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			590 lines
		
	
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			590 lines
		
	
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef LAYOUT_SVG_SVGTEXTFRAME_H_
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#define LAYOUT_SVG_SVGTEXTFRAME_H_
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#include "mozilla/Attributes.h"
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#include "mozilla/PresShellForwards.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/SVGContainerFrame.h"
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#include "mozilla/gfx/2D.h"
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#include "gfxMatrix.h"
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#include "gfxRect.h"
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#include "gfxTextRun.h"
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#include "nsIContent.h"  // for GetContent
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#include "nsStubMutationObserver.h"
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#include "nsTextFrame.h"
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class gfxContext;
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namespace mozilla {
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class CharIterator;
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class DisplaySVGText;
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class SVGTextFrame;
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class TextFrameIterator;
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class TextNodeCorrespondenceRecorder;
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struct TextRenderedRun;
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class TextRenderedRunIterator;
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namespace dom {
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struct DOMPointInit;
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class DOMSVGPoint;
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class SVGRect;
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class SVGGeometryElement;
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}  // namespace dom
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}  // namespace mozilla
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nsIFrame* NS_NewSVGTextFrame(mozilla::PresShell* aPresShell,
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                             mozilla::ComputedStyle* aStyle);
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namespace mozilla {
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/**
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 * Information about the positioning for a single character in an SVG <text>
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 * element.
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 *
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 * During SVG text layout, we use infinity values to represent positions and
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 * rotations that are not explicitly specified with x/y/rotate attributes.
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 */
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struct CharPosition {
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  CharPosition()
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      : mAngle(0),
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        mHidden(false),
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        mUnaddressable(false),
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        mClusterOrLigatureGroupMiddle(false),
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        mRunBoundary(false),
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        mStartOfChunk(false) {}
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  CharPosition(gfxPoint aPosition, double aAngle)
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      : mPosition(aPosition),
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        mAngle(aAngle),
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        mHidden(false),
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        mUnaddressable(false),
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        mClusterOrLigatureGroupMiddle(false),
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        mRunBoundary(false),
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        mStartOfChunk(false) {}
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  static CharPosition Unspecified(bool aUnaddressable) {
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    CharPosition cp(UnspecifiedPoint(), UnspecifiedAngle());
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    cp.mUnaddressable = aUnaddressable;
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    return cp;
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  }
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  bool IsAngleSpecified() const { return mAngle != UnspecifiedAngle(); }
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  bool IsXSpecified() const { return mPosition.x != UnspecifiedCoord(); }
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  bool IsYSpecified() const { return mPosition.y != UnspecifiedCoord(); }
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  gfxPoint mPosition;
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  double mAngle;
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  // not displayed due to falling off the end of a <textPath>
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  bool mHidden;
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  // skipped in positioning attributes due to being collapsed-away white space
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  bool mUnaddressable;
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  // a preceding character is what positioning attributes address
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  bool mClusterOrLigatureGroupMiddle;
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  // rendering is split here since an explicit position or rotation was given
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  bool mRunBoundary;
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  // an anchored chunk begins here
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  bool mStartOfChunk;
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 private:
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  static gfxFloat UnspecifiedCoord() {
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    return std::numeric_limits<gfxFloat>::infinity();
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  }
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  static double UnspecifiedAngle() {
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    return std::numeric_limits<double>::infinity();
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  }
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  static gfxPoint UnspecifiedPoint() {
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    return gfxPoint(UnspecifiedCoord(), UnspecifiedCoord());
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  }
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};
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/**
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 * A runnable to mark glyph positions as needing to be recomputed
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 * and to invalid the bounds of the SVGTextFrame frame.
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 */
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class GlyphMetricsUpdater : public Runnable {
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 public:
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  NS_DECL_NSIRUNNABLE
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  explicit GlyphMetricsUpdater(SVGTextFrame* aFrame)
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      : Runnable("GlyphMetricsUpdater"), mFrame(aFrame) {}
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  static void Run(SVGTextFrame* aFrame);
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  void Revoke() { mFrame = nullptr; }
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 private:
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  SVGTextFrame* mFrame;
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};
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/**
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 * Frame class for SVG <text> elements.
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 *
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 * An SVGTextFrame manages SVG text layout, painting and interaction for
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 * all descendent text content elements.  The frame tree will look like this:
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 *
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 *   SVGTextFrame                     -- for <text>
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 *     <anonymous block frame>
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 *       ns{Block,Inline,Text}Frames  -- for text nodes, <tspan>s, <a>s, etc.
