data.mPreTransCallbackData = this; data.mDidTransCallback = WebGLContextUserData::DidTransactionCallback; data.mDidTransCallbackData = this; } MOZ_ASSERT(mCanvasElement); // TODO: What to do here? Is this about // OffscreenCanvas? if (!mNotLost) return false; if (mNotLost->outOfProcess) { data.mOOPRenderer = mCanvasElement->GetOOPCanvasRenderer(); MOZ_ASSERT(data.mOOPRenderer); MOZ_ASSERT((!data.mOOPRenderer->mContext) || (data.mOOPRenderer->mContext == this)); data.mOOPRenderer->mContext = this; } else { MOZ_ASSERT(mNotLost->inProcess); data.mGLContext = mNotLost->inProcess->GetWebGLContext()->gl; } data.mHasAlpha = mSurfaceInfo.hasAlpha; data.mIsGLAlphaPremult = mSurfaceInfo.isPremultAlpha || !data.mHasAlpha; data.mSize = mSurfaceInfo.size; aRenderer->Initialize(data); aRenderer->SetDirty(); return true; } layers::LayersBackend ClientWebGLContext::GetCompositorBackendType() const { if (mCanvasElement) { return mCanvasElement->GetCompositorBackendType(); } else if (mOffscreenCanvas) { return mOffscreenCanvas->GetCompositorBackendType(); } return LayersBackend::LAYERS_NONE; } mozilla::dom::Document* ClientWebGLContext::GetOwnerDoc() const { MOZ_ASSERT(mCanvasElement); if (!mCanvasElement) { return nullptr; } return mCanvasElement->OwnerDoc(); } void ClientWebGLContext::Commit() { if (mOffscreenCanvas) { mOffscreenCanvas->CommitFrameToCompositor(); } } void ClientWebGLContext::GetCanvas( Nullable& retval) { if (mCanvasElement) { MOZ_RELEASE_ASSERT(!mOffscreenCanvas, "GFX: Canvas is offscreen."); if (mCanvasElement->IsInNativeAnonymousSubtree()) { retval.SetNull(); } else { retval.SetValue().SetAsHTMLCanvasElement() = mCanvasElement; } } else if (mOffscreenCanvas) { retval.SetValue().SetAsOffscreenCanvas() = mOffscreenCanvas; } else { retval.SetNull(); } } void ClientWebGLContext::GetContextAttributes( dom::Nullable& retval) { retval.SetNull(); const FuncScope funcScope(*this, "getContextAttributes"); if (IsContextLost()) return; dom::WebGLContextAttributes& result = retval.SetValue(); const auto& options = mNotLost->info.options; result.mAlpha.Construct(options.alpha); result.mDepth = options.depth; result.mStencil = options.stencil; result.mAntialias.Construct(options.antialias); result.mPremultipliedAlpha = options.premultipliedAlpha; result.mPreserveDrawingBuffer = options.preserveDrawingBuffer; result.mFailIfMajorPerformanceCaveat = options.failIfMajorPerformanceCaveat; result.mPowerPreference = options.powerPreference; } // ----------------------- NS_IMETHODIMP ClientWebGLContext::SetDimensions(const int32_t signedWidth, const int32_t signedHeight) { const FuncScope funcScope(*this, ""); WEBGL_BRIDGE_LOGI("[%p] SetDimensions: (%d, %d)", this, signedWidth, signedHeight); MOZ_ASSERT(mInitialOptions); if (mLossStatus != webgl::LossStatus::Ready) { // Attempted resize of a lost context. return NS_OK; } uvec2 size = {static_cast(signedWidth), static_cast(signedHeight)}; if (!size.x) { size.x = 1; } if (!size.y) { size.y = 1; } mResetLayer = true; // Always treat this as resize. if (mNotLost) { auto& state = State(); state.mDrawingBufferSize = Nothing(); Run(size); MarkCanvasDirty(); return NS_OK; } // - // Context (re-)creation if (!CreateHostContext(size)) { return NS_ERROR_FAILURE; } return NS_OK; } bool ClientWebGLContext::CreateHostContext(const uvec2& requestedSize) { const auto pNotLost = std::make_shared(*this); auto& notLost = *pNotLost; auto res = [&]() -> Result { auto options = *mInitialOptions; if (StaticPrefs::webgl_disable_fail_if_major_performance_caveat()) { options.failIfMajorPerformanceCaveat = false; } const bool resistFingerprinting = ShouldResistFingerprinting(); const auto& principal = GetCanvas()->NodePrincipal(); const auto principalKey = principal->GetHashValue(); const auto initDesc = webgl::InitContextDesc{ mIsWebGL2, resistFingerprinting, requestedSize, options, principalKey}; // - if (!StaticPrefs::webgl_out_of_process()) { auto ownerData = HostWebGLContext::OwnerData{ Some(this), }; notLost.inProcess = HostWebGLContext::Create(std::move(ownerData), initDesc, ¬Lost.info); return Ok(); } // - webgl::RemotingData outOfProcess; auto* const cbc = CompositorBridgeChild::Get(); MOZ_ASSERT(cbc); if (!cbc) { return Err("!CompositorBridgeChild::Get()"); } outOfProcess.mWebGLChild = new WebGLChild(*this); outOfProcess.mWebGLChild = static_cast( cbc->SendPWebGLConstructor(outOfProcess.mWebGLChild)); if (!outOfProcess.mWebGLChild) { return Err("SendPWebGLConstructor failed"); } UniquePtr sinkP; UniquePtr sinkI; switch (StaticPrefs::webgl_prototype_ipc_pcq()) { case 0: { using mozilla::webgl::ProducerConsumerQueue; static constexpr size_t CommandQueueSize = 256 * 1024; // 256K static constexpr size_t ResponseQueueSize = 8 * 1024; // 8K auto command = ProducerConsumerQueue::Create(cbc, CommandQueueSize); auto response = ProducerConsumerQueue::Create(cbc, ResponseQueueSize); if (!command || !response) { return Err("Failed to create command/response PCQ"); } outOfProcess.mCommandSourcePcq = MakeUnique( command->TakeProducer(), response->TakeConsumer()); sinkP = MakeUnique(command->TakeConsumer(), response->TakeProducer()); break; } default: using mozilla::IpdlWebGLCommandQueue; using mozilla::IpdlWebGLResponseQueue; auto command = IpdlWebGLCommandQueue::Create(outOfProcess.mWebGLChild.get()); auto response = IpdlWebGLResponseQueue::Create(outOfProcess.mWebGLChild.get()); if (!command || !response) { return Err("Failed to create command/response IpdlQueue"); } outOfProcess.mCommandSourceIpdl = MakeUnique( command->TakeProducer(), response->TakeConsumer()); sinkI = MakeUnique(command->TakeConsumer(), response->TakeProducer()); break; } if (!outOfProcess.mWebGLChild->SendInitialize( initDesc, std::move(sinkP), std::move(sinkI), ¬Lost.info)) { return Err("WebGL actor Initialize failed"); } notLost.outOfProcess = Some(std::move(outOfProcess)); return Ok(); }(); if (!res.isOk()) { notLost.info.error = res.unwrapErr(); } if (notLost.info.error.size()) { ThrowEvent_WebGLContextCreationError(notLost.info.error); return false; } mNotLost = pNotLost; // Init state const auto& limits = Limits(); auto& state = State(); state.mDefaultTfo = new WebGLTransformFeedbackJS(*this); state.mDefaultVao = new WebGLVertexArrayJS(*this); state.mBoundTfo = state.mDefaultTfo; state.mBoundVao = state.mDefaultVao; (void)state.mBoundBufferByTarget[LOCAL_GL_ARRAY_BUFFER]; state.mTexUnits.resize(limits.maxTexUnits); state.mBoundUbos.resize(limits.maxUniformBufferBindings); { webgl::TypedQuad initVal; const float fData[4] = {0, 0, 0, 1}; memcpy(initVal.data, fData, sizeof(initVal.data)); state.mGenericVertexAttribs.resize(limits.maxVertexAttribs, initVal); } const auto& size = DrawingBufferSize(); state.mViewport = {0, 0, static_cast(size.x), static_cast(size.y)}; state.mScissor = state.mViewport; if (mIsWebGL2) { // Insert keys to enable slots: (void)state.mBoundBufferByTarget[LOCAL_GL_COPY_READ_BUFFER]; (void)state.mBoundBufferByTarget[LOCAL_GL_COPY_WRITE_BUFFER]; (void)state.mBoundBufferByTarget[LOCAL_GL_PIXEL_PACK_BUFFER]; (void)state.mBoundBufferByTarget[LOCAL_GL_PIXEL_UNPACK_BUFFER]; (void)state.mBoundBufferByTarget[LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER]; (void)state.mBoundBufferByTarget[LOCAL_GL_UNIFORM_BUFFER]; (void)state.mCurrentQueryByTarget[LOCAL_GL_ANY_SAMPLES_PASSED]; //(void)state.mCurrentQueryByTarget[LOCAL_GL_ANY_SAMPLES_PASSED_CONSERVATIVE]; //// Same slot as ANY_SAMPLES_PASSED. (void)state .mCurrentQueryByTarget[LOCAL_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN]; } return true; } // ------- uvec2 ClientWebGLContext::DrawingBufferSize() { if (IsContextLost()) return {}; auto& state = State(); auto& size = state.mDrawingBufferSize; if (!size) { size = Some(Run()); } return *size; } void ClientWebGLContext::OnMemoryPressure() { WEBGL_BRIDGE_LOGI("[%p] OnMemoryPressure", this); return Run(); } NS_IMETHODIMP ClientWebGLContext::SetContextOptions(JSContext* cx, JS::Handle options, ErrorResult& aRvForDictionaryInit) { if (mInitialOptions && options.isNullOrUndefined()) return NS_OK; WebGLContextAttributes attributes; if (!attributes.Init(cx, options)) { aRvForDictionaryInit.Throw(NS_ERROR_UNEXPECTED); return NS_ERROR_UNEXPECTED; } WebGLContextOptions newOpts; newOpts.stencil = attributes.mStencil; newOpts.depth = attributes.mDepth; newOpts.premultipliedAlpha = attributes.mPremultipliedAlpha; newOpts.preserveDrawingBuffer = attributes.mPreserveDrawingBuffer; newOpts.failIfMajorPerformanceCaveat = attributes.mFailIfMajorPerformanceCaveat; newOpts.xrCompatible = attributes.mXrCompatible; newOpts.powerPreference = attributes.mPowerPreference; newOpts.enableDebugRendererInfo = Preferences::GetBool("webgl.enable-debug-renderer-info", false); MOZ_ASSERT(mCanvasElement || mOffscreenCanvas); newOpts.shouldResistFingerprinting = mCanvasElement ? // If we're constructed from a canvas element nsContentUtils::ShouldResistFingerprinting(GetOwnerDoc()) : // If we're constructed from an offscreen canvas nsContentUtils::ShouldResistFingerprinting( mOffscreenCanvas->GetOwnerGlobal()->PrincipalOrNull()); if (attributes.mAlpha.WasPassed()) { newOpts.alpha = attributes.mAlpha.Value(); } if (attributes.mAntialias.WasPassed()) { newOpts.antialias = attributes.mAntialias.Value(); } // Don't do antialiasing if we've disabled MSAA. if (!StaticPrefs::webgl_msaa_samples()) { newOpts.antialias = false; } if (mInitialOptions && *mInitialOptions != newOpts) { // Err if the options asked for aren't the same as what they were // originally. return NS_ERROR_FAILURE; } mInitialOptions.emplace(newOpts); return NS_OK; } void ClientWebGLContext::DidRefresh() { Run(); } already_AddRefed ClientWebGLContext::GetSurfaceSnapshot( gfxAlphaType* const out_alphaType) { const FuncScope funcScope(*this, ""); if (IsContextLost()) return nullptr; const auto notLost = mNotLost; // Hold a strong-ref to prevent LoseContext=>UAF. const auto& options = mNotLost->info.options; const auto& state = State(); const auto drawFbWas = state.mBoundDrawFb; const auto readFbWas = state.mBoundReadFb; const auto pboWas = Find(state.mBoundBufferByTarget, LOCAL_GL_PIXEL_PACK_BUFFER); const auto size = DrawingBufferSize(); // - BindFramebuffer(LOCAL_GL_FRAMEBUFFER, nullptr); if (pboWas) { BindBuffer(LOCAL_GL_PIXEL_PACK_BUFFER, nullptr); } auto reset = MakeScopeExit([&] { if (drawFbWas == readFbWas) { BindFramebuffer(LOCAL_GL_FRAMEBUFFER, drawFbWas); } else { BindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER, drawFbWas); BindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER, readFbWas); } if (pboWas) { BindBuffer(LOCAL_GL_PIXEL_PACK_BUFFER, pboWas); } }); const auto surfFormat = options.alpha ? gfx::SurfaceFormat::B8G8R8A8 : gfx::SurfaceFormat::B8G8R8X8; const auto stride = size.x * 4; RefPtr surf = gfx::Factory::CreateDataSourceSurfaceWithStride( {size.x, size.y}, surfFormat, stride, /*zero=*/true); MOZ_ASSERT(surf); if (NS_WARN_IF(!surf)) return nullptr; { const gfx::DataSourceSurface::ScopedMap map( surf, gfx::DataSourceSurface::READ_WRITE); if (!map.IsMapped()) { MOZ_ASSERT(false); return nullptr; } MOZ_ASSERT(static_cast(map.GetStride()) == stride); const auto desc = webgl::ReadPixelsDesc{{0, 0}, size}; const auto range = Range(map.GetData(), stride * size.y); auto view = RawBufferView(range); const auto notLost = mNotLost; // Hold a strong-ref to prevent LoseContext=>UAF. if (!notLost) return nullptr; const auto& inProcessContext = notLost->inProcess; if (inProcessContext) { inProcessContext->ReadPixels(desc, view); } else { MOZ_ASSERT_UNREACHABLE("TODO: Remote GetSurfaceSnapshot"); } // - const auto swapRowRedBlue = [&](uint8_t* const row) { for (const auto x : IntegerRange(size.x)) { std::swap(row[4 * x], row[4 * x + 2]); } }; std::vector tempRow(stride); for (const auto srcY : IntegerRange(size.y / 2)) { const auto dstY = size.y - 1 - srcY; const auto srcRow = (range.begin() + (stride * srcY)).get(); const auto dstRow = (range.begin() + (stride * dstY)).get(); memcpy(tempRow.data(), dstRow, stride); memcpy(dstRow, srcRow, stride); swapRowRedBlue(dstRow); memcpy(srcRow, tempRow.data(), stride); swapRowRedBlue(srcRow); } if (size.y & 1) { const auto midY = size.y / 2; // size.y = 3 => midY = 1 const auto midRow = (range.begin() + (stride * midY)).get(); swapRowRedBlue(midRow); } } gfxAlphaType srcAlphaType; if (!options.alpha) { srcAlphaType = gfxAlphaType::Opaque; } else if (options.premultipliedAlpha) { srcAlphaType = gfxAlphaType::Premult; } else { srcAlphaType = gfxAlphaType::NonPremult; } if (out_alphaType) { *out_alphaType = srcAlphaType; } else { // Expects Opaque or Premult if (srcAlphaType == gfxAlphaType::NonPremult) { gfxUtils::PremultiplyDataSurface(surf, surf); } } return surf.forget(); } UniquePtr ClientWebGLContext::GetImageBuffer(int32_t* out_format) { *out_format = 0; // Use GetSurfaceSnapshot() to make sure that appropriate y-flip gets applied gfxAlphaType any; RefPtr snapshot = GetSurfaceSnapshot(&any); if (!snapshot) return nullptr; RefPtr dataSurface = snapshot->GetDataSurface(); const auto& premultAlpha = mNotLost->info.options.premultipliedAlpha; return gfxUtils::GetImageBuffer(dataSurface, premultAlpha, out_format); } NS_IMETHODIMP ClientWebGLContext::GetInputStream(const char* mimeType, const nsAString& encoderOptions, nsIInputStream** out_stream) { // Use GetSurfaceSnapshot() to make sure that appropriate y-flip gets applied gfxAlphaType any; RefPtr snapshot = GetSurfaceSnapshot(&any); if (!snapshot) return NS_ERROR_FAILURE; RefPtr dataSurface = snapshot->GetDataSurface(); const auto& premultAlpha = mNotLost->info.options.premultipliedAlpha; return gfxUtils::GetInputStream(dataSurface, premultAlpha, mimeType, encoderOptions, out_stream); } // ------------------------- Client WebGL Objects ------------------------- // ------------------------- Create/Destroy/Is ------------------------- template static already_AddRefed AsAddRefed(T* ptr) { RefPtr rp = ptr; return rp.forget(); } template static RefPtr AsRefPtr(T* ptr) { return {ptr}; } already_AddRefed ClientWebGLContext::CreateBuffer() const { const FuncScope funcScope(*this, "createBuffer"); if (IsContextLost()) return nullptr; auto ret = AsRefPtr(new WebGLBufferJS(*this)); Run(ret->mId); return ret.forget(); } already_AddRefed ClientWebGLContext::CreateFramebuffer() const { const FuncScope funcScope(*this, "createFramebuffer"); if (IsContextLost()) return nullptr; auto ret = AsRefPtr(new WebGLFramebufferJS(*this)); Run(ret->mId); return ret.forget(); } already_AddRefed ClientWebGLContext::CreateOpaqueFramebuffer( const webgl::OpaqueFramebufferOptions& options) const { const FuncScope funcScope(*this, "createOpaqueFramebuffer"); if (IsContextLost()) return nullptr; auto ret = AsRefPtr(new WebGLFramebufferJS(*this, true)); if (!Run(ret->mId, options)) { return nullptr; } return ret.forget(); } already_AddRefed ClientWebGLContext::CreateProgram() const { const FuncScope funcScope(*this, "createProgram"); if (IsContextLost()) return nullptr; auto ret = AsRefPtr(new WebGLProgramJS(*this)); Run(ret->mId); return ret.forget(); } already_AddRefed ClientWebGLContext::CreateQuery() const { const FuncScope funcScope(*this, "createQuery"); if (IsContextLost()) return nullptr; auto ret = AsRefPtr(new WebGLQueryJS(*this)); Run(ret->mId); return ret.forget(); } already_AddRefed ClientWebGLContext::CreateRenderbuffer() const { const FuncScope funcScope(*this, "createRenderbuffer"); if (IsContextLost()) return nullptr; auto ret = AsRefPtr(new WebGLRenderbufferJS(*this)); Run(ret->mId); return ret.forget(); } already_AddRefed ClientWebGLContext::CreateSampler() const { const FuncScope funcScope(*this, "createSampler"); if (IsContextLost()) return nullptr; auto ret = AsRefPtr(new WebGLSamplerJS(*this)); Run(ret->mId); return ret.forget(); } already_AddRefed ClientWebGLContext::CreateShader( const GLenum type) const { const FuncScope funcScope(*this, "createShader"); if (IsContextLost()) return nullptr; switch (type) { case LOCAL_GL_VERTEX_SHADER: case LOCAL_GL_FRAGMENT_SHADER: break; default: EnqueueError_ArgEnum("type", type); return nullptr; } auto ret = AsRefPtr(new WebGLShaderJS(*this, type)); Run(ret->mId, ret->mType); return ret.forget(); } already_AddRefed ClientWebGLContext::FenceSync( const GLenum condition, const GLbitfield flags) const { const FuncScope funcScope(*this, "fenceSync"); if (IsContextLost()) return nullptr; if (condition != LOCAL_GL_SYNC_GPU_COMMANDS_COMPLETE) { EnqueueError_ArgEnum("condition", condition); return nullptr; } if (flags) { EnqueueError(LOCAL_GL_INVALID_VALUE, "`flags` must be 0."); return nullptr; } auto ret = AsRefPtr(new WebGLSyncJS(*this)); Run(ret->mId); return