gecko-dev/dom/workers/WorkerPrivate.h
Andrew Sutherland 852f914bb7 Bug 1634259 - Improve worker shutdown edge case handling. r=perry
Bug 1594572 attempted to fix a shutdown edge-case where a worker that was
started late enough would fail to create a PBackground connection and
early return.  This early return, however, left the worker never scheduled
for deletion, resulting in a shutdown hang.  See my restating block at
https://phabricator.services.mozilla.com/D73134#2224963 for more context.

The problem with this was that the attempt to clear the main event queue
ran afoul of pre/post event-processing hooks intended to ensure that control
runnables are processed if some non-worker code goes and spins a nested
event loop on the worker thread.  But because we never got around to
creating a cycle collected JS runtime on the thread, the call to get it
would return null and when we tried to get the recursion depth of a null
pointer, we would crash a little.

This patch addresses the immediate regression by adding a helper that returns
a depth of 1 in this edge-case.  It also fixes another problem with the fix
that is now more obvious having reviewed bug 1636147... we were failing to
mark the status of the worker as dead and drain any control runnables, which
could have resulted in the CrashIfHangingRunnable usage not working out right.
(Note that CrashIfHangingRunnable does handle Cancel() correctly, so the
fact that we end up canceling the runnable shouldn't break things.)

Differential Revision: https://phabricator.services.mozilla.com/D75185
2020-05-14 07:44:44 +00:00

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_workers_workerprivate_h__
#define mozilla_dom_workers_workerprivate_h__
#include "MainThreadUtils.h"
#include "ScriptLoader.h"
#include "js/ContextOptions.h"
#include "mozilla/Attributes.h"
#include "mozilla/CondVar.h"
#include "mozilla/DOMEventTargetHelper.h"
#include "mozilla/Maybe.h"
#include "mozilla/MozPromise.h"
#include "mozilla/PerformanceCounter.h"
#include "mozilla/RelativeTimeline.h"
#include "mozilla/Result.h"
#include "mozilla/StorageAccess.h"
#include "mozilla/ThreadBound.h"
#include "mozilla/ThreadSafeWeakPtr.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/UseCounter.h"
#include "mozilla/dom/ClientSource.h"
#include "mozilla/dom/RemoteWorkerChild.h"
#include "mozilla/dom/Worker.h"
#include "mozilla/dom/WorkerCommon.h"
#include "mozilla/dom/WorkerLoadInfo.h"
#include "mozilla/dom/WorkerScope.h"
#include "mozilla/dom/WorkerStatus.h"
#include "mozilla/dom/workerinternals/JSSettings.h"
#include "mozilla/dom/workerinternals/Queue.h"
#include "nsContentUtils.h"
#include "nsIContentSecurityPolicy.h"
#include "nsIEventTarget.h"
#include "nsILoadInfo.h"
#include "nsTObserverArray.h"
class nsIThreadInternal;
namespace mozilla {
class ThrottledEventQueue;
namespace dom {
// If you change this, the corresponding list in nsIWorkerDebugger.idl needs
// to be updated too. And histograms enum for worker use counters uses the same
// order of worker type. Please also update dom/base/usecounters.py.
enum WorkerType { WorkerTypeDedicated, WorkerTypeShared, WorkerTypeService };
class ClientInfo;
class ClientSource;
class Function;
class JSExecutionManager;
class MessagePort;
class UniqueMessagePortId;
class PerformanceStorage;
class TimeoutHandler;
class WorkerControlRunnable;
class WorkerCSPEventListener;
class WorkerDebugger;
class WorkerDebuggerGlobalScope;
class WorkerErrorReport;
class WorkerEventTarget;
class WorkerGlobalScope;
class WorkerRef;
class WorkerRunnable;
class WorkerDebuggeeRunnable;
class WorkerThread;
// SharedMutex is a small wrapper around an (internal) reference-counted Mutex
// object. It exists to avoid changing a lot of code to use Mutex* instead of
// Mutex&.
class SharedMutex {
typedef mozilla::Mutex Mutex;
class RefCountedMutex final : public Mutex {
public:
explicit RefCountedMutex(const char* aName) : Mutex(aName) {}
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(RefCountedMutex)
private:
~RefCountedMutex() = default;
};
const RefPtr<RefCountedMutex> mMutex;
public:
explicit SharedMutex(const char* aName)
: mMutex(new RefCountedMutex(aName)) {}
SharedMutex(const SharedMutex& aOther) = default;
operator Mutex&() { return *mMutex; }
operator const Mutex&() const { return *mMutex; }
void AssertCurrentThreadOwns() const { mMutex->AssertCurrentThreadOwns(); }
};
nsString ComputeWorkerPrivateId();
class WorkerPrivate : public RelativeTimeline {
public:
struct LocationInfo {
nsCString mHref;
nsCString mProtocol;
nsCString mHost;
nsCString mHostname;
nsCString mPort;
nsCString mPathname;
nsCString mSearch;
nsCString mHash;
nsString mOrigin;
};
NS_INLINE_DECL_REFCOUNTING(WorkerPrivate)
static already_AddRefed<WorkerPrivate> Constructor(
JSContext* aCx, const nsAString& aScriptURL, bool aIsChromeWorker,
WorkerType aWorkerType, const nsAString& aWorkerName,
const nsACString& aServiceWorkerScope, WorkerLoadInfo* aLoadInfo,
ErrorResult& aRv, nsString aId = EmptyString());
enum LoadGroupBehavior { InheritLoadGroup, OverrideLoadGroup };
static nsresult GetLoadInfo(JSContext* aCx, nsPIDOMWindowInner* aWindow,
WorkerPrivate* aParent,
const nsAString& aScriptURL, bool aIsChromeWorker,
LoadGroupBehavior aLoadGroupBehavior,
WorkerType aWorkerType,
WorkerLoadInfo* aLoadInfo);
void Traverse(nsCycleCollectionTraversalCallback& aCb);
void ClearSelfAndParentEventTargetRef() {
AssertIsOnParentThread();
MOZ_ASSERT(mSelfRef);
mParentEventTargetRef = nullptr;
mSelfRef = nullptr;
}
// May be called on any thread...