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 *
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 * SVG text layout is done by:
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 *
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 *   1. Reflowing the anonymous block frame.
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 *   2. Inspecting the (app unit) positions of the glyph for each character in
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 *      the nsTextFrames underneath the anonymous block frame.
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 *   3. Determining the (user unit) positions for each character in the <text>
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 *      using the x/y/dx/dy/rotate attributes on all the text content elements,
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 *      and using the step 2 results to fill in any gaps.
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 *   4. Applying any other SVG specific text layout (anchoring and text paths)
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 *      to the positions computed in step 3.
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 *
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 * Rendering of the text is done by splitting up each nsTextFrame into ranges
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 * that can be contiguously painted.  (For example <text x="10 20">abcd</text>
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 * would have two contiguous ranges: one for the "a" and one for the "bcd".)
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 * Each range is called a "text rendered run", represented by a TextRenderedRun
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 * object.  The TextRenderedRunIterator class performs that splitting and
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 * returns a TextRenderedRun for each bit of text to be painted separately.
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 *
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 * Each rendered run is painted by calling nsTextFrame::PaintText.  If the text
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 * formatting is simple enough (solid fill, no stroking, etc.), PaintText will
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 * itself do the painting.  Otherwise, a DrawPathCallback is passed to
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 * PaintText so that we can fill the text geometry with SVG paint servers.
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 */
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class SVGTextFrame final : public SVGDisplayContainerFrame {
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  friend nsIFrame* ::NS_NewSVGTextFrame(mozilla::PresShell* aPresShell,
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                                        ComputedStyle* aStyle);
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  friend class CharIterator;
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  friend class DisplaySVGText;
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  friend class GlyphMetricsUpdater;
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  friend class MutationObserver;
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  friend class TextFrameIterator;
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  friend class TextNodeCorrespondenceRecorder;
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  friend struct TextRenderedRun;
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  friend class TextRenderedRunIterator;
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  using Range = gfxTextRun::Range;
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  using DrawTarget = gfx::DrawTarget;
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  using Path = gfx::Path;
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  using Point = gfx::Point;
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  using Rect = gfx::Rect;
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 protected:
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  explicit SVGTextFrame(ComputedStyle* aStyle, nsPresContext* aPresContext)
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      : SVGDisplayContainerFrame(aStyle, aPresContext, kClassID),
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        mTrailingUndisplayedCharacters(0),
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        mFontSizeScaleFactor(1.0f),
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        mLastContextScale(1.0f),
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        mLengthAdjustScaleFactor(1.0f) {
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    AddStateBits(NS_FRAME_SVG_LAYOUT | NS_FRAME_IS_SVG_TEXT |
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                 NS_STATE_SVG_TEXT_CORRESPONDENCE_DIRTY |
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                 NS_STATE_SVG_POSITIONING_DIRTY);
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  }
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  ~SVGTextFrame() = default;
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 public:
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  NS_DECL_QUERYFRAME
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  NS_DECL_FRAMEARENA_HELPERS(SVGTextFrame)
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  // nsIFrame:
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  void Init(nsIContent* aContent, nsContainerFrame* aParent,
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            nsIFrame* aPrevInFlow) override;
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  nsresult AttributeChanged(int32_t aNamespaceID, nsAtom* aAttribute,
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                            int32_t aModType) override;
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  nsContainerFrame* GetContentInsertionFrame() override {
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    return PrincipalChildList().FirstChild()->GetContentInsertionFrame();
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  }
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  void BuildDisplayList(nsDisplayListBuilder* aBuilder,
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                        const nsDisplayListSet& aLists) override;
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#ifdef DEBUG_FRAME_DUMP
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  nsresult GetFrameName(nsAString& aResult) const override {
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    return MakeFrameName(u"SVGText"_ns, aResult);
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  }
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#endif
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  /**
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   * Finds the nsTextFrame for the closest rendered run to the specified point.
