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			388 lines
		
	
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			388 lines
		
	
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZ_UNIT_TRANSFORMS_H_
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#define MOZ_UNIT_TRANSFORMS_H_
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#include "Units.h"
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#include "mozilla/gfx/Matrix.h"
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#include "mozilla/Maybe.h"
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#include "nsRegion.h"
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namespace mozilla {
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// Convenience functions for converting an entity from one strongly-typed
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// coordinate system to another without changing the values it stores (this
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// can be thought of as a cast).
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// To use these functions, you must provide a justification for each use!
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// Feel free to add more justifications to PixelCastJustification, along with
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// a comment that explains under what circumstances it is appropriate to use.
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enum class PixelCastJustification : uint8_t {
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  // For the root layer, Screen Pixel = Parent Layer Pixel.
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  ScreenIsParentLayerForRoot,
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  // On the layout side, Screen Pixel = LayoutDevice at the outer-window level.
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  LayoutDeviceIsScreenForBounds,
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  // For the root layer, Render Target Pixel = Parent Layer Pixel.
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  RenderTargetIsParentLayerForRoot,
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  // For the root composition size we want to view it as layer pixels in any
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  // layer
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  ParentLayerToLayerForRootComposition,
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  // The Layer coordinate space for one layer is the ParentLayer coordinate
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  // space for its children
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  MovingDownToChildren,
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  // The transform that is usually used to convert between two coordinate
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  // systems is not available (for example, because the object that stores it
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  // is being destroyed), so fall back to the identity.
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  TransformNotAvailable,
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  // When an OS event is initially constructed, its reference point is
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  // technically in screen pixels, as it has not yet accounted for any
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  // asynchronous transforms. This justification is for viewing the initial
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  // reference point as a screen point. The reverse is useful when synthetically
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  // created WidgetEvents need to be converted back to InputData.
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  LayoutDeviceIsScreenForUntransformedEvent,
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  // Similar to LayoutDeviceIsScreenForUntransformedEvent, PBrowser handles
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  // some widget/tab dimension information as the OS does -- in screen units.
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  LayoutDeviceIsScreenForTabDims,
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  // A combination of LayoutDeviceIsScreenForBounds and
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  // ScreenIsParentLayerForRoot, which is how we're using it.
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  LayoutDeviceIsParentLayerForRCDRSF,
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  // Used to treat the product of AsyncTransformComponentMatrix objects
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  // as an AsyncTransformMatrix. See the definitions of these matrices in
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  // LayersTypes.h for details.
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  MultipleAsyncTransforms,
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  // We have reason to believe a layer doesn't have a local transform.
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  // Should only be used if we've already checked or asserted this.
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  NoTransformOnLayer,
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  // LayerPixels are ImagePixels
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  LayerIsImage,
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  // External pixels are the same scale as screen pixels
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  ExternalIsScreen,
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  // LayerToScreenMatrix is used as LayoutDeviceToLayoutDevice, because
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  // out-of-process iframes uses LayoutDevicePixels as the type system-visible
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  // type of their top-level event coordinate space even if technically
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  // inaccurate.
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  ContentProcessIsLayerInUiProcess,
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  // Propagating TransformToAncestorScale to a child process.
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  PropagatingToChildProcess,
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  // A quantity represents a proportion of a page length, e.g. "0.5 pages".
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  // The proportion does not need to be scaled when converting between
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  // units (the page length that it's mutlipled by will be scaled instead).
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  DeltaIsPageProportion,
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  // Used to cast between CSS and OuterCSS pixels when moving between code
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  // that deals with content outside a scroll frame generically (which would
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  // use CSS pixels) and code related to the scroll frame in APZ (which wants
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  // such quantities in OuterCSS pixels).