bool Start();
// Called on the parent thread.
bool Notify(WorkerStatus aStatus);
bool Cancel() { return Notify(Canceling); }
bool Close();
// The passed principal must be the Worker principal in case of a
// ServiceWorker and the loading principal for any other type.
static void OverrideLoadInfoLoadGroup(WorkerLoadInfo& aLoadInfo,
nsIPrincipal* aPrincipal);
bool IsDebuggerRegistered() {
AssertIsOnMainThread();
// No need to lock here since this is only ever modified by the same thread.
return mDebuggerRegistered;
}
void SetIsDebuggerRegistered(bool aDebuggerRegistered) {
AssertIsOnMainThread();
MutexAutoLock lock(mMutex);
MOZ_ASSERT(mDebuggerRegistered != aDebuggerRegistered);
mDebuggerRegistered = aDebuggerRegistered;
mCondVar.Notify();
}
void WaitForIsDebuggerRegistered(bool aDebuggerRegistered) {
AssertIsOnParentThread();
// Yield so that the main thread won't be blocked.
AutoYieldJSThreadExecution yield;
MOZ_ASSERT(!NS_IsMainThread());
MutexAutoLock lock(mMutex);
while (mDebuggerRegistered != aDebuggerRegistered) {
mCondVar.Wait();
}
}
nsresult SetIsDebuggerReady(bool aReady);
WorkerDebugger* Debugger() const {
AssertIsOnMainThread();
MOZ_ASSERT(mDebugger);
return mDebugger;
}
void SetDebugger(WorkerDebugger* aDebugger) {
AssertIsOnMainThread();
MOZ_ASSERT(mDebugger != aDebugger);
mDebugger = aDebugger;
}
JS::UniqueChars AdoptDefaultLocale() {
MOZ_ASSERT(mDefaultLocale,
"the default locale must have been successfully set for anyone "
"to be trying to adopt it");
return std::move(mDefaultLocale);
}
/**
* Invoked by WorkerThreadPrimaryRunnable::Run if it already called
* SetWorkerPrivateInWorkerThread but has to bail out on initialization before
* calling DoRunLoop because PBackground failed to initialize or something
* like that. Note that there's currently no point earlier than this that
* failure can be reported.
*
* When this happens, the worker will need to be deleted, plus the call to
* SetWorkerPrivateInWorkerThread will have scheduled all the
* mPreStartRunnables which need to be cleaned up after, as well as any
* scheduled control runnables. We're somewhat punting on debugger runnables
* for now, which may leak, but the intent is to moot this whole scenario via
* shutdown blockers, so we don't want the extra complexity right now.
*/
void RunLoopNeverRan();
MOZ_CAN_RUN_SCRIPT
void DoRunLoop(JSContext* aCx);
bool InterruptCallback(JSContext* aCx);
bool IsOnCurrentThread();
void CloseInternal();
bool FreezeInternal();
bool ThawInternal();
void PropagateFirstPartyStorageAccessGrantedInternal();
void TraverseTimeouts(nsCycleCollectionTraversalCallback& aCallback);
void UnlinkTimeouts();
bool ModifyBusyCountFromWorker(bool aIncrease);
bool AddChildWorker(WorkerPrivate* aChildWorker);
void RemoveChildWorker(WorkerPrivate* aChildWorker);
void PostMessageToParent(JSContext* aCx, JS::Handle<JS::Value> aMessage,
const Sequence<JSObject*>& aTransferable,
ErrorResult& aRv);
void PostMessageToParentMessagePort(JSContext* aCx,
JS::Handle<JS::Value> aMessage,
const Sequence<JSObject*>& aTransferable,
ErrorResult& aRv);
MOZ_CAN_RUN_SCRIPT void EnterDebuggerEventLoop();
void LeaveDebuggerEventLoop();
void PostMessageToDebugger(const nsAString& aMessage);
void SetDebuggerImmediate(Function& aHandler, ErrorResult& aRv);
void ReportErrorToDebugger(const nsAString& aFilename, uint32_t aLineno,
const nsAString& aMessage);
bool NotifyInternal(WorkerStatus aStatus);
void ReportError(JSContext* aCx, JS::ConstUTF8CharsZ aToStringResult,
JSErrorReport* aReport);
static void ReportErrorToConsole(const char* aMessage);
static void ReportErrorToConsole(const char* aMessage,
const nsTArray<nsString>& aParams);
int32_t SetTimeout(JSContext* aCx, TimeoutHandler* aHandler, int32_t aTimeout,
bool aIsInterval, ErrorResult& aRv);
void ClearTimeout(int32_t aId);
MOZ_CAN_RUN_SCRIPT bool RunExpiredTimeouts(JSContext* aCx);
bool RescheduleTimeoutTimer(JSContext* aCx);
void UpdateContextOptionsInternal(JSContext* aCx,
const JS::ContextOptions& aContextOptions);
void UpdateLanguagesInternal(const nsTArray<nsString>& aLanguages);
void UpdateJSWorkerMemoryParameterInternal(JSContext* aCx, JSGCParamKey key,
Maybe<uint32_t> aValue);
enum WorkerRanOrNot { WorkerNeverRan = 0, WorkerRan };
void ScheduleDeletion(WorkerRanOrNot aRanOrNot);
bool CollectRuntimeStats(JS::RuntimeStats* aRtStats, bool aAnonymize);
#ifdef JS_GC_ZEAL
void UpdateGCZealInternal(JSContext* aCx, uint8_t aGCZeal,
uint32_t aFrequency);
#endif
void SetLowMemoryStateInternal(JSContext* aCx, bool aState);
void GarbageCollectInternal(JSContext* aCx, bool aShrinking,
bool aCollectChildren);
void CycleCollectInternal(bool aCollectChildren);
void OfflineStatusChangeEventInternal(bool aIsOffline);
void MemoryPressureInternal();
void SetFetchHandlerWasAdded() {
MOZ_ASSERT(IsServiceWorker());
AssertIsOnWorkerThread();
mFetchHandlerWasAdded = true;
}
bool FetchHandlerWasAdded() const {
MOZ_ASSERT(IsServiceWorker());
AssertIsOnWorkerThread();
return mFetchHandlerWasAdded;
}
JSContext* GetJSContext() const {
AssertIsOnWorkerThread();
return mJSContext;
}
WorkerGlobalScope* GlobalScope() const {
MOZ_ACCESS_THREAD_BOUND(mWorkerThreadAccessible, data);
return data->mScope;
}
WorkerDebuggerGlobalScope* DebuggerGlobalScope() const {
MOZ_ACCESS_THREAD_BOUND(mWorkerThreadAccessible, data);
return data->mDebuggerScope;
}
// Get the global associated with the current nested event loop. Will return
// null if we're not in a nested event loop or that nested event loop does not
// have an associated global.
