/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_dom_AnimationPlayer_h #define mozilla_dom_AnimationPlayer_h #include "nsWrapperCache.h" #include "nsCycleCollectionParticipant.h" #include "mozilla/Attributes.h" #include "mozilla/TimeStamp.h" // for TimeStamp, TimeDuration #include "mozilla/dom/Animation.h" // for Animation #include "mozilla/dom/AnimationPlayerBinding.h" // for AnimationPlayState #include "mozilla/dom/AnimationTimeline.h" // for AnimationTimeline #include "nsCSSProperty.h" // for nsCSSProperty // X11 has a #define for CurrentTime. #ifdef CurrentTime #undef CurrentTime #endif struct JSContext; class nsCSSPropertySet; class nsIDocument; class nsPresContext; namespace mozilla { struct AnimationPlayerCollection; namespace css { class AnimValuesStyleRule; class CommonAnimationManager; } // namespace css class CSSAnimationPlayer; class CSSTransitionPlayer; namespace dom { class AnimationPlayer : public nsWrapperCache { protected: virtual ~AnimationPlayer() { } public: explicit AnimationPlayer(AnimationTimeline* aTimeline) : mTimeline(aTimeline) , mIsPaused(false) , mIsRunningOnCompositor(false) , mIsPreviousStateFinished(false) { } NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(AnimationPlayer) NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(AnimationPlayer) AnimationTimeline* GetParentObject() const { return mTimeline; } virtual JSObject* WrapObject(JSContext* aCx) MOZ_OVERRIDE; virtual CSSAnimationPlayer* AsCSSAnimationPlayer() { return nullptr; } virtual CSSTransitionPlayer* AsCSSTransitionPlayer() { return nullptr; } // AnimationPlayer methods Animation* GetSource() const { return mSource; } AnimationTimeline* Timeline() const { return mTimeline; } Nullable GetStartTime() const; Nullable GetCurrentTime() const; AnimationPlayState PlayState() const; virtual void Play(); virtual void Pause(); bool IsRunningOnCompositor() const { return mIsRunningOnCompositor; } // Wrapper functions for AnimationPlayer DOM methods when called // from script. We often use the same methods internally and from // script but when called from script we (or one of our subclasses) perform // extra steps such as flushing style or converting the return type. Nullable GetCurrentTimeAsDouble() const; virtual AnimationPlayState PlayStateFromJS() const { return PlayState(); } virtual void PlayFromJS() { Play(); } // PauseFromJS is currently only here for symmetry with PlayFromJS but // in future we will likely have to flush style in // CSSAnimationPlayer::PauseFromJS so we leave it for now. void PauseFromJS() { Pause(); } void SetSource(Animation* aSource); void Tick(); const nsString& Name() const { return mSource ? mSource->Name() : EmptyString(); } bool IsPaused() const { return mIsPaused; } bool IsRunning() const; bool HasCurrentSource() const { return GetSource() && GetSource()->IsCurrent(); } bool HasInEffectSource() const { return GetSource() && GetSource()->IsInEffect(); } void SetIsRunningOnCompositor() { mIsRunningOnCompositor = true; } void ClearIsRunningOnCompositor() { mIsRunningOnCompositor = false; } // Returns true if this animation does not currently need to update // style on the main thread (e.g. because it is empty, or is // running on the compositor). bool CanThrottle() const; // Updates |aStyleRule| with the animation values of this player's source // content, if any. // Any properties already contained in |aSetProperties| are not changed. Any // properties that are changed are added to |aSetProperties|. // |aNeedsRefreshes| will be set to true if this player expects to update // the style rule on the next refresh driver tick as well (because it // is running and has source content to sample). void ComposeStyle(nsRefPtr& aStyleRule, nsCSSPropertySet& aSetProperties, bool& aNeedsRefreshes); // The beginning of the delay period. Nullable mStartTime; // Timeline timescale protected: void DoPlay(); void DoPause(); void FlushStyle() const; void PostUpdate(); StickyTimeDuration SourceContentEnd() const; nsIDocument* GetRenderedDocument() const; nsPresContext* GetPresContext() const; virtual css::CommonAnimationManager* GetAnimationManager() const = 0; AnimationPlayerCollection* GetCollection() const; nsRefPtr mTimeline; nsRefPtr mSource; Nullable mHoldTime; // Player timescale bool mIsPaused; bool mIsRunningOnCompositor; // Indicates whether we were in the finished state during our // most recent unthrottled sample (our last ComposeStyle call). // FIXME: When we implement the finished promise (bug 1074630) we can // probably remove this and check if the promise has been settled yet // or not instead. bool mIsPreviousStateFinished; // Spec calls this "previous finished state" }; } // namespace dom } // namespace mozilla #endif // mozilla_dom_AnimationPlayer_h