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  CSSPixelsOfSurroundingContent,
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};
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template <class TargetUnits, class SourceUnits>
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gfx::CoordTyped<TargetUnits> ViewAs(const gfx::CoordTyped<SourceUnits>& aCoord,
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                                    PixelCastJustification) {
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  return gfx::CoordTyped<TargetUnits>(aCoord.value);
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}
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template <class TargetUnits, class SourceUnits>
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gfx::IntCoordTyped<TargetUnits> ViewAs(
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    const gfx::IntCoordTyped<SourceUnits>& aCoord, PixelCastJustification) {
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  return gfx::IntCoordTyped<TargetUnits>(aCoord.value);
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}
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template <class TargetUnits, class SourceUnits>
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gfx::SizeTyped<TargetUnits> ViewAs(const gfx::SizeTyped<SourceUnits>& aSize,
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                                   PixelCastJustification) {
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  return gfx::SizeTyped<TargetUnits>(aSize.width, aSize.height);
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}
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template <class TargetUnits, class SourceUnits>
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gfx::IntSizeTyped<TargetUnits> ViewAs(
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    const gfx::IntSizeTyped<SourceUnits>& aSize, PixelCastJustification) {
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  return gfx::IntSizeTyped<TargetUnits>(aSize.width, aSize.height);
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}
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template <class TargetUnits, class SourceUnits>
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gfx::PointTyped<TargetUnits> ViewAs(const gfx::PointTyped<SourceUnits>& aPoint,
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                                    PixelCastJustification) {
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  return gfx::PointTyped<TargetUnits>(aPoint.x, aPoint.y);
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}
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template <class TargetUnits, class SourceUnits>
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gfx::IntPointTyped<TargetUnits> ViewAs(
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    const gfx::IntPointTyped<SourceUnits>& aPoint, PixelCastJustification) {
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  return gfx::IntPointTyped<TargetUnits>(aPoint.x, aPoint.y);
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}
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template <class TargetUnits, class SourceUnits>
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gfx::RectTyped<TargetUnits> ViewAs(const gfx::RectTyped<SourceUnits>& aRect,
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                                   PixelCastJustification) {
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  return gfx::RectTyped<TargetUnits>(aRect.x, aRect.y, aRect.Width(),
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                                     aRect.Height());
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}
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template <class TargetUnits, class SourceUnits>
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gfx::IntRectTyped<TargetUnits> ViewAs(
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    const gfx::IntRectTyped<SourceUnits>& aRect, PixelCastJustification) {
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  return gfx::IntRectTyped<TargetUnits>(aRect.x, aRect.y, aRect.Width(),
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                                        aRect.Height());
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}
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template <class TargetUnits, class SourceUnits>
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gfx::MarginTyped<TargetUnits> ViewAs(
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    const gfx::MarginTyped<SourceUnits>& aMargin, PixelCastJustification) {
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  return gfx::MarginTyped<TargetUnits>(aMargin.top.value, aMargin.right.value,
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                                       aMargin.bottom.value,
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                                       aMargin.left.value);
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}
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template <class TargetUnits, class SourceUnits>
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gfx::IntMarginTyped<TargetUnits> ViewAs(
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    const gfx::IntMarginTyped<SourceUnits>& aMargin, PixelCastJustification) {
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  return gfx::IntMarginTyped<TargetUnits>(aMargin.top, aMargin.right,
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                                          aMargin.bottom, aMargin.left);
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}
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template <class TargetUnits, class SourceUnits>
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gfx::IntRegionTyped<TargetUnits> ViewAs(
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    const gfx::IntRegionTyped<SourceUnits>& aRegion, PixelCastJustification) {
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  return gfx::IntRegionTyped<TargetUnits>::FromUnknownRegion(
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      aRegion.ToUnknownRegion());
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}
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template <class NewTargetUnits, class OldTargetUnits, class SourceUnits>
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gfx::ScaleFactor<SourceUnits, NewTargetUnits> ViewTargetAs(
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    const gfx::ScaleFactor<SourceUnits, OldTargetUnits>& aScaleFactor,
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    PixelCastJustification) {
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  return gfx::ScaleFactor<SourceUnits, NewTargetUnits>(aScaleFactor.scale);
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}
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template <class NewTargetUnits, class OldTargetUnits, class SourceUnits>
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gfx::ScaleFactors2D<SourceUnits, NewTargetUnits> ViewTargetAs(
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    const gfx::ScaleFactors2D<SourceUnits, OldTargetUnits>& aScaleFactors,
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    PixelCastJustification) {
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  return gfx::ScaleFactors2D<SourceUnits, NewTargetUnits>(aScaleFactors.xScale,
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                                                          aScaleFactors.yScale);
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}
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template <class TargetUnits, class SourceUnits>
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Maybe<gfx::IntRectTyped<TargetUnits>> ViewAs(
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    const Maybe<gfx::IntRectTyped<SourceUnits>>& aRect,
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    PixelCastJustification aJustification) {
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  if (aRect.isSome()) {
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    return Some(ViewAs<TargetUnits>(aRect.value(), aJustification));
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  }
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  return Nothing();
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}
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// Unlike the other functions in this category, these functions take the
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// target matrix or scale type, rather than its source and target unit types, as
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// the explicit template argument, so an example invocation is:
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//    ViewAs<ScreenToLayerMatrix4x4>(otherTypedMatrix, justification)
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// The reason is that if it took the source and target unit types as two
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// template arguments, there may be some confusion as to which is the
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// source and which is the target.