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   */
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  void FindCloserFrameForSelection(
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      const nsPoint& aPoint, FrameWithDistance* aCurrentBestFrame) override;
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  // ISVGDisplayableFrame interface:
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  void NotifySVGChanged(uint32_t aFlags) override;
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  void PaintSVG(gfxContext& aContext, const gfxMatrix& aTransform,
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                imgDrawingParams& aImgParams,
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                const nsIntRect* aDirtyRect = nullptr) override;
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  nsIFrame* GetFrameForPoint(const gfxPoint& aPoint) override;
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  void ReflowSVG() override;
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  SVGBBox GetBBoxContribution(const Matrix& aToBBoxUserspace,
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                              uint32_t aFlags) override;
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  // SVG DOM text methods:
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  uint32_t GetNumberOfChars(nsIContent* aContent);
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  float GetComputedTextLength(nsIContent* aContent);
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  MOZ_CAN_RUN_SCRIPT_BOUNDARY void SelectSubString(nsIContent* aContent,
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                                                   uint32_t charnum,
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                                                   uint32_t nchars,
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                                                   ErrorResult& aRv);
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  MOZ_CAN_RUN_SCRIPT
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  float GetSubStringLength(nsIContent* aContent, uint32_t charnum,
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                           uint32_t nchars, ErrorResult& aRv);
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  int32_t GetCharNumAtPosition(nsIContent* aContent,
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                               const dom::DOMPointInit& aPoint);
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  already_AddRefed<dom::DOMSVGPoint> GetStartPositionOfChar(
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      nsIContent* aContent, uint32_t aCharNum, ErrorResult& aRv);
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  already_AddRefed<dom::DOMSVGPoint> GetEndPositionOfChar(nsIContent* aContent,
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                                                          uint32_t aCharNum,
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                                                          ErrorResult& aRv);
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  already_AddRefed<dom::SVGRect> GetExtentOfChar(nsIContent* aContent,
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                                                 uint32_t aCharNum,
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                                                 ErrorResult& aRv);
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  float GetRotationOfChar(nsIContent* aContent, uint32_t aCharNum,
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                          ErrorResult& aRv);
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  // SVGTextFrame methods:
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  /**
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   * Handles a base or animated attribute value change to a descendant
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   * text content element.
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   */
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  void HandleAttributeChangeInDescendant(dom::Element* aElement,
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                                         int32_t aNameSpaceID,
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                                         nsAtom* aAttribute);
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  /**
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   * Calls ScheduleReflowSVGNonDisplayText if this is a non-display frame,
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   * and SVGUtils::ScheduleReflowSVG otherwise.
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   */
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  void ScheduleReflowSVG();
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  /**
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   * Reflows the anonymous block frame of this non-display SVGTextFrame.
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   *
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   * When we are under SVGDisplayContainerFrame::ReflowSVG, we need to
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   * reflow any SVGTextFrame frames in the subtree in case they are
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   * being observed (by being for example in a <mask>) and the change
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   * that caused the reflow would not already have caused a reflow.
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   *
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   * Note that displayed SVGTextFrames are reflowed as needed, when PaintSVG
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   * is called or some SVG DOM method is called on the element.
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   */
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  void ReflowSVGNonDisplayText();
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  /**
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   * This is a function that behaves similarly to SVGUtils::ScheduleReflowSVG,
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   * but which will skip over any ancestor non-display container frames on the
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   * way to the SVGOuterSVGFrame.  It exists for the situation where a
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   * non-display <text> element has changed and needs to ensure ReflowSVG will
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   * be called on its closest display container frame, so that
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   * SVGDisplayContainerFrame::ReflowSVG will call ReflowSVGNonDisplayText on
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   * it.
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   *
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   * We have to do this in two cases: in response to a style change on a
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   * non-display <text>, where aReason will be
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   * IntrinsicDirty::FrameAncestorsAndDescendants (the common case), and also in
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   * response to glyphs changes on non-display <text> (i.e., animated
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   * SVG-in-OpenType glyphs), in which case aReason will be None, since layout
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   * doesn't need to be recomputed.
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   */
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  void ScheduleReflowSVGNonDisplayText(IntrinsicDirty aReason);
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  /**
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   * Updates the mFontSizeScaleFactor value by looking at the range of
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   * font-sizes used within the <text>.
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   *
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   * @return Whether mFontSizeScaleFactor changed.
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   */
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  bool UpdateFontSizeScaleFactor();
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  double GetFontSizeScaleFactor() const;
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  /**
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   * Takes a point from the <text> element's user space and
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   * converts it to the appropriate frame user space of aChildFrame,
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   * according to which rendered run the point hits.
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   */
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  Point TransformFramePointToTextChild(const Point& aPoint,
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                                       const nsIFrame* aChildFrame);
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  /**
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   * Takes an app unit rectangle in the coordinate space of a given descendant
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   * frame of this frame, and returns a rectangle in the <text> element's user
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   * space that covers all parts of rendered runs that intersect with the
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   * rectangle.
