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				synced 2025-11-04 10:18:41 +02:00 
			
		
		
		
	This should both be faster and simpler. Also will allow us in the future to animate more pseudos without having to add a gazillion properties. I think we should try to clear more stuff (maybe the whole animation data) on unbind, but that's a bit tangential. Differential Revision: https://phabricator.services.mozilla.com/D169860
		
			
				
	
	
		
			183 lines
		
	
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			183 lines
		
	
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_css_AnimationCommon_h
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#define mozilla_css_AnimationCommon_h
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#include "mozilla/AnimationCollection.h"
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#include "mozilla/LinkedList.h"
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#include "mozilla/dom/Animation.h"
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#include "mozilla/Assertions.h"
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#include "mozilla/Maybe.h"
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#include "mozilla/TimingParams.h"
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#include "mozilla/dom/Nullable.h"
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#include "nsContentUtils.h"
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#include "nsDOMMutationObserver.h"  // For nsAutoAnimationMutationBatch
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class nsPresContext;
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namespace mozilla {
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enum class PseudoStyleType : uint8_t;
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namespace dom {
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class Element;
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}
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template <class AnimationType>
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class CommonAnimationManager {
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 public:
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  explicit CommonAnimationManager(nsPresContext* aPresContext)
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      : mPresContext(aPresContext) {}
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  // NOTE:  This can return null after Disconnect().
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  nsPresContext* PresContext() const { return mPresContext; }
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  /**
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   * Notify the manager that the pres context is going away.
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   */
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  void Disconnect() {
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    // Content nodes might outlive the transition or animation manager.
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    RemoveAllElementCollections();
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    mPresContext = nullptr;
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  }
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  /**
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   * Stop animations on the element. This method takes the real element
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   * rather than the element for the generated content for animations on
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   * ::before, ::after and ::marker.
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   */
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  void StopAnimationsForElement(dom::Element* aElement,
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                                PseudoStyleType aPseudoType) {
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    MOZ_ASSERT(aElement);
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    auto* collection =
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        AnimationCollection<AnimationType>::Get(aElement, aPseudoType);
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    if (!collection) {
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      return;
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    }
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    nsAutoAnimationMutationBatch mb(aElement->OwnerDoc());
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    collection->Destroy();
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  }
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 protected:
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  virtual ~CommonAnimationManager() {
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    MOZ_ASSERT(!mPresContext, "Disconnect should have been called");
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  }
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  void AddElementCollection(AnimationCollection<AnimationType>* aCollection) {
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    mElementCollections.insertBack(aCollection);
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  }
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  void RemoveAllElementCollections() {
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    while (AnimationCollection<AnimationType>* head =
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               mElementCollections.getFirst()) {
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      head->Destroy();  // Note: this removes 'head' from mElementCollections.
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    }
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  }
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  LinkedList<AnimationCollection<AnimationType>> mElementCollections;
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  nsPresContext* mPresContext;  // weak (non-null from ctor to Disconnect)
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};
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/**
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 * Utility class for referencing the element that created a CSS animation or
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 * transition. It is non-owning (i.e. it uses a raw pointer) since it is only
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 * expected to be set by the owned animation while it actually being managed
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 * by the owning element.
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 *
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 * This class also abstracts the comparison of an element/pseudo-class pair
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 * for the sake of composite ordering since this logic is common to both CSS
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 * animations and transitions.
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 *
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 * (We call this OwningElementRef instead of just OwningElement so that we can
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 * call the getter on CSSAnimation/CSSTransition OwningElement() without
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 * clashing with this object's contructor.)
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 */
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class OwningElementRef final {
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 public:
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  OwningElementRef() = default;
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  explicit OwningElementRef(const NonOwningAnimationTarget& aTarget)
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      : mTarget(aTarget) {}
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  OwningElementRef(dom::Element& aElement, PseudoStyleType aPseudoType)
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      : mTarget(&aElement, aPseudoType) {}
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  bool Equals(const OwningElementRef& aOther) const {
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    return mTarget == aOther.mTarget;
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  }
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  bool LessThan(Maybe<uint32_t>& aChildIndex, const OwningElementRef& aOther,
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                Maybe<uint32_t>& aOtherChildIndex) const {
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    MOZ_ASSERT(mTarget.mElement && aOther.mTarget.mElement,
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               "Elements to compare should not be null");
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    if (mTarget.mElement != aOther.mTarget.mElement) {
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      return nsContentUtils::PositionIsBefore(mTarget.mElement,
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                                              aOther.mTarget.mElement,
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                                              &aChildIndex, &aOtherChildIndex);
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    }
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    return mTarget.mPseudoType == PseudoStyleType::NotPseudo ||
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           (mTarget.mPseudoType == PseudoStyleType::before &&
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            aOther.mTarget.mPseudoType == PseudoStyleType::after) ||
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           (mTarget.mPseudoType == PseudoStyleType::marker &&
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            aOther.mTarget.mPseudoType == PseudoStyleType::before) ||
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           (mTarget.mPseudoType == PseudoStyleType::marker &&
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            aOther.mTarget.mPseudoType == PseudoStyleType::after);
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  }
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  bool IsSet() const { return !!mTarget.mElement; }
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  void GetElement(dom::Element*& aElement, PseudoStyleType& aPseudoType) const {
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    aElement = mTarget.mElement;
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    aPseudoType = mTarget.mPseudoType;
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  }
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  const NonOwningAnimationTarget& Target() const { return mTarget; }
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  nsPresContext* GetPresContext() const {
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    return nsContentUtils::GetContextForContent(mTarget.mElement);
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  }
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 private:
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  NonOwningAnimationTarget mTarget;
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};
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// Return the TransitionPhase or AnimationPhase to use when the animation
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// doesn't have a target effect.
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template <typename PhaseType>
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PhaseType GetAnimationPhaseWithoutEffect(const dom::Animation& aAnimation) {
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  MOZ_ASSERT(!aAnimation.GetEffect(),
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             "Should only be called when we do not have an effect");
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  dom::Nullable<TimeDuration> currentTime =
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      aAnimation.GetCurrentTimeAsDuration();
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  if (currentTime.IsNull()) {
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    return PhaseType::Idle;
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  }
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  // If we don't have a target effect, the duration will be zero so the phase is
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  // 'before' if the current time is less than zero.
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  return currentTime.Value() < TimeDuration() ? PhaseType::Before
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                                              : PhaseType::After;
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};
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inline TimingParams TimingParamsFromCSSParams(float aDuration, float aDelay,
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                                              float aIterationCount,
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                                              dom::PlaybackDirection aDirection,
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                                              dom::FillMode aFillMode) {
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  MOZ_ASSERT(aIterationCount >= 0.0 && !IsNaN(aIterationCount),
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             "aIterations should be nonnegative & finite, as ensured by "
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             "CSSParser");
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  return TimingParams{aDuration, aDelay, aIterationCount, aDirection,
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                      aFillMode};
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}
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}  // namespace mozilla
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#endif /* !defined(mozilla_css_AnimationCommon_h) */
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