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template <class TargetMatrix, class SourceMatrixSourceUnits,
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          class SourceMatrixTargetUnits>
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TargetMatrix ViewAs(const gfx::Matrix4x4Typed<SourceMatrixSourceUnits,
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                                              SourceMatrixTargetUnits>& aMatrix,
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                    PixelCastJustification) {
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  return aMatrix.template Cast<TargetMatrix>();
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}
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template <class TargetMatrix, class SourceMatrixSourceUnits,
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          class SourceMatrixTargetUnits>
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Maybe<TargetMatrix> ViewAs(
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    const Maybe<gfx::Matrix4x4Typed<SourceMatrixSourceUnits,
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                                    SourceMatrixTargetUnits>>& aMatrix,
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    PixelCastJustification) {
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  if (aMatrix.isSome()) {
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    return Some(aMatrix->template Cast<TargetMatrix>());
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  }
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  return Nothing();
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}
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template <class TargetScale, class SourceScaleSourceUnits,
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          class SourceScaleTargetUnits>
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TargetScale ViewAs(const gfx::ScaleFactor<SourceScaleSourceUnits,
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                                          SourceScaleTargetUnits>& aScale,
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                   PixelCastJustification) {
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  return TargetScale{aScale.scale};
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}
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// A non-member overload of ToUnknownMatrix() for use on a Maybe<Matrix>.
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// We can't make this a member because we can't inject a member into Maybe.
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template <typename SourceUnits, typename TargetUnits>
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Maybe<gfx::Matrix4x4> ToUnknownMatrix(
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    const Maybe<gfx::Matrix4x4Typed<SourceUnits, TargetUnits>>& aMatrix) {
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  if (aMatrix.isSome()) {
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    return Some(aMatrix->ToUnknownMatrix());
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  }
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  return Nothing();
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}
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// Convenience functions for casting untyped entities to typed entities.
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// Using these functions does not require a justification, but once we convert
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// all code to use strongly typed units they should not be needed any longer.