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   */
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  gfxRect TransformFrameRectFromTextChild(const nsRect& aRect,
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                                          const nsIFrame* aChildFrame);
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  /** As above, but taking and returning a device px rect. */
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  Rect TransformFrameRectFromTextChild(const Rect& aRect,
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                                       const nsIFrame* aChildFrame);
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  /** As above, but with a single point */
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  Point TransformFramePointFromTextChild(const Point& aPoint,
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                                         const nsIFrame* aChildFrame);
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  // Return our ::-moz-svg-text anonymous box.
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  void AppendDirectlyOwnedAnonBoxes(nsTArray<OwnedAnonBox>& aResult) override;
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 private:
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  /**
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   * Mutation observer used to watch for text positioning attribute changes
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   * on descendent text content elements (like <tspan>s).
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   */
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  class MutationObserver final : public nsStubMutationObserver {
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   public:
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    explicit MutationObserver(SVGTextFrame* aFrame) : mFrame(aFrame) {
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      MOZ_ASSERT(mFrame, "MutationObserver needs a non-null frame");
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      mFrame->GetContent()->AddMutationObserver(this);
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    }
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    // nsISupports
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    NS_DECL_ISUPPORTS
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    // nsIMutationObserver
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    NS_DECL_NSIMUTATIONOBSERVER_CONTENTAPPENDED
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    NS_DECL_NSIMUTATIONOBSERVER_CONTENTINSERTED
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    NS_DECL_NSIMUTATIONOBSERVER_CONTENTREMOVED
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    NS_DECL_NSIMUTATIONOBSERVER_CHARACTERDATACHANGED
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    NS_DECL_NSIMUTATIONOBSERVER_ATTRIBUTECHANGED
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   private:
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    ~MutationObserver() { mFrame->GetContent()->RemoveMutationObserver(this); }
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    SVGTextFrame* const mFrame;
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  };
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  /**
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   * Resolves Bidi for the anonymous block child if it needs it.
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   */
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  void MaybeResolveBidiForAnonymousBlockChild();
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  /**
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   * Reflows the anonymous block child if it is dirty or has dirty
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   * children, or if the SVGTextFrame itself is dirty.
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   */
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  void MaybeReflowAnonymousBlockChild();
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  /**
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   * Performs the actual work of reflowing the anonymous block child.
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   */
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  void DoReflow();
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  /**
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   * Schedules mPositions to be recomputed and the covered region to be
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   * updated.
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   */
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  void NotifyGlyphMetricsChange(bool aUpdateTextCorrespondence);
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  /**
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   * Recomputes mPositions by calling DoGlyphPositioning if this information
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   * is out of date.
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   */
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  void UpdateGlyphPositioning();
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  /**
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   * Populates mPositions with positioning information for each character
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   * within the <text>.
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   */
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  void DoGlyphPositioning();
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  /**
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   * This fallback version of GetSubStringLength that flushes layout and takes
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   * into account glyph positioning.  As per the SVG 2 spec, typically glyph
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   * positioning does not affect the results of getSubStringLength, but one
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   * exception is text in a textPath where we need to ignore characters that
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   * fall off the end of the textPath path.
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   */
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  MOZ_CAN_RUN_SCRIPT
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  float GetSubStringLengthSlowFallback(nsIContent* aContent, uint32_t charnum,
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                                       uint32_t nchars, ErrorResult& aRv);
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  /**
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   * Converts the specified index into mPositions to an addressable
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   * character index (as can be used with the SVG DOM text methods)
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						|
   * relative to the specified text child content element.
 | 
						|
   *
 | 
						|
   * @param aIndex The global character index.
 | 
						|
   * @param aContent The descendant text child content element that
 | 
						|
   *   the returned addressable index will be relative to; null
 | 
						|
   *   means the same as the <text> element.
 | 
						|
   * @return The addressable index, or -1 if the index cannot be
 | 
						|
   *   represented as an addressable index relative to aContent.
 | 
						|
   */
 | 
						|
  int32_t ConvertTextElementCharIndexToAddressableIndex(int32_t aIndex,
 | 
						|
                                                        nsIContent* aContent);
 | 
						|
 | 
						|
  /**
 | 
						|
   * Recursive helper for ResolvePositions below.
 | 
						|
   *
 | 
						|
   * @param aContent The current node.
 | 
						|
   * @param aIndex (in/out) The current character index.
 | 
						|
   * @param aInTextPath Whether we are currently under a <textPath> element.
 | 
						|
   * @param aForceStartOfChunk (in/out) Whether the next character we find
 | 
						|
   *   should start a new anchored chunk.
 | 
						|
   * @param aDeltas (in/out) Receives the resolved dx/dy values for each
 | 
						|
   *   character.