nsIGlobalObject* GetCurrentEventLoopGlobal() const {
MOZ_ACCESS_THREAD_BOUND(mWorkerThreadAccessible, data);
return data->mCurrentEventLoopGlobal;
}
nsICSPEventListener* CSPEventListener() const;
void SetThread(WorkerThread* aThread);
void SetWorkerPrivateInWorkerThread(WorkerThread* aThread);
void ResetWorkerPrivateInWorkerThread();
bool IsOnWorkerThread() const;
void AssertIsOnWorkerThread() const
#ifdef DEBUG
;
#else
{
}
#endif
// This may block!
void BeginCTypesCall();
// This may block!
void EndCTypesCall();
void BeginCTypesCallback();
void EndCTypesCallback();
bool ConnectMessagePort(JSContext* aCx, UniqueMessagePortId& aIdentifier);
WorkerGlobalScope* GetOrCreateGlobalScope(JSContext* aCx);
WorkerDebuggerGlobalScope* CreateDebuggerGlobalScope(JSContext* aCx);
bool RegisterBindings(JSContext* aCx, JS::Handle<JSObject*> aGlobal);
bool RegisterDebuggerBindings(JSContext* aCx, JS::Handle<JSObject*> aGlobal);
bool OnLine() const {
MOZ_ACCESS_THREAD_BOUND(mWorkerThreadAccessible, data);
return data->mOnLine;
}
void StopSyncLoop(nsIEventTarget* aSyncLoopTarget, bool aResult);
bool AllPendingRunnablesShouldBeCanceled() const {
return mCancelAllPendingRunnables;
}
void ClearMainEventQueue(WorkerRanOrNot aRanOrNot);
void ClearDebuggerEventQueue();
void OnProcessNextEvent();
void AfterProcessNextEvent();
void AssertValidSyncLoop(nsIEventTarget* aSyncLoopTarget)
#ifdef DEBUG
;
#else
{
}
#endif
void SetWorkerScriptExecutedSuccessfully() {
AssertIsOnWorkerThread();
// Should only be called once!
MOZ_ASSERT(!mWorkerScriptExecutedSuccessfully);
mWorkerScriptExecutedSuccessfully = true;
}
// Only valid after CompileScriptRunnable has finished running!
bool WorkerScriptExecutedSuccessfully() const {
AssertIsOnWorkerThread();
return mWorkerScriptExecutedSuccessfully;
}
// Get the event target to use when dispatching to the main thread
// from this Worker thread. This may be the main thread itself or
// a ThrottledEventQueue to the main thread.
nsIEventTarget* MainThreadEventTargetForMessaging();
nsresult DispatchToMainThreadForMessaging(
nsIRunnable* aRunnable, uint32_t aFlags = NS_DISPATCH_NORMAL);
nsresult DispatchToMainThreadForMessaging(
already_AddRefed<nsIRunnable> aRunnable,
uint32_t aFlags = NS_DISPATCH_NORMAL);
nsIEventTarget* MainThreadEventTarget();
nsresult DispatchToMainThread(nsIRunnable* aRunnable,
uint32_t aFlags = NS_DISPATCH_NORMAL);
nsresult DispatchToMainThread(already_AddRefed<nsIRunnable> aRunnable,
uint32_t aFlags = NS_DISPATCH_NORMAL);
nsresult DispatchDebuggeeToMainThread(
already_AddRefed<WorkerDebuggeeRunnable> aRunnable,
uint32_t aFlags = NS_DISPATCH_NORMAL);
// Get an event target that will dispatch runnables as control runnables on
// the worker thread. Implement nsICancelableRunnable if you wish to take
// action on cancelation.
nsISerialEventTarget* ControlEventTarget();
// Get an event target that will attempt to dispatch a normal WorkerRunnable,
// but if that fails will then fall back to a control runnable.
nsISerialEventTarget* HybridEventTarget();
void DumpCrashInformation(nsACString& aString);
ClientType GetClientType() const;
bool EnsureCSPEventListener();
void EnsurePerformanceStorage();
void EnsurePerformanceCounter();
bool GetExecutionGranted() const;
void SetExecutionGranted(bool aGranted);
void ScheduleTimeSliceExpiration(uint32_t aDelay);
void CancelTimeSliceExpiration();
JSExecutionManager* GetExecutionManager() const;
void SetExecutionManager(JSExecutionManager* aManager);
void ExecutionReady();
PerformanceStorage* GetPerformanceStorage();
PerformanceCounter* GetPerformanceCounter();
bool IsAcceptingEvents() {
AssertIsOnParentThread();
MutexAutoLock lock(mMutex);
return mParentStatus < Canceling;
}
WorkerStatus ParentStatusProtected() {
AssertIsOnParentThread();
MutexAutoLock lock(mMutex);
return mParentStatus;
}
WorkerStatus ParentStatus() const {
mMutex.AssertCurrentThreadOwns();
return mParentStatus;
}
Worker* ParentEventTargetRef() const {
MOZ_DIAGNOSTIC_ASSERT(mParentEventTargetRef);
return mParentEventTargetRef;
}
void SetParentEventTargetRef(Worker* aParentEventTargetRef) {
MOZ_DIAGNOSTIC_ASSERT(aParentEventTargetRef);
MOZ_DIAGNOSTIC_ASSERT(!mParentEventTargetRef);
mParentEventTargetRef = aParentEventTargetRef;
}
bool ModifyBusyCount(bool aIncrease);
// This method is used by RuntimeService to know what is going wrong the
// shutting down.
