/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_dom_KeyframeEffect_h #define mozilla_dom_KeyframeEffect_h #include "nsAutoPtr.h" #include "nsCycleCollectionParticipant.h" #include "nsCSSPseudoElements.h" #include "nsIDocument.h" #include "nsWrapperCache.h" #include "mozilla/Attributes.h" #include "mozilla/LayerAnimationInfo.h" // LayerAnimations::kRecords #include "mozilla/StickyTimeDuration.h" #include "mozilla/StyleAnimationValue.h" #include "mozilla/TimeStamp.h" #include "mozilla/dom/AnimationEffectReadOnly.h" #include "mozilla/dom/Element.h" #include "mozilla/dom/KeyframeBinding.h" #include "mozilla/dom/Nullable.h" #include "nsSMILKeySpline.h" #include "nsStyleStruct.h" // for nsTimingFunction struct JSContext; class nsCSSPropertySet; namespace mozilla { class AnimValuesStyleRule; /** * Input timing parameters. * * Eventually this will represent all the input timing parameters specified * by content but for now it encapsulates just the subset of those * parameters passed to GetPositionInIteration. */ struct AnimationTiming { TimeDuration mIterationDuration; TimeDuration mDelay; float mIterationCount; // mozilla::PositiveInfinity() means infinite uint8_t mDirection; uint8_t mFillMode; bool FillsForwards() const { return mFillMode == NS_STYLE_ANIMATION_FILL_MODE_BOTH || mFillMode == NS_STYLE_ANIMATION_FILL_MODE_FORWARDS; } bool FillsBackwards() const { return mFillMode == NS_STYLE_ANIMATION_FILL_MODE_BOTH || mFillMode == NS_STYLE_ANIMATION_FILL_MODE_BACKWARDS; } bool operator==(const AnimationTiming& aOther) const { return mIterationDuration == aOther.mIterationDuration && mDelay == aOther.mDelay && mIterationCount == aOther.mIterationCount && mDirection == aOther.mDirection && mFillMode == aOther.mFillMode; } bool operator!=(const AnimationTiming& aOther) const { return !(*this == aOther); } }; /** * Stores the results of calculating the timing properties of an animation * at a given sample time. */ struct ComputedTiming { ComputedTiming() : mProgress(kNullProgress) , mCurrentIteration(0) , mPhase(AnimationPhase_Null) { } static const double kNullProgress; // The total duration of the animation including all iterations. // Will equal StickyTimeDuration::Forever() if the animation repeats // indefinitely. StickyTimeDuration mActiveDuration; // Progress towards the end of the current iteration. If the effect is // being sampled backwards, this will go from 1.0 to 0.0. // Will be kNullProgress if the animation is neither animating nor // filling at the sampled time. double mProgress; // Zero-based iteration index (meaningless if mProgress is kNullProgress). uint64_t mCurrentIteration; enum { // Not sampled (null sample time) AnimationPhase_Null, // Sampled prior to the start of the active interval AnimationPhase_Before, // Sampled within the active interval AnimationPhase_Active, // Sampled after (or at) the end of the active interval AnimationPhase_After } mPhase; }; class ComputedTimingFunction { public: typedef nsTimingFunction::Type Type; typedef nsTimingFunction::StepSyntax StepSyntax; void Init(const nsTimingFunction &aFunction); double GetValue(double aPortion) const; const nsSMILKeySpline* GetFunction() const { NS_ASSERTION(HasSpline(), "Type mismatch"); return &mTimingFunction; } Type GetType() const { return mType; } bool HasSpline() const { return nsTimingFunction::IsSplineType(mType); } uint32_t GetSteps() const { return mSteps; } StepSyntax GetStepSyntax() const { return mStepSyntax; } bool operator==(const ComputedTimingFunction& aOther) const { return mType == aOther.mType && (HasSpline() ? mTimingFunction == aOther.mTimingFunction : (mSteps == aOther.mSteps && mStepSyntax == aOther.mStepSyntax)); } bool operator!=(const ComputedTimingFunction& aOther) const { return !(*this == aOther); } int32_t Compare(const ComputedTimingFunction& aRhs) const; void AppendToString(nsAString& aResult) const; private: Type mType; nsSMILKeySpline mTimingFunction; uint32_t mSteps; StepSyntax mStepSyntax; }; struct AnimationPropertySegment { float mFromKey, mToKey; StyleAnimationValue mFromValue, mToValue; ComputedTimingFunction mTimingFunction; bool operator==(const AnimationPropertySegment& aOther) const { return mFromKey == aOther.mFromKey && mToKey == aOther.mToKey && mFromValue == aOther.mFromValue && mToValue == aOther.mToValue && mTimingFunction == aOther.mTimingFunction; } bool operator!=(const AnimationPropertySegment& aOther) const { return !(*this == aOther); } }; struct AnimationProperty { nsCSSProperty mProperty; // Does this property win in the CSS Cascade? // // For CSS transitions, this is true as long as a CSS animation on the // same property and element is not running, in which case we set this // to false so that the animation (lower in the cascade) can win. We // then use this to decide whether to apply the style both in the CSS // cascade and for OMTA. // // For CSS Animations, which are overridden by !important rules in the // cascade, we actually determine this from the CSS cascade // computations, and then use it for OMTA. // **NOTE**: For CSS animations, we only bother setting mWinsInCascade // accurately for properties that we can animate on the compositor. // For other properties, we make it always be true. // **NOTE 2**: This member is not included when comparing AnimationProperty // objects for equality. bool mWinsInCascade; InfallibleTArray mSegments; // NOTE: This operator does *not* compare the mWinsInCascade member. // This is because AnimationProperty objects are compared when recreating // CSS animations to determine if mutation observer change records need to // be created or not. However, at the point when these objects are compared // the mWinsInCascade will not have been set on the new objects so we ignore // this member to avoid generating spurious change records. bool operator==(const AnimationProperty& aOther) const { return mProperty == aOther.mProperty && mSegments == aOther.mSegments; } bool operator!