/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "SharedWorkerManager.h" #include "SharedWorkerParent.h" #include "SharedWorkerService.h" #include "mozilla/dom/PSharedWorker.h" #include "mozilla/ipc/BackgroundParent.h" #include "mozilla/ipc/URIUtils.h" #include "mozilla/dom/RemoteWorkerController.h" #include "nsIConsoleReportCollector.h" #include "nsINetworkInterceptController.h" #include "nsIPrincipal.h" #include "nsProxyRelease.h" namespace mozilla { namespace dom { SharedWorkerManager::SharedWorkerManager( nsIEventTarget* aPBackgroundEventTarget, const RemoteWorkerData& aData, nsIPrincipal* aLoadingPrincipal) : mPBackgroundEventTarget(aPBackgroundEventTarget), mLoadingPrincipal(aLoadingPrincipal), mDomain(aData.domain()), mResolvedScriptURL(DeserializeURI(aData.resolvedScriptURL())), mName(aData.name()), mIsSecureContext(aData.isSecureContext()), mSuspended(false), mFrozen(false) { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(aLoadingPrincipal); } SharedWorkerManager::~SharedWorkerManager() { nsCOMPtr target = SystemGroup::EventTargetFor(TaskCategory::Other); NS_ProxyRelease("SharedWorkerManager::mLoadingPrincipal", target, mLoadingPrincipal.forget()); NS_ProxyRelease("SharedWorkerManager::mRemoteWorkerController", mPBackgroundEventTarget, mRemoteWorkerController.forget()); } bool SharedWorkerManager::MaybeCreateRemoteWorker( const RemoteWorkerData& aData, uint64_t aWindowID, const MessagePortIdentifier& aPortIdentifier, base::ProcessId aProcessId) { AssertIsOnBackgroundThread(); if (!mRemoteWorkerController) { mRemoteWorkerController = RemoteWorkerController::Create(aData, this, aProcessId); if (NS_WARN_IF(!mRemoteWorkerController)) { return false; } } if (aWindowID) { mRemoteWorkerController->AddWindowID(aWindowID); } mRemoteWorkerController->AddPortIdentifier(aPortIdentifier); return true; } bool SharedWorkerManager::MatchOnMainThread( const nsACString& aDomain, nsIURI* aScriptURL, const nsAString& aName, nsIPrincipal* aLoadingPrincipal) const { MOZ_ASSERT(NS_IsMainThread()); bool urlEquals; if (NS_FAILED(aScriptURL->Equals(mResolvedScriptURL, &urlEquals))) { return false; } return aDomain == mDomain && urlEquals && aName == mName && // We want to be sure that the window's principal subsumes the // SharedWorker's loading principal and vice versa. mLoadingPrincipal->Subsumes(aLoadingPrincipal) && aLoadingPrincipal->Subsumes(mLoadingPrincipal); } void SharedWorkerManager::AddActor(SharedWorkerParent* aParent) { AssertIsOnBackgroundThread(); MOZ_ASSERT(aParent); MOZ_ASSERT(!mActors.Contains(aParent)); mActors.AppendElement(aParent); // NB: We don't update our Suspended/Frozen state here, yet. The aParent is // responsible for doing so from SharedWorkerParent::ManagerCreated. // XXX But we could avoid iterating all of our actors because if aParent is // not frozen and we are, we would just need to thaw ourselves. } void SharedWorkerManager::RemoveActor(SharedWorkerParent* aParent) { AssertIsOnBackgroundThread(); MOZ_ASSERT(aParent); MOZ_ASSERT(mActors.Contains(aParent)); uint64_t windowID = aParent->WindowID(); if (windowID) { mRemoteWorkerController->RemoveWindowID(windowID); } mActors.RemoveElement(aParent); if (!mActors.IsEmpty()) { // Our remaining actors could be all suspended or frozen. UpdateSuspend(); UpdateFrozen(); return; } // Time to go. mRemoteWorkerController->Terminate(); mRemoteWorkerController = nullptr; // SharedWorkerService exists because it is kept alive by SharedWorkerParent. SharedWorkerService::Get()->RemoveWorkerManager(this); } void SharedWorkerManager::UpdateSuspend() { AssertIsOnBackgroundThread(); MOZ_ASSERT(mRemoteWorkerController); uint32_t suspended = 0; for (SharedWorkerParent* actor : mActors) { if (actor->IsSuspended()) { ++suspended; } } // Call Suspend only when all of our actors' windows are suspended and call // Resume only when one of them resumes. if ((mSuspended && suspended == mActors.Length()) || (!mSuspended && suspended != mActors.Length())) { return; } if (!mSuspended) { mSuspended = true; mRemoteWorkerController->Suspend(); } else { mSuspended = false; mRemoteWorkerController->Resume(); } } void SharedWorkerManager::UpdateFrozen() { AssertIsOnBackgroundThread(); MOZ_ASSERT(mRemoteWorkerController); uint32_t frozen = 0; for (SharedWorkerParent* actor : mActors) { if (actor->IsFrozen()) { ++frozen; } } // Similar to UpdateSuspend, above, we only want to be frozen when all of our // actors are frozen. if ((mFrozen && frozen == mActors.Length()) || (!mFrozen && frozen != mActors.Length())) { return; } if (!mFrozen) { mFrozen = true; mRemoteWorkerController->Freeze(); } else { mFrozen = false; mRemoteWorkerController->Thaw(); } } bool SharedWorkerManager::IsSecureContext() const { return mIsSecureContext; } void SharedWorkerManager::CreationFailed() { AssertIsOnBackgroundThread(); for (SharedWorkerParent* actor : mActors) { Unused << actor->SendError(NS_ERROR_FAILURE); } } void SharedWorkerManager::CreationSucceeded() { AssertIsOnBackgroundThread(); // Nothing to do here. } void SharedWorkerManager::ErrorReceived(const ErrorValue& aValue) { AssertIsOnBackgroundThread(); for (SharedWorkerParent* actor : mActors) { Unused << actor->SendError(aValue); } } void SharedWorkerManager::Terminated() { AssertIsOnBackgroundThread(); for (SharedWorkerParent* actor : mActors) { Unused << actor->SendTerminate(); } } } // namespace dom } // namespace mozilla