gecko-dev/testing/web-platform/tests/web-animations/timing-model/animations/pausing-an-animation.html
Kevin Ellis 302d21a03a Bug 1611942 [wpt PR 21463] - Add tests for resuming a canceled animation., a=testonly
Automatic update from web-platform-tests
Add tests for resuming a canceled animation.

Bug: 1015083
Change-Id: I8d8137d85ccdf9a6fe68f6be1b12a483ef0eabea
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2023191
Reviewed-by: Xida Chen <xidachen@chromium.org>
Commit-Queue: Kevin Ellis <kevers@chromium.org>
Cr-Commit-Position: refs/heads/master@{#735899}

--

wpt-commits: 4625b460932e948e716af973bd496c458d0e64c5
wpt-pr: 21463
2020-01-31 20:40:30 +00:00

119 lines
4 KiB
HTML

<!DOCTYPE html>
<meta charset=utf-8>
<title>Pausing an animation</title>
<link rel="help"
href="https://drafts.csswg.org/web-animations/#pausing-an-animation-section">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="../../testcommon.js"></script>
<body>
<div id="log"></div>
<script>
'use strict';
promise_test(async t => {
const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
await animation.ready;
const startTimeBeforePausing = animation.startTime;
animation.pause();
assert_equals(animation.startTime, startTimeBeforePausing,
'The start time does not change when pausing-pending');
await animation.ready;
assert_equals(animation.startTime, null,
'The start time is unresolved when paused');
}, 'Pausing clears the start time');
promise_test(async t => {
const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
await animation.ready;
animation.pause();
assert_not_equals(animation.startTime, null,
'The start time is resolved when pause-pending');
animation.play();
assert_not_equals(animation.startTime, null,
'The start time is preserved when a pause is aborted');
}, 'Aborting a pause preserves the start time');
promise_test(async t => {
const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
const promise = animation.ready;
animation.pause();
const promiseResult = await promise;
assert_equals(promiseResult, animation);
assert_equals(animation.ready, promise);
assert_false(animation.pending, 'No longer pause-pending');
}, 'A pending ready promise should be resolved and not replaced when the'
+ ' animation is paused');
promise_test(async t => {
const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
// Let animation start roughly half-way through
animation.currentTime = 50 * MS_PER_SEC;
await animation.ready;
// Go pause-pending and also set a pending playback rate
animation.pause();
animation.updatePlaybackRate(0.5);
await animation.ready;
// If the current time was updated using the new playback rate it will jump
// back to 25s but if we correctly used the old playback rate the current time
// will be >= 50s.
assert_greater_than_equal(animation.currentTime, 50 * MS_PER_SEC);
}, 'A pause-pending animation maintains the current time when applying a'
+ ' pending playback rate');
promise_test(async t => {
// This test does not cover a specific step in the algorithm but serves as a
// high-level sanity check that pausing does, in fact, freeze the current
// time.
const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
await animation.ready;
animation.pause();
await animation.ready;
const currentTimeAfterPausing = animation.currentTime;
await waitForNextFrame();
assert_equals(animation.currentTime, currentTimeAfterPausing,
'Animation.currentTime is unchanged after pausing');
}, 'The animation\'s current time remains fixed after pausing');
promise_test(async t => {
const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
const originalReadyPromise = animation.ready;
animation.cancel();
assert_equals(animation.startTime, null);
assert_equals(animation.currentTime, null);
const readyPromise = animation.ready;
assert_true(originalReadyPromise != readyPromise,
'Canceling an animation should create a new ready promise');
animation.pause();
assert_equals(animation.playState, 'paused',
'Pausing a canceled animation should update the play state');
assert_true(animation.pending, 'animation should be pause-pending');
await animation.ready;
assert_false(animation.pending,
'animation should no longer be pause-pending');
assert_equals(animation.startTime, null, 'start time should be unresolved');
assert_equals(animation.currentTime, 0, 'current time should be set to zero');
}, 'Pausing a canceled animation sets the current time');
</script>
</body>