gecko-dev/dom/webgpu/mochitest/test_submit_render_empty.html
Dzmitry Malyshau 5437a922a7 Bug 1614702 - WebGPU textures, texture views, and samplers r=jgilbert,webidl,smaug
this change adds an ability to create WebGPU textures, views, and samplers

Differential Revision: https://phabricator.services.mozilla.com/D63595

--HG--
extra : source : 8f51a5fac21cb52e2ddb647f0b99a9bfccb41f6a
2020-02-24 20:12:16 +00:00

44 lines
1.1 KiB
HTML

<!DOCTYPE HTML>
<html>
<head>
<meta charset='utf-8'>
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<link rel="stylesheet" href="/tests/SimpleTest/test.css">
</head>
<body>
<script>
ok(SpecialPowers.getBoolPref('dom.webgpu.enabled'), 'Pref should be enabled.');
const func = async function() {
const adapter = await navigator.gpu.requestAdapter();
const device = await adapter.requestDevice();
const texture = device.createTexture({
size: { width: 100, height: 100, depth: 1 },
format: "rgba8unorm",
usage: GPUTextureUsage.OUTPUT_ATTACHMENT,
});
const view = texture.createView();
const encoder = device.createCommandEncoder();
const pass = encoder.beginRenderPass({
colorAttachments: [{
attachment: view,
loadValue: { r: 0, g: 0, b: 0, a: 0 },
storeOp: "store",
}],
});
pass.endPass();
const command_buffer = encoder.finish();
device.defaultQueue.submit([command_buffer]);
ok(command_buffer !== undefined, 'command_buffer !== undefined');
};
SimpleTest.waitForExplicitFinish();
func().finally(() => SimpleTest.finish());
</script>
</body>
</html>