gecko-dev/dom/canvas/WebGLContextLossHandler.h
David Parks 198fa063c2 Bug 1477756 - Initial out-of-process WebGL implementation. r=mccr8,handyman
Splits WebGLContext into ClientWebGLContext and HostWebGLContext.  The Client enables the JS-control of a WebGL context in a content procecss while the Host executes the WebGL graphics operations (via a WebGLContext that maintains much of the existing code) in the compositor process.  At this point, the cross-process behavior is disabled -- this series of patches is an incremental step toward that final goal.

Differential Revision: https://phabricator.services.mozilla.com/D54018

--HG--
extra : moz-landing-system : lando
2020-01-08 22:19:14 +00:00

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WEBGL_CONTEXT_LOSS_HANDLER_H_
#define WEBGL_CONTEXT_LOSS_HANDLER_H_
#include "mozilla/Atomics.h"
#include "mozilla/WeakPtr.h"
#include "mozilla/RefPtr.h"
#include "nsThreadUtils.h"
namespace mozilla {
class WebGLContext;
class WebGLContextLossHandler final
: public SupportsWeakPtr<WebGLContextLossHandler> {
RefPtr<Runnable> mRunnable;
Atomic<bool> mTimerIsScheduled;
public:
MOZ_DECLARE_WEAKREFERENCE_TYPENAME(WebGLContextLossHandler)
explicit WebGLContextLossHandler(WebGLContext* webgl);
~WebGLContextLossHandler();
void RunTimer();
// Allow future queueing of context loss timer.
void ClearTimer();
};
} // namespace mozilla
#endif // WEBGL_CONTEXT_LOSS_HANDLER_H_