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	Depends on D170370 Differential Revision: https://phabricator.services.mozilla.com/D170371
		
			
				
	
	
		
			515 lines
		
	
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			515 lines
		
	
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ClippedImage.h"
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#include <algorithm>
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#include <cmath>
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#include <new>  // Workaround for bug in VS10; see bug 981264.
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#include <utility>
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#include "ImageRegion.h"
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#include "Orientation.h"
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#include "gfxContext.h"
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#include "gfxDrawable.h"
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#include "gfxPlatform.h"
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#include "gfxUtils.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/SVGImageContext.h"
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#include "mozilla/Tuple.h"
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#include "mozilla/gfx/2D.h"
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namespace mozilla {
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using namespace gfx;
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using std::max;
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namespace image {
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class ClippedImageCachedSurface {
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 public:
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  ClippedImageCachedSurface(already_AddRefed<SourceSurface> aSurface,
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                            const nsIntSize& aSize,
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                            const SVGImageContext& aSVGContext, float aFrame,
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                            uint32_t aFlags, ImgDrawResult aDrawResult)
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      : mSurface(aSurface),
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        mSize(aSize),
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        mSVGContext(aSVGContext),
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        mFrame(aFrame),
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        mFlags(aFlags),
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        mDrawResult(aDrawResult) {
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    MOZ_ASSERT(mSurface, "Must have a valid surface");
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  }
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  bool Matches(const nsIntSize& aSize, const SVGImageContext& aSVGContext,
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               float aFrame, uint32_t aFlags) const {
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    return mSize == aSize && mSVGContext == aSVGContext && mFrame == aFrame &&
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           mFlags == aFlags;
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  }
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  already_AddRefed<SourceSurface> Surface() const {
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    RefPtr<SourceSurface> surf(mSurface);
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    return surf.forget();
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  }
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  ImgDrawResult GetDrawResult() const { return mDrawResult; }
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  bool NeedsRedraw() const {
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    return mDrawResult != ImgDrawResult::SUCCESS &&
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           mDrawResult != ImgDrawResult::BAD_IMAGE;
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  }
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 private:
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  RefPtr<SourceSurface> mSurface;
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  const nsIntSize mSize;
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  SVGImageContext mSVGContext;
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  const float mFrame;
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  const uint32_t mFlags;
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  const ImgDrawResult mDrawResult;
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};
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class DrawSingleTileCallback : public gfxDrawingCallback {
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 public:
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  DrawSingleTileCallback(ClippedImage* aImage, const nsIntSize& aSize,
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                         const SVGImageContext& aSVGContext,
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                         uint32_t aWhichFrame, uint32_t aFlags, float aOpacity)
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      : mImage(aImage),
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        mSize(aSize),
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        mSVGContext(aSVGContext),
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        mWhichFrame(aWhichFrame),
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        mFlags(aFlags),
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        mDrawResult(ImgDrawResult::NOT_READY),
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        mOpacity(aOpacity) {
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    MOZ_ASSERT(mImage, "Must have an image to clip");
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  }
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  virtual bool operator()(gfxContext* aContext, const gfxRect& aFillRect,
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                          const SamplingFilter aSamplingFilter,
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                          const gfxMatrix& aTransform) override {
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    MOZ_ASSERT(aTransform.IsIdentity(),
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               "Caller is probably CreateSamplingRestrictedDrawable, "
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               "which should not happen");
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    // Draw the image. |gfxCallbackDrawable| always calls this function with
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    // arguments that guarantee we never tile.
