gecko-dev/testing/web-platform/tests/css/css-animations/CSSAnimation-effect.tentative.html
Blink WPT Bot aecaf7389b Bug 1622890 [wpt PR 22282] - Add timeouts for EventWatchers on CSS animation tests, a=testonly
Automatic update from web-platform-tests
Add timeouts for EventWatchers on CSS animation tests (#22282)

Previously the test harness could timeout while waiting on the event
watcher. In this patch, a timeout was added to the watchers in cases
where the events should fire on the next animation frame. With the
change, we still see timeouts on individual tests, but no longer see
the test harness timing out.

Next steps:

1. Add animationcancel. For some reason, this event got overlooked
   previously and was never implemented. Adding this event resolves
   the majority of timeouts (confirmed in an experimental patch).

2. Reconnect and event delegate after calls to animation.effect.
   Currently, the lack of a delegate on the new effect halts the
   dispatching of subsequent animation events.

Bug: 1059968
Change-Id: Ib5bf46762e316a5f3d5f33aa95bf74edaf42e773
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2105424
Reviewed-by: Yi Gu <yigu@chromium.org>
Commit-Queue: Kevin Ellis <kevers@chromium.org>
Cr-Commit-Position: refs/heads/master@{#750745}

Co-authored-by: Kevin Ellis <kevers@chromium.org>
--

wpt-commits: c1c943f3d9e3fe023e401a39db1a66e535a50561
wpt-pr: 22282
2020-03-21 00:32:29 +00:00

211 lines
6.7 KiB
HTML

<!doctype html>
<meta charset=utf-8>
<title>CSSAnimation.effect</title>
<meta name="timeout" content="long">
<!-- TODO: Add a more specific link for this once it is specified. -->
<link rel="help" href="https://drafts.csswg.org/css-animations-2/#cssanimation">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="support/testcommon.js"></script>
<style>
@keyframes anim {
from {
margin-left: 0px;
}
to {
margin-left: 100px;
}
}
</style>
<div id="log"></div>
<script>
'use strict';
promise_test(async t => {
const div = addDiv(t);
div.style.animation = 'anim 100s';
const watcher = new EventWatcher(t, div, [ 'animationend',
'animationcancel' ],
fastEventsTimeout);
const animation = div.getAnimations()[0];
await animation.ready;
animation.currentTime = 50 * MS_PER_SEC;
animation.effect = null;
assert_equals(animation.playState, 'finished');
assert_equals(getComputedStyle(div).marginLeft, '0px');
await watcher.wait_for('animationend');
}, 'Setting a null effect on a running animation fires an animationend event');
promise_test(async t => {
const div = addDiv(t);
div.style.animation = 'anim 100s';
const animation = div.getAnimations()[0];
await animation.ready;
animation.currentTime = 50 * MS_PER_SEC;
animation.effect = new KeyframeEffect(div,
{ left: [ '0px' , '100px'] },
100 * MS_PER_SEC);
assert_equals(getComputedStyle(div).marginLeft, '0px');
assert_equals(getComputedStyle(div).left, '50px');
}, 'Replacing an animation\'s effect with an effect that targets a different ' +
'property should update both properties');
promise_test(async t => {
const div = addDiv(t);
div.style.animation = 'anim 100s';
const animation = div.getAnimations()[0];
await animation.ready;
animation.currentTime = 50 * MS_PER_SEC;
animation.effect = new KeyframeEffect(div,
{ left: [ '0px' , '100px'] },
20 * MS_PER_SEC);
assert_equals(animation.playState, 'finished');
}, 'Replacing an animation\'s effect with a shorter one that should have ' +
'already finished, the animation finishes immediately');
promise_test(async t => {
const div = addDiv(t);
div.style.animation = 'anim 100s';
const animation = div.getAnimations()[0];
assert_true(animation.pending);
animation.effect = new KeyframeEffect(div,
{ left: [ '0px' , '100px'] },
100 * MS_PER_SEC);
assert_true(animation.pending);
await animation.ready;
assert_false(animation.pending);
}, 'A play-pending animation\'s effect whose effect is replaced still exits ' +
'the pending state');
promise_test(async t => {
const div1 = addDiv(t);
const div2 = addDiv(t);
const watcher1 = new EventWatcher(t, div1, 'animationstart',
fastEventsTimeout);
// Watch |div2| as well to ensure it does *not* get events.
const watcher2 = new EventWatcher(t, div2, 'animationstart');
div1.style.animation = 'anim 100s';
const animation = div1.getAnimations()[0];
animation.effect = new KeyframeEffect(div2,
{ left: [ '0px', '100px' ] },
100 * MS_PER_SEC);
await watcher1.wait_for('animationstart');
assert_equals(animation.effect.target, div2);
// Then wait a couple of frames and check that no event was dispatched.
await waitForAnimationFrames(2);
}, 'CSS animation events are dispatched at the original element even after'
+ ' setting an effect with a different target element');
promise_test(async t => {
const div = addDiv(t);
const watcher = new EventWatcher(t, div, [ 'animationstart',
'animationend',
'animationcancel' ],
fastEventsTimeout);
div.style.animation = 'anim 100s';
const animation = div.getAnimations()[0];
animation.finish();
await watcher.wait_for([ 'animationstart', 'animationend' ]);
// Set a longer effect
animation.effect = new KeyframeEffect(div,
{ left: [ '0px', '100px' ] },
200 * MS_PER_SEC);
await watcher.wait_for('animationstart');
}, 'After replacing a finished animation\'s effect with a longer one ' +
'it fires an animationstart event');
test(t => {
const div = addDiv(t);
// Create custom keyframes so we can tweak them
const stylesheet = document.styleSheets[0];
const keyframes = '@keyframes anim-custom { to { left: 100px } }';
const ruleIndex = stylesheet.insertRule(keyframes, 0);
const keyframesRule = stylesheet.cssRules[ruleIndex];
t.add_cleanup(function() {
stylesheet.deleteRule(ruleIndex);
});
div.style.animation = 'anim-custom 100s';
// Replace the effect
const animation = div.getAnimations()[0];
animation.effect = new KeyframeEffect(
div,
{ left: '200px' },
200 * MS_PER_SEC
);
// Update the timing properties
div.style.animationDuration = '4s';
div.style.animationIterationCount = '6';
div.style.animationDirection = 'reverse';
div.style.animationDelay = '8s';
div.style.animationFillMode = 'both';
div.style.animationPlayState = 'paused';
// Update the keyframes
keyframesRule.deleteRule(0);
keyframesRule.appendRule('to { left: 300px }');
// Check nothing (except the play state) changed
assert_equals(
animation.effect.getTiming().duration,
200 * MS_PER_SEC,
'duration should be the value set by the API'
);
assert_equals(
animation.effect.getTiming().iterations,
1,
'iterations should be the value set by the API'
);
assert_equals(
animation.effect.getTiming().direction,
'normal',
'direction should be the value set by the API'
);
assert_equals(
animation.effect.getTiming().delay,
0,
'delay should be the value set by the API'
);
assert_equals(
animation.effect.getTiming().fill,
'auto',
'fill should be the value set by the API'
);
assert_equals(
animation.effect.getKeyframes()[0].left,
'200px',
'keyframes should be the value set by the API'
);
// Unlike the other properties animation-play-state maps to the Animation
// not the KeyframeEffect so it should be overridden.
assert_equals(
animation.playState,
'paused',
'play state should be the value set by style'
);
}, 'Replacing the effect of a CSSAnimation causes subsequent changes to'
+ ' corresponding animation-* properties to be ignored');
</script>