/* vim: set ft=javascript ts=2 et sw=2 tw=80: */ /* Any copyright is dedicated to the Public Domain. http://creativecommons.org/publicdomain/zero/1.0/ */ "use strict"; // Check that the duration, iterationCount and delay are retrieved correctly for // multiple animations. add_task(async function() { const {target, walker, animations} = await initAnimationsFrontForUrl(MAIN_DOMAIN + "animation.html"); await playerHasAnInitialState(walker, animations); await target.destroy(); gBrowser.removeCurrentTab(); }); async function playerHasAnInitialState(walker, animations) { let state = await getAnimationStateForNode(walker, animations, ".delayed-multiple-animations", 0); is(state.duration, 500, "The duration of the first animation is correct"); is(state.iterationCount, 10, "The iterationCount of the first animation is correct"); is(state.delay, 1000, "The delay of the first animation is correct"); state = await getAnimationStateForNode(walker, animations, ".delayed-multiple-animations", 1); is(state.duration, 1000, "The duration of the second animation is correct"); is(state.iterationCount, 30, "The iterationCount of the second animation is correct"); is(state.delay, 750, "The delay of the second animation is correct"); } async function getAnimationStateForNode(walker, animations, selector, playerIndex) { const node = await walker.querySelector(walker.rootNode, selector); const players = await animations.getAnimationPlayersForNode(node); const player = players[playerIndex]; const state = await player.getCurrentState(); return state; }