gecko-dev/servo/components/style/global_style_data.rs
Emilio Cobos Álvarez 1834c20f36 Bug 1518045 - Make Servo use a single thread-pool for layout-related tasks per-process. r=jdm
Instead of per-document. This also allows to reuse this thread-pool if needed
for other stuff, like parallel CSS parsing (#22478), and to share more code with
Gecko, which is always nice.

This cherry-picks https://github.com/servo/servo/pull/22487, with a few minor
fixes to the build that are landing as part of the sync associated to this bug,
and an lsan exception tweak to point to the right module since it's moving.
2019-01-07 00:53:04 +01:00

131 lines
4.6 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
//! Global style data
use crate::context::StyleSystemOptions;
#[cfg(feature = "gecko")]
use crate::gecko_bindings::bindings;
use crate::parallel::STYLE_THREAD_STACK_SIZE_KB;
use crate::shared_lock::SharedRwLock;
use crate::thread_state;
use rayon;
use std::env;
/// Global style data
pub struct GlobalStyleData {
/// Shared RWLock for CSSOM objects
pub shared_lock: SharedRwLock,
/// Global style system options determined by env vars.
pub options: StyleSystemOptions,
}
/// Global thread pool
pub struct StyleThreadPool {
/// How many threads parallel styling can use.
pub num_threads: usize,
/// The parallel styling thread pool.
pub style_thread_pool: Option<rayon::ThreadPool>,
}
fn thread_name(index: usize) -> String {
format!("StyleThread#{}", index)
}
fn thread_startup(_index: usize) {
thread_state::initialize_layout_worker_thread();
#[cfg(feature = "gecko")]
unsafe {
use std::ffi::CString;
bindings::Gecko_SetJemallocThreadLocalArena(true);
let name = thread_name(_index);
let name = CString::new(name).unwrap();
// Gecko_RegisterProfilerThread copies the passed name here.
bindings::Gecko_RegisterProfilerThread(name.as_ptr());
}
}
fn thread_shutdown(_: usize) {
#[cfg(feature = "gecko")]
unsafe {
bindings::Gecko_UnregisterProfilerThread();
bindings::Gecko_SetJemallocThreadLocalArena(false);
}
}
lazy_static! {
/// Global thread pool
pub static ref STYLE_THREAD_POOL: StyleThreadPool = {
let stylo_threads = env::var("STYLO_THREADS")
.map(|s| s.parse::<usize>().expect("invalid STYLO_THREADS value"));
let mut num_threads = match stylo_threads {
Ok(num) => num,
#[cfg(feature = "servo")]
_ => {
// We always set this pref on startup, before layout or script
// have had a chance of accessing (and thus creating) the
// thread-pool.
use servo_config::prefs::PREFS;
PREFS.get("layout.threads").as_u64().unwrap() as usize
}
#[cfg(feature = "gecko")]
_ => {
// The default heuristic is num_virtual_cores * .75. This gives
// us three threads on a hyper-threaded dual core, and six
// threads on a hyper-threaded quad core. The performance
// benefit of additional threads seems to level off at around
// six, so we cap it there on many-core machines
// (see bug 1431285 comment 14).
use num_cpus;
use std::cmp;
cmp::min(cmp::max(num_cpus::get() * 3 / 4, 1), 6)
}
};
// If num_threads is one, there's no point in creating a thread pool, so
// force it to zero.
//
// We allow developers to force a one-thread pool for testing via a
// special environmental variable.
if num_threads == 1 {
let force_pool = env::var("FORCE_STYLO_THREAD_POOL")
.ok().map_or(false, |s| s.parse::<usize>().expect("invalid FORCE_STYLO_THREAD_POOL value") == 1);
if !force_pool {
num_threads = 0;
}
}
let pool = if num_threads < 1 {
None
} else {
let workers = rayon::ThreadPoolBuilder::new()
.num_threads(num_threads)
// Enable a breadth-first rayon traversal. This causes the work
// queue to be always FIFO, rather than FIFO for stealers and
// FILO for the owner (which is what rayon does by default). This
// ensures that we process all the elements at a given depth before
// proceeding to the next depth, which is important for style sharing.
.breadth_first()
.thread_name(thread_name)
.start_handler(thread_startup)
.exit_handler(thread_shutdown)
.stack_size(STYLE_THREAD_STACK_SIZE_KB * 1024)
.build();
workers.ok()
};
StyleThreadPool {
num_threads: num_threads,
style_thread_pool: pool,
}
};
/// Global style data
pub static ref GLOBAL_STYLE_DATA: GlobalStyleData = GlobalStyleData {
shared_lock: SharedRwLock::new(),
options: StyleSystemOptions::default(),
};
}