ret.forget(); } already_AddRefed ClientWebGLContext::CreateTexture() const { const FuncScope funcScope(*this, "createTexture"); if (IsContextLost()) return nullptr; auto ret = AsRefPtr(new WebGLTextureJS(*this)); Run(ret->mId); return ret.forget(); } already_AddRefed ClientWebGLContext::CreateTransformFeedback() const { const FuncScope funcScope(*this, "createTransformFeedback"); if (IsContextLost()) return nullptr; auto ret = AsRefPtr(new WebGLTransformFeedbackJS(*this)); Run(ret->mId); return ret.forget(); } already_AddRefed ClientWebGLContext::CreateVertexArray() const { const FuncScope funcScope(*this, "createVertexArray"); if (IsContextLost()) return nullptr; auto ret = AsRefPtr(new WebGLVertexArrayJS(*this)); Run(ret->mId); return ret.forget(); } // - static bool ValidateOrSkipForDelete(const ClientWebGLContext& context, const webgl::ObjectJS* const obj) { if (!obj) return false; if (!obj->ValidateForContext(context, "obj")) return false; if (obj->IsDeleted()) return false; return true; } void ClientWebGLContext::DeleteBuffer(WebGLBufferJS* const obj) { const FuncScope funcScope(*this, "deleteBuffer"); if (IsContextLost()) return; if (!ValidateOrSkipForDelete(*this, obj)) return; auto& state = State(); // Unbind from all bind points and bound containers // UBOs for (const auto i : IntegerRange(state.mBoundUbos.size())) { if (state.mBoundUbos[i] == obj) { BindBufferBase(LOCAL_GL_UNIFORM_BUFFER, i, nullptr); } } // TFO only if not active if (!state.mBoundTfo->mActiveOrPaused) { const auto& buffers = state.mBoundTfo->mAttribBuffers; for (const auto i : IntegerRange(buffers.size())) { if (buffers[i] == obj) { BindBufferBase(LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER, i, nullptr); } } } // Generic/global bind points for (const auto& pair : state.mBoundBufferByTarget) { if (pair.second == obj) { BindBuffer(pair.first, nullptr); } } // VAO attachments if (state.mBoundVao->mIndexBuffer == obj) { BindBuffer(LOCAL_GL_ELEMENT_ARRAY_BUFFER, nullptr); } const auto& vaoBuffers = state.mBoundVao->mAttribBuffers; Maybe toRestore; for (const auto i : IntegerRange(vaoBuffers.size())) { if (vaoBuffers[i] == obj) { if (!toRestore) { toRestore = Some(state.mBoundBufferByTarget[LOCAL_GL_ARRAY_BUFFER].get()); if (*toRestore) { BindBuffer(LOCAL_GL_ARRAY_BUFFER, nullptr); } } VertexAttribPointer(i, 4, LOCAL_GL_FLOAT, false, 0, 0); } } if (toRestore && *toRestore) { BindBuffer(LOCAL_GL_ARRAY_BUFFER, *toRestore); } // - obj->mDeleteRequested = true; Run(obj->mId); } void ClientWebGLContext::DeleteFramebuffer(WebGLFramebufferJS* const obj, bool canDeleteOpaque) { const FuncScope funcScope(*this, "deleteFramebuffer"); if (IsContextLost()) return; if (!ValidateOrSkipForDelete(*this, obj)) return; if (!canDeleteOpaque && obj->mOpaque) { EnqueueError( LOCAL_GL_INVALID_OPERATION, "An opaque framebuffer's attachments cannot be inspected or changed."); return; } const auto& state = State(); // Unbind const auto fnDetach = [&](const GLenum target, const WebGLFramebufferJS* const fb) { if (obj == fb) { BindFramebuffer(target, nullptr); } }; if (state.mBoundDrawFb == state.mBoundReadFb) { fnDetach(LOCAL_GL_FRAMEBUFFER, state.mBoundDrawFb.get()); } else { fnDetach(LOCAL_GL_DRAW_FRAMEBUFFER, state.mBoundDrawFb.get()); fnDetach(LOCAL_GL_READ_FRAMEBUFFER, state.mBoundReadFb.get()); } obj->mDeleteRequested = true; Run(obj->mId); } void ClientWebGLContext::DeleteProgram(WebGLProgramJS* const obj) const { const FuncScope funcScope(*this, "deleteProgram"); if (IsContextLost()) return; if (!ValidateOrSkipForDelete(*this, obj)) return; // Don't unbind obj->mKeepAlive = nullptr; } webgl::ProgramKeepAlive::~ProgramKeepAlive() { if (!mParent) return; const auto& context = mParent->Context(); if (!context) return; context->DoDeleteProgram(*mParent); } void ClientWebGLContext::DoDeleteProgram(WebGLProgramJS& obj) const { obj.mNextLink_Shaders = {}; Run(obj.mId); } static GLenum QuerySlotTarget(const GLenum specificTarget); void ClientWebGLContext::DeleteQuery(WebGLQueryJS* const obj) { const FuncScope funcScope(*this, "deleteQuery"); if (IsContextLost()) return; if (!ValidateOrSkipForDelete(*this, obj)) return; // Unbind if current obj->mDeleteRequested = true; Run(obj->mId); if (!obj->mTarget) return; const auto& state = State(); const auto slotTarget = QuerySlotTarget(obj->mTarget); const auto& curForTarget = *MaybeFind(state.mCurrentQueryByTarget, slotTarget); if (curForTarget == obj) { EndQuery(obj->mTarget); } else { // Not currently active, so fully-delete immediately. obj->mIsFullyDeleted = true; } } void ClientWebGLContext::DeleteRenderbuffer(WebGLRenderbufferJS* const obj) { const FuncScope funcScope(*this, "deleteRenderbuffer"); if (IsContextLost()) return; if (!ValidateOrSkipForDelete(*this, obj)) return; const auto& state = State(); // Unbind if (state.mBoundRb == obj) { BindRenderbuffer(LOCAL_GL_RENDERBUFFER, nullptr); } // Unbind from bound FBs const auto fnDetach = [&](const GLenum target, const WebGLFramebufferJS* const fb) { if (!fb) return; for (const auto& pair : fb->mAttachments) { if (pair.second.rb == obj) { FramebufferRenderbuffer(target, pair.first, LOCAL_GL_RENDERBUFFER, nullptr); } } }; if (state.mBoundDrawFb == state.mBoundReadFb) { fnDetach(LOCAL_GL_FRAMEBUFFER, state.mBoundDrawFb.get()); } else { fnDetach(LOCAL_GL_DRAW_FRAMEBUFFER, state.mBoundDrawFb.get()); fnDetach(LOCAL_GL_READ_FRAMEBUFFER, state.mBoundReadFb.get()); } obj->mDeleteRequested = true; Run(obj->mId); } void ClientWebGLContext::DeleteSampler(WebGLSamplerJS* const obj) { const FuncScope funcScope(*this, "deleteSampler"); if (IsContextLost()) return; if (!ValidateOrSkipForDelete(*this, obj)) return; const auto& state = State(); // Unbind for (const auto i : IntegerRange(state.mTexUnits.size())) { if (state.mTexUnits[i].sampler == obj) { BindSampler(i, nullptr); } } obj->mDeleteRequested = true; Run(obj->mId); } void ClientWebGLContext::DeleteShader(WebGLShaderJS* const obj) const { const FuncScope funcScope(*this, "deleteShader"); if (IsContextLost()) return; if (!ValidateOrSkipForDelete(*this, obj)) return; // Don't unbind obj->mKeepAlive = nullptr; } webgl::ShaderKeepAlive::~ShaderKeepAlive() { if (!mParent) return; const auto& context = mParent->Context(); if (!context) return; context->DoDeleteShader(*mParent); } void ClientWebGLContext::DoDeleteShader(const WebGLShaderJS& obj) const { Run(obj.mId); } void ClientWebGLContext::DeleteSync(WebGLSyncJS* const obj) const { const FuncScope funcScope(*this, "deleteSync"); if (IsContextLost()) return; if (!ValidateOrSkipForDelete(*this, obj)) return; // Nothing to unbind obj->mDeleteRequested = true; Run(obj->mId); } void ClientWebGLContext::DeleteTexture(WebGLTextureJS* const obj) { const FuncScope funcScope(*this, "deleteTexture"); if (IsContextLost()) return; if (!ValidateOrSkipForDelete(*this, obj)) return; auto& state = State(); // Unbind const auto& target = obj->mTarget; if (target) { // Unbind from tex units Maybe restoreTexUnit; for (const auto i : IntegerRange(state.mTexUnits.size())) { if (state.mTexUnits[i].texByTarget[target] == obj) { if (!restoreTexUnit) { restoreTexUnit = Some(state.mActiveTexUnit); } ActiveTexture(LOCAL_GL_TEXTURE0 + i); BindTexture(target, nullptr); } } if (restoreTexUnit) { ActiveTexture(LOCAL_GL_TEXTURE0 + *restoreTexUnit); } // Unbind from bound FBs const auto fnDetach = [&](const GLenum target, const WebGLFramebufferJS* const fb) { if (!fb) return; for (const auto& pair : fb->mAttachments) { if (pair.second.tex == obj) { FramebufferRenderbuffer(target, pair.first, LOCAL_GL_RENDERBUFFER, nullptr); } } }; if (state.mBoundDrawFb == state.mBoundReadFb) { fnDetach(LOCAL_GL_FRAMEBUFFER, state.mBoundDrawFb.get()); } else { fnDetach(LOCAL_GL_DRAW_FRAMEBUFFER, state.mBoundDrawFb.get()); fnDetach(LOCAL_GL_READ_FRAMEBUFFER, state.mBoundReadFb.get()); } } obj->mDeleteRequested = true; Run(obj->mId); } void ClientWebGLContext::DeleteTransformFeedback( WebGLTransformFeedbackJS* const obj) { const FuncScope funcScope(*this, "deleteTransformFeedback"); if (IsContextLost()) return; if (!ValidateOrSkipForDelete(*this, obj)) return; const auto& state = State(); if (obj->mActiveOrPaused) { EnqueueError(LOCAL_GL_INVALID_OPERATION, "Transform Feedback object still active or paused."); return; } // Unbind if (state.mBoundTfo == obj) { BindTransformFeedback(LOCAL_GL_TRANSFORM_FEEDBACK, nullptr); } obj->mDeleteRequested = true; Run(obj->mId); } void ClientWebGLContext::DeleteVertexArray(WebGLVertexArrayJS* const obj) { const FuncScope funcScope(*this, "deleteVertexArray"); if (IsContextLost()) return; if (!ValidateOrSkipForDelete(*this, obj)) return; const auto& state = State(); // Unbind if (state.mBoundVao == obj) { BindVertexArray(nullptr); } obj->mDeleteRequested = true; Run(obj->mId); } // - bool ClientWebGLContext::IsBuffer(const WebGLBufferJS* const obj) const { const FuncScope funcScope(*this, "isBuffer"); if (IsContextLost()) return false; return obj && obj->IsUsable(*this) && obj->mKind != webgl::BufferKind::Undefined; } bool ClientWebGLContext::IsFramebuffer( const WebGLFramebufferJS* const obj) const { const FuncScope funcScope(*this, "isFramebuffer"); if (IsContextLost()) return false; return obj && obj->IsUsable(*this) && obj->mHasBeenBound; } bool ClientWebGLContext::IsProgram(const WebGLProgramJS* const obj) const { const FuncScope funcScope(*this, "isProgram"); if (IsContextLost()) return false; return obj && obj->IsUsable(*this); } bool ClientWebGLContext::IsQuery(const WebGLQueryJS* const obj) const { const FuncScope funcScope(*this, "isQuery"); if (IsContextLost()) return false; return obj && obj->IsUsable(*this) && obj->mTarget; } bool ClientWebGLContext::IsRenderbuffer( const WebGLRenderbufferJS* const obj) const { const FuncScope funcScope(*this, "isRenderbuffer"); if (IsContextLost()) return false; return obj && obj->IsUsable(*this) && obj->mHasBeenBound; } bool ClientWebGLContext::IsSampler(const WebGLSamplerJS* const obj) const { const FuncScope funcScope(*this, "isSampler"); if (IsContextLost()) return false; return obj && obj->IsUsable(*this); } bool ClientWebGLContext::IsShader(const WebGLShaderJS* const obj) const { const FuncScope funcScope(*this, "isShader"); if (IsContextLost()) return false; return obj && obj->IsUsable(*this); } bool ClientWebGLContext::IsSync(const WebGLSyncJS* const obj) const { const FuncScope funcScope(*this, "isSync"); if (IsContextLost()) return false; return obj && obj->IsUsable(*this); } bool ClientWebGLContext::IsTexture(const WebGLTextureJS* const obj) const { const FuncScope funcScope(*this, "isTexture"); if (IsContextLost()) return false; return obj && obj->IsUsable(*this) && obj->mTarget; } bool ClientWebGLContext::IsTransformFeedback( const WebGLTransformFeedbackJS* const obj) const { const FuncScope funcScope(*this, "isTransformFeedback"); if (IsContextLost()) return false; return obj && obj->IsUsable(*this) && obj->mHasBeenBound; } bool ClientWebGLContext::IsVertexArray( const WebGLVertexArrayJS* const obj) const { const FuncScope funcScope(*this, "isVertexArray"); if (IsContextLost()) return false; return obj && obj->IsUsable(*this) && obj->mHasBeenBound; } // ------------------------- GL State ------------------------- void ClientWebGLContext::Disable(GLenum cap) const { Run(cap); } void ClientWebGLContext::Enable(GLenum cap) const { Run(cap); } bool ClientWebGLContext::IsEnabled(GLenum cap) const { return Run(cap); } void ClientWebGLContext::GetInternalformatParameter( JSContext* cx, GLenum target, GLenum internalformat, GLenum pname, JS::MutableHandle retval, ErrorResult& rv) { retval.set(JS::NullValue()); const auto notLost = mNotLost; // Hold a strong-ref to prevent LoseContext=>UAF. if (!notLost) return; const auto& inProcessContext = notLost->inProcess; Maybe> maybe; if (inProcessContext) { maybe = inProcessContext->GetInternalformatParameter(target, internalformat, pname); } else { MOZ_ASSERT_UNREACHABLE("TODO: Remote GetInternalformatParameter"); } if (!maybe) { return; } // zero-length array indicates out-of-memory JSObject* obj = dom::Int32Array::Create(cx, this, maybe->size(), maybe->data()); if (!obj) { rv = NS_ERROR_OUT_OF_MEMORY; } retval.setObjectOrNull(obj); } static JS::Value StringValue(JSContext* cx, const std::string& str, ErrorResult& er) { JSString* jsStr = JS_NewStringCopyN(cx, str.data(), str.size()); if (!jsStr) { er.Throw(NS_ERROR_OUT_OF_MEMORY); return JS::NullValue(); } return JS::StringValue(jsStr); } template bool ToJSValueOrNull(JSContext* const cx, const RefPtr& ptr, JS::MutableHandle retval) { if (!ptr) { retval.set(JS::NullValue()); return true; } return ToJSValue(cx, ptr, retval); } template static JS::Value CreateAs(JSContext* cx, nsWrapperCache* creator, const S& src, ErrorResult& rv) { const auto obj = T::Create(cx, creator, src.size(), reinterpret_cast(src.data())); if (!obj) { rv = NS_ERROR_OUT_OF_MEMORY; } return JS::ObjectOrNullValue(obj); } template static JS::Value Create(JSContext* cx, nsWrapperCache* creator, const S& src, ErrorResult& rv) { return CreateAs(cx, creator, src, rv); } void ClientWebGLContext::GetParameter(JSContext* cx, GLenum pname, JS::MutableHandle retval, ErrorResult& rv, const bool debug) { retval.set(JS::NullValue()); const FuncScope funcScope(*this, "getParameter"); if (IsContextLost()) return; const auto& limits = Limits(); const auto& state = State(); // - const auto fnSetRetval_Buffer = [&](const GLenum target) { const auto buffer = *MaybeFind(state.mBoundBufferByTarget, target); (void)ToJSValueOrNull(cx, buffer, retval); }; const auto fnSetRetval_Tex = [&](const GLenum texTarget) { const auto& texUnit = state.mTexUnits[state.mActiveTexUnit]; const auto tex = Find(texUnit.texByTarget, texTarget, nullptr); (void)ToJSValueOrNull(cx, tex, retval); }; switch (pname) { case LOCAL_GL_ARRAY_BUFFER_BINDING: fnSetRetval_Buffer(LOCAL_GL_ARRAY_BUFFER); return; case LOCAL_GL_CURRENT_PROGRAM: (void)ToJSValueOrNull(cx, state.mCurrentProgram, retval); return; case LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING: (void)ToJSValueOrNull(cx, state.mBoundVao->mIndexBuffer, retval); return; case LOCAL_GL_FRAMEBUFFER_BINDING: (void)ToJSValueOrNull(cx, state.mBoundDrawFb, retval); return; case LOCAL_GL_RENDERBUFFER_BINDING: (void)ToJSValueOrNull(cx, state.mBoundRb, retval); return; case LOCAL_GL_TEXTURE_BINDING_2D: fnSetRetval_Tex(LOCAL_GL_TEXTURE_2D); return; case LOCAL_GL_TEXTURE_BINDING_CUBE_MAP: fnSetRetval_Tex(LOCAL_GL_TEXTURE_CUBE_MAP); return; case LOCAL_GL_VERTEX_ARRAY_BINDING: { if (!mIsWebGL2 && !IsExtensionEnabled(WebGLExtensionID::OES_vertex_array_object)) break; auto ret = state.mBoundVao; if (ret == state.mDefaultVao) { ret = nullptr; } (void)ToJSValueOrNull(cx, ret, retval); return; } case LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: retval.set(JS::NumberValue(limits.maxTexUnits)); return; case LOCAL_GL_MAX_TEXTURE_SIZE: retval.set(JS::NumberValue(limits.maxTex2dSize)); return; case LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE: retval.set(JS::NumberValue(limits.maxTexCubeSize)); return; case LOCAL_GL_MAX_VERTEX_ATTRIBS: retval.set(JS::NumberValue(limits.maxVertexAttribs)); return; case LOCAL_GL_MAX_VIEWS_OVR: if (IsExtensionEnabled(WebGLExtensionID::OVR_multiview2)) { retval.set(JS::NumberValue(limits.maxMultiviewLayers)); return; } break; case LOCAL_GL_PACK_ALIGNMENT: retval.set(JS::NumberValue(state.mPixelPackState.alignment)); return; // - // Array returns // 2 floats case LOCAL_GL_DEPTH_RANGE: retval.set(Create(cx, this, state.mDepthRange, rv)); return; case LOCAL_GL_ALIASED_POINT_SIZE_RANGE: retval.set( Create(cx, this, limits.pointSizeRange, rv)); return; case LOCAL_GL_ALIASED_LINE_WIDTH_RANGE: retval.set( Create(cx, this, limits.lineWidthRange, rv)); return; // 4 floats case LOCAL_GL_COLOR_CLEAR_VALUE: retval.set(Create(cx, this, state.mClearColor, rv)); return; case LOCAL_GL_BLEND_COLOR: retval.set(Create(cx, this, state.mBlendColor, rv)); return; // 2 ints case LOCAL_GL_MAX_VIEWPORT_DIMS: retval.set(CreateAs( cx, this, limits.maxViewportDims, rv)); return; // 4 ints case LOCAL_GL_SCISSOR_BOX: retval.set(Create(cx, this, state.mScissor, rv)); return; case LOCAL_GL_VIEWPORT: retval.set(Create(cx, this, state.mViewport, rv)); return; // 4 bools case LOCAL_GL_COLOR_WRITEMASK: { JS::Rooted arr(cx); const auto& src = state.mColorWriteMask; if (!dom::ToJSValue(cx, src.data(), src.size(), &arr)) { rv = NS_ERROR_OUT_OF_MEMORY; } retval.set(arr); return; } // any case LOCAL_GL_COMPRESSED_TEXTURE_FORMATS: retval.set(Create(cx, this, state.mCompressedTextureFormats, rv)); return; } if (mIsWebGL2) { switch (pname) { case LOCAL_GL_COPY_READ_BUFFER_BINDING: fnSetRetval_Buffer(LOCAL_GL_COPY_READ_BUFFER); return; case LOCAL_GL_COPY_WRITE_BUFFER_BINDING: fnSetRetval_Buffer(LOCAL_GL_COPY_WRITE_BUFFER); return; case LOCAL_GL_DRAW_FRAMEBUFFER_BINDING: (void)ToJSValueOrNull(cx, state.mBoundDrawFb, retval); return; case LOCAL_GL_PIXEL_PACK_BUFFER_BINDING: fnSetRetval_Buffer(LOCAL_GL_PIXEL_PACK_BUFFER); return; case LOCAL_GL_PIXEL_UNPACK_BUFFER_BINDING: fnSetRetval_Buffer(LOCAL_GL_PIXEL_UNPACK_BUFFER); return; case LOCAL_GL_READ_FRAMEBUFFER_BINDING: (void)ToJSValueOrNull(cx, state.mBoundReadFb, retval); return; case LOCAL_GL_SAMPLER_BINDING: { const auto& texUnit = state.mTexUnits[state.mActiveTexUnit]; (void)ToJSValueOrNull(cx, texUnit.sampler, retval); return; } case LOCAL_GL_TEXTURE_BINDING_2D_ARRAY: fnSetRetval_Tex(LOCAL_GL_TEXTURE_2D_ARRAY); return; case LOCAL_GL_TEXTURE_BINDING_3D: fnSetRetval_Tex(LOCAL_GL_TEXTURE_3D); return; case LOCAL_GL_TRANSFORM_FEEDBACK_BINDING: { auto ret = state.mBoundTfo; if (ret == state.mDefaultTfo) { ret = nullptr; } (void)ToJSValueOrNull(cx, ret, retval); return; } case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: fnSetRetval_Buffer(LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER); return; case LOCAL_GL_UNIFORM_BUFFER_BINDING: fnSetRetval_Buffer(LOCAL_GL_UNIFORM_BUFFER); return; case LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: retval.set(JS::NumberValue(limits.maxTransformFeedbackSeparateAttribs)); return; case LOCAL_GL_MAX_UNIFORM_BUFFER_BINDINGS: retval.set(JS::NumberValue(limits.maxUniformBufferBindings)); return; case LOCAL_GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: retval.set(JS::NumberValue(limits.uniformBufferOffsetAlignment)); return; case LOCAL_GL_MAX_3D_TEXTURE_SIZE: retval.set(JS::NumberValue(limits.maxTex3dSize)); return; case LOCAL_GL_MAX_ARRAY_TEXTURE_LAYERS: retval.set(JS::NumberValue(limits.maxTexArrayLayers)); return; case LOCAL_GL_PACK_ROW_LENGTH: retval.set(JS::NumberValue(state.mPixelPackState.rowLength)); return; case LOCAL_GL_PACK_SKIP_PIXELS: retval.set(JS::NumberValue(state.mPixelPackState.skipPixels)); return; case LOCAL_GL_PACK_SKIP_ROWS: retval.set(JS::NumberValue(state.mPixelPackState.skipRows)); return; } // switch pname } // if webgl2 // - if (!debug) { const char* ret = nullptr; switch (pname) { case LOCAL_GL_VENDOR: case LOCAL_GL_RENDERER: ret = "Mozilla"; break; case LOCAL_GL_VERSION: if (mIsWebGL2) { ret = "WebGL 2.0"; } else { ret = "WebGL 1.0"; } break; case LOCAL_GL_SHADING_LANGUAGE_VERSION: if (mIsWebGL2) { ret = "WebGL GLSL ES 3.00"; } else { ret = "WebGL GLSL ES 1.0"; } break; case dom::WEBGL_debug_renderer_info_Binding::UNMASKED_VENDOR_WEBGL: case dom::WEBGL_debug_renderer_info_Binding::UNMASKED_RENDERER_WEBGL: { if (!IsExtensionEnabled(WebGLExtensionID::WEBGL_debug_renderer_info)) { EnqueueError_ArgEnum("pname", pname); return; } const char* overridePref; GLenum driverEnum; switch (pname) { case dom::WEBGL_debug_renderer_info_Binding::UNMASKED_RENDERER_WEBGL: overridePref = "webgl.renderer-string-override"; driverEnum = LOCAL_GL_RENDERER; break; case dom::WEBGL_debug_renderer_info_Binding::UNMASKED_VENDOR_WEBGL: overridePref = "webgl.vendor-string-override"; driverEnum = LOCAL_GL_VENDOR; break; default: MOZ_CRASH(); } nsCString overrideStr; const auto res = Preferences::GetCString(overridePref, overrideStr); if (NS_SUCCEEDED(res) && overrideStr.Length() > 0) { retval.set(StringValue(cx, overrideStr.BeginReading(), rv)); return; } const auto maybe = Run(driverEnum); if (maybe) { retval.set(StringValue(cx, *maybe, rv)); } return; } default: break; } if (ret) { retval.set(StringValue(cx, ret, rv)); return; } } // if (!debug) // - bool debugOnly = false; bool asString = false; switch (pname) { case LOCAL_GL_EXTENSIONS: case LOCAL_GL_RENDERER: case LOCAL_GL_VENDOR: case LOCAL_GL_VERSION: case dom::MOZ_debug_Binding::WSI_INFO: debugOnly = true; asString = true; break; case dom::MOZ_debug_Binding::DOES_INDEX_VALIDATION: debugOnly = true; break; default: break; } if (debugOnly && !debug) { EnqueueError_ArgEnum("pname", pname); return; } // - if (asString) { const auto maybe = Run(pname); if (maybe) { retval.set(StringValue(cx, maybe->c_str(), rv)); } } else { const auto maybe = Run(pname); if (maybe) { switch (pname) { // WebGL 1: case LOCAL_GL_BLEND: case LOCAL_GL_CULL_FACE: case LOCAL_GL_DEPTH_TEST: case LOCAL_GL_DEPTH_WRITEMASK: case LOCAL_GL_DITHER: case LOCAL_GL_POLYGON_OFFSET_FILL: case LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE: case LOCAL_GL_SAMPLE_COVERAGE: case LOCAL_GL_SAMPLE_COVERAGE_INVERT: case LOCAL_GL_SCISSOR_TEST: case LOCAL_GL_STENCIL_TEST: case LOCAL_GL_UNPACK_FLIP_Y_WEBGL: case LOCAL_GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL: // WebGL 2: case LOCAL_GL_RASTERIZER_DISCARD: case LOCAL_GL_TRANSFORM_FEEDBACK_ACTIVE: case LOCAL_GL_TRANSFORM_FEEDBACK_PAUSED: retval.set(JS::BooleanValue(*maybe)); break; default: retval.set(JS::NumberValue(*maybe)); break; } } } } void ClientWebGLContext::GetBufferParameter( JSContext* cx, GLenum target, GLenum pname, JS::MutableHandle retval) const { retval.set(JS::NullValue()); const auto maybe = Run(target, pname); if (maybe) { retval.set(JS::NumberValue(*maybe)); } } bool IsFramebufferTarget(const bool isWebgl2, const GLenum target) { switch (target) { case LOCAL_GL_FRAMEBUFFER: return true; case LOCAL_GL_DRAW_FRAMEBUFFER: case LOCAL_GL_READ_FRAMEBUFFER: return isWebgl2; default: return false; } } void ClientWebGLContext::GetFramebufferAttachmentParameter( JSContext* const cx, const GLenum target, const GLenum attachment, const GLenum pname, JS::MutableHandle retval, ErrorResult& rv) const { retval.set(JS::NullValue()); const FuncScope funcScope(*this, "getFramebufferAttachmentParameter"); if (IsContextLost()) return; const auto& state = State(); if (!IsFramebufferTarget(mIsWebGL2, target)) { EnqueueError_ArgEnum("target", target); return; } auto fb = state.mBoundDrawFb; if (target == LOCAL_GL_READ_FRAMEBUFFER) { fb = state.mBoundReadFb; } if (fb) { if (fb->mOpaque) { EnqueueError(LOCAL_GL_INVALID_OPERATION, "An opaque framebuffer's attachments cannot be inspected or " "changed."); return; } auto attachmentSlotEnum = attachment; if (mIsWebGL2 && attachment == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) { // In webgl2, DEPTH_STENCIL is valid iff the DEPTH and STENCIL images // match, so check if the server errors. const auto maybe = Run( fb->mId, attachment, LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE); if (!maybe) return; attachmentSlotEnum = LOCAL_GL_DEPTH_ATTACHMENT; } const auto maybeSlot = fb->GetAttachment(attachmentSlotEnum); if (!maybeSlot) { EnqueueError_ArgEnum("attachment", attachment); return; } const auto& attached = *maybeSlot; // - if (pname == LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) { if (attached.rb) { (void)ToJSValueOrNull(cx, attached.rb, retval); } else { if (!mIsWebGL2 && !attached.tex) { EnqueueError_ArgEnum("pname", pname); return; } (void)ToJSValueOrNull(cx, attached.tex, retval); } return; } } const auto maybe = Run( fb ? fb->mId : 0, attachment, pname); if (maybe) { retval.set(JS::NumberValue(*maybe)); } } void ClientWebGLContext::GetRenderbufferParameter( JSContext* cx, GLenum target, GLenum pname, JS::MutableHandle retval) const { retval.set(JS::NullValue()); const FuncScope funcScope(*this, "getRenderbufferParameter"); if (IsContextLost()) return; if (target != LOCAL_GL_RENDERBUFFER) { EnqueueError_ArgEnum("target", target); return; } const auto& state = State(); const auto& rb = state.mBoundRb; const auto maybe = Run(rb ? rb->mId : 0, pname); if (maybe) { retval.set(JS::NumberValue(*maybe)); } } void ClientWebGLContext::GetIndexedParameter( JSContext* cx, GLenum target, GLuint index, JS::MutableHandle retval, ErrorResult& rv) const { retval.set(JS::NullValue()); const FuncScope funcScope(*this, "getIndexedParameter"); if (IsContextLost()) return; const auto& state = State(); switch (target) { case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: { const auto& list = state.mBoundTfo->mAttribBuffers; if (index >= list.size()) { EnqueueError(LOCAL_GL_INVALID_VALUE, "`index` (%u) >= MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", index); return; } (void)ToJSValueOrNull(cx, list[index], retval); return; } case LOCAL_GL_UNIFORM_BUFFER_BINDING: { const auto& list = state.mBoundUbos; if (index >= list.size()) { EnqueueError(LOCAL_GL_INVALID_VALUE, "`index` (%u) >= MAX_UNIFORM_BUFFER_BINDINGS", index); return; } (void)ToJSValueOrNull(cx, list[index], retval); return; } } const auto maybe = Run(target, index); if (maybe) { retval.set(JS::NumberValue(*maybe)); } } void ClientWebGLContext::GetUniform(JSContext* const cx, const WebGLProgramJS& prog, const WebGLUniformLocationJS& loc, JS::MutableHandle retval) { retval.set(JS::NullValue()); const FuncScope funcScope(*this, "getUniform"); if (IsContextLost()) return; if (!prog.ValidateUsable(*this, "prog")) return; if (!loc.ValidateUsable(*this, "loc")) return; const auto& activeLinkResult = GetActiveLinkResult(); if (!activeLinkResult) { EnqueueError(LOCAL_GL_INVALID_OPERATION, "No active linked Program."); return; } const auto& reqLinkInfo = loc.mParent.lock(); if (reqLinkInfo.get() != activeLinkResult) { EnqueueError(LOCAL_GL_INVALID_OPERATION, "UniformLocation is not from the current active Program."); return; } const auto res = Run(prog.mId, loc.mLocation); if (!res.type) return; const auto elemCount = ElemTypeComponents(res.type); MOZ_ASSERT(elemCount); switch (res.type) { case LOCAL_GL_BOOL: retval.set(JS::BooleanValue(res.data[0])); return; case LOCAL_GL_FLOAT: { const auto ptr = reinterpret_cast(res.data); MOZ_ALWAYS_TRUE(ToJSValue(cx, *ptr, retval)); return; } case LOCAL_GL_INT: { const auto ptr = reinterpret_cast(res.data); MOZ_ALWAYS_TRUE(ToJSValue(cx, *ptr, retval)); return; } case LOCAL_GL_UNSIGNED_INT: case LOCAL_GL_SAMPLER_2D: case LOCAL_GL_SAMPLER_3D: case LOCAL_GL_SAMPLER_CUBE: case LOCAL_GL_SAMPLER_2D_SHADOW: case LOCAL_GL_SAMPLER_2D_ARRAY: case LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW: case LOCAL_GL_SAMPLER_CUBE_SHADOW: case LOCAL_GL_INT_SAMPLER_2D: case LOCAL_GL_INT_SAMPLER_3D: case LOCAL_GL_INT_SAMPLER_CUBE: case LOCAL_GL_INT_SAMPLER_2D_ARRAY: case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D: case LOCAL_GL_UNSIGNED_INT_SAMPLER_3D: case LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE: case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: { const auto ptr = reinterpret_cast(res.data); MOZ_ALWAYS_TRUE(ToJSValue(cx, *ptr, retval)); return; } // - case LOCAL_GL_BOOL_VEC2: case LOCAL_GL_BOOL_VEC3: case LOCAL_GL_BOOL_VEC4: { const auto intArr = reinterpret_cast(res.data); bool boolArr[4] = {}; for (const auto i : IntegerRange(elemCount)) { boolArr[i] = bool(intArr[i]); } MOZ_ALWAYS_TRUE(ToJSValue(cx, boolArr, elemCount, retval)); return; } case LOCAL_GL_FLOAT_VEC2: case LOCAL_GL_FLOAT_VEC3: case LOCAL_GL_FLOAT_VEC4: case LOCAL_GL_FLOAT_MAT2: case LOCAL_GL_FLOAT_MAT3: case LOCAL_GL_FLOAT_MAT4: case LOCAL_GL_FLOAT_MAT2x3: case LOCAL_GL_FLOAT_MAT2x4: case LOCAL_GL_FLOAT_MAT3x2: case LOCAL_GL_FLOAT_MAT3x4: case LOCAL_GL_FLOAT_MAT4x2: case LOCAL_GL_FLOAT_MAT4x3: { const auto ptr = reinterpret_cast(res.data); JSObject* obj = dom::Float32Array::Create(cx, this, elemCount, ptr); MOZ_ASSERT(obj); retval.set(JS::ObjectOrNullValue(obj)); return; } case LOCAL_GL_INT_VEC2: case LOCAL_GL_INT_VEC3: case LOCAL_GL_INT_VEC4: { const auto ptr = reinterpret_cast(res.data); JSObject* obj = dom::Int32Array::Create(cx, this, elemCount, ptr); MOZ_ASSERT(obj); retval.set(JS::ObjectOrNullValue(obj)); return; } case LOCAL_GL_UNSIGNED_INT_VEC2: case LOCAL_GL_UNSIGNED_INT_VEC3: case LOCAL_GL_UNSIGNED_INT_VEC4: { const auto ptr = reinterpret_cast(res.data); JSObject* obj = dom::Uint32Array::Create(cx, this, elemCount, ptr); MOZ_ASSERT(obj); retval.set(JS::ObjectOrNullValue(obj)); return; } default: MOZ_CRASH("GFX: Invalid elemType."); } } already_AddRefed ClientWebGLContext::GetShaderPrecisionFormat(const GLenum shadertype, const GLenum precisiontype) { const auto info = Run(shadertype, precisiontype); if (!info) return nullptr; return AsAddRefed(new WebGLShaderPrecisionFormatJS(*info)); } void ClientWebGLContext::BlendColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a) { const FuncScope funcScope(*this, "blendColor"); if (IsContextLost()) return; auto& state = State(); auto& cache = state.mBlendColor; cache[0] = r; cache[1] = g; cache[2] = b; cache[3] = a; Run(r, g, b, a); } void ClientWebGLContext::BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { Run(modeRGB, modeAlpha); } void ClientWebGLContext::BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { Run(srcRGB, dstRGB, srcAlpha, dstAlpha); } GLenum ClientWebGLContext::CheckFramebufferStatus(GLenum target) { if (IsContextLost()) return LOCAL_GL_FRAMEBUFFER_UNSUPPORTED; return Run(target); } void ClientWebGLContext::Clear(GLbitfield mask) { Run(mask); AfterDrawCall(); } // - void ClientWebGLContext::ClearBufferTv(const GLenum buffer, const GLint drawBuffer, const webgl::AttribBaseType type, const Range& view, const GLuint srcElemOffset) { const FuncScope funcScope(*this, "clearBufferu?[fi]v"); if (IsContextLost()) return; const auto byteOffset = CheckedInt(srcElemOffset) * sizeof(float); if (!byteOffset.isValid() || byteOffset.value() > view.length()) { EnqueueError(LOCAL_GL_INVALID_VALUE, "`srcOffset` too large for `values`."); return; } webgl::TypedQuad data; data.type = type; auto dataSize = sizeof(data.data); switch (buffer) { case LOCAL_GL_COLOR: break; case LOCAL_GL_DEPTH: dataSize = sizeof(float); break; case LOCAL_GL_STENCIL: dataSize = sizeof(int32_t); break; default: EnqueueError_ArgEnum("buffer", buffer); return; } const auto requiredBytes = byteOffset + dataSize; if (!requiredBytes.isValid() || requiredBytes.value() > view.length()) { EnqueueError(LOCAL_GL_INVALID_VALUE, "`values` too small."); return; } memcpy(data.data, view.begin().get() + byteOffset.value(), dataSize); Run(buffer, drawBuffer, data); AfterDrawCall(); } void ClientWebGLContext::ClearBufferfi(GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil) { Run(buffer, drawBuffer, depth, stencil); AfterDrawCall(); } // - void ClientWebGLContext::ClearColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a) { const FuncScope funcScope(*this, "clearColor"); if (IsContextLost()) return; auto& state = State(); auto& cache = state.mClearColor; cache[0] = r; cache[1] = g; cache[2] = b; cache[3] = a; Run(r, g, b, a); } void ClientWebGLContext::ClearDepth(GLclampf v) { Run(v); } void ClientWebGLContext::ClearStencil(GLint v) { Run(v); } void ClientWebGLContext::ColorMask(WebGLboolean r, WebGLboolean g, WebGLboolean b, WebGLboolean a) { const FuncScope funcScope(*this, "colorMask"); if (IsContextLost()) return; auto& state = State(); state.mColorWriteMask = {r, g, b, a}; Run(r, g, b, a); } void ClientWebGLContext::CullFace(GLenum face) { Run(face); } void ClientWebGLContext::DepthFunc(GLenum func) { Run(func); } void ClientWebGLContext::DepthMask(WebGLboolean b) { Run(b); } void ClientWebGLContext::DepthRange(GLclampf zNear, GLclampf zFar) { const FuncScope funcScope(*this, "depthRange"); if (IsContextLost()) return; auto& state = State(); state.mDepthRange = {zNear, zFar}; Run(zNear, zFar); } void ClientWebGLContext::Flush() { Run(); } void ClientWebGLContext::Finish() { Run(); } void ClientWebGLContext::FrontFace(GLenum mode) { Run(mode); } GLenum ClientWebGLContext::GetError() { if (mNextError) { const auto ret = mNextError; mNextError = 0; return ret; } return Run(); } void ClientWebGLContext::Hint(GLenum target, GLenum mode) { Run(target, mode); } void ClientWebGLContext::LineWidth(GLfloat width) { Run(width); } void ClientWebGLContext::PixelStorei(const GLenum pname, const GLint iparam) { const FuncScope funcScope(*this, "pixelStorei"); if (IsContextLost()) return; if (!ValidateNonNegative("param", iparam)) return; const auto param = static_cast(iparam); auto& state = State(); auto& packState = state.mPixelPackState; switch (pname) { case LOCAL_GL_PACK_ALIGNMENT: switch (param) { case 1: case 2: case 4: case 8: break; default: EnqueueError(LOCAL_GL_INVALID_VALUE, "PACK_ALIGNMENT must be one of [1,2,4,8], was %i.", iparam); return; } packState.alignment = param; return; case LOCAL_GL_PACK_ROW_LENGTH: if (!mIsWebGL2) break; packState.rowLength = param; return; case LOCAL_GL_PACK_SKIP_PIXELS: if (!mIsWebGL2) break; packState.skipPixels = param; return; case LOCAL_GL_PACK_SKIP_ROWS: if (!mIsWebGL2) break; packState.skipRows = param; return; default: break; } Run(pname, param); } void ClientWebGLContext::PolygonOffset(GLfloat factor, GLfloat units) { Run(factor, units); } void