uint32_t BusyCount() { return mBusyCount; }
// Check whether this worker is a secure context. For use from the parent
// thread only; the canonical "is secure context" boolean is stored on the
// compartment of the worker global. The only reason we don't
// AssertIsOnParentThread() here is so we can assert that this value matches
// the one on the compartment, which has to be done from the worker thread.
bool IsSecureContext() const { return mIsSecureContext; }
// Check whether we're running in automation.
bool IsInAutomation() const { return mIsInAutomation; }
TimeStamp CreationTimeStamp() const { return mCreationTimeStamp; }
DOMHighResTimeStamp CreationTime() const { return mCreationTimeHighRes; }
DOMHighResTimeStamp TimeStampToDOMHighRes(const TimeStamp& aTimeStamp) const {
MOZ_ASSERT(!aTimeStamp.IsNull());
TimeDuration duration = aTimeStamp - mCreationTimeStamp;
return duration.ToMilliseconds();
}
LocationInfo& GetLocationInfo() { return mLocationInfo; }
void CopyJSSettings(workerinternals::JSSettings& aSettings) {
mozilla::MutexAutoLock lock(mMutex);
aSettings = mJSSettings;
}
void CopyJSRealmOptions(JS::RealmOptions& aOptions) {
mozilla::MutexAutoLock lock(mMutex);
aOptions = IsChromeWorker() ? mJSSettings.chrome.realmOptions
: mJSSettings.content.realmOptions;
}
// The ability to be a chrome worker is orthogonal to the type of
// worker [Dedicated|Shared|Service].
bool IsChromeWorker() const { return mIsChromeWorker; }
WorkerPrivate* GetParent() const { return mParent; }
bool IsFrozen() const {
AssertIsOnParentThread();
return mParentFrozen;
}
bool IsParentWindowPaused() const {
AssertIsOnParentThread();
return mParentWindowPaused;
}
// When we debug a worker, we want to disconnect the window and the worker
// communication. This happens calling this method.
// Note: this method doesn't suspend the worker! Use Freeze/Thaw instead.
void ParentWindowPaused();
void ParentWindowResumed();
const nsString& ScriptURL() const { return mScriptURL; }
const nsString& WorkerName() const { return mWorkerName; }
WorkerType Type() const { return mWorkerType; }
bool IsDedicatedWorker() const { return mWorkerType == WorkerTypeDedicated; }
bool IsSharedWorker() const { return mWorkerType == WorkerTypeShared; }
bool IsServiceWorker() const { return mWorkerType == WorkerTypeService; }
nsContentPolicyType ContentPolicyType() const {
return ContentPolicyType(mWorkerType);
}
static nsContentPolicyType ContentPolicyType(WorkerType aWorkerType) {
switch (aWorkerType) {
case WorkerTypeDedicated:
return nsIContentPolicy::TYPE_INTERNAL_WORKER;
case WorkerTypeShared:
return nsIContentPolicy::TYPE_INTERNAL_SHARED_WORKER;
case WorkerTypeService:
return nsIContentPolicy::TYPE_INTERNAL_SERVICE_WORKER;
default:
MOZ_ASSERT_UNREACHABLE("Invalid worker type");
return nsIContentPolicy::TYPE_INVALID;
}
}
nsIScriptContext* GetScriptContext() const {
AssertIsOnMainThread();
return mLoadInfo.mScriptContext;
}
const nsCString& Domain() const { return mLoadInfo.mDomain; }
bool IsFromWindow() const { return mLoadInfo.mFromWindow; }
nsLoadFlags GetLoadFlags() const { return mLoadInfo.mLoadFlags; }
uint64_t WindowID() const { return mLoadInfo.mWindowID; }
uint64_t ServiceWorkerID() const { return GetServiceWorkerDescriptor().Id(); }
const nsCString& ServiceWorkerScope() const {
return GetServiceWorkerDescriptor().Scope();
}
// This value should never change after the script load completes. Before
// then, it may only be called on the main thread.