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    mDrawResult = mImage->DrawSingleTile(
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        aContext, mSize, ImageRegion::Create(aFillRect), mWhichFrame,
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        aSamplingFilter, mSVGContext, mFlags, mOpacity);
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    return true;
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  }
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  ImgDrawResult GetDrawResult() { return mDrawResult; }
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 private:
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  RefPtr<ClippedImage> mImage;
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  const nsIntSize mSize;
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  const SVGImageContext& mSVGContext;
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  const uint32_t mWhichFrame;
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  const uint32_t mFlags;
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  ImgDrawResult mDrawResult;
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  float mOpacity;
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};
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ClippedImage::ClippedImage(Image* aImage, nsIntRect aClip,
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                           const Maybe<nsSize>& aSVGViewportSize)
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    : ImageWrapper(aImage), mClip(aClip) {
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  MOZ_ASSERT(aImage != nullptr, "ClippedImage requires an existing Image");
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  MOZ_ASSERT_IF(aSVGViewportSize,
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                aImage->GetType() == imgIContainer::TYPE_VECTOR);
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  if (aSVGViewportSize) {
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    mSVGViewportSize =
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        Some(aSVGViewportSize->ToNearestPixels(AppUnitsPerCSSPixel()));
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  }
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}
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ClippedImage::~ClippedImage() {}
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bool ClippedImage::ShouldClip() {
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  // We need to evaluate the clipping region against the image's width and
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  // height once they're available to determine if it's valid and whether we
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  // actually need to do any work. We may fail if the image's width and height
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  // aren't available yet, in which case we'll try again later.
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  if (mShouldClip.isNothing()) {
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    int32_t width, height;
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    RefPtr<ProgressTracker> progressTracker =
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        InnerImage()->GetProgressTracker();
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    if (InnerImage()->HasError()) {
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      // If there's a problem with the inner image we'll let it handle
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      // everything.
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      mShouldClip.emplace(false);
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    } else if (mSVGViewportSize && !mSVGViewportSize->IsEmpty()) {
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      // Clamp the clipping region to the size of the SVG viewport.
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      nsIntRect svgViewportRect(nsIntPoint(0, 0), *mSVGViewportSize);
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      mClip = mClip.Intersect(svgViewportRect);
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      // If the clipping region is the same size as the SVG viewport size
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      // we don't have to do anything.
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      mShouldClip.emplace(!mClip.IsEqualInterior(svgViewportRect));
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    } else if (NS_SUCCEEDED(InnerImage()->GetWidth(&width)) && width > 0 &&
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               NS_SUCCEEDED(InnerImage()->GetHeight(&height)) && height > 0) {
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      // Clamp the clipping region to the size of the underlying image.
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      mClip = mClip.Intersect(nsIntRect(0, 0, width, height));
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      // If the clipping region is the same size as the underlying image we
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      // don't have to do anything.
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      mShouldClip.emplace(
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          !mClip.IsEqualInterior(nsIntRect(0, 0, width, height)));
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    } else if (progressTracker &&
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               !(progressTracker->GetProgress() & FLAG_LOAD_COMPLETE)) {
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      // The image just hasn't finished loading yet. We don't yet know whether
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      // clipping with be needed or not for now. Just return without memorizing
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      // anything.
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      return false;
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    } else {
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      // We have a fully loaded image without a clearly defined width and
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      // height. This can happen with SVG images.
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      mShouldClip.emplace(false);
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    }
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  }
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  MOZ_ASSERT(mShouldClip.isSome(), "Should have computed a result");
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  return *mShouldClip;
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}
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NS_IMETHODIMP
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ClippedImage::GetWidth(int32_t* aWidth) {
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  if (!ShouldClip()) {
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    return InnerImage()->GetWidth(aWidth);
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  }
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  *aWidth = mClip.Width();
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  return NS_OK;
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}
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NS_IMETHODIMP
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ClippedImage::GetHeight(int32_t* aHeight) {
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  if (!ShouldClip()) {
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    return InnerImage()->GetHeight(aHeight);
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  }
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  *aHeight = mClip.Height();
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  return NS_OK;
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}
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NS_IMETHODIMP
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ClippedImage::GetIntrinsicSize(nsSize* aSize) {
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  if (!ShouldClip()) {
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    return InnerImage()->GetIntrinsicSize(aSize);
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  }
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  *aSize = nsSize(mClip.Width(), mClip.Height());
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  return NS_OK;
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}
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Maybe<AspectRatio> ClippedImage::GetIntrinsicRatio() {
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  if (!ShouldClip()) {
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    return InnerImage()->GetIntrinsicRatio();
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  }
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  return Some(AspectRatio::FromSize(mClip.Width(), mClip.Height()));
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}
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NS_IMETHODIMP_(already_AddRefed<SourceSurface>)
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ClippedImage::GetFrame(uint32_t aWhichFrame, uint32_t aFlags) {
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  ImgDrawResult result;
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  RefPtr<SourceSurface> surface;
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  Tie(result, surface) = GetFrameInternal(mClip.Size(), SVGImageContext(),
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                                          Nothing(), aWhichFrame, aFlags, 1.0);
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  return surface.forget();
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}
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NS_IMETHODIMP_(already_AddRefed<SourceSurface>)
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ClippedImage::GetFrameAtSize(const IntSize& aSize, uint32_t aWhichFrame,
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                             uint32_t aFlags) {
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  // XXX(seth): It'd be nice to support downscale-during-decode for this case,
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  // but right now we just fall back to the intrinsic size.