=(const AnimationProperty& aOther) const { return !(*this == aOther); } }; struct ElementPropertyTransition; namespace dom { class Animation; class KeyframeEffectReadOnly : public AnimationEffectReadOnly { public: KeyframeEffectReadOnly(nsIDocument* aDocument, Element* aTarget, nsCSSPseudoElements::Type aPseudoType, const AnimationTiming& aTiming); NS_DECL_ISUPPORTS_INHERITED NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS_INHERITED(KeyframeEffectReadOnly, AnimationEffectReadOnly) virtual JSObject* WrapObject(JSContext* aCx, JS::Handle aGivenProto) override; virtual ElementPropertyTransition* AsTransition() { return nullptr; } virtual const ElementPropertyTransition* AsTransition() const { return nullptr; } // KeyframeEffectReadOnly interface static already_AddRefed Constructor(const GlobalObject& aGlobal, Element* aTarget, const Optional>& aFrames, const Optional& aOptions, ErrorResult& aRv); Element* GetTarget() const { // Currently we never return animations from the API whose effect // targets a pseudo-element so this should never be called when // mPseudoType is not 'none' (see bug 1174575). MOZ_ASSERT(mPseudoType == nsCSSPseudoElements::ePseudo_NotPseudoElement, "Requesting the target of a KeyframeEffect that targets a" " pseudo-element is not yet supported."); return mTarget; } void GetFrames(JSContext*& aCx, nsTArray& aResult, ErrorResult& aRv); // Temporary workaround to return both the target element and pseudo-type // until we implement PseudoElement (bug 1174575). void GetTarget(Element*& aTarget, nsCSSPseudoElements::Type& aPseudoType) const { aTarget = mTarget; aPseudoType = mPseudoType; } const AnimationTiming& Timing() const { return mTiming; } AnimationTiming& Timing() { return mTiming; } void SetTiming(const AnimationTiming& aTiming); Nullable GetLocalTime() const; // This function takes as input the timing parameters of an animation and // returns the computed timing at the specified local time. // // The local time may be null in which case only static parameters such as the // active duration are calculated. All other members of the returned object // are given a null/initial value. // // This function returns ComputedTiming::kNullProgress for the mProgress // member of the return value if the animation should not be run // (because it is not currently active and is not filling at this time). static ComputedTiming GetComputedTimingAt(const Nullable& aLocalTime, const AnimationTiming& aTiming); // Shortcut for that gets the computed timing using the current local time as // calculated from the timeline time. ComputedTiming GetComputedTiming(const AnimationTiming* aTiming = nullptr) const { return GetComputedTimingAt(GetLocalTime(), aTiming ? *aTiming : mTiming); } // Return the duration of the active interval for the given timing parameters. static StickyTimeDuration ActiveDuration(const AnimationTiming& aTiming); bool IsInPlay() const; bool IsCurrent() const; bool IsInEffect() const; void SetAnimation(Animation* aAnimation); const AnimationProperty* GetAnimationOfProperty(nsCSSProperty aProperty) const; bool HasAnimationOfProperty(nsCSSProperty aProperty) const { return GetAnimationOfProperty(aProperty) != nullptr; } bool HasAnimationOfProperties(const nsCSSProperty* aProperties, size_t aPropertyCount) const; const InfallibleTArray& Properties() const { return mProperties; } InfallibleTArray& Properties() { return mProperties; } // Updates |aStyleRule| with the animation values produced by this // AnimationEffect for the current time except any properties already // contained in |aSetProperties|. // Any updated properties are added to |aSetProperties|. void ComposeStyle(RefPtr& aStyleRule, nsCSSPropertySet& aSetProperties); bool IsRunningOnCompositor() const; void SetIsRunningOnCompositor(nsCSSProperty aProperty, bool aIsRunning); protected: virtual ~KeyframeEffectReadOnly(); void ResetIsRunningOnCompositor(); static AnimationTiming ConvertKeyframeEffectOptions( const Optional& aOptions); static void BuildAnimationPropertyList( JSContext* aCx, Element* aTarget, const Optional>& aFrames, InfallibleTArray& aResult, ErrorResult& aRv); nsCOMPtr mTarget; RefPtr mAnimation; AnimationTiming mTiming; nsCSSPseudoElements::Type mPseudoType; InfallibleTArray mProperties; // Parallel array corresponding to CommonAnimationManager::sLayerAnimationInfo // such that mIsPropertyRunningOnCompositor[x] is true only if this effect has // an animation of CommonAnimationManager::sLayerAnimationInfo[x].mProperty // that is currently running on the compositor. // // Note that when the owning Animation requests a non-throttled restyle, in // between calling RequestRestyle on its AnimationCollection and when the // restyle is performed, this member may temporarily become false even if // the animation remains on the layer after the restyle. bool mIsPropertyRunningOnCompositor[LayerAnimationInfo::kRecords]; }; } // namespace dom } // namespace mozilla #endif // mozilla_dom_KeyframeEffect_h