/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GPU_RenderBundle_H_ #define GPU_RenderBundle_H_ #include "nsWrapperCache.h" #include "CanvasContext.h" #include "ObjectModel.h" namespace mozilla::webgpu { class Device; class RenderBundle final : public ObjectBase, public ChildOf { public: GPU_DECL_CYCLE_COLLECTION(RenderBundle) GPU_DECL_JS_WRAP(RenderBundle) RenderBundle(Device* const aParent, RawId aId, CanvasContextArray&& aCanvasContexts); const RawId mId; mozilla::Span> GetCanvasContexts() const { return mUsedCanvasContexts; } private: virtual ~RenderBundle(); void Cleanup(); // The canvas contexts of any canvas textures used in this render bundle. CanvasContextArray mUsedCanvasContexts; }; } // namespace mozilla::webgpu #endif // GPU_RenderBundle_H_