gecko-dev/dom/canvas/WebGLVertexArrayGL.cpp
Jeff Gilbert e1d0fe64bb Bug 1477756 - Client-side bindings mirror for precise CC, and merge similar codepaths. r=handyman
* Context loss using RAII
* Move Program reflection Client-side

Depends on D54018

Differential Revision: https://phabricator.services.mozilla.com/D54019

--HG--
extra : moz-landing-system : lando
2020-01-08 22:19:16 +00:00

30 lines
877 B
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLVertexArrayGL.h"
#include "GLContext.h"
#include "WebGLContext.h"
namespace mozilla {
WebGLVertexArrayGL::WebGLVertexArrayGL(WebGLContext* webgl)
: WebGLVertexArray(webgl), mGLName([&]() {
GLuint ret = 0;
webgl->gl->fGenVertexArrays(1, &ret);
return ret;
}()) {}
WebGLVertexArrayGL::~WebGLVertexArrayGL() {
if (!mContext) return;
mContext->gl->fDeleteVertexArrays(1, &mGLName);
}
void WebGLVertexArrayGL::BindVertexArray() {
mContext->mBoundVertexArray = this;
mContext->gl->fBindVertexArray(mGLName);
}
} // namespace mozilla