nsIURI* GetBaseURI() const { return mLoadInfo.mBaseURI; }
void SetBaseURI(nsIURI* aBaseURI);
nsIURI* GetResolvedScriptURI() const { return mLoadInfo.mResolvedScriptURI; }
const nsString& ServiceWorkerCacheName() const {
MOZ_DIAGNOSTIC_ASSERT(IsServiceWorker());
AssertIsOnMainThread();
return mLoadInfo.mServiceWorkerCacheName;
}
const ServiceWorkerDescriptor& GetServiceWorkerDescriptor() const {
MOZ_DIAGNOSTIC_ASSERT(IsServiceWorker());
MOZ_DIAGNOSTIC_ASSERT(mLoadInfo.mServiceWorkerDescriptor.isSome());
return mLoadInfo.mServiceWorkerDescriptor.ref();
}
const ServiceWorkerRegistrationDescriptor&
GetServiceWorkerRegistrationDescriptor() const {
MOZ_DIAGNOSTIC_ASSERT(IsServiceWorker());
MOZ_DIAGNOSTIC_ASSERT(
mLoadInfo.mServiceWorkerRegistrationDescriptor.isSome());
return mLoadInfo.mServiceWorkerRegistrationDescriptor.ref();
}
void UpdateServiceWorkerState(ServiceWorkerState aState) {
MOZ_DIAGNOSTIC_ASSERT(IsServiceWorker());
MOZ_DIAGNOSTIC_ASSERT(mLoadInfo.mServiceWorkerDescriptor.isSome());
return mLoadInfo.mServiceWorkerDescriptor.ref().SetState(aState);
}
const Maybe<ServiceWorkerDescriptor>& GetParentController() const {
return mLoadInfo.mParentController;
}
const ChannelInfo& GetChannelInfo() const { return mLoadInfo.mChannelInfo; }
void SetChannelInfo(const ChannelInfo& aChannelInfo) {
AssertIsOnMainThread();
MOZ_ASSERT(!mLoadInfo.mChannelInfo.IsInitialized());
MOZ_ASSERT(aChannelInfo.IsInitialized());
mLoadInfo.mChannelInfo = aChannelInfo;
}
void InitChannelInfo(nsIChannel* aChannel) {
mLoadInfo.mChannelInfo.InitFromChannel(aChannel);
}
void InitChannelInfo(const ChannelInfo& aChannelInfo) {
mLoadInfo.mChannelInfo = aChannelInfo;
}
nsIPrincipal* GetPrincipal() const {
AssertIsOnMainThread();
return mLoadInfo.mPrincipal;
}
nsIPrincipal* GetEffectiveStoragePrincipal() const {
AssertIsOnMainThread();
return mLoadInfo.mStoragePrincipal;
}
nsIPrincipal* GetLoadingPrincipal() const {
AssertIsOnMainThread();
return mLoadInfo.mLoadingPrincipal;
}
const nsAString& Origin() const { return mLoadInfo.mOrigin; }
nsILoadGroup* GetLoadGroup() const {
AssertIsOnMainThread();
return mLoadInfo.mLoadGroup;
}
bool UsesSystemPrincipal() const { return mLoadInfo.mPrincipalIsSystem; }
bool UsesAddonOrExpandedAddonPrincipal() const {
return mLoadInfo.mPrincipalIsAddonOrExpandedAddon;
}
const mozilla::ipc::PrincipalInfo& GetPrincipalInfo() const {
return *mLoadInfo.mPrincipalInfo;
}
const mozilla::ipc::PrincipalInfo& GetEffectiveStoragePrincipalInfo() const {
return *mLoadInfo.mStoragePrincipalInfo;
}
already_AddRefed<nsIChannel> ForgetWorkerChannel() {
AssertIsOnMainThread();
return mLoadInfo.mChannel.forget();
}
nsPIDOMWindowInner* GetWindow() const {
AssertIsOnMainThread();
return mLoadInfo.mWindow;
}
nsIContentSecurityPolicy* GetCSP() const {
AssertIsOnMainThread();
return mLoadInfo.mCSP;
}
void SetCSP(nsIContentSecurityPolicy* aCSP);
nsresult SetCSPFromHeaderValues(const nsACString& aCSPHeaderValue,
const nsACString& aCSPReportOnlyHeaderValue);
void StoreCSPOnClient();
const mozilla::ipc::CSPInfo& GetCSPInfo() const {
return *mLoadInfo.mCSPInfo;
}
void UpdateReferrerInfoFromHeader(
const nsACString& aReferrerPolicyHeaderValue);
nsIReferrerInfo* GetReferrerInfo() const { return mLoadInfo.mReferrerInfo; }
ReferrerPolicy GetReferrerPolicy() const {
return mLoadInfo.mReferrerInfo->ReferrerPolicy();
}
void SetReferrerInfo(nsIReferrerInfo* aReferrerInfo) {
mLoadInfo.mReferrerInfo = aReferrerInfo;
}
bool IsEvalAllowed() const { return mLoadInfo.mEvalAllowed; }
void SetEvalAllowed(bool aEvalAllowed) {
mLoadInfo.mEvalAllowed = aEvalAllowed;
}
bool GetReportCSPViolations() const { return mLoadInfo.mReportCSPViolations; }
void SetReportCSPViolations(bool aReport) {
mLoadInfo.mReportCSPViolations = aReport;
}
bool XHRParamsAllowed() const { return mLoadInfo.mXHRParamsAllowed; }
void SetXHRParamsAllowed(bool aAllowed) {
mLoadInfo.mXHRParamsAllowed = aAllowed;
}
mozilla::StorageAccess StorageAccess() const {
AssertIsOnWorkerThread();
if (mLoadInfo.mFirstPartyStorageAccessGranted) {
return mozilla::StorageAccess::eAllow;
}
return mLoadInfo.mStorageAccess;
}
nsICookieJarSettings* CookieJarSettings() const {
// Any thread.
MOZ_ASSERT(mLoadInfo.mCookieJarSettings);
return mLoadInfo.mCookieJarSettings;
}
const OriginAttributes& GetOriginAttributes() const {
return mLoadInfo.mOriginAttributes;
}
// Determine if the SW testing per-window flag is set by devtools
bool ServiceWorkersTestingInWindow() const {
return mLoadInfo.mServiceWorkersTestingInWindow;
}
bool IsWatchedByDevTools() const { return mLoadInfo.mWatchedByDevTools; }
// Determine if the worker is currently loading its top level script.
bool IsLoadingWorkerScript() const { return mLoadingWorkerScript; }
// Called by ScriptLoader to track when this worker is loading its
// top level script.
void SetLoadingWorkerScript(bool aLoadingWorkerScript) {
// any thread
mLoadingWorkerScript = aLoadingWorkerScript;
}
RemoteWorkerChild* GetRemoteWorkerController();
void SetRemoteWorkerController(RemoteWorkerChild* aController);
void SetRemoteWorkerControllerWeakRef(
ThreadSafeWeakPtr<RemoteWorkerChild> aWeakRef);
ThreadSafeWeakPtr<RemoteWorkerChild> GetRemoteWorkerControllerWeakRef();
RefPtr<GenericPromise> SetServiceWorkerSkipWaitingFlag();
// We can assume that an nsPIDOMWindow will be available for Freeze, Thaw
// as these are only used for globals going in and out of the bfcache.
