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Automatic update from web-platform-tests
Replace some assert_throws('Something', stuff) calls with assert_throws_dom. (#21392)
This diff was generated by running:
find . -type f -print0 | xargs -0 perl -pi -e "BEGIN { \$/ = undef; } s/assert_throws\(([ \n]*'[A-Za-z_]*') *(, *.)/assert_throws_dom(\1\2/gs"
in bash (doesn't work in tcsh, due to the $ inside "").
This does affect indentation poorly in cases when the first arg was on the same
line as the assert_throws, there was a newline after the ',' after the first
arg, and the following args were lined up with the first arg. Fixing that,
especially when there are multiple lines after the first arg, is not trivial
with a regexp.
Co-authored-by: Boris Zbarsky <bzbarsky@mit.edu>
--
wpt-commits: d5103044974ae41deb6e099649d7520c374aa36b
wpt-pr: 21392
266 lines
9.3 KiB
HTML
266 lines
9.3 KiB
HTML
<!DOCTYPE html>
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<meta charset=utf-8>
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<title>Reversing an animation</title>
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<link rel="help"
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href="https://drafts.csswg.org/web-animations/#reversing-an-animation-section">
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script src="../../testcommon.js"></script>
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<body>
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<div id="log"></div>
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<script>
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'use strict';
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promise_test(async t => {
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const div = createDiv(t);
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const animation = div.animate({}, { duration: 100 * MS_PER_SEC,
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iterations: Infinity });
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await animation.ready;
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// Wait a frame because if currentTime is still 0 when we call
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// reverse(), it will throw (per spec).
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await waitForAnimationFrames(1);
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assert_greater_than_equal(animation.currentTime, 0,
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'currentTime expected to be greater than 0, one frame after starting');
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animation.currentTime = 50 * MS_PER_SEC;
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const previousPlaybackRate = animation.playbackRate;
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animation.reverse();
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assert_equals(animation.playbackRate, previousPlaybackRate,
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'Playback rate should not have changed');
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await animation.ready;
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assert_equals(animation.playbackRate, -previousPlaybackRate,
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'Playback rate should be inverted');
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}, 'Reversing an animation inverts the playback rate');
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promise_test(async t => {
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const div = createDiv(t);
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const animation = div.animate({}, { duration: 100 * MS_PER_SEC,
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iterations: Infinity });
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animation.currentTime = 50 * MS_PER_SEC;
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animation.pause();
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await animation.ready;
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animation.reverse();
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await animation.ready;
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assert_equals(animation.playState, 'running',
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'Animation.playState should be "running" after reverse()');
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}, 'Reversing an animation plays a pausing animation');
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test(t => {
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const div = createDiv(t);
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const animation = div.animate({}, 100 * MS_PER_SEC);
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animation.currentTime = 50 * MS_PER_SEC;
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animation.reverse();
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assert_equals(animation.currentTime, 50 * MS_PER_SEC,
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'The current time should not change it is in the middle of ' +
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'the animation duration');
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}, 'Reversing an animation maintains the same current time');
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test(t => {
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const div = createDiv(t);
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const animation = div.animate({}, { duration: 200 * MS_PER_SEC,
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delay: -100 * MS_PER_SEC });
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assert_true(animation.pending,
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'The animation is pending before we call reverse');
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animation.reverse();
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assert_true(animation.pending,
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'The animation is still pending after calling reverse');
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}, 'Reversing an animation does not cause it to leave the pending state');
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promise_test(async t => {
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const div = createDiv(t);
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const animation = div.animate({}, { duration: 200 * MS_PER_SEC,
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delay: -100 * MS_PER_SEC });
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let readyResolved = false;
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animation.ready.then(() => { readyResolved = true; });
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animation.reverse();
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await Promise.resolve();
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assert_false(readyResolved,
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'ready promise should not have been resolved yet');
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}, 'Reversing an animation does not cause it to resolve the ready promise');
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test(t => {
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const div = createDiv(t);
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const animation = div.animate({}, 100 * MS_PER_SEC);
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animation.currentTime = 200 * MS_PER_SEC;
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animation.reverse();
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assert_equals(animation.currentTime, 100 * MS_PER_SEC,
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'reverse() should start playing from the animation effect end ' +
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'if the playbackRate > 0 and the currentTime > effect end');
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}, 'Reversing an animation when playbackRate > 0 and currentTime > ' +
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'effect end should make it play from the end');
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test(t => {
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const div = createDiv(t);
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const animation = div.animate({}, 100 * MS_PER_SEC);
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animation.currentTime = -200 * MS_PER_SEC;
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animation.reverse();
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assert_equals(animation.currentTime, 100 * MS_PER_SEC,
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'reverse() should start playing from the animation effect end ' +
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'if the playbackRate > 0 and the currentTime < 0');
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}, 'Reversing an animation when playbackRate > 0 and currentTime < 0 ' +
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'should make it play from the end');
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test(t => {
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const div = createDiv(t);
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const animation = div.animate({}, 100 * MS_PER_SEC);
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animation.playbackRate = -1;
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animation.currentTime = -200 * MS_PER_SEC;
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animation.reverse();
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assert_equals(animation.currentTime, 0,
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'reverse() should start playing from the start of animation time ' +
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'if the playbackRate < 0 and the currentTime < 0');
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}, 'Reversing an animation when playbackRate < 0 and currentTime < 0 ' +
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'should make it play from the start');
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test(t => {
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const div = createDiv(t);
