gecko-dev/dom/webgpu/CommandBuffer.h
Dzmitry Malyshau 02f2325796 Bug 1630072 - WebGPU CanvasContext invalidation r=jgilbert,aosmond
This change enables light tracking of the commands and submissions
that affect a CanvasContext. Upon reaching the GPUQueue, they send
a signal for the parent HTML Element to be invalidated.
We are also invalidating the HTML Element and requesting a new
frame to be built on the creation of the swapchain.

Differential Revision: https://phabricator.services.mozilla.com/D71194
2020-04-20 23:50:04 +00:00

42 lines
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GPU_CommandBuffer_H_
#define GPU_CommandBuffer_H_
#include "nsWrapperCache.h"
#include "ObjectModel.h"
namespace mozilla {
namespace dom {
class HTMLCanvasElement;
} // namespace dom
namespace webgpu {
class Device;
class CommandBuffer final : public ObjectBase, public ChildOf<Device> {
public:
GPU_DECL_CYCLE_COLLECTION(CommandBuffer)
GPU_DECL_JS_WRAP(CommandBuffer)
CommandBuffer(Device* const aParent, RawId aId,
const WeakPtr<dom::HTMLCanvasElement>& aTargetCanvasElement);
Maybe<RawId> Commit();
private:
CommandBuffer() = delete;
~CommandBuffer();
void Cleanup();
const RawId mId;
const WeakPtr<dom::HTMLCanvasElement> mTargetCanvasElement;
};
} // namespace webgpu
} // namespace mozilla
#endif // GPU_CommandBuffer_H_