gecko-dev/browser/components/loop/test/xpcshell/head.js

113 lines
3.3 KiB
JavaScript

/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
const {classes: Cc, interfaces: Ci, utils: Cu, results: Cr} = Components;
Cu.import("resource://gre/modules/XPCOMUtils.jsm");
Cu.import("resource://gre/modules/Services.jsm");
Cu.import("resource://gre/modules/Http.jsm");
Cu.import("resource://testing-common/httpd.js");
XPCOMUtils.defineLazyModuleGetter(this, "MozLoopService",
"resource:///modules/loop/MozLoopService.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "MozLoopPushHandler",
"resource:///modules/loop/MozLoopPushHandler.jsm");
const kMockWebSocketChannelName = "Mock WebSocket Channel";
const kWebSocketChannelContractID = "@mozilla.org/network/protocol;1?name=wss";
const kServerPushUrl = "http://localhost:3456";
// Fake loop server
var loopServer;
function setupFakeLoopServer() {
loopServer = new HttpServer();
loopServer.start(-1);
Services.prefs.setCharPref("services.push.serverURL", kServerPushUrl);
Services.prefs.setCharPref("loop.server",
"http://localhost:" + loopServer.identity.primaryPort);
do_register_cleanup(function() {
loopServer.stop(function() {});
});
}
/**
* This is used to fake push registration and notifications for
* MozLoopService tests. There is only one object created per test instance, as
* once registration has taken place, the object cannot currently be changed.
*/
let mockPushHandler = {
// This sets the registration result to be returned when initialize
// is called. By default, it is equivalent to success.
registrationResult: null,
/**
* MozLoopPushHandler API
*/
initialize: function(registerCallback, notificationCallback) {
registerCallback(this.registrationResult);
this._notificationCallback = notificationCallback;
},
/**
* Test-only API to simplify notifying a push notification result.
*/
notify: function(version) {
this._notificationCallback(version);
}
};
/**
* Mock nsIWebSocketChannel for tests. This mocks the WebSocketChannel, and
* enables us to check parameters and return messages similar to the push
* server.
*/
let MockWebSocketChannel = function() {
};
MockWebSocketChannel.prototype = {
QueryInterface: XPCOMUtils.generateQI(Ci.nsIWebSocketChannel),
/**
* nsIWebSocketChannel implementations.
* See nsIWebSocketChannel.idl for API details.
*/
asyncOpen: function(aURI, aOrigin, aListener, aContext) {
this.uri = aURI;
this.origin = aOrigin;
this.listener = aListener;
this.context = aContext;
this.listener.onStart(this.context);
},
notify: function(version) {
this.listener.onMessageAvailable(this.context,
JSON.stringify({
messageType: "notification", updates: [{
channelID: "8b1081ce-9b35-42b5-b8f5-3ff8cb813a50",
version: version
}]
}));
},
sendMsg: function(aMsg) {
var message = JSON.parse(aMsg);
switch(message.messageType) {
case "hello":
this.listener.onMessageAvailable(this.context,
JSON.stringify({messageType: "hello"}));
break;
case "register":
this.listener.onMessageAvailable(this.context,
JSON.stringify({messageType: "register", pushEndpoint: "http://example.com/fake"}));
break;
}
}
};