bool Freeze(nsPIDOMWindowInner* aWindow);
bool Thaw(nsPIDOMWindowInner* aWindow);
void PropagateFirstPartyStorageAccessGranted();
void EnableDebugger();
void DisableDebugger();
already_AddRefed<WorkerRunnable> MaybeWrapAsWorkerRunnable(
already_AddRefed<nsIRunnable> aRunnable);
bool ProxyReleaseMainThreadObjects();
void SetLowMemoryState(bool aState);
void GarbageCollect(bool aShrinking);
void CycleCollect(bool aDummy);
nsresult SetPrincipalsAndCSPOnMainThread(nsIPrincipal* aPrincipal,
nsIPrincipal* aStoragePrincipal,
nsILoadGroup* aLoadGroup,
nsIContentSecurityPolicy* aCsp);
nsresult SetPrincipalsAndCSPFromChannel(nsIChannel* aChannel);
bool FinalChannelPrincipalIsValid(nsIChannel* aChannel);
#ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED
bool PrincipalURIMatchesScriptURL();
#endif
void UpdateOverridenLoadGroup(nsILoadGroup* aBaseLoadGroup);
void WorkerScriptLoaded();
Document* GetDocument() const;
void MemoryPressure(bool aDummy);
void UpdateContextOptions(const JS::ContextOptions& aContextOptions);
void UpdateLanguages(const nsTArray<nsString>& aLanguages);
void UpdateJSWorkerMemoryParameter(JSGCParamKey key, Maybe<uint32_t> value);
#ifdef JS_GC_ZEAL
void UpdateGCZeal(uint8_t aGCZeal, uint32_t aFrequency);
#endif
void OfflineStatusChangeEvent(bool aIsOffline);
nsresult Dispatch(already_AddRefed<WorkerRunnable> aRunnable,
nsIEventTarget* aSyncLoopTarget = nullptr);
nsresult DispatchControlRunnable(
already_AddRefed<WorkerControlRunnable> aWorkerControlRunnable);
nsresult DispatchDebuggerRunnable(
already_AddRefed<WorkerRunnable> aDebuggerRunnable);
#ifdef DEBUG
void AssertIsOnParentThread() const;
void AssertInnerWindowIsCorrect() const;
#else
void AssertIsOnParentThread() const {}
void AssertInnerWindowIsCorrect() const {}
#endif
#ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED
bool PrincipalIsValid() const;
#endif
void StartCancelingTimer();
const nsAString& Id();
const nsID& AgentClusterId() const { return mAgentClusterId; }
bool IsSharedMemoryAllowed() const;
// https://whatpr.org/html/4734/structured-data.html#cross-origin-isolated
bool CrossOriginIsolated() const;
void SetUseCounter(UseCounterWorker aUseCounter) {
MOZ_ASSERT(!mReportedUseCounters);
MOZ_ASSERT(aUseCounter > UseCounterWorker::Unknown);
AssertIsOnWorkerThread();
mUseCounters[static_cast<size_t>(aUseCounter)] = true;
}
/**
* COEP Methods
*
* If browser.tabs.remote.useCrossOriginEmbedderPolicy=false, these methods
* will, depending on the return type, return a value that will avoid
* assertion failures or a value that won't block loads.
*/
Maybe<nsILoadInfo::CrossOriginEmbedderPolicy> GetEmbedderPolicy() const;
// Fails if a policy has already been set or if `aPolicy` violates the owner's
// policy, if an owner exists.
mozilla::Result<Ok, nsresult> SetEmbedderPolicy(
nsILoadInfo::CrossOriginEmbedderPolicy aPolicy);
// `aRequest` is the request loading the worker and must be QI-able to
// `nsIChannel*`. It's used to verify that the worker can indeed inherit its
// owner's COEP (when an owner exists).
//
// TODO: remove `aRequest`; currently, it's required because instances may not
// always know its final, resolved script URL or have access internally to
// `aRequest`.
void InheritOwnerEmbedderPolicyOrNull(nsIRequest* aRequest);
// Requires a policy to already have been set.
bool MatchEmbedderPolicy(
nsILoadInfo::CrossOriginEmbedderPolicy aPolicy) const;
private:
WorkerPrivate(
WorkerPrivate* aParent, const nsAString& aScriptURL, bool aIsChromeWorker,
WorkerType aWorkerType, const nsAString& aWorkerName,
const nsACString& aServiceWorkerScope, WorkerLoadInfo& aLoadInfo,
nsString&& aId, const nsID& aAgentClusterId,
const nsILoadInfo::CrossOriginOpenerPolicy aAgentClusterOpenerPolicy);
~WorkerPrivate();
bool MayContinueRunning() {
AssertIsOnWorkerThread();
WorkerStatus status;
{
MutexAutoLock lock(mMutex);
status = mStatus;
}
if (status < Canceling) {
return true;
}
return false;
}
void CancelAllTimeouts();
enum class ProcessAllControlRunnablesResult {
// We did not process anything.
Nothing,
// We did process something, states may have changed, but we can keep
// executing script.
MayContinue,
// We did process something, and should not continue executing script.
Abort
};
ProcessAllControlRunnablesResult ProcessAllControlRunnables() {
MutexAutoLock lock(mMutex);
return ProcessAllControlRunnablesLocked();
}
ProcessAllControlRunnablesResult ProcessAllControlRunnablesLocked();
void EnableMemoryReporter();
void DisableMemoryReporter();
void WaitForWorkerEvents();
// If the worker shutdown status is equal or greater then aFailStatus, this
// operation will fail and nullptr will be returned. See WorkerStatus.h for
// more information about the correct value to use.
already_AddRefed<nsIEventTarget> CreateNewSyncLoop(WorkerStatus aFailStatus);
bool RunCurrentSyncLoop();
bool DestroySyncLoop(uint32_t aLoopIndex);
void InitializeGCTimers();
enum GCTimerMode { PeriodicTimer = 0, IdleTimer, NoTimer };
void SetGCTimerMode(GCTimerMode aMode);
void ShutdownGCTimers();
friend class WorkerRef;
bool AddWorkerRef(WorkerRef* aWorkerRefer, WorkerStatus aFailStatus);
void RemoveWorkerRef(WorkerRef* aWorkerRef);
void NotifyWorkerRefs(WorkerStatus aStatus);
bool HasActiveWorkerRefs() {
MOZ_ACCESS_THREAD_BOUND(mWorkerThreadAccessible, data);
return !(data->mChildWorkers.IsEmpty() && data->mTimeouts.IsEmpty() &&
data->mWorkerRefs.IsEmpty());
}
// Internal logic to dispatch a runnable. This is separate from Dispatch()
// to allow runnables to be atomically dispatched in bulk.