ClientWebGLContext::SampleCoverage(GLclampf value, WebGLboolean invert) { Run(value, invert); } void ClientWebGLContext::Scissor(GLint x, GLint y, GLsizei width, GLsizei height) { const FuncScope funcScope(*this, "scissor"); if (IsContextLost()) return; auto& state = State(); if (!ValidateNonNegative("width", width) || !ValidateNonNegative("height", height)) { return; } state.mScissor = {x, y, width, height}; Run(x, y, width, height); } void ClientWebGLContext::StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { Run(face, func, ref, mask); } void ClientWebGLContext::StencilMaskSeparate(GLenum face, GLuint mask) { Run(face, mask); } void ClientWebGLContext::StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) { Run(face, sfail, dpfail, dppass); } void ClientWebGLContext::Viewport(GLint x, GLint y, GLsizei width, GLsizei height) { const FuncScope funcScope(*this, "viewport"); if (IsContextLost()) return; auto& state = State(); if (!ValidateNonNegative("width", width) || !ValidateNonNegative("height", height)) { return; } state.mViewport = {x, y, width, height}; Run(x, y, width, height); } // ------------------------- Buffer Objects ------------------------- Maybe ValidateBindBuffer( const GLenum target, const webgl::BufferKind curKind) { if (curKind == webgl::BufferKind::Undefined) return {}; auto requiredKind = webgl::BufferKind::NonIndex; switch (target) { case LOCAL_GL_COPY_READ_BUFFER: case LOCAL_GL_COPY_WRITE_BUFFER: return {}; // Always ok case LOCAL_GL_ELEMENT_ARRAY_BUFFER: requiredKind = webgl::BufferKind::Index; break; default: break; } if (curKind != requiredKind) { const auto fnKindStr = [&](const webgl::BufferKind kind) { if (kind == webgl::BufferKind::Index) return "ELEMENT_ARRAY_BUFFER"; return "non-ELEMENT_ARRAY_BUFFER"; }; const auto info = nsPrintfCString( "Buffer previously bound to %s cannot be now bound to %s.", fnKindStr(curKind), fnKindStr(requiredKind)); return Some( webgl::ErrorInfo{LOCAL_GL_INVALID_OPERATION, info.BeginReading()}); } return {}; } Maybe CheckBindBufferRange( const GLenum target, const GLuint index, const bool isBuffer, const uint64_t offset, const uint64_t size, const webgl::Limits& limits) { const auto fnSome = [&](const GLenum type, const nsACString& info) { return Some(webgl::ErrorInfo{type, info.BeginReading()}); }; switch (target) { case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER: if (index >= limits.maxTransformFeedbackSeparateAttribs) { const auto info = nsPrintfCString( "`index` (%u) must be less than " "MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (%u).", index, limits.maxTransformFeedbackSeparateAttribs); return fnSome(LOCAL_GL_INVALID_VALUE, info); } if (isBuffer) { if (offset % 4 != 0 || size % 4 != 0) { const auto info = nsPrintfCString("`offset` (%" PRIu64 ") and `size` (%" PRIu64 ") must both be aligned to 4 for" " TRANSFORM_FEEDBACK_BUFFER.", offset, size); return fnSome(LOCAL_GL_INVALID_VALUE, info); } } break; case LOCAL_GL_UNIFORM_BUFFER: if (index >= limits.maxUniformBufferBindings) { const auto info = nsPrintfCString( "`index` (%u) must be less than MAX_UNIFORM_BUFFER_BINDINGS (%u).", index, limits.maxUniformBufferBindings); return fnSome(LOCAL_GL_INVALID_VALUE, info); } if (isBuffer) { if (offset % limits.uniformBufferOffsetAlignment != 0) { const auto info = nsPrintfCString("`offset` (%" PRIu64 ") must be aligned to " "UNIFORM_BUFFER_OFFSET_ALIGNMENT (%u).", offset, limits.uniformBufferOffsetAlignment); return fnSome(LOCAL_GL_INVALID_VALUE, info); } } break; default: { const auto info = nsPrintfCString("Unrecognized `target`: 0x%04x", target); return fnSome(LOCAL_GL_INVALID_ENUM, info); } } return {}; } // - void ClientWebGLContext::BindBuffer(const GLenum target, WebGLBufferJS* const buffer) { const FuncScope funcScope(*this, "bindBuffer"); if (IsContextLost()) return; if (buffer && !buffer->ValidateUsable(*this, "buffer")) return; // - // Check for INVALID_ENUM auto& state = State(); auto* slot = &(state.mBoundVao->mIndexBuffer); if (target != LOCAL_GL_ELEMENT_ARRAY_BUFFER) { const auto itr = state.mBoundBufferByTarget.find(target); if (itr == state.mBoundBufferByTarget.end()) { EnqueueError_ArgEnum("target", target); return; } slot = &(itr->second); } // - auto kind = webgl::BufferKind::Undefined; if (buffer) { kind = buffer->mKind; } const auto err = ValidateBindBuffer(target, kind); if (err) { EnqueueError(err->type, "%s", err->info.c_str()); return; } // - // Validation complete if (buffer && buffer->mKind == webgl::BufferKind::Undefined) { if (target == LOCAL_GL_ELEMENT_ARRAY_BUFFER) { buffer->mKind = webgl::BufferKind::Index; } else { buffer->mKind = webgl::BufferKind::NonIndex; } } *slot = buffer; // - Run(target, buffer ? buffer->mId : 0); } // - void ClientWebGLContext::BindBufferRangeImpl(const GLenum target, const GLuint index, WebGLBufferJS* const buffer, const uint64_t offset, const uint64_t size) { if (buffer && !buffer->ValidateUsable(*this, "buffer")) return; auto& state = State(); // - const auto& limits = Limits(); auto err = CheckBindBufferRange(target, index, bool(buffer), offset, size, limits); if (err) { EnqueueError(err->type, "%s", err->info.c_str()); return; } // - auto kind = webgl::BufferKind::Undefined; if (buffer) { kind = buffer->mKind; } err = ValidateBindBuffer(target, kind); if (err) { EnqueueError(err->type, "%s", err->info.c_str()); return; } if (target == LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER) { if (state.mTfActiveAndNotPaused) { EnqueueError(LOCAL_GL_INVALID_OPERATION, "Cannot change TRANSFORM_FEEDBACK_BUFFER while " "TransformFeedback is active and not paused."); return; } } // - // Validation complete if (buffer && buffer->mKind == webgl::BufferKind::Undefined) { buffer->mKind = webgl::BufferKind::NonIndex; } // - switch (target) { case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER: state.mBoundTfo->mAttribBuffers[index] = buffer; break; case LOCAL_GL_UNIFORM_BUFFER: state.mBoundUbos[index] = buffer; break; default: MOZ_CRASH("Bad `target`"); } state.mBoundBufferByTarget[target] = buffer; // - Run(target, index, buffer ? buffer->mId : 0, offset, size); } void ClientWebGLContext::GetBufferSubData(GLenum target, GLintptr srcByteOffset, const dom::ArrayBufferView& dstData, GLuint dstElemOffset, GLuint dstElemCountOverride) { const FuncScope funcScope(*this, "getBufferSubData"); if (IsContextLost()) return; if (!ValidateNonNegative("srcByteOffset", srcByteOffset)) return; uint8_t* bytes; size_t byteLen; if (!ValidateArrayBufferView(dstData, dstElemOffset, dstElemCountOverride, LOCAL_GL_INVALID_VALUE, &bytes, &byteLen)) { return; } auto view = RawBuffer(byteLen, bytes); const auto notLost = mNotLost; // Hold a strong-ref to prevent LoseContext=>UAF. if (!notLost) return; const auto& inProcessContext = notLost->inProcess; if (inProcessContext) { inProcessContext->GetBufferSubData(target, srcByteOffset, view); } else { MOZ_ASSERT_UNREACHABLE("TODO: Remote GetBufferSubData"); } } //// void ClientWebGLContext::BufferData(GLenum target, WebGLsizeiptr size, GLenum usage) { const FuncScope funcScope(*this, "bufferData"); if (!ValidateNonNegative("size", size)) return; const auto view = RawBuffer(static_cast(size), nullptr); Run(target, view, usage); } void ClientWebGLContext::BufferData( GLenum target, const dom::Nullable& maybeSrc, GLenum usage) { const FuncScope funcScope(*this, "bufferData"); if (!ValidateNonNull("src", maybeSrc)) return; const auto& src = maybeSrc.Value(); src.ComputeState(); const auto view = RawBuffer(src.Length(), src.Data()); Run(target, view, usage); } void ClientWebGLContext::BufferData(GLenum target, const dom::ArrayBufferView& src, GLenum usage, GLuint srcElemOffset, GLuint srcElemCountOverride) { const FuncScope funcScope(*this, "bufferData"); uint8_t* bytes; size_t byteLen; if (!ValidateArrayBufferView(src, srcElemOffset, srcElemCountOverride, LOCAL_GL_INVALID_VALUE, &bytes, &byteLen)) { return; } Run(target, RawBuffer(byteLen, bytes), usage); } //// void ClientWebGLContext::BufferSubData(GLenum target, WebGLsizeiptr dstByteOffset, const dom::ArrayBuffer& src) { const FuncScope funcScope(*this, "bufferSubData"); src.ComputeState(); Run(target, dstByteOffset, RawBuffer(src.Length(), src.Data())); } void ClientWebGLContext::BufferSubData(GLenum target, WebGLsizeiptr dstByteOffset, const dom::ArrayBufferView& src, GLuint srcElemOffset, GLuint srcElemCountOverride) { const FuncScope funcScope(*this, "bufferSubData"); uint8_t* bytes; size_t byteLen; if (!ValidateArrayBufferView(src, srcElemOffset, srcElemCountOverride, LOCAL_GL_INVALID_VALUE, &bytes, &byteLen)) { return; } Run(target, dstByteOffset, RawBuffer(byteLen, bytes)); } void ClientWebGLContext::CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { const FuncScope funcScope(*this, "copyBufferSubData"); if (!ValidateNonNegative("readOffset", readOffset) || !ValidateNonNegative("writeOffset", writeOffset) || !ValidateNonNegative("size", size)) { return; } Run( readTarget, writeTarget, static_cast(readOffset), static_cast(writeOffset), static_cast(size)); } // -------------------------- Framebuffer Objects -------------------------- void ClientWebGLContext::BindFramebuffer(const GLenum target, WebGLFramebufferJS* const fb) { const FuncScope funcScope(*this, "bindFramebuffer"); if (IsContextLost()) return; if (fb && !fb->ValidateUsable(*this, "fb")) return; if (!IsFramebufferTarget(mIsWebGL2, target)) { EnqueueError_ArgEnum("target", target); return; } // - auto& state = State(); switch (target) { case LOCAL_GL_FRAMEBUFFER: state.mBoundDrawFb = fb; state.mBoundReadFb = fb; break; case LOCAL_GL_DRAW_FRAMEBUFFER: state.mBoundDrawFb = fb; break; case LOCAL_GL_READ_FRAMEBUFFER: state.mBoundReadFb = fb; break; default: MOZ_CRASH(); } // - if (fb) { fb->mHasBeenBound = true; } Run(target, fb ? fb->mId : 0); } // - void ClientWebGLContext::FramebufferTexture2D(GLenum target, GLenum attachSlot, GLenum bindImageTarget, WebGLTextureJS* const tex, GLint mipLevel) const { const FuncScope funcScope(*this, "framebufferTexture2D"); if (IsContextLost()) return; const auto bindTexTarget = ImageToTexTarget(bindImageTarget); uint32_t zLayer = 0; switch (bindTexTarget) { case LOCAL_GL_TEXTURE_2D: break; case LOCAL_GL_TEXTURE_CUBE_MAP: zLayer = bindImageTarget - LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X; break; default: EnqueueError_ArgEnum("imageTarget", bindImageTarget); return; } if (!mIsWebGL2 && !IsExtensionEnabled(WebGLExtensionID::OES_fbo_render_mipmap)) { if (mipLevel != 0) { EnqueueError(LOCAL_GL_INVALID_VALUE, "mipLevel != 0 requires OES_fbo_render_mipmap."); return; } } FramebufferAttach(target, attachSlot, bindImageTarget, nullptr, tex, static_cast(mipLevel), zLayer, 0); } Maybe CheckFramebufferAttach(const GLenum bindImageTarget, const GLenum curTexTarget, const uint32_t mipLevel, const uint32_t zLayerBase, const uint32_t zLayerCount, const webgl::Limits& limits) { auto texTarget = curTexTarget; if (bindImageTarget) { // FramebufferTexture2D const auto bindTexTarget = ImageToTexTarget(bindImageTarget); switch (bindTexTarget) { case LOCAL_GL_TEXTURE_2D: case LOCAL_GL_TEXTURE_CUBE_MAP: break; default: return Some(webgl::ErrorInfo{ LOCAL_GL_INVALID_ENUM, "`tex` must have been bound to target TEXTURE_2D_ARRAY."}); } if (curTexTarget && curTexTarget != bindTexTarget) { return Some(webgl::ErrorInfo{LOCAL_GL_INVALID_OPERATION, "`tex` cannot be rebound to a new target."}); } texTarget = bindTexTarget; } else { // FramebufferTextureLayer/Multiview switch (curTexTarget) { case LOCAL_GL_TEXTURE_2D_ARRAY: case LOCAL_GL_TEXTURE_3D: break; default: return Some(webgl::ErrorInfo{LOCAL_GL_INVALID_OPERATION, "`tex` must have been bound to target " "TEXTURE_2D_ARRAY or TEXTURE_3D."}); } } MOZ_ASSERT(texTarget); uint32_t maxSize; uint32_t maxZ; switch (texTarget) { case LOCAL_GL_TEXTURE_2D: maxSize = limits.maxTex2dSize; maxZ = 1; break; case LOCAL_GL_TEXTURE_CUBE_MAP: maxSize = limits.maxTexCubeSize; maxZ = 6; break; case LOCAL_GL_TEXTURE_2D_ARRAY: maxSize = limits.maxTex2dSize; maxZ = limits.maxTexArrayLayers; break; case LOCAL_GL_TEXTURE_3D: maxSize = limits.maxTex3dSize; maxZ = limits.maxTex3dSize; break; default: MOZ_CRASH(); } const auto maxMipLevel = FloorLog2(maxSize); if (mipLevel > maxMipLevel) { return Some(webgl::ErrorInfo{LOCAL_GL_INVALID_VALUE, "`mipLevel` too large for texture target."}); } const auto requiredZLayers = CheckedInt(zLayerBase) + zLayerCount; if (!requiredZLayers.isValid() || requiredZLayers.value() > maxZ) { return Some(webgl::ErrorInfo{LOCAL_GL_INVALID_VALUE, "`zLayer` too large for texture target."}); } return {}; } void ClientWebGLContext::FramebufferAttach( const GLenum target, const GLenum attachSlot, const GLenum bindImageTarget, WebGLRenderbufferJS* const rb, WebGLTextureJS* const tex, const uint32_t mipLevel, const uint32_t zLayerBase, const uint32_t numViewLayers) const { if (rb && !rb->ValidateUsable(*this, "rb")) return; if (tex && !tex->ValidateUsable(*this, "tex")) return; const auto& state = State(); const auto& limits = Limits(); if (!IsFramebufferTarget(mIsWebGL2, target)) { EnqueueError_ArgEnum("target", target); return; } auto fb = state.mBoundDrawFb; if (target == LOCAL_GL_READ_FRAMEBUFFER) { fb = state.mBoundReadFb; } if (!fb) { EnqueueError(LOCAL_GL_INVALID_OPERATION, "No framebuffer bound."); return; } if (fb->mOpaque) { EnqueueError( LOCAL_GL_INVALID_OPERATION, "An opaque framebuffer's attachments cannot be inspected or changed."); return; } // - // Multiview-specific validation skipped by Host. if (tex && numViewLayers) { if (tex->mTarget != LOCAL_GL_TEXTURE_2D_ARRAY) { EnqueueError(LOCAL_GL_INVALID_OPERATION, "`tex` must have been bound to target TEXTURE_2D_ARRAY."); return; } if (numViewLayers > limits.maxMultiviewLayers) { EnqueueError(LOCAL_GL_INVALID_VALUE, "`numViews` (%u) must be <= MAX_VIEWS (%u).", numViewLayers, limits.maxMultiviewLayers); return; } } // - webgl::ObjectId id = 0; if (tex) { auto zLayerCount = numViewLayers; if (!zLayerCount) { zLayerCount = 1; } const auto err = CheckFramebufferAttach(bindImageTarget, tex->mTarget, mipLevel, zLayerBase, zLayerCount, limits); if (err) { EnqueueError(err->type, "%s", err->info.c_str()); return; } id = tex->mId; } else if (rb) { if (!rb->mHasBeenBound) { EnqueueError(LOCAL_GL_INVALID_OPERATION, "`rb` has not yet been bound with BindRenderbuffer."); return; } id = rb->mId; } // Ready! // But DEPTH_STENCIL in webgl2 is actually two slots! const auto fnAttachTo = [&](const GLenum actualAttachSlot) { const auto slot = fb->GetAttachment(actualAttachSlot); if (!slot) { EnqueueError_ArgEnum("attachment", actualAttachSlot); return; } slot->rb = rb; slot->tex = tex; Run(target, actualAttachSlot, bindImageTarget, id, mipLevel, zLayerBase, numViewLayers); }; if (mIsWebGL2 && attachSlot == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) { fnAttachTo(LOCAL_GL_DEPTH_ATTACHMENT); fnAttachTo(LOCAL_GL_STENCIL_ATTACHMENT); } else { fnAttachTo(attachSlot); } if (bindImageTarget) { if (rb) { rb->mHasBeenBound = true; } if (tex) { tex->mTarget = ImageToTexTarget(bindImageTarget); } } } // - void ClientWebGLContext::BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { Run(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); AfterDrawCall(); } void ClientWebGLContext::InvalidateFramebuffer( GLenum target, const dom::Sequence& attachments, ErrorResult& unused) { const auto range = MakeRange(attachments); const auto& buffer = RawBufferView(range); Run(target, buffer); // Never invalidate the backbuffer, so never needs AfterDrawCall. } void ClientWebGLContext::InvalidateSubFramebuffer( GLenum target, const dom::Sequence& attachments, GLint x, GLint y, GLsizei width, GLsizei height, ErrorResult& unused) { const auto range = MakeRange(attachments); const auto& buffer = RawBufferView(range); Run(target, buffer, x, y, width, height); // Never invalidate the backbuffer, so never needs AfterDrawCall. } void ClientWebGLContext::ReadBuffer(GLenum mode) { Run(mode); } // ----------------------- Renderbuffer objects ----------------------- void ClientWebGLContext::BindRenderbuffer(const GLenum target, WebGLRenderbufferJS* const rb) { const FuncScope funcScope(*this, "bindRenderbuffer"); if (IsContextLost()) return; if (rb && !rb->ValidateUsable(*this, "rb")) return; auto& state = State(); if (target != LOCAL_GL_RENDERBUFFER) { EnqueueError_ArgEnum("target", target); return; } state.mBoundRb = rb; if (rb) { rb->mHasBeenBound = true; } } void ClientWebGLContext::RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height) const { const FuncScope funcScope(*this, "renderbufferStorageMultisample"); if (IsContextLost()) return; if (target != LOCAL_GL_RENDERBUFFER) { EnqueueError_ArgEnum("target", target); return; } const auto& state = State(); const auto& rb = state.mBoundRb; if (!rb) { EnqueueError(LOCAL_GL_INVALID_OPERATION, "No renderbuffer bound"); return; } if (!ValidateNonNegative("width", width) || !ValidateNonNegative("height", height) || !ValidateNonNegative("samples", samples)) { return; } if (internalFormat == LOCAL_GL_DEPTH_STENCIL && samples > 0) { // While our backend supports it trivially, the spec forbids it. EnqueueError(LOCAL_GL_INVALID_OPERATION, "WebGL 1's DEPTH_STENCIL format may not be multisampled. Use " "DEPTH24_STENCIL8 when `samples > 0`."); return; } Run( rb->mId, static_cast(samples), internalFormat, static_cast(width), static_cast(height)); } // --------------------------- Texture objects --------------------------- void ClientWebGLContext::ActiveTexture(const GLenum texUnitEnum) { const FuncScope funcScope(*this, "activeTexture"); if (IsContextLost()) return; if (texUnitEnum < LOCAL_GL_TEXTURE0) { EnqueueError(LOCAL_GL_INVALID_VALUE, "`texture` (0x%04x) must be >= TEXTURE0 (0x%04x).", texUnitEnum, LOCAL_GL_TEXTURE0); return; } const auto texUnit = texUnitEnum - LOCAL_GL_TEXTURE0; auto& state = State(); if (texUnit >= state.mTexUnits.size()) { EnqueueError(LOCAL_GL_INVALID_VALUE, "TEXTURE%u must be < MAX_COMBINED_TEXTURE_IMAGE_UNITS (%zu).", texUnit, state.mTexUnits.size()); return; } //- state.mActiveTexUnit = texUnit; Run(texUnit); } static bool IsTexTarget(const GLenum texTarget, const bool webgl2) { switch (texTarget) { case LOCAL_GL_TEXTURE_2D: case LOCAL_GL_TEXTURE_CUBE_MAP: return true; case LOCAL_GL_TEXTURE_2D_ARRAY: case LOCAL_GL_TEXTURE_3D: return webgl2; default: return false; } } void ClientWebGLContext::BindTexture(const GLenum texTarget, WebGLTextureJS* const tex) { const FuncScope funcScope(*this, "bindTexture"); if (IsContextLost()) return; if (tex && !tex->ValidateUsable(*this, "tex")) return; if (!IsTexTarget(texTarget, mIsWebGL2)) { EnqueueError_ArgEnum("texTarget", texTarget); return; } if (tex && tex->mTarget) { if (texTarget != tex->mTarget) { EnqueueError(LOCAL_GL_INVALID_OPERATION, "Texture previously bound to %s cannot be bound now to %s.", EnumString(tex->mTarget).c_str(), EnumString(texTarget).c_str()); return; } } auto& state = State(); auto& texUnit = state.mTexUnits[state.mActiveTexUnit]; texUnit.texByTarget[texTarget] = tex; if (tex) { tex->mTarget = texTarget; } Run(texTarget, tex ? tex->mId : 0); } void ClientWebGLContext::GenerateMipmap(GLenum texTarget) const { Run(texTarget); } void ClientWebGLContext::GetTexParameter( JSContext* cx, GLenum texTarget, GLenum pname, JS::MutableHandle retval) const { retval.set(JS::NullValue()); const FuncScope funcScope(*this, "getTexParameter"); if (IsContextLost()) return; auto& state = State(); auto& texUnit = state.mTexUnits[state.mActiveTexUnit]; const auto& tex = Find(texUnit.texByTarget, texTarget, nullptr); if (!tex) { if (!IsTexTarget(texTarget, mIsWebGL2)) { EnqueueError_ArgEnum("texTarget", texTarget); } else { EnqueueError(LOCAL_GL_INVALID_OPERATION, "No texture bound to %s[%u].", EnumString(texTarget).c_str(), state.mActiveTexUnit); } return; } const auto maybe = Run(tex->mId, pname); if (maybe) { switch (pname) { case LOCAL_GL_TEXTURE_IMMUTABLE_FORMAT: retval.set(JS::BooleanValue(*maybe)); break; default: retval.set(JS::NumberValue(*maybe)); break; } } } void ClientWebGLContext::TexParameterf(GLenum texTarget, GLenum pname, GLfloat param) { Run(texTarget, pname, FloatOrInt(param)); } void ClientWebGLContext::TexParameteri(GLenum texTarget, GLenum pname, GLint param) { Run(texTarget, pname, FloatOrInt(param)); } //////////////////////////////////// static GLenum JSTypeMatchUnpackTypeError(GLenum unpackType, js::Scalar::Type jsType) { bool matches = false; switch (unpackType) { case LOCAL_GL_BYTE: matches = (jsType == js::Scalar::Type::Int8); break; case LOCAL_GL_UNSIGNED_BYTE: matches = (jsType == js::Scalar::Type::Uint8 || jsType == js::Scalar::Type::Uint8Clamped); break; case LOCAL_GL_SHORT: matches = (jsType == js::Scalar::Type::Int16); break; case LOCAL_GL_UNSIGNED_SHORT: case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4: case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1: case LOCAL_GL_UNSIGNED_SHORT_5_6_5: case LOCAL_GL_HALF_FLOAT: case LOCAL_GL_HALF_FLOAT_OES: matches = (jsType == js::Scalar::Type::Uint16); break; case LOCAL_GL_INT: matches = (jsType == js::Scalar::Type::Int32); break; case LOCAL_GL_UNSIGNED_INT: case LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV: case LOCAL_GL_UNSIGNED_INT_10F_11F_11F_REV: case LOCAL_GL_UNSIGNED_INT_5_9_9_9_REV: case LOCAL_GL_UNSIGNED_INT_24_8: matches = (jsType == js::Scalar::Type::Uint32); break; case LOCAL_GL_FLOAT: matches = (jsType == js::Scalar::Type::Float32); break; case LOCAL_GL_FLOAT_32_UNSIGNED_INT_24_8_REV: matches = false; // No valid jsType, but we allow uploads with null. break; default: return LOCAL_GL_INVALID_ENUM; } if (!matches) return LOCAL_GL_INVALID_OPERATION; return 0; } static std::string ToString(const js::Scalar::Type type) { switch (type) { #define _(X) \ case js::Scalar::Type::X: \ return #X; _(Int8) _(Uint8) _(Uint8Clamped) _(Int16) _(Uint16) _(Int32) _(Uint32) _(Float32) #undef _ default: break; } MOZ_ASSERT(false); return std::string("#") + std::to_string(EnumValue(type)); } ///////////////////////////////////////////////// static inline uvec2 CastUvec2(const ivec2& val) { return {static_cast(val.x), static_cast(val.y)}; } static inline uvec3 CastUvec3(const ivec3& val) { return {static_cast(val.x), static_cast(val.y), static_cast(val.z)}; } template Range SubRange(const Range& full, const size_t offset, const size_t length) { const auto newBegin = full.begin() + offset; return Range{newBegin, newBegin + length}; } static inline size_t SizeOfViewElem(const dom::ArrayBufferView& view) { const auto& elemType = view.Type(); if (elemType == js::Scalar::MaxTypedArrayViewType) // DataViews. return 1; return js::Scalar::byteSize(elemType); } Maybe> GetRangeFromView(const dom::ArrayBufferView& view, GLuint elemOffset, GLuint elemCountOverride) { const auto byteRange = MakeRangeAbv(view); // In bytes. const auto bytesPerElem = SizeOfViewElem(view); auto elemCount = byteRange.length() / bytesPerElem; if (elemOffset > elemCount) return {}; elemCount -= elemOffset; if (elemCountOverride) { if (elemCountOverride > elemCount) return {}; elemCount = elemCountOverride; } const auto subrange = SubRange(byteRange, elemOffset * bytesPerElem, elemCount * bytesPerElem); return Some(subrange); } // - static bool IsTexTargetForDims(const GLenum texTarget, const bool webgl2, const uint8_t funcDims) { if (!IsTexTarget(texTarget, webgl2)) return false; switch (texTarget) { case LOCAL_GL_TEXTURE_2D: case LOCAL_GL_TEXTURE_CUBE_MAP: return funcDims == 2; default: return funcDims == 3; } } void ClientWebGLContext::TexStorage(uint8_t funcDims, GLenum texTarget, GLsizei levels, GLenum internalFormat, const ivec3& size) const { const FuncScope funcScope(*this, "texStorage[23]D"); if (IsContextLost()) return; if (!IsTexTargetForDims(texTarget, mIsWebGL2, funcDims)) { EnqueueError_ArgEnum("texTarget", texTarget); return; } Run(texTarget, static_cast(levels), internalFormat, CastUvec3(size)); } void ClientWebGLContext::TexImage(uint8_t funcDims, GLenum imageTarget, GLint level, GLenum respecFormat, const ivec3& offset, const ivec3& size, GLint border, const webgl::PackingInfo& pi, const TexImageSource& src) const { const FuncScope funcScope(*this, "tex(Sub)Image[23]D"); if (IsContextLost()) return; if (!IsTexTargetForDims(ImageToTexTarget(imageTarget), mIsWebGL2, funcDims)) { EnqueueError_ArgEnum("imageTarget", imageTarget); return; } if (border != 0) { EnqueueError(LOCAL_GL_INVALID_VALUE, "`border` must be 0."); return; } if (src.mView) { const auto& view = *src.mView; const auto& jsType = view.Type(); const auto err = JSTypeMatchUnpackTypeError(pi.type, jsType); switch (err) { case LOCAL_GL_INVALID_ENUM: EnqueueError_ArgEnum("unpackType", pi.type); return; case LOCAL_GL_INVALID_OPERATION: EnqueueError(LOCAL_GL_INVALID_OPERATION, "ArrayBufferView type %s not compatible with `type` %s.", ToString(jsType).c_str(), EnumString(pi.type).c_str()); return; default: break; } } const auto notLost = mNotLost; // Hold a strong-ref to prevent LoseContext=>UAF. if (!notLost) return; const auto& inProcessContext = notLost->inProcess; Maybe> maybe; if (inProcessContext) { inProcessContext->TexImage(imageTarget, static_cast(level), respecFormat, CastUvec3(offset), CastUvec3(size), pi, src, *GetCanvas()); } else { MOZ_ASSERT_UNREACHABLE("TODO: Remote GetInternalformatParameter"); } } void ClientWebGLContext::CompressedTexImage(bool sub, uint8_t funcDims, GLenum imageTarget, GLint level, GLenum format, const ivec3& offset, const ivec3& size, GLint border, const TexImageSource& src, GLsizei pboImageSize) const { const FuncScope funcScope(*this, "compressedTex(Sub)Image[23]D"); if (IsContextLost()) return; if (!IsTexTargetForDims(ImageToTexTarget(imageTarget), mIsWebGL2, funcDims)) { EnqueueError_ArgEnum("imageTarget", imageTarget); return; } if (border != 0) { EnqueueError(LOCAL_GL_INVALID_VALUE, "`border` must be 0."); return; } RawBuffer bufferView; Maybe pboOffset; if (src.mView) { const auto range = GetRangeFromView(*src.mView, src.mViewElemOffset, src.mViewElemLengthOverride); if (!range) { EnqueueError(LOCAL_GL_INVALID_VALUE, "`source` too small."); return; } bufferView = RawBuffer(range->length(), range->begin().get()); } else if (src.mPboOffset) { if (!ValidateNonNegative("offset", *src.mPboOffset)) return; pboOffset = Some(*src.mPboOffset); } else { MOZ_CRASH("impossible"); } Run( sub, imageTarget, static_cast(level), format, CastUvec3(offset), CastUvec3(size), bufferView, static_cast(pboImageSize), pboOffset); } void ClientWebGLContext::CopyTexImage(uint8_t funcDims, GLenum imageTarget, GLint level, GLenum respecFormat, const ivec3& dstOffset, const ivec2& srcOffset, const ivec2& size, GLint border) const { const FuncScope funcScope(*this, "copy(Sub)Image[23]D"); if (IsContextLost()) return; if (!IsTexTargetForDims(ImageToTexTarget(imageTarget), mIsWebGL2, funcDims)) { EnqueueError_ArgEnum("imageTarget", imageTarget); return; } if (border != 0) { EnqueueError(LOCAL_GL_INVALID_VALUE, "`border` must be 0."); return; } Run(imageTarget, static_cast(level), respecFormat, CastUvec3(dstOffset), srcOffset, CastUvec2(size)); } // ------------------- Programs and shaders -------------------------------- void ClientWebGLContext::UseProgram(WebGLProgramJS* const prog) { const FuncScope funcScope(*this, "useProgram"); if (IsContextLost()) return; if (prog && !prog->ValidateUsable(*this, "prog")) return; auto& state = State(); if (state.mTfActiveAndNotPaused) { EnqueueError(LOCAL_GL_INVALID_OPERATION, "Transform feedback is active and not paused."); return; } if (prog) { const auto& res = GetLinkResult(*prog); if (!res.success) { EnqueueError(LOCAL_GL_INVALID_OPERATION, "Program must be linked successfully."); return; } } // - state.mCurrentProgram = prog; state.mProgramKeepAlive = prog ? prog->mKeepAliveWeak.lock() : nullptr; state.mActiveLinkResult = prog ? prog->mResult : nullptr; Run(prog ? prog->mId : 0); } void ClientWebGLContext::ValidateProgram(WebGLProgramJS& prog) const { const FuncScope funcScope(*this, "validateProgram"); if (IsContextLost()) return; if (!prog.ValidateUsable(*this, "prog")) return; prog.mLastValidate = Run(prog.mId); } // ------------------------ Uniforms and attributes ------------------------ void ClientWebGLContext::GetVertexAttrib(JSContext* cx, GLuint index, GLenum pname, JS::MutableHandle retval, ErrorResult& rv) { retval.set(JS::NullValue()); const FuncScope funcScope(*this, "getVertexAttrib"); if (IsContextLost()) return; const auto& state = State(); const auto& genericAttribs = state.mGenericVertexAttribs; if (index >= genericAttribs.size()) { EnqueueError(LOCAL_GL_INVALID_VALUE, "`index` (%u) >= MAX_VERTEX_ATTRIBS", index); return; } switch (pname) { case LOCAL_GL_CURRENT_VERTEX_ATTRIB: { JS::RootedObject obj(cx); const auto& attrib = genericAttribs[index]; switch (attrib.type) { case webgl::AttribBaseType::Float: obj = dom::Float32Array::Create( cx, this, 4, reinterpret_cast(attrib.data)); break; case webgl::AttribBaseType::Int: obj = dom::Int32Array::Create( cx, this, 4, reinterpret_cast(attrib.data)); break; case webgl::AttribBaseType::Uint: obj = dom::Uint32Array::Create( cx, this, 4, reinterpret_cast(attrib.data)); break; case webgl::AttribBaseType::Boolean: MOZ_CRASH("impossible"); } if (!obj) { rv.Throw(NS_ERROR_OUT_OF_MEMORY); return; } retval.set(JS::ObjectValue(*obj)); return; } case LOCAL_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: { const auto& buffers = state.mBoundVao->mAttribBuffers; const auto& buffer = buffers[index]; (void)ToJSValueOrNull(cx, buffer, retval); return; } case LOCAL_GL_VERTEX_ATTRIB_ARRAY_POINTER: // Disallowed from JS, but allowed in Host. EnqueueError_ArgEnum("pname", pname); return; default: break; } const auto maybe = Run(index, pname); if (maybe) { switch (pname) { case LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED: case LOCAL_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: case LOCAL_GL_VERTEX_ATTRIB_ARRAY_INTEGER: retval.set(JS::BooleanValue(*maybe)); break; default: retval.set(JS::NumberValue(*maybe)); break; } } } void ClientWebGLContext::UniformData(const GLenum funcElemType, const WebGLUniformLocationJS* const loc, bool transpose, const Range& bytes, GLuint elemOffset, GLuint elemCountOverride) const { const FuncScope funcScope(*this, "uniform setter"); if (IsContextLost()) return; if (!mIsWebGL2 && transpose) { EnqueueError(LOCAL_GL_INVALID_VALUE, "`transpose`:true requires WebGL 2."); return; } const auto& activeLinkResult = GetActiveLinkResult(); if (!activeLinkResult) { EnqueueError(LOCAL_GL_INVALID_OPERATION, "No active linked Program."); return; } // - auto availCount = bytes.length() / sizeof(float); if (elemOffset > availCount) { EnqueueError(LOCAL_GL_INVALID_VALUE, "`elemOffset` too large for `data`."); return; } availCount -= elemOffset; if (elemCountOverride) { if (elemCountOverride > availCount) { EnqueueError(LOCAL_GL_INVALID_VALUE, "`elemCountOverride` too large for `data`."); return; } availCount = elemCountOverride; } // - if (!loc) { // We need to catch INVALID_VALUEs from bad-sized `bytes`. :S // For non-null `loc`, the Host side handles this safely. const auto lengthInType = bytes.length() / sizeof(float); const auto channels = ElemTypeComponents(funcElemType); if (!lengthInType || lengthInType % channels != 0) { EnqueueError(LOCAL_GL_INVALID_VALUE, "`values` length (%u) must be a positive integer multiple " "of size of %s.", lengthInType, EnumString(funcElemType).c_str()); return; } return; // All that validation for a no-op! } if (!loc->ValidateUsable(*this, "location")) return; // - const auto& reqLinkInfo = loc->mParent.lock(); if (reqLinkInfo.get() != activeLinkResult) { EnqueueError(LOCAL_GL_INVALID_OPERATION, "UniformLocation is not from the current active Program."); return; } // - bool funcMatchesLocation = false; for (const auto allowed : loc->mValidUploadElemTypes) { funcMatchesLocation |= (funcElemType == allowed); } if (MOZ_UNLIKELY(!funcMatchesLocation)) { std::string validSetters; for (const auto allowed : loc->mValidUploadElemTypes) { validSetters += EnumString(allowed); validSetters += '/'; } validSetters.pop_back(); // Cheekily discard the extra trailing '/'. EnqueueError(LOCAL_GL_INVALID_OPERATION, "Uniform's `type` requires uniform setter of type %s.", validSetters.c_str()); return; } // - const auto ptr = bytes.begin().get() + (elemOffset * sizeof(float)); const auto buffer = RawBuffer(availCount * sizeof(float), ptr); Run(loc->mLocation, transpose, buffer); } // - void ClientWebGLContext::BindVertexArray(WebGLVertexArrayJS* const vao) { const FuncScope funcScope(*this, "bindVertexArray"); if (IsContextLost()) return; if (vao && !vao->ValidateUsable(*this, "vao")) return; auto& state = State(); if (vao) { vao->mHasBeenBound = true; state.mBoundVao = vao; } else { state.mBoundVao = state.mDefaultVao; } Run(vao ? vao->mId : 0); } void ClientWebGLContext::EnableVertexAttribArray(GLuint index) { Run(index); } void ClientWebGLContext::DisableVertexAttribArray(GLuint index) { Run(index); } WebGLsizeiptr ClientWebGLContext::GetVertexAttribOffset(GLuint index, GLenum pname) { const FuncScope funcScope(*this, "getVertexAttribOffset"); if (IsContextLost()) return 0; if (pname != LOCAL_GL_VERTEX_ATTRIB_ARRAY_POINTER) { EnqueueError_ArgEnum("pname", pname); return 0; } const auto maybe = Run(index, pname); if (!maybe) return 0; return *maybe; } void ClientWebGLContext::VertexAttrib4Tv(GLuint index, webgl::AttribBaseType t, const Range& src) { const FuncScope funcScope(*this, "vertexAttrib[1234]u?