/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "CompositorThread.h" #include "MainThreadUtils.h" #include "nsThreadUtils.h" #include "CompositorBridgeParent.h" #include "mozilla/layers/CompositorManagerParent.h" #include "mozilla/layers/ImageBridgeParent.h" #include "mozilla/media/MediaSystemResourceService.h" namespace mozilla { namespace gfx { // See VRManagerChild.cpp void ReleaseVRManagerParentSingleton(); } // namespace gfx namespace layers { static StaticRefPtr sCompositorThreadHolder; static bool sFinishedCompositorShutDown = false; base::Thread* CompositorThread() { return sCompositorThreadHolder ? sCompositorThreadHolder->GetCompositorThread() : nullptr; } /* static */ MessageLoop* CompositorThreadHolder::Loop() { return CompositorThread() ? CompositorThread()->message_loop() : nullptr; } CompositorThreadHolder* CompositorThreadHolder::GetSingleton() { return sCompositorThreadHolder; } CompositorThreadHolder::CompositorThreadHolder() : mCompositorThread(CreateCompositorThread()) { MOZ_ASSERT(NS_IsMainThread()); } CompositorThreadHolder::~CompositorThreadHolder() { MOZ_ASSERT(NS_IsMainThread()); if (mCompositorThread) { DestroyCompositorThread(mCompositorThread); } } /* static */ void CompositorThreadHolder::DestroyCompositorThread( base::Thread* aCompositorThread) { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(!sCompositorThreadHolder, "We shouldn't be destroying the compositor thread yet."); delete aCompositorThread; sFinishedCompositorShutDown = true; } /* static */ base::Thread* CompositorThreadHolder::CreateCompositorThread() { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(!sCompositorThreadHolder, "The compositor thread has already been started!"); base::Thread* compositorThread = new base::Thread("Compositor"); base::Thread::Options options; /* Timeout values are powers-of-two to enable us get better data. 128ms is chosen for transient hangs because 8Hz should be the minimally acceptable goal for Compositor responsiveness (normal goal is 60Hz). */ options.transient_hang_timeout = 128; // milliseconds /* 2048ms is chosen for permanent hangs because it's longer than most * Compositor hangs seen in the wild, but is short enough to not miss getting * native hang stacks. */ options.permanent_hang_timeout = 2048; // milliseconds #if defined(_WIN32) /* With d3d9 the compositor thread creates native ui, see DeviceManagerD3D9. * As such the thread is a gui thread, and must process a windows message * queue or * risk deadlocks. Chromium message loop TYPE_UI does exactly what we need. */ options.message_loop_type = MessageLoop::TYPE_UI; #endif if (!compositorThread->StartWithOptions(options)) { delete compositorThread; return nullptr; } CompositorBridgeParent::Setup(); ImageBridgeParent::Setup(); return compositorThread; } void CompositorThreadHolder::Start() { MOZ_ASSERT(NS_IsMainThread(), "Should be on the main Thread!"); MOZ_ASSERT(!sCompositorThreadHolder, "The compositor thread has already been started!"); // We unset the holder instead of asserting because failing to start the // compositor thread may not be a fatal error. As long as this succeeds in // either the GPU process or the UI process, the user will have a usable // browser. If we get neither, it will crash as soon as we try to post to the // compositor thread for the first time. sCompositorThreadHolder = new CompositorThreadHolder(); if (!sCompositorThreadHolder->GetCompositorThread()) { gfxCriticalNote << "Compositor thread not started (" << XRE_IsParentProcess() << ")"; sCompositorThreadHolder = nullptr; } } void CompositorThreadHolder::Shutdown() { MOZ_ASSERT(NS_IsMainThread(), "Should be on the main Thread!"); if (!sCompositorThreadHolder) { // We've already shutdown or never started. return; } ImageBridgeParent::Shutdown(); gfx::ReleaseVRManagerParentSingleton(); MediaSystemResourceService::Shutdown(); CompositorManagerParent::Shutdown(); sCompositorThreadHolder = nullptr; // No locking is needed around sFinishedCompositorShutDown because it is only // ever accessed on the main thread. SpinEventLoopUntil([&]() { return sFinishedCompositorShutDown; }); CompositorBridgeParent::FinishShutdown(); } /* static */ bool CompositorThreadHolder::IsInCompositorThread() { return CompositorThread() && CompositorThread()->thread_id() == PlatformThread::CurrentId(); } } // namespace layers } // namespace mozilla bool NS_IsInCompositorThread() { return mozilla::layers::CompositorThreadHolder::IsInCompositorThread(); }