/* Any copyright is dedicated to the Public Domain. http://creativecommons.org/publicdomain/zero/1.0/ */ /** * Tests if compile or linkage errors are emitted when a shader source * gets malformed after being edited. */ function ifWebGLSupported() { let { target, panel } = yield initShaderEditor(SIMPLE_CANVAS_URL); let { gFront, EVENTS, ShadersEditorsView } = panel.panelWin; reload(target); yield promise.all([ once(gFront, "program-linked"), once(panel.panelWin, EVENTS.SOURCES_SHOWN) ]); let vsEditor = yield ShadersEditorsView._getEditor("vs"); let fsEditor = yield ShadersEditorsView._getEditor("fs"); vsEditor.replaceText("vec3", { line: 7, ch: 22 }, { line: 7, ch: 26 }); let [, error] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED); ok(error, "The new vertex shader source was compiled with errors."); is(error.compile, "", "The compilation status should be empty."); isnot(error.link, "", "The linkage status should not be empty."); is(error.link.split("ERROR").length - 1, 2, "The linkage status contains two errors."); ok(error.link.contains("ERROR: 0:8: 'constructor'"), "A constructor error is contained in the linkage status."); ok(error.link.contains("ERROR: 0:8: 'assign'"), "An assignment error is contained in the linkage status."); fsEditor.replaceText("vec4", { line: 2, ch: 14 }, { line: 2, ch: 18 }); [, error] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED); ok(error, "The new fragment shader source was compiled with errors."); is(error.compile, "", "The compilation status should be empty."); isnot(error.link, "", "The linkage status should not be empty."); is(error.link.split("ERROR").length - 1, 1, "The linkage status contains one error."); ok(error.link.contains("ERROR: 0:6: 'constructor'"), "A constructor error is contained in the linkage status."); yield ensurePixelIs(gFront, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true); yield ensurePixelIs(gFront, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true); vsEditor.replaceText("vec4", { line: 7, ch: 22 }, { line: 7, ch: 26 }); [, error] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED); ok(!error, "The new vertex shader source was compiled successfully."); fsEditor.replaceText("vec3", { line: 2, ch: 14 }, { line: 2, ch: 18 }); [, error] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED); ok(!error, "The new fragment shader source was compiled successfully."); yield ensurePixelIs(gFront, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true); yield ensurePixelIs(gFront, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true); yield teardown(panel); finish(); }