gecko-dev/browser/components/loop/content/shared/js/conversationStore.js

244 lines
7.5 KiB
JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
/* global loop:true */
var loop = loop || {};
loop.store = (function() {
var sharedActions = loop.shared.actions;
var sharedUtils = loop.shared.utils;
var CALL_STATES = {
// The initial state of the view.
INIT: "init",
// The store is gathering the call data from the server.
GATHER: "gather",
// The websocket has connected to the server and is waiting
// for the other peer to connect to the websocket.
CONNECTING: "connecting",
// The websocket has received information that we're now alerting
// the peer.
ALERTING: "alerting",
// The call was terminated due to an issue during connection.
TERMINATED: "terminated"
};
var ConversationStore = Backbone.Model.extend({
defaults: {
// The current state of the call
callState: CALL_STATES.INIT,
// The reason if a call was terminated
callStateReason: undefined,
// The error information, if there was a failure
error: undefined,
// True if the call is outgoing, false if not, undefined if unknown
outgoing: undefined,
// The id of the person being called for outgoing calls
calleeId: undefined,
// The call type for the call.
// XXX Don't hard-code, this comes from the data in bug 1072323
callType: sharedUtils.CALL_TYPES.AUDIO_VIDEO,
// Call Connection information
// The call id from the loop-server
callId: undefined,
// The connection progress url to connect the websocket
progressURL: undefined,
// The websocket token that allows connection to the progress url
websocketToken: undefined,
// SDK API key
apiKey: undefined,
// SDK session ID
sessionId: undefined,
// SDK session token
sessionToken: undefined
},
/**
* Constructor
*
* Options:
* - {loop.Dispatcher} dispatcher The dispatcher for dispatching actions and
* registering to consume actions.
* - {Object} client A client object for communicating with the server.
*
* @param {Object} attributes Attributes object.
* @param {Object} options Options object.
*/
initialize: function(attributes, options) {
options = options || {};
if (!options.dispatcher) {
throw new Error("Missing option dispatcher");
}
if (!options.client) {
throw new Error("Missing option client");
}
this.client = options.client;
this.dispatcher = options.dispatcher;
this.dispatcher.register(this, [
"connectionFailure",
"connectionProgress",
"gatherCallData",
"connectCall"
]);
},
/**
* Handles the connection failure action, setting the state to
* terminated.
*
* @param {sharedActions.ConnectionFailure} actionData The action data.
*/
connectionFailure: function(actionData) {
this.set({
callState: CALL_STATES.TERMINATED,
callStateReason: actionData.reason
});
},
/**
* Handles the connection progress action, setting the next state
* appropriately.
*
* @param {sharedActions.ConnectionProgress} actionData The action data.
*/
connectionProgress: function(actionData) {
// XXX Turn this into a state machine?
if (actionData.state === "alerting" &&
(this.get("callState") === CALL_STATES.CONNECTING ||
this.get("callState") === CALL_STATES.GATHER)) {
this.set({
callState: CALL_STATES.ALERTING
});
}
if (actionData.state === "connecting" &&
this.get("callState") === CALL_STATES.GATHER) {
this.set({
callState: CALL_STATES.CONNECTING
});
}
},
/**
* Handles the gather call data action, setting the state
* and starting to get the appropriate data for the type of call.
*
* @param {sharedActions.GatherCallData} actionData The action data.
*/
gatherCallData: function(actionData) {
this.set({
calleeId: actionData.calleeId,
outgoing: !!actionData.calleeId,
callId: actionData.callId,
callState: CALL_STATES.GATHER
});
if (this.get("outgoing")) {
this._setupOutgoingCall();
} // XXX Else, other types aren't supported yet.
},
/**
* Handles the connect call action, this saves the appropriate
* data and starts the connection for the websocket to notify the
* server of progress.
*
* @param {sharedActions.ConnectCall} actionData The action data.
*/
connectCall: function(actionData) {
this.set(actionData.sessionData);
this._connectWebSocket();
},
/**
* Obtains the outgoing call data from the server and handles the
* result.
*/
_setupOutgoingCall: function() {
// XXX For now, we only have one calleeId, so just wrap that in an array.
this.client.setupOutgoingCall([this.get("calleeId")],
this.get("callType"),
function(err, result) {
if (err) {
console.error("Failed to get outgoing call data", err);
this.dispatcher.dispatch(
new sharedActions.ConnectionFailure({reason: "setup"}));
return;
}
// Success, dispatch a new action.
this.dispatcher.dispatch(
new sharedActions.ConnectCall({sessionData: result}));
}.bind(this)
);
},
/**
* Sets up and connects the websocket to the server. The websocket
* deals with sending and obtaining status via the server about the
* setup of the call.
*/
_connectWebSocket: function() {
this._websocket = new loop.CallConnectionWebSocket({
url: this.get("progressURL"),
callId: this.get("callId"),
websocketToken: this.get("websocketToken")
});
this._websocket.promiseConnect().then(
function() {
this.dispatcher.dispatch(new sharedActions.ConnectionProgress({
// This is the websocket call state, i.e. waiting for the
// other end to connect to the server.
state: "connecting"
}));
}.bind(this),
function(error) {
console.error("Websocket failed to connect", error);
this.dispatcher.dispatch(new sharedActions.ConnectionFailure({
reason: "websocket-setup"
}));
}.bind(this)
);
this._websocket.on("progress", this._handleWebSocketProgress, this);
},
/**
* Used to handle any progressed received from the websocket. This will
* dispatch new actions so that the data can be handled appropriately.
*/
_handleWebSocketProgress: function(progressData) {
var action;
switch(progressData.state) {
case "terminated":
action = new sharedActions.ConnectionFailure({
reason: progressData.reason
});
break;
case "alerting":
action = new sharedActions.ConnectionProgress({
state: progressData.state
});
break;
default:
console.warn("Received unexpected state in _handleWebSocketProgress", progressData.state);
return;
}
this.dispatcher.dispatch(action);
}
});
return {
CALL_STATES: CALL_STATES,
ConversationStore: ConversationStore
};
})();