/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef WEBGLCHILD_H_ #define WEBGLCHILD_H_ #include #include "mozilla/dom/PWebGLChild.h" #include "mozilla/dom/IpdlQueue.h" namespace mozilla { class ClientWebGLContext; namespace dom { class WebGLChild final : public PWebGLChild, public SyncProducerActor, public AsyncConsumerActor, public SupportsWeakPtr { public: MOZ_DECLARE_WEAKREFERENCE_TYPENAME(WebGLChild) NS_INLINE_DECL_THREADSAFE_REFCOUNTING(WebGLChild, override); using OtherSideActor = WebGLParent; ClientWebGLContext& mContext; explicit WebGLChild(ClientWebGLContext&); // For SyncProducerActor: static bool ShouldSendSync(size_t aCmd, ...); private: friend PWebGLChild; virtual ~WebGLChild(); public: mozilla::ipc::IPCResult RecvJsWarning(const std::string&) const; mozilla::ipc::IPCResult RecvOnContextLoss(webgl::ContextLossReason) const; }; } // namespace dom } // namespace mozilla #endif // WEBGLCHILD_H_