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Automatic update from web-platform-tests Initialize start time of scroll animations to zero. Implemented web-animations-1 spec changes introduces in [1]. - Update play and pause procedures to initialize start time of scroll animations to zero. - Updated calculate play state procedure to return "running" state for animations that has start time resolved. - Added/modified tests reflecting spec changes. [1] https://github.com/w3c/csswg-drafts/pull/4842 Bug: 1070637 Change-Id: Ic83995899b2f3f8d8f985f84b8a2b438bbad7c35 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2150687 Commit-Queue: Olga Gerchikov <gerchiko@microsoft.com> Reviewed-by: Majid Valipour <majidvp@chromium.org> Reviewed-by: Kevin Ellis <kevers@chromium.org> Cr-Commit-Position: refs/heads/master@{#761974} -- wpt-commits: 46978682c5d3e2ff08468be05564307a9a75e06b wpt-pr: 23145
55 lines
1.6 KiB
HTML
55 lines
1.6 KiB
HTML
<!DOCTYPE html>
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<meta charset=utf-8>
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<title>Animation.pending</title>
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<link rel="help" href="https://drafts.csswg.org/web-animations/#dom-animation-pending">
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script src="../../testcommon.js"></script>
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<body>
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<div id="log"></div>
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<script>
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'use strict';
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promise_test(t => {
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const div = createDiv(t);
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const animation = div.animate({}, 100 * MS_PER_SEC);
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assert_true(animation.pending);
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return animation.ready.then(() => {
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assert_false(animation.pending);
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});
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}, 'reports true -> false when initially played');
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promise_test(t => {
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const div = createDiv(t);
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const animation = div.animate({}, 100 * MS_PER_SEC);
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animation.pause();
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assert_true(animation.pending);
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return animation.ready.then(() => {
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assert_false(animation.pending);
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});
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}, 'reports true -> false when paused');
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promise_test(async t => {
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const animation =
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new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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null);
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animation.play();
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assert_true(animation.pending);
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await waitForAnimationFrames(2);
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assert_true(animation.pending);
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}, 'reports true -> true when played without a timeline');
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promise_test(async t => {
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const animation =
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new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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null);
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animation.pause();
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assert_true(animation.pending);
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await waitForAnimationFrames(2);
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assert_true(animation.pending);
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}, 'reports true -> true when paused without a timeline');
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</script>
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</body>
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