gecko-dev/testing/web-platform/tests/css/css-animations/CSSAnimation-ready.tentative.html
Boris Zbarsky 745b772897 Bug 1613394 [wpt PR 21600] - Replace some "promise_rejects(t, 'SomeDOMError', stuff)" calls with p…, a=testonly
Automatic update from web-platform-tests
Replace some "promise_rejects(t, 'SomeDOMError', stuff)" calls with promise_rejects_dom.

This diff was generated by running:

  find . -type f -print0 | xargs -0 perl -pi -e "BEGIN { \$/ = undef; } s/promise_rejects\(([ \n]*[a-zA-Z_]+[ \n]*,[ \n]*)([\"'][A-Za-z_]*[\"']) *(, *.)/promise_rejects_dom(\1\2\3/gs"

in bash (doesn't work in tcsh, due to the $ inside "").

--

wpt-commits: b7f2dd315a8d84ce786f6336510ee51423011009
wpt-pr: 21600
2020-02-14 19:09:14 +00:00

98 lines
3.3 KiB
HTML

<!doctype html>
<meta charset=utf-8>
<title>CSSAnimation.ready</title>
<!-- TODO: Add a more specific link for this once it is specified. -->
<link rel="help" href="https://drafts.csswg.org/css-animations-2/#cssanimation">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="support/testcommon.js"></script>
<style>
@keyframes abc {
to { transform: translate(10px) }
}
</style>
<div id="log"></div>
<script>
'use strict';
promise_test(async t => {
const div = addDiv(t);
div.style.animation = 'abc 100s paused';
const animation = div.getAnimations()[0];
const originalReadyPromise = animation.ready;
await animation.ready;
div.style.animationPlayState = 'running';
assert_not_equals(animation.ready, originalReadyPromise,
'After updating animation-play-state a new ready promise'
+ ' object is created');
}, 'A new ready promise is created when setting animation-play-state: running');
promise_test(async t => {
const div = addDiv(t);
// Set up pending animation
div.style.animation = 'abc 100s';
const animation = div.getAnimations()[0];
assert_true(animation.pending, 'Animation is initially pending');
const readyPromise = animation.ready;
// Cancel the animation and flush styles
div.style.animation = '';
getComputedStyle(div).animation;
await promise_rejects_dom(t, 'AbortError', readyPromise,
'ready promise is rejected with AbortError');
}, 'ready promise is rejected when an animation is canceled by resetting'
+ ' the animation property');
promise_test(async t => {
const div = addDiv(t);
// As before, but this time instead of removing all animations, simply update
// the list of animations. At least for Firefox, updating is a different
// code path.
// Set up pending animation
div.style.animation = 'abc 100s';
const animation = div.getAnimations()[0];
assert_true(animation.pending, 'Animation is initially pending');
const readyPromise = animation.ready;
// Update the animation and flush styles
div.style.animation = 'def 100s';
getComputedStyle(div).animation;
await promise_rejects_dom(t, 'AbortError', readyPromise,
'ready promise is rejected with AbortError');
}, 'ready promise is rejected when an animation is canceled by updating'
+ ' the animation property');
promise_test(async t => {
const div = addDiv(t, { style: 'animation: abc 100s' });
const animation = div.getAnimations()[0];
const originalReadyPromise = animation.ready;
await animation.ready;
div.style.animationPlayState = 'paused';
assert_not_equals(animation.ready, originalReadyPromise,
'A new Promise object is generated when setting'
+ ' animation-play-state: paused');
}, 'A new ready promise is created when setting animation-play-state: paused');
promise_test(async t => {
const div = addDiv(t, { style: 'animation: abc 100s' });
const animation = div.getAnimations()[0];
await animation.ready;
div.style.animationPlayState = 'paused';
const firstReadyPromise = animation.ready;
animation.pause();
assert_equals(animation.ready, firstReadyPromise,
'Ready promise objects are identical after redundant pause');
}, 'Pausing twice re-uses the same Promise');
</script>