[fi]{v}"); if (IsContextLost()) return; auto& state = State(); if (src.length() / sizeof(float) < 4) { EnqueueError(LOCAL_GL_INVALID_VALUE, "Array must have >=4 elements."); return; } auto& list = state.mGenericVertexAttribs; if (index >= list.size()) { EnqueueError(LOCAL_GL_INVALID_VALUE, "`index` must be < MAX_VERTEX_ATTRIBS."); return; } auto& attrib = list[index]; attrib.type = t; memcpy(attrib.data, src.begin().get(), sizeof(attrib.data)); Run(index, attrib); } // - void ClientWebGLContext::VertexAttribDivisor(GLuint index, GLuint divisor) { Run(index, divisor); } // - void ClientWebGLContext::VertexAttribPointerImpl(bool isFuncInt, GLuint index, GLint rawChannels, GLenum type, bool normalized, GLsizei rawByteStrideOrZero, WebGLintptr rawByteOffset) { const FuncScope funcScope(*this, "vertexAttribI?Pointer"); if (IsContextLost()) return; auto& state = State(); const auto channels = MaybeAs(rawChannels); if (!channels) { EnqueueError(LOCAL_GL_INVALID_VALUE, "Channel count `size` must be within [1,4]."); return; } const auto byteStrideOrZero = MaybeAs(rawByteStrideOrZero); if (!byteStrideOrZero) { EnqueueError(LOCAL_GL_INVALID_VALUE, "`stride` must be within [0,255]."); return; } if (!ValidateNonNegative("byteOffset", rawByteOffset)) return; const auto byteOffset = static_cast(rawByteOffset); // - const webgl::VertAttribPointerDesc desc{ isFuncInt, *channels, normalized, *byteStrideOrZero, type, byteOffset}; const auto res = CheckVertexAttribPointer(mIsWebGL2, desc); if (res.isErr()) { const auto& err = res.inspectErr(); EnqueueError(err.type, "%s", err.info.c_str()); return; } auto& list = state.mBoundVao->mAttribBuffers; if (index >= list.size()) { EnqueueError(LOCAL_GL_INVALID_VALUE, "`index` (%u) must be < MAX_VERTEX_ATTRIBS.", index); return; } const auto buffer = state.mBoundBufferByTarget[LOCAL_GL_ARRAY_BUFFER]; if (!buffer && byteOffset) { return EnqueueError(LOCAL_GL_INVALID_OPERATION, "If ARRAY_BUFFER is null, byteOffset must be zero."); } Run(index, desc); list[index] = buffer; } // -------------------------------- Drawing ------------------------------- void ClientWebGLContext::DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount, FuncScopeId) { Run(mode, first, count, primcount); AfterDrawCall(); } void ClientWebGLContext::DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, WebGLintptr offset, GLsizei primcount, FuncScopeId) { Run(mode, count, type, offset, primcount); AfterDrawCall(); } // ------------------------------ Readback ------------------------------- void ClientWebGLContext::ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, WebGLsizeiptr offset, dom::CallerType aCallerType, ErrorResult& out_error) const { const FuncScope funcScope(*this, "readPixels"); if (!ReadPixels_SharedPrecheck(aCallerType, out_error)) return; const auto& state = State(); if (!ValidateNonNegative("width", width)) return; if (!ValidateNonNegative("height", height)) return; if (!ValidateNonNegative("offset", offset)) return; const auto desc = webgl::ReadPixelsDesc{{x, y}, *uvec2::From(width, height), {format, type}, state.mPixelPackState}; Run(desc, static_cast(offset)); } void ClientWebGLContext::ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const dom::ArrayBufferView& dstData, GLuint dstElemOffset, dom::CallerType aCallerType, ErrorResult& out_error) const { const FuncScope funcScope(*this, "readPixels"); if (!ReadPixels_SharedPrecheck(aCallerType, out_error)) return; const auto& state = State(); if (!ValidateNonNegative("width", width)) return; if (!ValidateNonNegative("height", height)) return; //// js::Scalar::Type reqScalarType; if (!GetJSScalarFromGLType(type, &reqScalarType)) { nsCString name; WebGLContext::EnumName(type, &name); EnqueueError(LOCAL_GL_INVALID_ENUM, "type: invalid enum value %s", name.BeginReading()); return; } auto viewElemType = dstData.Type(); if (viewElemType == js::Scalar::Uint8Clamped) { viewElemType = js::Scalar::Uint8; } if (viewElemType != reqScalarType) { EnqueueError(LOCAL_GL_INVALID_OPERATION, "`pixels` type does not match `type`."); return; } uint8_t* bytes; size_t byteLen; if (!ValidateArrayBufferView(dstData, dstElemOffset, 0, LOCAL_GL_INVALID_VALUE, &bytes, &byteLen)) { return; } const auto desc = webgl::ReadPixelsDesc{{x, y}, *uvec2::From(width, height), {format, type}, state.mPixelPackState}; const auto range = Range(bytes, byteLen); auto view = RawBufferView(range); const auto notLost = mNotLost; // Hold a strong-ref to prevent LoseContext=>UAF. if (!notLost) return; const auto& inProcessContext = notLost->inProcess; if (inProcessContext) { inProcessContext->ReadPixels(desc, view); } else { MOZ_ASSERT_UNREACHABLE("TODO: Remote ReadPixels"); } } bool ClientWebGLContext::ReadPixels_SharedPrecheck( CallerType aCallerType, ErrorResult& out_error) const { if (IsContextLost()) return false; if (mCanvasElement && mCanvasElement->IsWriteOnly() && aCallerType != CallerType::System) { JsWarning("readPixels: Not allowed"); out_error.Throw(NS_ERROR_DOM_SECURITY_ERR); return false; } return true; } // --------------------------------- GL Query --------------------------------- static inline GLenum QuerySlotTarget(const GLenum specificTarget) { if (specificTarget == LOCAL_GL_ANY_SAMPLES_PASSED_CONSERVATIVE) { return LOCAL_GL_ANY_SAMPLES_PASSED; } return specificTarget; } void ClientWebGLContext::GetQuery(JSContext* cx, GLenum specificTarget, GLenum pname, JS::MutableHandle retval) const { retval.set(JS::NullValue()); const FuncScope funcScope(*this, "getQuery"); if (IsContextLost()) return; const auto& limits = Limits(); auto& state = State(); if (IsExtensionEnabled(WebGLExtensionID::EXT_disjoint_timer_query)) { if (pname == LOCAL_GL_QUERY_COUNTER_BITS) { switch (specificTarget) { case LOCAL_GL_TIME_ELAPSED_EXT: retval.set(JS::NumberValue(limits.queryCounterBitsTimeElapsed)); return; case LOCAL_GL_TIMESTAMP_EXT: retval.set(JS::NumberValue(limits.queryCounterBitsTimestamp)); return; default: EnqueueError_ArgEnum("target", specificTarget); return; } } } if (pname != LOCAL_GL_CURRENT_QUERY) { EnqueueError_ArgEnum("pname", pname); return; } const auto slotTarget = QuerySlotTarget(specificTarget); const auto& slot = MaybeFind(state.mCurrentQueryByTarget, slotTarget); if (!slot) { EnqueueError_ArgEnum("target", specificTarget); return; } auto query = *slot; if (query && query->mTarget != specificTarget) { query = nullptr; } (void)ToJSValueOrNull(cx, query, retval); } void ClientWebGLContext::GetQueryParameter( JSContext*, WebGLQueryJS& query, const GLenum pname, JS::MutableHandle retval) const { retval.set(JS::NullValue()); const FuncScope funcScope(*this, "getQueryParameter"); if (IsContextLost()) return; if (!query.ValidateUsable(*this, "query")) return; const auto maybe = Run(query.mId, pname); if (maybe) { switch (pname) { case LOCAL_GL_QUERY_RESULT_AVAILABLE: retval.set(JS::BooleanValue(*maybe)); break; default: retval.set(JS::NumberValue(*maybe)); break; } } } void ClientWebGLContext::BeginQuery(const GLenum specificTarget, WebGLQueryJS& query) { const FuncScope funcScope(*this, "beginQuery"); if (IsContextLost()) return; if (!query.ValidateUsable(*this, "query")) return; auto& state = State(); const auto slotTarget = QuerySlotTarget(specificTarget); const auto& slot = MaybeFind(state.mCurrentQueryByTarget, slotTarget); if (!slot) { EnqueueError_ArgEnum("target", specificTarget); return; } if (*slot) { auto enumStr = EnumString(slotTarget); if (slotTarget == LOCAL_GL_ANY_SAMPLES_PASSED) { enumStr += "/ANY_SAMPLES_PASSED_CONSERVATIVE"; } EnqueueError(LOCAL_GL_INVALID_OPERATION, "A Query is already active for %s.", enumStr.c_str()); return; } if (query.mTarget && query.mTarget != specificTarget) { EnqueueError(LOCAL_GL_INVALID_OPERATION, "`query` cannot be changed to a different target."); return; } *slot = &query; query.mTarget = specificTarget; Run(specificTarget, query.mId); } void ClientWebGLContext::EndQuery(const GLenum specificTarget) { const FuncScope funcScope(*this, "endQuery"); if (IsContextLost()) return; auto& state = State(); const auto slotTarget = QuerySlotTarget(specificTarget); const auto& maybeSlot = MaybeFind(state.mCurrentQueryByTarget, slotTarget); if (!maybeSlot) { EnqueueError_ArgEnum("target", specificTarget); return; } auto& slot = *maybeSlot; if (!slot || slot->mTarget != specificTarget) { EnqueueError(LOCAL_GL_INVALID_OPERATION, "No Query is active for %s.", EnumString(specificTarget).c_str()); return; } if (slot->mDeleteRequested) { slot->mIsFullyDeleted = true; } slot = nullptr; Run(specificTarget); } void ClientWebGLContext::QueryCounter(WebGLQueryJS& query, const GLenum target) const { const FuncScope funcScope(*this, "queryCounter"); if (IsContextLost()) return; if (!query.ValidateUsable(*this, "query")) return; if (target != LOCAL_GL_TIMESTAMP) { EnqueueError(LOCAL_GL_INVALID_ENUM, "`target` must be TIMESTAMP."); return; } if (query.mTarget && query.mTarget != target) { EnqueueError(LOCAL_GL_INVALID_OPERATION, "`query` cannot be changed to a different target."); return; } query.mTarget = target; Run(query.mId); } // -------------------------------- Sampler ------------------------------- void ClientWebGLContext::GetSamplerParameter( JSContext* cx, const WebGLSamplerJS& sampler, const GLenum pname, JS::MutableHandle retval) const { retval.set(JS::NullValue()); const FuncScope funcScope(*this, "getSamplerParameter"); if (IsContextLost()) return; if (!sampler.ValidateUsable(*this, "sampler")) return; const auto maybe = Run(sampler.mId, pname); if (maybe) { retval.set(JS::NumberValue(*maybe)); } } void ClientWebGLContext::BindSampler(const GLuint unit, WebGLSamplerJS* const sampler) { const FuncScope funcScope(*this, "bindSampler"); if (IsContextLost()) return; if (sampler && !sampler->ValidateUsable(*this, "sampler")) return; auto& state = State(); auto& texUnits = state.mTexUnits; if (unit >= texUnits.size()) { EnqueueError(LOCAL_GL_INVALID_VALUE, "`unit` (%u) larger than %zu.", unit, texUnits.size()); return; } // - texUnits[unit].sampler = sampler; Run(unit, sampler ? sampler->mId : 0); } void ClientWebGLContext::SamplerParameteri(WebGLSamplerJS& sampler, const GLenum pname, const GLint param) const { const FuncScope funcScope(*this, "samplerParameteri"); if (IsContextLost()) return; if (!sampler.ValidateUsable(*this, "sampler")) return; Run(sampler.mId, pname, param); } void ClientWebGLContext::SamplerParameterf(WebGLSamplerJS& sampler, const GLenum pname, const GLfloat param) const { const FuncScope funcScope(*this, "samplerParameterf"); if (IsContextLost()) return; if (!sampler.ValidateUsable(*this, "sampler")) return; Run(sampler.mId, pname, param); } // ------------------------------- GL Sync --------------------------------- void ClientWebGLContext::GetSyncParameter( JSContext* const cx, WebGLSyncJS& sync, const GLenum pname, JS::MutableHandle retval) const { retval.set(JS::NullValue()); const FuncScope funcScope(*this, "getSyncParameter"); if (IsContextLost()) return; if (!sync.ValidateUsable(*this, "sync")) return; retval.set([&]() -> JS::Value { switch (pname) { case LOCAL_GL_OBJECT_TYPE: return JS::NumberValue(LOCAL_GL_SYNC_FENCE); case LOCAL_GL_SYNC_CONDITION: return JS::NumberValue(LOCAL_GL_SYNC_GPU_COMMANDS_COMPLETE); case LOCAL_GL_SYNC_FLAGS: return JS::NumberValue(0); case LOCAL_GL_SYNC_STATUS: { if (!sync.mSignaled) { const auto res = ClientWaitSync(sync, 0, 0); sync.mSignaled = (res == LOCAL_GL_ALREADY_SIGNALED || res == LOCAL_GL_CONDITION_SATISFIED); } return JS::NumberValue(sync.mSignaled ? LOCAL_GL_SIGNALED : LOCAL_GL_UNSIGNALED); } default: EnqueueError_ArgEnum("pname", pname); return JS::NullValue(); } }()); } GLenum ClientWebGLContext::ClientWaitSync(WebGLSyncJS& sync, const GLbitfield flags, const GLuint64 timeout) const { const FuncScope funcScope(*this, "clientWaitSync"); if (IsContextLost()) return LOCAL_GL_WAIT_FAILED; if (!sync.ValidateUsable(*this, "sync")) return LOCAL_GL_WAIT_FAILED; if (flags != 0 && flags != LOCAL_GL_SYNC_FLUSH_COMMANDS_BIT) { EnqueueError(LOCAL_GL_INVALID_VALUE, "`flags` must be SYNC_FLUSH_COMMANDS_BIT or 0."); return LOCAL_GL_WAIT_FAILED; } const auto ret = Run(sync.mId, flags, timeout); switch (ret) { case LOCAL_GL_CONDITION_SATISFIED: case LOCAL_GL_ALREADY_SIGNALED: sync.mSignaled = true; break; } return ret; } void ClientWebGLContext::WaitSync(const WebGLSyncJS& sync, const GLbitfield flags, const GLint64 timeout) const { const FuncScope funcScope(*this, "waitSync"); if (IsContextLost()) return; if (!sync.ValidateUsable(*this, "sync")) return; if (flags != 0) { EnqueueError(LOCAL_GL_INVALID_VALUE, "`flags` must be 0."); return; } if (timeout != -1) { EnqueueError(LOCAL_GL_INVALID_VALUE, "`timeout` must be TIMEOUT_IGNORED."); return; } JsWarning("waitSync is a no-op."); } // -------------------------- Transform Feedback --------------------------- void ClientWebGLContext::BindTransformFeedback( const GLenum target, WebGLTransformFeedbackJS* const tf) { const FuncScope funcScope(*this, "bindTransformFeedback"); if (IsContextLost()) return; if (tf && !tf->ValidateUsable(*this, "tf")) return; auto& state = State(); if (target != LOCAL_GL_TRANSFORM_FEEDBACK) { EnqueueError(LOCAL_GL_INVALID_ENUM, "`target` must be TRANSFORM_FEEDBACK."); return; } if (state.mTfActiveAndNotPaused) { EnqueueError(LOCAL_GL_INVALID_OPERATION, "Current Transform Feedback object is active and not paused."); return; } if (tf) { tf->mHasBeenBound = true; state.mBoundTfo = tf; } else { state.mBoundTfo = state.mDefaultTfo; } Run(tf ? tf->mId : 0); } void ClientWebGLContext::BeginTransformFeedback(const GLenum primMode) { const FuncScope funcScope(*this, "beginTransformFeedback"); if (IsContextLost()) return; auto& state = State(); auto& tfo = *(state.mBoundTfo); if (tfo.mActiveOrPaused) { EnqueueError(LOCAL_GL_INVALID_OPERATION, "Transform Feedback is already active or paused."); return; } MOZ_ASSERT(!state.mTfActiveAndNotPaused); auto& prog = state.mCurrentProgram; if (!prog) { EnqueueError(LOCAL_GL_INVALID_OPERATION, "No program in use."); return; } const auto& linkResult = GetLinkResult(*prog); if (!linkResult.success) { EnqueueError(LOCAL_GL_INVALID_OPERATION, "Program is not successfully linked."); return; } auto tfBufferCount = linkResult.active.activeTfVaryings.size(); if (tfBufferCount && linkResult.tfBufferMode == LOCAL_GL_INTERLEAVED_ATTRIBS) { tfBufferCount = 1; } if (!tfBufferCount) { EnqueueError(LOCAL_GL_INVALID_OPERATION, "Program does not use Transform Feedback."); return; } const auto& buffers = tfo.mAttribBuffers; for (const auto i : IntegerRange(tfBufferCount)) { if (!buffers[i]) { EnqueueError(LOCAL_GL_INVALID_OPERATION, "Transform Feedback buffer %u is null.", i); return; } } switch (primMode) { case LOCAL_GL_POINTS: case LOCAL_GL_LINES: case LOCAL_GL_TRIANGLES: break; default: EnqueueError(LOCAL_GL_INVALID_ENUM, "`primitiveMode` must be POINTS, LINES< or TRIANGLES."); return; } // - tfo.mActiveOrPaused = true; tfo.mActiveProgram = prog; tfo.mActiveProgramKeepAlive = prog->mKeepAliveWeak.lock(); prog->mActiveTfos.insert(&tfo); state.mTfActiveAndNotPaused = true; Run(primMode); } void ClientWebGLContext::EndTransformFeedback() { const FuncScope funcScope(*this, "endTransformFeedback"); if (IsContextLost()) return; auto& state = State(); auto& tfo = *(state.mBoundTfo); if (!tfo.mActiveOrPaused) { EnqueueError(LOCAL_GL_INVALID_OPERATION, "Transform Feedback is not active or paused."); return; } tfo.mActiveOrPaused = false; tfo.mActiveProgram->mActiveTfos.erase(&tfo); tfo.mActiveProgram = nullptr; tfo.mActiveProgramKeepAlive = nullptr; state.mTfActiveAndNotPaused = false; Run(); } void ClientWebGLContext::PauseTransformFeedback() { const FuncScope funcScope(*this, "pauseTransformFeedback"); if (IsContextLost()) return; auto& state = State(); auto& tfo = *(state.mBoundTfo); if (!tfo.mActiveOrPaused) { EnqueueError(LOCAL_GL_INVALID_OPERATION, "Transform Feedback is not active."); return; } if (!state.mTfActiveAndNotPaused) { EnqueueError(LOCAL_GL_INVALID_OPERATION, "Transform Feedback is already paused."); return; } state.mTfActiveAndNotPaused = false; Run(); } void ClientWebGLContext::ResumeTransformFeedback() { const FuncScope funcScope(*this, "resumeTransformFeedback"); if (IsContextLost()) return; auto& state = State(); auto& tfo = *(state.mBoundTfo); if (!tfo.mActiveOrPaused) { EnqueueError(LOCAL_GL_INVALID_OPERATION, "Transform Feedback is not active and paused."); return; } if (state.mTfActiveAndNotPaused) { EnqueueError(LOCAL_GL_INVALID_OPERATION, "Transform Feedback is not paused."); return; } if (state.mCurrentProgram != tfo.mActiveProgram) { EnqueueError( LOCAL_GL_INVALID_OPERATION, "Cannot Resume Transform Feedback with a program link result different" " from when Begin was called."); return; } state.mTfActiveAndNotPaused = true; Run(); } void ClientWebGLContext::SetFramebufferIsInOpaqueRAF(WebGLFramebufferJS* fb, bool value) { fb->mInOpaqueRAF = value; Run(fb->mId, value); } // ---------------------------- Misc Extensions ---------------------------- void ClientWebGLContext::DrawBuffers(const dom::Sequence& buffers) { const auto range = MakeRange(buffers); const auto vec = std::vector(range.begin().get(), range.end().get()); Run(vec); } void ClientWebGLContext::EnqueueErrorImpl(const GLenum error, const nsACString& text) const { if (!mNotLost) return; // Ignored if context is lost. Run(error, text.BeginReading()); } void ClientWebGLContext::RequestExtension(const WebGLExtensionID ext) const { Run(ext); } // - static bool IsExtensionForbiddenForCaller(const WebGLExtensionID ext, const dom::CallerType callerType) { if (callerType == dom::CallerType::System) return false; if (StaticPrefs::webgl_enable_privileged_extensions()) return false; const bool resistFingerprinting = nsContentUtils::ShouldResistFingerprinting(); switch (ext) { case WebGLExtensionID::MOZ_debug: return true; case WebGLExtensionID::WEBGL_debug_renderer_info: return resistFingerprinting || !Preferences::GetBool("webgl.enable-debug-renderer-info", false); case WebGLExtensionID::WEBGL_debug_shaders: return resistFingerprinting; default: return false; } } bool ClientWebGLContext::IsSupported(const WebGLExtensionID ext, const dom::CallerType callerType) const { if (IsExtensionForbiddenForCaller(ext, callerType)) return false; const auto& limits = Limits(); return limits.supportedExtensions[ext]; } void ClientWebGLContext::GetSupportedExtensions( dom::Nullable>& retval, const dom::CallerType callerType) const { retval.SetNull(); if (!mNotLost) return; auto& retarr = retval.SetValue(); for (const auto i : MakeEnumeratedRange(WebGLExtensionID::Max)) { if (!IsSupported(i, callerType)) continue; const auto& extStr = GetExtensionName(i); retarr.AppendElement(NS_ConvertUTF8toUTF16(extStr)); } } // - void ClientWebGLContext::GetSupportedProfilesASTC( dom::Nullable>& retval) const { retval.SetNull(); if (!mNotLost) return; const auto& limits = Limits(); auto& retarr = retval.SetValue(); retarr.AppendElement(NS_LITERAL_STRING("ldr")); if (limits.astcHdr) { retarr.AppendElement(NS_LITERAL_STRING("hdr")); } } // - bool ClientWebGLContext::ShouldResistFingerprinting() const { if (NS_IsMainThread()) { if (mCanvasElement) { // If we're constructed from a canvas element return nsContentUtils::ShouldResistFingerprinting(GetOwnerDoc()); } // if (mOffscreenCanvas->GetOwnerGlobal()) { // // If we're constructed from an offscreen canvas // return nsContentUtils::ShouldResistFingerprinting( // mOffscreenCanvas->GetOwnerGlobal()->PrincipalOrNull()); //} // Last resort, just check the global preference return nsContentUtils::ShouldResistFingerprinting(); } dom::WorkerPrivate* workerPrivate = dom::GetCurrentThreadWorkerPrivate(); MOZ_ASSERT(workerPrivate); return nsContentUtils::ShouldResistFingerprinting(workerPrivate); } // --------------------------- void ClientWebGLContext::EnqueueError_ArgEnum(const char* const argName, const GLenum val) const { EnqueueError(LOCAL_GL_INVALID_ENUM, "Bad `%s`: 0x%04x", argName, val); } // - // WebGLProgramJS void ClientWebGLContext::AttachShader(WebGLProgramJS& prog, WebGLShaderJS& shader) const { const FuncScope funcScope(*this, "attachShader"); if (IsContextLost()) return; if (!prog.ValidateUsable(*this, "program")) return; if (!shader.ValidateUsable(*this, "shader")) return; auto& slot = *MaybeFind(prog.mNextLink_Shaders, shader.mType); if (slot.shader) { if (&shader == slot.shader) { EnqueueError(LOCAL_GL_INVALID_OPERATION, "`shader` is already attached."); } else { EnqueueError(LOCAL_GL_INVALID_OPERATION, "Only one of each type of" " shader may be attached to a program."); } return; } slot = {&shader, shader.mKeepAliveWeak.lock()}; Run(prog.mId, shader.mId); } void ClientWebGLContext::BindAttribLocation(WebGLProgramJS& prog, const GLuint location, const nsAString& name) const { const FuncScope funcScope(*this, "detachShader"); if (IsContextLost()) return; if (!prog.ValidateUsable(*this, "program")) return; const auto& nameU8 = ToString(NS_ConvertUTF16toUTF8(name)); Run(prog.mId, location, nameU8); } void ClientWebGLContext::DetachShader(WebGLProgramJS& prog, const WebGLShaderJS& shader) const { const FuncScope funcScope(*this, "detachShader"); if (IsContextLost()) return; if (!prog.ValidateUsable(*this, "program")) return; if (!shader.ValidateUsable(*this, "shader")) return; auto& slot = *MaybeFind(prog.mNextLink_Shaders, shader.mType); if (slot.shader != &shader) { EnqueueError(LOCAL_GL_INVALID_OPERATION, "`shader` is not attached."); return; } slot = {}; Run(prog.mId, shader.mId); } void ClientWebGLContext::GetAttachedShaders( const WebGLProgramJS& prog, dom::Nullable>>& retval) const { const FuncScope funcScope(*this, "getAttachedShaders"); if (IsContextLost()) return; if (!prog.ValidateUsable(*this, "program")) return; auto& arr = retval.SetValue(); for (const auto& pair : prog.mNextLink_Shaders) { const auto& attachment = pair.second; if (!attachment.shader) continue; arr.AppendElement(attachment.shader); } } void ClientWebGLContext::LinkProgram(WebGLProgramJS& prog) const { const FuncScope funcScope(*this, "linkProgram"); if (IsContextLost()) return; if (!prog.ValidateUsable(*this, "program")) return; if (prog.mActiveTfos.size()) { EnqueueError(LOCAL_GL_INVALID_OPERATION, "Program still in use by active or paused" " Transform Feedback objects."); return; } prog.mResult = std::make_shared(); prog.mUniformLocByName = Nothing(); prog.mUniformBlockBindings = {}; Run(prog.mId); } void ClientWebGLContext::TransformFeedbackVaryings( WebGLProgramJS& prog, const dom::Sequence& varyings, const GLenum bufferMode) const { const FuncScope funcScope(*this, "transformFeedbackVaryings"); if (IsContextLost()) return; if (!prog.ValidateUsable(*this, "program")) return; std::vector varyingsU8; varyingsU8.reserve(varyings.Length()); for (const auto& cur : varyings) { const auto curU8 = ToString(NS_ConvertUTF16toUTF8(cur)); varyingsU8.push_back(curU8); } Run(prog.mId, varyingsU8, bufferMode); } void ClientWebGLContext::UniformBlockBinding(WebGLProgramJS& prog, const GLuint blockIndex, const GLuint blockBinding) const { const FuncScope funcScope(*this, "uniformBlockBinding"); if (IsContextLost()) return; if (!prog.ValidateUsable(*this, "program")) return; const auto& state = State(); (void)GetLinkResult(prog); auto& list = prog.mUniformBlockBindings; if (blockIndex >= list.size()) { EnqueueError( LOCAL_GL_INVALID_VALUE, "`blockIndex` (%u) must be less than ACTIVE_UNIFORM_BLOCKS (%zu).", blockIndex, list.size()); return; } if (blockBinding >= state.mBoundUbos.size()) { EnqueueError(LOCAL_GL_INVALID_VALUE, "`blockBinding` (%u) must be less than " "MAX_UNIFORM_BUFFER_BINDINGS (%zu).", blockBinding, state.mBoundUbos.size()); return; } list[blockIndex] = blockBinding; Run(prog.mId, blockIndex, blockBinding); } // WebGLProgramJS link result reflection already_AddRefed ClientWebGLContext::GetActiveAttrib( const WebGLProgramJS& prog, const GLuint index) { const FuncScope funcScope(*this, "getActiveAttrib"); if (IsContextLost()) return nullptr; if (!prog.ValidateUsable(*this, "program")) return nullptr; const auto& res = GetLinkResult(prog); const auto& list = res.active.activeAttribs; if (index >= list.size()) { EnqueueError(LOCAL_GL_INVALID_VALUE, "`index` too large."); return nullptr; } const auto& info = list[index]; return AsAddRefed(new WebGLActiveInfoJS(info)); } already_AddRefed ClientWebGLContext::GetActiveUniform( const WebGLProgramJS& prog, const GLuint index) { const FuncScope funcScope(*this, "getActiveUniform"); if (IsContextLost()) return nullptr; if (!prog.ValidateUsable(*this, "program")) return nullptr; const auto& res = GetLinkResult(prog); const auto& list = res.active.activeUniforms; if (index >= list.size()) { EnqueueError(LOCAL_GL_INVALID_VALUE, "`index` too large."); return nullptr; } const auto& info = list[index]; return AsAddRefed(new WebGLActiveInfoJS(info)); } void ClientWebGLContext::GetActiveUniformBlockName(const WebGLProgramJS& prog, const GLuint index, nsAString& retval) const { retval.SetIsVoid(true); const FuncScope funcScope(*this, "getActiveUniformBlockName"); if (IsContextLost()) return; if (!prog.ValidateUsable(*this, "program")) return; const auto& res = GetLinkResult(prog); if (!res.success) { EnqueueError(LOCAL_GL_INVALID_OPERATION, "Program has not been linked."); return; } const auto& list = res.active.activeUniformBlocks; if (index >= list.size()) { EnqueueError(LOCAL_GL_INVALID_VALUE, "`index` too large."); return; } const auto& block = list[index]; retval = NS_ConvertUTF8toUTF16(block.name.c_str()); } void ClientWebGLContext::GetActiveUniformBlockParameter( JSContext* const cx, const WebGLProgramJS& prog, const GLuint index, const GLenum pname, JS::MutableHandle retval, ErrorResult& rv) { retval.set(JS::NullValue()); const FuncScope funcScope(*this, "getActiveUniformBlockParameter"); if (IsContextLost()) return; if (!prog.ValidateUsable(*this, "program")) return; const auto& res = GetLinkResult(prog); const auto& list = res.active.activeUniformBlocks; if (index >= list.size()) { EnqueueError(LOCAL_GL_INVALID_VALUE, "`index` too large."); return; } const auto& block = list[index]; retval.set([&]() -> JS::Value { switch (pname) { case LOCAL_GL_UNIFORM_BLOCK_BINDING: return JS::NumberValue(prog.mUniformBlockBindings[index]); case LOCAL_GL_UNIFORM_BLOCK_DATA_SIZE: return JS::NumberValue(block.dataSize); case LOCAL_GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: return JS::NumberValue(block.activeUniformIndices.size()); case LOCAL_GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: { const auto& indices = block.activeUniformIndices; JS::RootedObject obj(cx, dom::Uint32Array::Create( cx, this, indices.size(), indices.data())); if (!obj) { rv = NS_ERROR_OUT_OF_MEMORY; } return JS::ObjectOrNullValue(obj); } case LOCAL_GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: return JS::BooleanValue(block.referencedByVertexShader); case LOCAL_GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: return JS::BooleanValue(block.referencedByFragmentShader); default: EnqueueError_ArgEnum("pname", pname); return JS::NullValue(); } }()); } void ClientWebGLContext::GetActiveUniforms( JSContext* const cx, const WebGLProgramJS& prog, const dom::Sequence& uniformIndices, const GLenum pname, JS::MutableHandle retval) const { retval.set(JS::NullValue()); const FuncScope funcScope(*this, "getActiveUniforms"); if (IsContextLost()) return; if (!prog.ValidateUsable(*this, "program")) return; const auto& res = GetLinkResult(prog); const auto& list = res.active.activeUniforms; const auto count = uniformIndices.Length(); JS::Rooted array(cx, JS::NewArrayObject(cx, count)); if (!array) return; // Just bail. for (const auto i : IntegerRange(count)) { const auto index = uniformIndices[i]; if (index >= list.size()) { EnqueueError(LOCAL_GL_INVALID_VALUE, "`uniformIndices[%u]`: `%u` too large.", i, index); return; } const auto& uniform = list[index]; JS::RootedValue value(cx); switch (pname) { case LOCAL_GL_UNIFORM_TYPE: value = JS::NumberValue(uniform.elemType); break; case LOCAL_GL_UNIFORM_SIZE: value = JS::NumberValue(uniform.elemCount); break; case LOCAL_GL_UNIFORM_BLOCK_INDEX: value = JS::NumberValue(uniform.block_index); break; case LOCAL_GL_UNIFORM_OFFSET: value = JS::NumberValue(uniform.block_offset); break; case LOCAL_GL_UNIFORM_ARRAY_STRIDE: value = JS::NumberValue(uniform.block_arrayStride); break; case LOCAL_GL_UNIFORM_MATRIX_STRIDE: value = JS::NumberValue(uniform.block_matrixStride); break; case LOCAL_GL_UNIFORM_IS_ROW_MAJOR: value = JS::BooleanValue(uniform.block_isRowMajor); break; default: EnqueueError_ArgEnum("pname", pname); return; } if (!JS_DefineElement(cx, array, i, value, JSPROP_ENUMERATE)) return; } retval.setObject(*array); } already_AddRefed ClientWebGLContext::GetTransformFeedbackVarying(const WebGLProgramJS& prog, const GLuint index) { const FuncScope funcScope(*this, "getTransformFeedbackVarying"); if (IsContextLost()) return nullptr; if (!prog.ValidateUsable(*this, "program")) return nullptr; const auto& res = GetLinkResult(prog); const auto& list = res.active.activeTfVaryings; if (index >= list.size()) { EnqueueError(LOCAL_GL_INVALID_VALUE, "`index` too large."); return nullptr; } const auto& info = list[index]; return AsAddRefed(new WebGLActiveInfoJS(info)); } GLint ClientWebGLContext::GetAttribLocation(const WebGLProgramJS& prog, const nsAString& name) const { const FuncScope funcScope(*this, "getAttribLocation"); if (IsContextLost()) return -1; if (!prog.ValidateUsable(*this, "program")) return -1; const auto nameU8 = ToString(NS_ConvertUTF16toUTF8(name)); const auto& res = GetLinkResult(prog); for (const auto& cur : res.active.activeAttribs) { if (cur.name == nameU8) return cur.location; } const auto err = CheckGLSLVariableName(mIsWebGL2, nameU8); if (err) { EnqueueError(err->type, "%s", err->info.c_str()); } return -1; } GLint ClientWebGLContext::GetFragDataLocation(const WebGLProgramJS& prog, const nsAString& name) const { const FuncScope funcScope(*this, "getFragDataLocation"); if (IsContextLost()) return -1; if (!prog.ValidateUsable(*this, "program")) return -1; const auto nameU8 = ToString(NS_ConvertUTF16toUTF8(name)); return Run(prog.mId, nameU8); } GLuint ClientWebGLContext::GetUniformBlockIndex( const WebGLProgramJS& prog, const nsAString& blockName) const { const FuncScope funcScope(*this, "getUniformBlockIndex"); if (IsContextLost()) return LOCAL_GL_INVALID_INDEX; if (!prog.ValidateUsable(*this, "program")) return LOCAL_GL_INVALID_INDEX; const auto nameU8 = ToString(NS_ConvertUTF16toUTF8(blockName)); const auto& res = GetLinkResult(prog); const auto& list = res.active.activeUniformBlocks; for (const auto i : IntegerRange(list.size())) { const auto& cur = list[i]; if (cur.name == nameU8) { return i; } } return LOCAL_GL_INVALID_INDEX; } void ClientWebGLContext::GetUniformIndices( const WebGLProgramJS& prog, const dom::Sequence& uniformNames, dom::Nullable>& retval) const { const FuncScope funcScope(*this, "getUniformIndices"); if (IsContextLost()) return; if (!prog.ValidateUsable(*this, "program")) return; const auto& res = GetLinkResult(prog); auto ret = nsTArray(uniformNames.Length()); std::unordered_map retIdByName; retIdByName.reserve(ret.Length()); for (const auto i : IntegerRange(uniformNames.Length())) { const auto& name = uniformNames[i]; auto nameU8 = ToString(NS_ConvertUTF16toUTF8(name)); retIdByName.insert({std::move(nameU8), i}); ret.AppendElement(LOCAL_GL_INVALID_INDEX); } GLuint i = 0; for (const auto& cur : res.active.activeUniforms) { const auto maybeRetId = MaybeFind(retIdByName, cur.name); if (maybeRetId) { ret[*maybeRetId] = i; } i += 1; } retval.SetValue(std::move(ret)); } already_AddRefed ClientWebGLContext::GetUniformLocation( const WebGLProgramJS& prog, const nsAString& name) const { const FuncScope funcScope(*this, "getUniformLocation"); if (IsContextLost()) return nullptr; if (!prog.ValidateUsable(*this, "program")) return nullptr; const auto& res = GetLinkResult(prog); if (!prog.mUniformLocByName) { // Cache a map from name->location. // Since the only way to set uniforms requires calling GetUniformLocation, // we expect apps to query most active uniforms once for each scalar or // array. NB: Uniform array setters do have overflow semantics, even though // uniform locations aren't guaranteed contiguous, but GetUniformLocation // must still be called once per array. prog.mUniformLocByName.emplace(); for (const auto& activeUniform : res.active.activeUniforms) { if (activeUniform.block_index != -1) continue; auto locName = activeUniform.name; const auto indexed = webgl::ParseIndexed(locName); if (indexed) { locName = indexed->name; } const auto err = CheckGLSLVariableName(mIsWebGL2, locName); if (err) continue; const auto baseLength = locName.size(); for (const auto& pair : activeUniform.locByIndex) { if (indexed) { locName.erase(baseLength); // Erase previous "[N]". locName += '['; locName += std::to_string(pair.first); locName += ']'; } const auto locInfo = WebGLProgramJS::UniformLocInfo{pair.second, activeUniform.elemType}; prog.mUniformLocByName->insert({locName, locInfo}); } } } const