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template <class TargetUnits>
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gfx::CoordTyped<TargetUnits> ViewAs(const gfx::Coord& aCoord) {
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  return gfx::CoordTyped<TargetUnits>(aCoord.value);
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}
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template <class TargetUnits>
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gfx::PointTyped<TargetUnits> ViewAs(const gfxPoint& aPoint) {
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  return gfx::PointTyped<TargetUnits>(aPoint.x, aPoint.y);
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}
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template <class TargetUnits>
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gfx::PointTyped<TargetUnits> ViewAs(const gfx::Point& aPoint) {
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  return gfx::PointTyped<TargetUnits>(aPoint.x, aPoint.y);
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}
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template <class TargetUnits>
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gfx::RectTyped<TargetUnits> ViewAs(const gfx::Rect& aRect) {
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  return gfx::RectTyped<TargetUnits>(aRect.x, aRect.y, aRect.Width(),
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                                     aRect.Height());
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}
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template <class TargetUnits>
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gfx::IntSizeTyped<TargetUnits> ViewAs(const nsIntSize& aSize) {
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  return gfx::IntSizeTyped<TargetUnits>(aSize.width, aSize.height);
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}
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template <class TargetUnits>
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gfx::IntPointTyped<TargetUnits> ViewAs(const nsIntPoint& aPoint) {
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  return gfx::IntPointTyped<TargetUnits>(aPoint.x, aPoint.y);
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}
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template <class TargetUnits>
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gfx::IntRectTyped<TargetUnits> ViewAs(const nsIntRect& aRect) {
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  return gfx::IntRectTyped<TargetUnits>(aRect.x, aRect.y, aRect.Width(),
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                                        aRect.Height());
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}
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template <class TargetUnits>
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gfx::IntRegionTyped<TargetUnits> ViewAs(const nsIntRegion& aRegion) {
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  return gfx::IntRegionTyped<TargetUnits>::FromUnknownRegion(aRegion);
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}
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// Unlike the other functions in this category, these functions take the
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// target matrix or scale type, rather than its source and target unit
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// types, as the template argument, so an example invocation is:
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//    ViewAs<ScreenToLayerMatrix4x4>(untypedMatrix)
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// The reason is that if it took the source and target unit types as two
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// template arguments, there may be some confusion as to which is the
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// source and which is the target.
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template <class TypedScale>
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TypedScale ViewAs(const Scale2D& aScale) {
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  return TypedScale(aScale.xScale, aScale.yScale);
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}
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template <class TypedMatrix>
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TypedMatrix ViewAs(const gfx::Matrix4x4& aMatrix) {
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  return TypedMatrix::FromUnknownMatrix(aMatrix);
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}
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// Convenience functions for transforming an entity from one strongly-typed
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// coordinate system to another using the provided transformation matrix.
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template <typename TargetUnits, typename SourceUnits>
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static gfx::PointTyped<TargetUnits> TransformBy(
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    const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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    const gfx::PointTyped<SourceUnits>& aPoint) {
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  return aTransform.TransformPoint(aPoint);
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}
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template <typename TargetUnits, typename SourceUnits>
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static gfx::IntPointTyped<TargetUnits> TransformBy(
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    const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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    const gfx::IntPointTyped<SourceUnits>& aPoint) {
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  return RoundedToInt(
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      TransformBy(aTransform, gfx::PointTyped<SourceUnits>(aPoint)));
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}
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template <typename TargetUnits, typename SourceUnits>
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static gfx::RectTyped<TargetUnits> TransformBy(
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    const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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    const gfx::RectTyped<SourceUnits>& aRect) {
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  return aTransform.TransformBounds(aRect);
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}
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template <typename TargetUnits, typename SourceUnits>
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static gfx::IntRectTyped<TargetUnits> TransformBy(
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    const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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    const gfx::IntRectTyped<SourceUnits>& aRect) {
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  return RoundedToInt(
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      TransformBy(aTransform, gfx::RectTyped<SourceUnits>(aRect)));
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}
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template <typename TargetUnits, typename SourceUnits>
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static gfx::IntRegionTyped<TargetUnits> TransformBy(
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    const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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    const gfx::IntRegionTyped<SourceUnits>& aRegion) {
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  return ViewAs<TargetUnits>(
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      aRegion.ToUnknownRegion().Transform(aTransform.ToUnknownMatrix()));
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}
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// Transform |aVector|, which is anchored at |aAnchor|, by the given transform
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// matrix, yielding a point in |TargetUnits|.
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// The anchor is necessary because with 3D tranforms, the location of the
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// vector can affect the result of the transform.