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  return GetFrame(aWhichFrame, aFlags);
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}
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std::pair<ImgDrawResult, RefPtr<SourceSurface>> ClippedImage::GetFrameInternal(
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    const nsIntSize& aSize, const SVGImageContext& aSVGContext,
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    const Maybe<ImageIntRegion>& aRegion, uint32_t aWhichFrame, uint32_t aFlags,
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    float aOpacity) {
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  if (!ShouldClip()) {
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    RefPtr<SourceSurface> surface = InnerImage()->GetFrame(aWhichFrame, aFlags);
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    return std::make_pair(
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        surface ? ImgDrawResult::SUCCESS : ImgDrawResult::NOT_READY,
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        std::move(surface));
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  }
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  float frameToDraw = InnerImage()->GetFrameIndex(aWhichFrame);
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  if (!mCachedSurface ||
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      !mCachedSurface->Matches(aSize, aSVGContext, frameToDraw, aFlags) ||
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      mCachedSurface->NeedsRedraw()) {
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    // Create a surface to draw into.
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    RefPtr<DrawTarget> target =
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        gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(
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            IntSize(aSize.width, aSize.height), SurfaceFormat::OS_RGBA);
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    if (!target || !target->IsValid()) {
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      NS_ERROR("Could not create a DrawTarget");
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      return std::make_pair(ImgDrawResult::TEMPORARY_ERROR,
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                            RefPtr<SourceSurface>());
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    }
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    gfxContext ctx(target);
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    // Create our callback.
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    RefPtr<DrawSingleTileCallback> drawTileCallback =
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        new DrawSingleTileCallback(this, aSize, aSVGContext, aWhichFrame,
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                                   aFlags, aOpacity);
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    RefPtr<gfxDrawable> drawable =
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        new gfxCallbackDrawable(drawTileCallback, aSize);
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    // Actually draw. The callback will end up invoking DrawSingleTile.
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    gfxUtils::DrawPixelSnapped(&ctx, drawable, SizeDouble(aSize),
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                               ImageRegion::Create(aSize),
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                               SurfaceFormat::OS_RGBA, SamplingFilter::LINEAR,
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                               imgIContainer::FLAG_CLAMP);
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    // Cache the resulting surface.