auto& locByName = *(prog.mUniformLocByName); const auto nameU8 = ToString(NS_ConvertUTF16toUTF8(name)); auto loc = MaybeFind(locByName, nameU8); if (!loc) { loc = MaybeFind(locByName, nameU8 + "[0]"); } if (!loc) { const auto err = CheckGLSLVariableName(mIsWebGL2, nameU8); if (err) { EnqueueError(err->type, "%s", err->info.c_str()); } return nullptr; } return AsAddRefed(new WebGLUniformLocationJS(*this, prog.mResult, loc->location, loc->elemType)); } std::array ValidUploadElemTypes(const GLenum elemType) { std::vector ret; switch (elemType) { case LOCAL_GL_BOOL: ret = {LOCAL_GL_FLOAT, LOCAL_GL_INT, LOCAL_GL_UNSIGNED_INT}; break; case LOCAL_GL_BOOL_VEC2: ret = {LOCAL_GL_FLOAT_VEC2, LOCAL_GL_INT_VEC2, LOCAL_GL_UNSIGNED_INT_VEC2}; break; case LOCAL_GL_BOOL_VEC3: ret = {LOCAL_GL_FLOAT_VEC3, LOCAL_GL_INT_VEC3, LOCAL_GL_UNSIGNED_INT_VEC3}; break; case LOCAL_GL_BOOL_VEC4: ret = {LOCAL_GL_FLOAT_VEC4, LOCAL_GL_INT_VEC4, LOCAL_GL_UNSIGNED_INT_VEC4}; break; case LOCAL_GL_SAMPLER_2D: case LOCAL_GL_SAMPLER_3D: case LOCAL_GL_SAMPLER_CUBE: case LOCAL_GL_SAMPLER_2D_SHADOW: case LOCAL_GL_SAMPLER_2D_ARRAY: case LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW: case LOCAL_GL_SAMPLER_CUBE_SHADOW: case LOCAL_GL_INT_SAMPLER_2D: case LOCAL_GL_INT_SAMPLER_3D: case LOCAL_GL_INT_SAMPLER_CUBE: case LOCAL_GL_INT_SAMPLER_2D_ARRAY: case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D: case LOCAL_GL_UNSIGNED_INT_SAMPLER_3D: case LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE: case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: ret = {LOCAL_GL_INT}; break; default: ret = {elemType}; break; } std::array arr = {}; MOZ_ASSERT(arr[2] == 0); for (const auto i : IntegerRange(ret.size())) { arr[i] = AssertedCast(ret[i]); } return arr; } void ClientWebGLContext::GetProgramInfoLog(const WebGLProgramJS& prog, nsAString& retval) const { retval.SetIsVoid(true); const FuncScope funcScope(*this, "getProgramInfoLog"); if (IsContextLost()) return; if (!prog.ValidateUsable(*this, "program")) return; const auto& res = GetLinkResult(prog); retval = NS_ConvertUTF8toUTF16(res.log.c_str()); } void ClientWebGLContext::GetProgramParameter( JSContext* const js, const WebGLProgramJS& prog, const GLenum pname, JS::MutableHandle retval) const { retval.set(JS::NullValue()); const FuncScope funcScope(*this, "getProgramParameter"); if (IsContextLost()) return; if (!prog.ValidateUsable(*this, "program")) return; retval.set([&]() -> JS::Value { switch (pname) { case LOCAL_GL_DELETE_STATUS: // "Is flagged for deletion?" return JS::BooleanValue(!prog.mKeepAlive); case LOCAL_GL_VALIDATE_STATUS: return JS::BooleanValue(prog.mLastValidate); case LOCAL_GL_ATTACHED_SHADERS: { size_t shaders = 0; for (const auto& pair : prog.mNextLink_Shaders) { const auto& slot = pair.second; if (slot.shader) { shaders += 1; } } return JS::NumberValue(shaders); } default: break; } const auto& res = GetLinkResult(prog); switch (pname) { case LOCAL_GL_LINK_STATUS: return JS::BooleanValue(res.success); case LOCAL_GL_ACTIVE_ATTRIBUTES: return JS::NumberValue(res.active.activeAttribs.size()); case LOCAL_GL_ACTIVE_UNIFORMS: return JS::NumberValue(res.active.activeUniforms.size()); case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_MODE: if (!mIsWebGL2) break; return JS::NumberValue(res.tfBufferMode); case LOCAL_GL_TRANSFORM_FEEDBACK_VARYINGS: if (!mIsWebGL2) break; return JS::NumberValue(res.active.activeTfVaryings.size()); case LOCAL_GL_ACTIVE_UNIFORM_BLOCKS: if (!mIsWebGL2) break; return JS::NumberValue(res.active.activeUniformBlocks.size()); default: break; } EnqueueError_ArgEnum("pname", pname); return JS::NullValue(); }()); } // - // WebGLShaderJS void ClientWebGLContext::CompileShader(WebGLShaderJS& shader) const { const FuncScope funcScope(*this, "compileShader"); if (IsContextLost()) return; if (!shader.ValidateUsable(*this, "shader")) return; shader.mResult = {}; Run(shader.mId); } void ClientWebGLContext::GetShaderInfoLog(const WebGLShaderJS& shader, nsAString& retval) const { retval.SetIsVoid(true); const FuncScope funcScope(*this, "getShaderInfoLog"); if (IsContextLost()) return; if (!shader.ValidateUsable(*this, "shader")) return; const auto& result = GetCompileResult(shader); retval = NS_ConvertUTF8toUTF16(result.log.c_str()); } void ClientWebGLContext::GetShaderParameter( JSContext* const cx, const WebGLShaderJS& shader, const GLenum pname, JS::MutableHandle retval) const { retval.set(JS::NullValue()); const FuncScope funcScope(*this, "getShaderParameter"); if (IsContextLost()) return; if (!shader.ValidateUsable(*this, "shader")) return; retval.set([&]() -> JS::Value { switch (pname) { case LOCAL_GL_SHADER_TYPE: return JS::NumberValue(shader.mType); case LOCAL_GL_DELETE_STATUS: // "Is flagged for deletion?" return JS::BooleanValue(!shader.mKeepAlive); case LOCAL_GL_COMPILE_STATUS: { const auto& result = GetCompileResult(shader); return JS::BooleanValue(result.success); } default: EnqueueError_ArgEnum("pname", pname); return JS::NullValue(); } }()); } void ClientWebGLContext::GetShaderSource(const WebGLShaderJS& shader, nsAString& retval) const { retval.SetIsVoid(true); const FuncScope funcScope(*this, "getShaderSource"); if (IsContextLost()) return; if (!shader.ValidateUsable(*this, "shader")) return; retval = NS_ConvertUTF8toUTF16(shader.mSource.c_str()); } void ClientWebGLContext::GetTranslatedShaderSource(const WebGLShaderJS& shader, nsAString& retval) const { retval.SetIsVoid(true); const FuncScope funcScope(*this, "getTranslatedShaderSource"); if (IsContextLost()) return; if (!shader.ValidateUsable(*this, "shader")) return; const auto& result = GetCompileResult(shader); retval = NS_ConvertUTF8toUTF16(result.translatedSource.c_str()); } void ClientWebGLContext::ShaderSource(WebGLShaderJS& shader, const nsAString& sourceU16) const { const FuncScope funcScope(*this, "shaderSource"); if (IsContextLost()) return; if (!shader.ValidateUsable(*this, "shader")) return; auto source = ToString(NS_ConvertUTF16toUTF8(sourceU16)); const auto cleanSource = CommentsToSpaces(source); const auto badChar = CheckGLSLPreprocString(mIsWebGL2, cleanSource); if (badChar) { EnqueueError(LOCAL_GL_INVALID_VALUE, "`source` contains illegal character 0x%x.", *badChar); return; } shader.mSource = std::move(source); Run(shader.mId, cleanSource); } // - const webgl::CompileResult& ClientWebGLContext::GetCompileResult( const WebGLShaderJS& shader) const { if (shader.mResult.pending) { shader.mResult = Run(shader.mId); } return shader.mResult; } const webgl::LinkResult& ClientWebGLContext::GetLinkResult( const WebGLProgramJS& prog) const { if (prog.mResult->pending) { const auto notLost = mNotLost; // Hold a strong-ref to prevent LoseContext=>UAF. if (!notLost) return *(prog.mResult); const auto& inProcessContext = notLost->inProcess; if (inProcessContext) { *(prog.mResult) = inProcessContext->GetLinkResult(prog.mId); } else { MOZ_ASSERT_UNREACHABLE("TODO: Remote GetLinkResult"); } prog.mUniformBlockBindings.resize( prog.mResult->active.activeUniformBlocks.size()); auto& state = State(); if (state.mCurrentProgram == &prog && prog.mResult->success) { state.mActiveLinkResult = prog.mResult; } } return *(prog.mResult); } #undef RPROC // --------------------------- bool ClientWebGLContext::ValidateArrayBufferView( const dom::ArrayBufferView& view, GLuint elemOffset, GLuint elemCountOverride, const GLenum errorEnum, uint8_t** const out_bytes, size_t* const out_byteLen) const { view.ComputeState(); uint8_t* const bytes = view.Data(); const size_t byteLen = view.Length(); const auto& elemSize = SizeOfViewElem(view); size_t elemCount = byteLen / elemSize; if (elemOffset > elemCount) { EnqueueError(errorEnum, "Invalid offset into ArrayBufferView."); return false; } elemCount -= elemOffset; if (elemCountOverride) { if (elemCountOverride > elemCount) { EnqueueError(errorEnum, "Invalid sub-length for ArrayBufferView."); return false; } elemCount = elemCountOverride; } *out_bytes = bytes + (elemOffset * elemSize); *out_byteLen = elemCount * elemSize; return true; } // --------------------------- webgl::ObjectJS::ObjectJS(const ClientWebGLContext& webgl) : mGeneration(webgl.mNotLost), mId(webgl.mNotLost->state.NextId()) {} // - WebGLFramebufferJS::WebGLFramebufferJS(const ClientWebGLContext& webgl, bool opaque) : webgl::ObjectJS(webgl), mOpaque(opaque) { (void)mAttachments[LOCAL_GL_DEPTH_ATTACHMENT]; (void)mAttachments[LOCAL_GL_STENCIL_ATTACHMENT]; if (!webgl.mIsWebGL2) { (void)mAttachments[LOCAL_GL_DEPTH_STENCIL_ATTACHMENT]; } EnsureColorAttachments(); } void WebGLFramebufferJS::EnsureColorAttachments() { const auto& webgl = Context(); const auto& limits = webgl->Limits(); auto maxColorDrawBuffers = limits.maxColorDrawBuffers; if (!webgl->mIsWebGL2 && !webgl->IsExtensionEnabled(WebGLExtensionID::WEBGL_draw_buffers)) { maxColorDrawBuffers = 1; } for (const auto i : IntegerRange(maxColorDrawBuffers)) { (void)mAttachments[LOCAL_GL_COLOR_ATTACHMENT0 + i]; } } WebGLProgramJS::WebGLProgramJS(const ClientWebGLContext& webgl) : webgl::ObjectJS(webgl), mKeepAlive(std::make_shared(*this)), mKeepAliveWeak(mKeepAlive) { (void)mNextLink_Shaders[LOCAL_GL_VERTEX_SHADER]; (void)mNextLink_Shaders[LOCAL_GL_FRAGMENT_SHADER]; mResult = std::make_shared(); } WebGLShaderJS::WebGLShaderJS(const ClientWebGLContext& webgl, const GLenum type) : webgl::ObjectJS(webgl), mType(type), mKeepAlive(std::make_shared(*this)), mKeepAliveWeak(mKeepAlive) {} WebGLTransformFeedbackJS::WebGLTransformFeedbackJS( const ClientWebGLContext& webgl) : webgl::ObjectJS(webgl), mAttribBuffers(webgl.Limits().maxTransformFeedbackSeparateAttribs) {} WebGLVertexArrayJS::WebGLVertexArrayJS(const ClientWebGLContext& webgl) : webgl::ObjectJS(webgl), mAttribBuffers(webgl.Limits().maxVertexAttribs) {} // - #define _(WebGLType) \ JSObject* WebGLType##JS::WrapObject(JSContext* const cx, \ JS::Handle givenProto) { \ return dom::WebGLType##_Binding::Wrap(cx, this, givenProto); \ } _(WebGLBuffer) _(WebGLFramebuffer) _(WebGLProgram) _(WebGLQuery) _(WebGLRenderbuffer) _(WebGLSampler) _(WebGLShader) _(WebGLSync) _(WebGLTexture) _(WebGLTransformFeedback) _(WebGLUniformLocation) //_(WebGLVertexArray) // The webidl is `WebGLVertexArrayObject` :( #undef _ JSObject* WebGLVertexArrayJS::WrapObject(JSContext* const cx, JS::Handle givenProto) { return dom::WebGLVertexArrayObject_Binding::Wrap(cx, this, givenProto); } bool WebGLActiveInfoJS::WrapObject(JSContext* const cx, JS::Handle givenProto, JS::MutableHandle reflector) { return dom::WebGLActiveInfo_Binding::Wrap(cx, this, givenProto, reflector); } bool WebGLShaderPrecisionFormatJS::WrapObject( JSContext* const cx, JS::Handle givenProto, JS::MutableHandle reflector) { return dom::WebGLShaderPrecisionFormat_Binding::Wrap(cx, this, givenProto, reflector); } // --------------------- // Todo: Move this to RefPtr.h. template void ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& callback, const RefPtr& field, const char* name, uint32_t flags) { ImplCycleCollectionTraverse(callback, const_cast&>(field), name, flags); } // - template void ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& callback, const std::vector>& field, const char* name, uint32_t flags) { for (const auto& cur : field) { ImplCycleCollectionTraverse(callback, cur, name, flags); } } template void ImplCycleCollectionUnlink(std::vector>& field) { field = {}; } // - template void ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& callback, const std::array, N>& field, const char* name, uint32_t flags) { for (const auto& cur : field) { ImplCycleCollectionTraverse(callback, cur, name, flags); } } template void ImplCycleCollectionUnlink(std::array, N>& field) { field = {}; } // - template void ImplCycleCollectionTraverse( nsCycleCollectionTraversalCallback& callback, const std::unordered_map>& field, const char* name, uint32_t flags) { for (const auto& pair : field) { ImplCycleCollectionTraverse(callback, pair.second, name, flags); } } template void ImplCycleCollectionUnlink(std::unordered_map>& field) { field = {}; } // - void ImplCycleCollectionTraverse( nsCycleCollectionTraversalCallback& callback, const std::unordered_map& field, const char* name, uint32_t flags) { for (const auto& pair : field) { const auto& attach = pair.second; ImplCycleCollectionTraverse(callback, attach.rb, name, flags); ImplCycleCollectionTraverse(callback, attach.tex, name, flags); } } void ImplCycleCollectionUnlink( std::unordered_map& field) { field = {}; } // - void ImplCycleCollectionTraverse( nsCycleCollectionTraversalCallback& callback, const std::unordered_map& field, const char* name, uint32_t flags) { for (const auto& pair : field) { const auto& attach = pair.second; ImplCycleCollectionTraverse(callback, attach.shader, name, flags); } } void ImplCycleCollectionUnlink( std::unordered_map& field) { field = {}; } // - void ImplCycleCollectionUnlink( const RefPtr& field) { const_cast&>(field) = nullptr; } void ImplCycleCollectionUnlink(const RefPtr& field) { const_cast&>(field) = nullptr; } void ImplCycleCollectionUnlink(const RefPtr& field) { const_cast&>(field) = nullptr; } // ---------------------- void ImplCycleCollectionTraverse( nsCycleCollectionTraversalCallback& callback, const std::shared_ptr& field, const char* name, uint32_t flags) { if (!field) return; ImplCycleCollectionTraverse(callback, field->extensions, "NotLostData.extensions", flags); const auto& state = field->state; ImplCycleCollectionTraverse(callback, state.mDefaultTfo, "state.mDefaultTfo", flags); ImplCycleCollectionTraverse(callback, state.mDefaultVao, "state.mDefaultVao", flags); ImplCycleCollectionTraverse(callback, state.mCurrentProgram, "state.mCurrentProgram", flags); ImplCycleCollectionTraverse(callback, state.mBoundBufferByTarget, "state.mBoundBufferByTarget", flags); ImplCycleCollectionTraverse(callback, state.mBoundUbos, "state.mBoundUbos", flags); ImplCycleCollectionTraverse(callback, state.mBoundDrawFb, "state.mBoundDrawFb", flags); ImplCycleCollectionTraverse(callback, state.mBoundReadFb, "state.mBoundReadFb", flags); ImplCycleCollectionTraverse(callback, state.mBoundRb, "state.mBoundRb", flags); ImplCycleCollectionTraverse(callback, state.mBoundTfo, "state.mBoundTfo", flags); ImplCycleCollectionTraverse(callback, state.mBoundVao, "state.mBoundVao", flags); ImplCycleCollectionTraverse(callback, state.mCurrentQueryByTarget, "state.state.mCurrentQueryByTarget", flags); for (const auto& texUnit : state.mTexUnits) { ImplCycleCollectionTraverse(callback, texUnit.sampler, "state.mTexUnits[].sampler", flags); ImplCycleCollectionTraverse(callback, texUnit.texByTarget, "state.mTexUnits[].texByTarget", flags); } } void ImplCycleCollectionUnlink(std::shared_ptr& field) { if (!field) return; field->extensions = {}; field->state = {}; } // ----------------------------------------------------- NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLBufferJS) NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(WebGLFramebufferJS, mAttachments) NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(WebGLProgramJS, mNextLink_Shaders) NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLQueryJS) NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLRenderbufferJS) NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLSamplerJS) NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLShaderJS) NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLSyncJS) NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLTextureJS) NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(WebGLTransformFeedbackJS, mAttribBuffers, mActiveProgram) NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLUniformLocationJS) NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(WebGLVertexArrayJS, mIndexBuffer, mAttribBuffers) // - NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(ClientWebGLContext) NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY NS_INTERFACE_MAP_ENTRY(nsICanvasRenderingContextInternal) NS_INTERFACE_MAP_ENTRY(nsISupports) NS_INTERFACE_MAP_END NS_IMPL_CYCLE_COLLECTING_ADDREF(ClientWebGLContext) NS_IMPL_CYCLE_COLLECTING_RELEASE(ClientWebGLContext) NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_WEAK_PTR( ClientWebGLContext, mExtLoseContext, mNotLost, // Don't forget nsICanvasRenderingContextInternal: mCanvasElement, mOffscreenCanvas) // ----------------------------- #define _(X) \ NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGL##X##JS, AddRef) \ NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGL##X##JS, Release) _(Buffer) _(Framebuffer) _(Program) _(Query) _(Renderbuffer) _(Sampler) _(Shader) _(Sync) _(Texture) _(TransformFeedback) _(UniformLocation) _(VertexArray) #undef _ } // namespace mozilla