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const animation = div.animate({}, 100 * MS_PER_SEC);
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animation.playbackRate = -1;
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animation.currentTime = 200 * MS_PER_SEC;
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animation.reverse();
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assert_equals(animation.currentTime, 0,
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'reverse() should start playing from the start of animation time ' +
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'if the playbackRate < 0 and the currentTime > effect end');
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}, 'Reversing an animation when playbackRate < 0 and currentTime > effect ' +
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'end should make it play from the start');
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test(t => {
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const div = createDiv(t);
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const animation = div.animate({}, { duration: 100 * MS_PER_SEC,
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iterations: Infinity });
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animation.currentTime = -200 * MS_PER_SEC;
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assert_throws_dom('InvalidStateError',
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() => { animation.reverse(); },
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'reverse() should throw InvalidStateError ' +
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'if the playbackRate > 0 and the currentTime < 0 ' +
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'and the target effect is positive infinity');
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}, 'Reversing an animation when playbackRate > 0 and currentTime < 0 ' +
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'and the target effect end is positive infinity should throw an exception');
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promise_test(async t => {
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const animation = createDiv(t).animate({}, { duration: 100 * MS_PER_SEC,
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iterations: Infinity });
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animation.currentTime = -200 * MS_PER_SEC;
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try { animation.reverse(); } catch(e) { }
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assert_equals(animation.playbackRate, 1, 'playbackRate is unchanged');
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await animation.ready;
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assert_equals(animation.playbackRate, 1, 'playbackRate remains unchanged');
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}, 'When reversing throws an exception, the playback rate remains unchanged');
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test(t => {
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const div = createDiv(t);
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const animation = div.animate({}, { duration: 100 * MS_PER_SEC,
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iterations: Infinity });
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animation.currentTime = -200 * MS_PER_SEC;
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animation.playbackRate = 0;
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try {
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animation.reverse();
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} catch (e) {
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assert_unreached(`Unexpected exception when calling reverse(): ${e}`);
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}
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}, 'Reversing animation when playbackRate = 0 and currentTime < 0 ' +
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'and the target effect end is positive infinity should NOT throw an ' +
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'exception');
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test(t => {
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const div = createDiv(t);
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const animation = div.animate({}, { duration: 100 * MS_PER_SEC,
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iterations: Infinity });
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animation.playbackRate = -1;
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animation.currentTime = -200 * MS_PER_SEC;
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animation.reverse();
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assert_equals(animation.currentTime, 0,
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'reverse() should start playing from the start of animation time ' +
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'if the playbackRate < 0 and the currentTime < 0 ' +
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'and the target effect is positive infinity');
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}, 'Reversing an animation when playbackRate < 0 and currentTime < 0 ' +
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'and the target effect end is positive infinity should make it play ' +
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'from the start');
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promise_test(async t => {
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const div = createDiv(t);
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const animation = div.animate({}, 100 * MS_PER_SEC);
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animation.playbackRate = 0;
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animation.currentTime = 50 * MS_PER_SEC;
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animation.reverse();
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await animation.ready;
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assert_equals(animation.playbackRate, 0,
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'reverse() should preserve playbackRate if the playbackRate == 0');
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assert_equals(animation.currentTime, 50 * MS_PER_SEC,
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'reverse() should not affect the currentTime if the playbackRate == 0');
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}, 'Reversing when when playbackRate == 0 should preserve the current ' +
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'time and playback rate');
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test(t => {
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const div = createDiv(t);
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const animation =
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new Animation(new KeyframeEffect(div, null, 100 * MS_PER_SEC));
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assert_equals(animation.currentTime, null);
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animation.reverse();
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assert_equals(animation.currentTime, 100 * MS_PER_SEC,
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'animation.currentTime should be at its effect end');
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}, 'Reversing an idle animation from starts playing the animation');
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test(t => {
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const div = createDiv(t);
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const animation =
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new Animation(new KeyframeEffect(div, null, 100 * MS_PER_SEC), null);
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assert_throws_dom('InvalidStateError', () => { animation.reverse(); });
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}, 'Reversing an animation without an active timeline throws an ' +
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'InvalidStateError');
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promise_test(async t => {
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const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
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await animation.ready;
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animation.updatePlaybackRate(2);
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animation.reverse();
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await animation.ready;
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assert_equals(animation.playbackRate, -2);
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}, 'Reversing should use the negative pending playback rate');
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promise_test(async t => {
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const animation = createDiv(t).animate(null, {
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duration: 100 * MS_PER_SEC,
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iterations: Infinity,
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});
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animation.currentTime = -200 * MS_PER_SEC;
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await animation.ready;
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animation.updatePlaybackRate(2);
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assert_throws_dom('InvalidStateError', () => { animation.reverse(); });
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assert_equals(animation.playbackRate, 1);
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await animation.ready;
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assert_equals(animation.playbackRate, 2);
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}, 'When reversing fails, it should restore any previous pending playback'
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+ ' rate');
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</script>
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</body>
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