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    mCachedSurface = MakeUnique<ClippedImageCachedSurface>(
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        target->Snapshot(), aSize, aSVGContext, frameToDraw, aFlags,
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        drawTileCallback->GetDrawResult());
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  }
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  MOZ_ASSERT(mCachedSurface, "Should have a cached surface now");
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  RefPtr<SourceSurface> surface = mCachedSurface->Surface();
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  return std::make_pair(mCachedSurface->GetDrawResult(), std::move(surface));
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}
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NS_IMETHODIMP_(bool)
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ClippedImage::IsImageContainerAvailable(WindowRenderer* aRenderer,
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                                        uint32_t aFlags) {
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  if (!ShouldClip()) {
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    return InnerImage()->IsImageContainerAvailable(aRenderer, aFlags);
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  }
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  return false;
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}
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NS_IMETHODIMP_(ImgDrawResult)
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ClippedImage::GetImageProvider(WindowRenderer* aRenderer,
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                               const gfx::IntSize& aSize,
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                               const SVGImageContext& aSVGContext,
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                               const Maybe<ImageIntRegion>& aRegion,
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                               uint32_t aFlags,
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                               WebRenderImageProvider** aProvider) {
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  // XXX(seth): We currently don't have a way of clipping the result of
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  // GetImageContainer. We work around this by always returning null, but if it
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  // ever turns out that ClippedImage is widely used on codepaths that can
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  // actually benefit from GetImageContainer, it would be a good idea to fix
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  // that method for performance reasons.
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  if (!ShouldClip()) {
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    return InnerImage()->GetImageProvider(aRenderer, aSize, aSVGContext,
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                                          aRegion, aFlags, aProvider);
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  }
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  return ImgDrawResult::NOT_SUPPORTED;
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}
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static bool MustCreateSurface(gfxContext* aContext, const nsIntSize& aSize,
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                              const ImageRegion& aRegion,
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                              const uint32_t aFlags) {
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  gfxRect imageRect(0, 0, aSize.width, aSize.height);
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  bool willTile = !imageRect.Contains(aRegion.Rect()) &&
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                  !(aFlags & imgIContainer::FLAG_CLAMP);
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  bool willResample = aContext->CurrentMatrix().HasNonIntegerTranslation() &&
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                      (willTile || !aRegion.RestrictionContains(imageRect));
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  return willTile || willResample;
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}
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NS_IMETHODIMP_(ImgDrawResult)
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ClippedImage::Draw(gfxContext* aContext, const nsIntSize& aSize,
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                   const ImageRegion& aRegion, uint32_t aWhichFrame,
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                   SamplingFilter aSamplingFilter,
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                   const SVGImageContext& aSVGContext, uint32_t aFlags,
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                   float aOpacity) {
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  if (!ShouldClip()) {
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    return InnerImage()->Draw(aContext, aSize, aRegion, aWhichFrame,
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                              aSamplingFilter, aSVGContext, aFlags, aOpacity);
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  }
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  // Check for tiling. If we need to tile then we need to create a
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  // gfxCallbackDrawable to handle drawing for us.
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  if (MustCreateSurface(aContext, aSize, aRegion, aFlags)) {
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    // Create a temporary surface containing a single tile of this image.
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    // GetFrame will call DrawSingleTile internally.
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    ImgDrawResult result;
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    RefPtr<SourceSurface> surface;
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    Tie(result, surface) = GetFrameInternal(aSize, aSVGContext, Nothing(),
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                                            aWhichFrame, aFlags, aOpacity);
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    if (!surface) {
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      MOZ_ASSERT(result != ImgDrawResult::SUCCESS);
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      return result;
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    }
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    // Create a drawable from that surface.
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    RefPtr<gfxSurfaceDrawable> drawable =
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        new gfxSurfaceDrawable(surface, aSize);
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    // Draw.
