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For review purposes, the important changes are in dom/bindings/Configuration.py
and dom/bindings/parser.
The changes to the IDL files were done by running these in dom/webidl
and dom/bindings/test:
perl -pi -e 's/^interface ([A-Za-z0-9_]+)($| [:{])/[Exposed=Window]\ninterface \1\2/' *.webidl
perl -pi -e 'BEGIN { $/ = undef; } s/\[HTMLConstructor\]\n\[Exposed=Window\]/[HTMLConstructor,\n Exposed=Window]/g' *.webidl
perl -pi -e 'BEGIN { $/ = undef; } s/\[NoInterfaceObject\]\n\[Exposed=Window\]/[NoInterfaceObject,\n Exposed=Window]/g' *.webidl
perl -pi -e 'BEGIN { $/ = undef; } s/\[ChromeOnly\]\n\[Exposed=Window\]/[ChromeOnly,\n Exposed=Window]/g' *.webidl
And running this in dom/chrome-webidl:
perl -pi -e 'BEGIN { $/ = undef; } s/\[ChromeOnly\]\ninterface/[ChromeOnly, Exposed=Window]\ninterface/g' *.webidl
and then fixing all the resulting parser failures. I then verified that the
generated code is the same as before this change.
Differential Revision: https://phabricator.services.mozilla.com/D46697
--HG--
extra : moz-landing-system : lando
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2.1 KiB
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52 lines
No EOL
2.1 KiB
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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[Pref="dom.gamepad.test.enabled",
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Exposed=Window]
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interface GamepadServiceTest
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{
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readonly attribute GamepadMappingType noMapping;
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readonly attribute GamepadMappingType standardMapping;
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readonly attribute GamepadHand noHand;
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readonly attribute GamepadHand leftHand;
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readonly attribute GamepadHand rightHand;
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[Throws]
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Promise<unsigned long> addGamepad(DOMString id,
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GamepadMappingType mapping,
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GamepadHand hand,
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unsigned long numButtons,
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unsigned long numAxes,
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unsigned long numHaptics,
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unsigned long numLightIndicator,
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unsigned long numTouchEvents);
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void removeGamepad(unsigned long index);
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void newButtonEvent(unsigned long index,
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unsigned long button,
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boolean pressed,
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boolean touched);
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void newButtonValueEvent(unsigned long index,
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unsigned long button,
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boolean pressed,
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boolean touched,
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double value);
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void newAxisMoveEvent(unsigned long index,
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unsigned long axis,
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double value);
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void newPoseMove(unsigned long index,
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Float32Array? orient,
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Float32Array? pos,
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Float32Array? angVelocity,
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Float32Array? angAcceleration,
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Float32Array? linVelocity,
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Float32Array? linAcceleration);
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void newTouch(unsigned long index, unsigned long aTouchArrayIndex,
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unsigned long touchId, octet surfaceId,
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Float32Array position, Float32Array? surfaceDimension);
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}; |