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template <typename TargetUnits, typename SourceUnits>
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static gfx::PointTyped<TargetUnits> TransformVector(
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    const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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    const gfx::PointTyped<SourceUnits>& aVector,
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    const gfx::PointTyped<SourceUnits>& aAnchor) {
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  gfx::PointTyped<TargetUnits> transformedStart =
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      TransformBy(aTransform, aAnchor);
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  gfx::PointTyped<TargetUnits> transformedEnd =
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      TransformBy(aTransform, aAnchor + aVector);
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  return transformedEnd - transformedStart;
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}
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// UntransformBy() and UntransformVector() are like TransformBy() and
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// TransformVector(), respectively, but are intended for cases where
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// the transformation matrix is the inverse of a 3D projection. When
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// using such transforms, the resulting Point4D is only meaningful
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// if it has a positive w-coordinate. To handle this, these functions
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// return a Maybe object which contains a value if and only if the
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// result is meaningful
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template <typename TargetUnits, typename SourceUnits>
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static Maybe<gfx::PointTyped<TargetUnits>> UntransformBy(
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    const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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    const gfx::PointTyped<SourceUnits>& aPoint) {
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  gfx::Point4DTyped<TargetUnits> point = aTransform.ProjectPoint(aPoint);
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  if (!point.HasPositiveWCoord()) {
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    return Nothing();
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  }
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  return Some(point.As2DPoint());
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}
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template <typename TargetUnits, typename SourceUnits>
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static Maybe<gfx::IntPointTyped<TargetUnits>> UntransformBy(
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    const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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    const gfx::IntPointTyped<SourceUnits>& aPoint) {
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  gfx::PointTyped<SourceUnits> p = aPoint;
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  gfx::Point4DTyped<TargetUnits> point = aTransform.ProjectPoint(p);
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  if (!point.HasPositiveWCoord()) {
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    return Nothing();
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  }
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  return Some(RoundedToInt(point.As2DPoint()));
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}
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// The versions of UntransformBy() that take a rectangle also take a clip,
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// which represents the bounds within which the target must fall. The
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// result of the transform is intersected with this clip, and is considered
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// meaningful if the intersection is not empty.
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template <typename TargetUnits, typename SourceUnits>
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static Maybe<gfx::RectTyped<TargetUnits>> UntransformBy(
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    const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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    const gfx::RectTyped<SourceUnits>& aRect,
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    const gfx::RectTyped<TargetUnits>& aClip) {
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  gfx::RectTyped<TargetUnits> rect = aTransform.ProjectRectBounds(aRect, aClip);
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  if (rect.IsEmpty()) {
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    return Nothing();
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  }
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  return Some(rect);
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}
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template <typename TargetUnits, typename SourceUnits>
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						|
static Maybe<gfx::IntRectTyped<TargetUnits>> UntransformBy(
 | 
						|
    const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
 | 
						|
    const gfx::IntRectTyped<SourceUnits>& aRect,
 | 
						|
    const gfx::IntRectTyped<TargetUnits>& aClip) {
 | 
						|
  gfx::RectTyped<TargetUnits> rect = aTransform.ProjectRectBounds(aRect, aClip);
 | 
						|
  if (rect.IsEmpty()) {
 | 
						|
    return Nothing();
 | 
						|
  }
 | 
						|
  return Some(RoundedToInt(rect));
 | 
						|
}
 | 
						|
 | 
						|
template <typename TargetUnits, typename SourceUnits>
 | 
						|
static Maybe<gfx::PointTyped<TargetUnits>> UntransformVector(
 | 
						|
    const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
 | 
						|
    const gfx::PointTyped<SourceUnits>& aVector,
 | 
						|
    const gfx::PointTyped<SourceUnits>& aAnchor) {
 | 
						|
  gfx::Point4DTyped<TargetUnits> projectedAnchor =
 | 
						|
      aTransform.ProjectPoint(aAnchor);
 | 
						|
  gfx::Point4DTyped<TargetUnits> projectedTarget =
 | 
						|
      aTransform.ProjectPoint(aAnchor + aVector);
 | 
						|
  if (!projectedAnchor.HasPositiveWCoord() ||
 | 
						|
      !projectedTarget.HasPositiveWCoord()) {
 | 
						|
    return Nothing();
 | 
						|
  }
 | 
						|
  return Some(projectedTarget.As2DPoint() - projectedAnchor.As2DPoint());
 | 
						|
}
 | 
						|
 | 
						|
}  // namespace mozilla
 | 
						|
 | 
						|
#endif
 |