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    gfxUtils::DrawPixelSnapped(aContext, drawable, SizeDouble(aSize), aRegion,
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                               SurfaceFormat::OS_RGBA, aSamplingFilter,
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                               aOpacity);
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    return result;
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  }
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  return DrawSingleTile(aContext, aSize, aRegion, aWhichFrame, aSamplingFilter,
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                        aSVGContext, aFlags, aOpacity);
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}
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ImgDrawResult ClippedImage::DrawSingleTile(
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    gfxContext* aContext, const nsIntSize& aSize, const ImageRegion& aRegion,
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    uint32_t aWhichFrame, SamplingFilter aSamplingFilter,
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    const SVGImageContext& aSVGContext, uint32_t aFlags, float aOpacity) {
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  MOZ_ASSERT(!MustCreateSurface(aContext, aSize, aRegion, aFlags),
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             "Shouldn't need to create a surface");
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  gfxRect clip(mClip.X(), mClip.Y(), mClip.Width(), mClip.Height());
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  nsIntSize size(aSize), innerSize(aSize);
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  bool needScale = false;
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  if (mSVGViewportSize && !mSVGViewportSize->IsEmpty()) {
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    innerSize = *mSVGViewportSize;
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    needScale = true;
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  } else if (NS_SUCCEEDED(InnerImage()->GetWidth(&innerSize.width)) &&
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             NS_SUCCEEDED(InnerImage()->GetHeight(&innerSize.height))) {
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    needScale = true;
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  } else {
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    MOZ_ASSERT_UNREACHABLE(
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        "If ShouldClip() led us to draw then we should never get here");
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  }
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  if (needScale) {
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    double scaleX = aSize.width / clip.Width();
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    double scaleY = aSize.height / clip.Height();
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    // Map the clip and size to the scale requested by the caller.
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    clip.Scale(scaleX, scaleY);
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    size = innerSize;
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    size.Scale(scaleX, scaleY);
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  }
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  // We restrict our drawing to only the clipping region, and translate so that
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  // the clipping region is placed at the position the caller expects.
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  ImageRegion region(aRegion);
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  region.MoveBy(clip.X(), clip.Y());
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  region = region.Intersect(clip);
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  gfxContextMatrixAutoSaveRestore saveMatrix(aContext);
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  aContext->Multiply(gfxMatrix::Translation(-clip.X(), -clip.Y()));
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  auto unclipViewport = [&](const SVGImageContext& aOldContext) {
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    // Map the viewport to the inner image. Note that we don't take the aSize
 | 
						|
    // parameter of imgIContainer::Draw into account, just the clipping region.
 | 
						|
    // The size in pixels at which the output will ultimately be drawn is
 | 
						|
    // irrelevant here since the purpose of the SVG viewport size is to
 | 
						|
    // determine what *region* of the SVG document will be drawn.
 | 
						|
    SVGImageContext context(aOldContext);
 | 
						|
    auto oldViewport = aOldContext.GetViewportSize();
 | 
						|
    if (oldViewport) {
 | 
						|
      CSSIntSize newViewport;
 | 
						|
      newViewport.width =
 | 
						|
          ceil(oldViewport->width * double(innerSize.width) / mClip.Width());
 | 
						|
      newViewport.height =
 | 
						|
          ceil(oldViewport->height * double(innerSize.height) / mClip.Height());
 | 
						|
      context.SetViewportSize(Some(newViewport));
 | 
						|
    }
 | 
						|
    return context;
 | 
						|
  };
 | 
						|
 | 
						|
  return InnerImage()->Draw(aContext, size, region, aWhichFrame,
 | 
						|
                            aSamplingFilter, unclipViewport(aSVGContext),
 | 
						|
                            aFlags, aOpacity);
 | 
						|
}
 | 
						|
 | 
						|
NS_IMETHODIMP
 | 
						|
ClippedImage::RequestDiscard() {
 | 
						|
  // We're very aggressive about discarding.
 | 
						|
  mCachedSurface = nullptr;
 | 
						|
 | 
						|
  return InnerImage()->RequestDiscard();
 | 
						|
}
 | 
						|
 | 
						|
NS_IMETHODIMP_(Orientation)
 | 
						|
ClippedImage::GetOrientation() {
 | 
						|
  // XXX(seth): This should not actually be here; this is just to work around a
 | 
						|
  // what appears to be a bug in MSVC's linker.