nsresult DispatchLockHeld(already_AddRefed<WorkerRunnable> aRunnable,
nsIEventTarget* aSyncLoopTarget,
const MutexAutoLock& aProofOfLock);
// This method dispatches a simple runnable that starts the shutdown procedure
// after a self.close(). This method is called after a ClearMainEventQueue()
// to be sure that the canceling runnable is the only one in the queue. We
// need this async operation to be sure that all the current JS code is
// executed.
void DispatchCancelingRunnable();
bool GetUseCounter(UseCounterWorker aUseCounter) {
MOZ_ASSERT(aUseCounter > UseCounterWorker::Unknown);
AssertIsOnWorkerThread();
return mUseCounters[static_cast<size_t>(aUseCounter)];
}
void ReportUseCounters();
UniquePtr<ClientSource> CreateClientSource();
Maybe<nsILoadInfo::CrossOriginEmbedderPolicy> GetOwnerEmbedderPolicy() const;
class EventTarget;
friend class EventTarget;
friend class AutoSyncLoopHolder;
struct TimeoutInfo;
class MemoryReporter;
friend class MemoryReporter;
friend class mozilla::dom::WorkerThread;
SharedMutex mMutex;
mozilla::CondVar mCondVar;
WorkerPrivate* const mParent;
const nsString mScriptURL;
// This is the worker name for shared workers and dedicated workers.
nsString mWorkerName;
const WorkerType mWorkerType;
// The worker is owned by its thread, which is represented here. This is set
// in Constructor() and emptied by WorkerFinishedRunnable, and conditionally
// traversed by the cycle collector if the busy count is zero.
//
// There are 4 ways a worker can be terminated:
// 1. GC/CC - When the worker is in idle state (busycount == 0), it allows to
// traverse the 'hidden' mParentEventTargetRef pointer. This is the exposed
// Worker webidl object. Doing this, CC will be able to detect a cycle and
// Unlink is called. In Unlink, Worker calls Cancel().
// 2. Worker::Cancel() is called - the shutdown procedure starts immediately.
// 3. WorkerScope::Close() is called - Similar to point 2.
// 4. xpcom-shutdown notification - We call Kill().
RefPtr<Worker> mParentEventTargetRef;
RefPtr<WorkerPrivate> mSelfRef;
// The lifetime of these objects within LoadInfo is managed explicitly;
// they do not need to be cycle collected.
WorkerLoadInfo mLoadInfo;
LocationInfo mLocationInfo;
// Protected by mMutex.
workerinternals::JSSettings mJSSettings;
WorkerDebugger* mDebugger;
workerinternals::Queue<WorkerControlRunnable*, 4> mControlQueue;
workerinternals::Queue<WorkerRunnable*, 4> mDebuggerQueue;
// Touched on multiple threads, protected with mMutex.
JSContext* mJSContext;
RefPtr<WorkerThread> mThread;
PRThread* mPRThread;
// Accessed from main thread
RefPtr<ThrottledEventQueue> mMainThreadEventTargetForMessaging;
RefPtr<ThrottledEventQueue> mMainThreadEventTarget;
// Accessed from worker thread and destructing thread
RefPtr<WorkerEventTarget> mWorkerControlEventTarget;
RefPtr<WorkerEventTarget> mWorkerHybridEventTarget;
// A pauseable queue for WorkerDebuggeeRunnables directed at the main thread.
// See WorkerDebuggeeRunnable for details.
RefPtr<ThrottledEventQueue> mMainThreadDebuggeeEventTarget;
struct SyncLoopInfo {
explicit SyncLoopInfo(EventTarget* aEventTarget);
RefPtr<EventTarget> mEventTarget;
bool mCompleted;
bool mResult;
#ifdef DEBUG
bool mHasRun;
#endif
};
// This is only modified on the worker thread, but in DEBUG builds
// AssertValidSyncLoop function iterates it on other threads. Therefore
// modifications are done with mMutex held *only* in DEBUG builds.
nsTArray<UniquePtr<SyncLoopInfo>> mSyncLoopStack;
nsCOMPtr<nsITimer> mCancelingTimer;
// fired on the main thread if the worker script fails to load
nsCOMPtr<nsIRunnable> mLoadFailedRunnable;
RefPtr<PerformanceStorage> mPerformanceStorage;
RefPtr<WorkerCSPEventListener> mCSPEventListener;
// Protected by mMutex.
nsTArray<RefPtr<WorkerRunnable>> mPreStartRunnables;
// Only touched on the parent thread. This is set only if IsSharedWorker().
RefPtr<RemoteWorkerChild> mRemoteWorkerController;
// This is set only if IsServiceWorker().
ThreadSafeWeakPtr<RemoteWorkerChild> mRemoteWorkerControllerWeakRef;
JS::UniqueChars mDefaultLocale; // nulled during worker JSContext init
TimeStamp mKillTime;
WorkerStatus mParentStatus;
WorkerStatus mStatus;
// This is touched on parent thread only, but it can be read on a different
// thread before crashing because hanging.