 | 
						|
  return InnerImage()->GetOrientation();
 | 
						|
}
 | 
						|
 | 
						|
nsIntSize ClippedImage::OptimalImageSizeForDest(const gfxSize& aDest,
 | 
						|
                                                uint32_t aWhichFrame,
 | 
						|
                                                SamplingFilter aSamplingFilter,
 | 
						|
                                                uint32_t aFlags) {
 | 
						|
  if (!ShouldClip()) {
 | 
						|
    return InnerImage()->OptimalImageSizeForDest(aDest, aWhichFrame,
 | 
						|
                                                 aSamplingFilter, aFlags);
 | 
						|
  }
 | 
						|
 | 
						|
  int32_t imgWidth, imgHeight;
 | 
						|
  bool needScale = false;
 | 
						|
  bool forceUniformScaling = false;
 | 
						|
  if (mSVGViewportSize && !mSVGViewportSize->IsEmpty()) {
 | 
						|
    imgWidth = mSVGViewportSize->width;
 | 
						|
    imgHeight = mSVGViewportSize->height;
 | 
						|
    needScale = true;
 | 
						|
    forceUniformScaling = (aFlags & imgIContainer::FLAG_FORCE_UNIFORM_SCALING);
 | 
						|
  } else if (NS_SUCCEEDED(InnerImage()->GetWidth(&imgWidth)) &&
 | 
						|
             NS_SUCCEEDED(InnerImage()->GetHeight(&imgHeight))) {
 | 
						|
    needScale = true;
 | 
						|
  }
 | 
						|
 | 
						|
  if (needScale) {
 | 
						|
    // To avoid ugly sampling artifacts, ClippedImage needs the image size to
 | 
						|
    // be chosen such that the clipping region lies on pixel boundaries.
 | 
						|
 | 
						|
    // First, we select a scale that's good for ClippedImage. An integer
 | 
						|
    // multiple of the size of the clipping region is always fine.
 | 
						|
    IntSize scale = IntSize::Ceil(aDest.width / mClip.Width(),
 | 
						|
                                  aDest.height / mClip.Height());
 | 
						|
 | 
						|
    if (forceUniformScaling) {
 | 
						|
      scale.width = scale.height = max(scale.height, scale.width);
 | 
						|
    }
 | 
						|
 | 
						|
    // Determine the size we'd prefer to render the inner image at, and ask the
 | 
						|
    // inner image what size we should actually use.
 | 
						|
    gfxSize desiredSize(double(imgWidth) * scale.width,
 | 
						|
                        double(imgHeight) * scale.height);
 | 
						|
    nsIntSize innerDesiredSize = InnerImage()->OptimalImageSizeForDest(
 | 
						|
        desiredSize, aWhichFrame, aSamplingFilter, aFlags);
 | 
						|
 | 
						|
    // To get our final result, we take the inner image's desired size and
 | 
						|
    // determine how large the clipped region would be at that scale. (Again, we
 | 
						|
    // ensure an integer multiple of the size of the clipping region.)
 | 
						|
    IntSize finalScale =
 | 
						|
        IntSize::Ceil(double(innerDesiredSize.width) / imgWidth,
 | 
						|
                      double(innerDesiredSize.height) / imgHeight);
 | 
						|
    return mClip.Size() * finalScale;
 | 
						|
  }
 | 
						|
 | 
						|
  MOZ_ASSERT(false,
 | 
						|
             "If ShouldClip() led us to draw then we should never get here");
 | 
						|
  return InnerImage()->OptimalImageSizeForDest(aDest, aWhichFrame,
 | 
						|
                                               aSamplingFilter, aFlags);
 | 
						|
}
 | 
						|
 | 
						|
NS_IMETHODIMP_(nsIntRect)
 | 
						|
ClippedImage::GetImageSpaceInvalidationRect(const nsIntRect& aRect) {
 | 
						|
  if (!ShouldClip()) {
 | 
						|
    return InnerImage()->GetImageSpaceInvalidationRect(aRect);
 | 
						|
  }
 | 
						|
 | 
						|
  nsIntRect rect(InnerImage()->GetImageSpaceInvalidationRect(aRect));
 | 
						|
  rect = rect.Intersect(mClip);
 | 
						|
  rect.MoveBy(-mClip.X(), -mClip.Y());
 | 
						|
  return rect;
 | 
						|
}
 | 
						|
 | 
						|
}  // namespace image
 | 
						|
}  // namespace mozilla
 |