Atomic<uint64_t> mBusyCount;
Atomic<bool> mLoadingWorkerScript;
TimeStamp mCreationTimeStamp;
DOMHighResTimeStamp mCreationTimeHighRes;
// Flags for use counters used directly by this worker.
static_assert(sizeof(UseCounterWorker) <= sizeof(size_t),
"UseCounterWorker is too big");
static_assert(UseCounterWorker::Count >= static_cast<UseCounterWorker>(0),
"Should be non-negative value and safe to cast to unsigned");
std::bitset<static_cast<size_t>(UseCounterWorker::Count)> mUseCounters;
bool mReportedUseCounters;
// This is created while creating the WorkerPrivate, so it's safe to be
// touched on any thread.
const nsID mAgentClusterId;
// Things touched on worker thread only.
struct WorkerThreadAccessible {
explicit WorkerThreadAccessible(WorkerPrivate* aParent);
RefPtr<WorkerGlobalScope> mScope;
RefPtr<WorkerDebuggerGlobalScope> mDebuggerScope;
nsTArray<WorkerPrivate*> mChildWorkers;
nsTObserverArray<WorkerRef*> mWorkerRefs;
nsTArray<UniquePtr<TimeoutInfo>> mTimeouts;
nsCOMPtr<nsITimer> mTimer;
nsCOMPtr<nsITimerCallback> mTimerRunnable;
nsCOMPtr<nsITimer> mGCTimer;
RefPtr<MemoryReporter> mMemoryReporter;
// While running a nested event loop, whether a sync loop or a debugger
// event loop we want to keep track of which global is running it, if any,
// so runnables that run off that event loop can get at that information. In
// practice this only matters for various worker debugger runnables running
// against sandboxes, because all other runnables know which globals they
// belong to already. We could also address this by threading the relevant
// global through the chains of runnables involved, but we'd need to thread
// it through some runnables that run on the main thread, and that would
// require some care to make sure things get released on the correct thread,
// which we'd rather avoid. This member is only accessed on the worker
// thread.
nsCOMPtr<nsIGlobalObject> mCurrentEventLoopGlobal;
// Timer that triggers an interrupt on expiration of the current time slice
nsCOMPtr<nsITimer> mTSTimer;
// Execution manager used to regulate execution for this worker.
RefPtr<JSExecutionManager> mExecutionManager;
// Used to relinguish clearance for CTypes Callbacks.
nsTArray<AutoYieldJSThreadExecution> mYieldJSThreadExecution;
uint32_t mNumWorkerRefsPreventingShutdownStart;
uint32_t mDebuggerEventLoopLevel;
uint32_t mErrorHandlerRecursionCount;
uint32_t mNextTimeoutId;
bool mFrozen;
bool mTimerRunning;
bool mRunningExpiredTimeouts;
bool mPeriodicGCTimerRunning;
bool mIdleGCTimerRunning;
bool mOnLine;
bool mJSThreadExecutionGranted;
};
ThreadBound<WorkerThreadAccessible> mWorkerThreadAccessible;
class MOZ_RAII AutoPushEventLoopGlobal {
public:
AutoPushEventLoopGlobal(WorkerPrivate* aWorkerPrivate, JSContext* aCx);
~AutoPushEventLoopGlobal();
private:
WorkerPrivate* mWorkerPrivate;
nsCOMPtr<nsIGlobalObject> mOldEventLoopGlobal;
};
friend class AutoPushEventLoopGlobal;
uint32_t mPostSyncLoopOperations;
// List of operations to do at the end of the last sync event loop.
enum {
ePendingEventQueueClearing = 0x01,
eDispatchCancelingRunnable = 0x02,
};
bool mParentWindowPaused;
bool mCancelAllPendingRunnables;
bool mWorkerScriptExecutedSuccessfully;
bool mFetchHandlerWasAdded;
bool mMainThreadObjectsForgotten;
bool mIsChromeWorker;
bool mParentFrozen;
// mIsSecureContext is set once in our constructor; after that it can be read
// from various threads.
//
// It's a bit unfortunate that we have to have an out-of-band boolean for
// this, but we need access to this state from the parent thread, and we can't
// use our global object's secure state there.
const bool mIsSecureContext;
bool mDebuggerRegistered;
// During registration, this worker may be marked as not being ready to
// execute debuggee runnables or content.
//
// Protected by mMutex.
bool mDebuggerReady;
nsTArray<RefPtr<WorkerRunnable>> mDelayedDebuggeeRunnables;
// mIsInAutomation is true when we're running in test automation.
// We expose some extra testing functions in that case.
bool mIsInAutomation;
RefPtr<mozilla::PerformanceCounter> mPerformanceCounter;
nsString mId;
// This is used to check if it's allowed to share the memory across the agent
// cluster.
const nsILoadInfo::CrossOriginOpenerPolicy mAgentClusterOpenerPolicy;
// Member variable of this class rather than the worker global scope because
// it's received on the main thread, but the global scope is thread-bound
// to the worker thread, so storing the value in the global scope would
// involve sacrificing the thread-bound-ness or using a WorkerRunnable, and
// there isn't a strong reason to store it on the global scope other than
// better consistency with the COEP spec.
Maybe<nsILoadInfo::CrossOriginEmbedderPolicy> mEmbedderPolicy;
};
class AutoSyncLoopHolder {
WorkerPrivate* mWorkerPrivate;
nsCOMPtr<nsIEventTarget> mTarget;
uint32_t mIndex;
public:
// See CreateNewSyncLoop() for more information about the correct value to use
// for aFailStatus.
AutoSyncLoopHolder(WorkerPrivate* aWorkerPrivate, WorkerStatus aFailStatus)
: mWorkerPrivate(aWorkerPrivate),
mTarget(aWorkerPrivate->CreateNewSyncLoop(aFailStatus)),
mIndex(aWorkerPrivate->mSyncLoopStack.Length() - 1) {
aWorkerPrivate->AssertIsOnWorkerThread();
}
~AutoSyncLoopHolder() {
if (mWorkerPrivate && mTarget) {
mWorkerPrivate->AssertIsOnWorkerThread();
mWorkerPrivate->StopSyncLoop(mTarget, false);
mWorkerPrivate->DestroySyncLoop(mIndex);
}
}
bool Run() {
WorkerPrivate* workerPrivate = mWorkerPrivate;
mWorkerPrivate = nullptr;
workerPrivate->AssertIsOnWorkerThread();
return workerPrivate->RunCurrentSyncLoop();
}
nsIEventTarget* GetEventTarget() const {
// This can be null if CreateNewSyncLoop() fails.
return mTarget;
}
};
} // namespace dom
} // namespace mozilla
#endif /* mozilla_dom_workers_workerprivate_h__ */