 | 
						|
   * @return false if we discover that mPositions did not have enough
 | 
						|
   *   elements; true otherwise.
 | 
						|
   */
 | 
						|
  bool ResolvePositionsForNode(nsIContent* aContent, uint32_t& aIndex,
 | 
						|
                               bool aInTextPath, bool& aForceStartOfChunk,
 | 
						|
                               nsTArray<gfxPoint>& aDeltas);
 | 
						|
 | 
						|
  /**
 | 
						|
   * Initializes mPositions with character position information based on
 | 
						|
   * x/y/rotate attributes, leaving unspecified values in the array if a
 | 
						|
   * position was not given for that character.  Also fills aDeltas with values
 | 
						|
   * based on dx/dy attributes.
 | 
						|
   *
 | 
						|
   * @param aDeltas (in/out) Receives the resolved dx/dy values for each
 | 
						|
   *   character.
 | 
						|
   * @param aRunPerGlyph Whether mPositions should record that a new run begins
 | 
						|
   *   at each glyph.
 | 
						|
   * @return false if we did not record any positions (due to having no
 | 
						|
   *   displayed characters) or if we discover that mPositions did not have
 | 
						|
   *   enough elements; true otherwise.
 | 
						|
   */
 | 
						|
  bool ResolvePositions(nsTArray<gfxPoint>& aDeltas, bool aRunPerGlyph);
 | 
						|
 | 
						|
  /**
 | 
						|
   * Determines the position, in app units, of each character in the <text> as
 | 
						|
   * laid out by reflow, and appends them to aPositions.  Any characters that
 | 
						|
   * are undisplayed or trimmed away just get the last position.
 | 
						|
   */
 | 
						|
  void DetermineCharPositions(nsTArray<nsPoint>& aPositions);
 | 
						|
 | 
						|
  /**
 | 
						|
   * Sets mStartOfChunk to true for each character in mPositions that starts a
 | 
						|
   * line of text.
 | 
						|
   */
 | 
						|
  void AdjustChunksForLineBreaks();
 | 
						|
 | 
						|
  /**
 | 
						|
   * Adjusts recorded character positions in mPositions to account for glyph
 | 
						|
   * boundaries.  Four things are done:
 | 
						|
   *
 | 
						|
   *   1. mClusterOrLigatureGroupMiddle is set to true for all such characters.
 | 
						|
   *
 | 
						|
   *   2. Any run and anchored chunk boundaries that begin in the middle of a
 | 
						|
   *      cluster/ligature group get moved to the start of the next
 | 
						|
   *      cluster/ligature group.
 | 
						|
   *
 | 
						|
   *   3. The position of any character in the middle of a cluster/ligature
 | 
						|
   *      group is updated to take into account partial ligatures and any
 | 
						|
   *      rotation the glyph as a whole has.  (The values that come out of
 | 
						|
   *      DetermineCharPositions which then get written into mPositions in
 | 
						|
   *      ResolvePositions store the same position value for each part of the
 | 
						|
   *      ligature.)
 | 
						|
   *
 | 
						|
   *   4. The rotation of any character in the middle of a cluster/ligature
 | 
						|
   *      group is set to the rotation of the first character.
 | 
						|
   */
 | 
						|
  void AdjustPositionsForClusters();
 | 
						|
 | 
						|
  /**
 | 
						|
   * Updates the character positions stored in mPositions to account for
 | 
						|
   * text anchoring.
 | 
						|
   */
 | 
						|
  void DoAnchoring();
 | 
						|
 | 
						|
  /**
 | 
						|
   * Updates character positions in mPositions for those characters inside a
 | 
						|
   * <textPath>.
 | 
						|
   */
 | 
						|
  void DoTextPathLayout();
 | 
						|
 | 
						|
  /**
 | 
						|
   * Returns whether we need to render the text using
 | 
						|
   * nsTextFrame::DrawPathCallbacks rather than directly painting
 | 
						|
   * the text frames.
 | 
						|
   *
 | 
						|
   * @param aShouldPaintSVGGlyphs (out) Whether SVG glyphs in the text
 | 
						|
   *   should be painted.
 | 
						|
   */
 | 
						|
  bool ShouldRenderAsPath(nsTextFrame* aFrame, bool& aShouldPaintSVGGlyphs);
 | 
						|
 | 
						|
  // Methods to get information for a <textPath> frame.
 | 
						|
  already_AddRefed<Path> GetTextPath(nsIFrame* aTextPathFrame);
 | 
						|
  gfxFloat GetOffsetScale(nsIFrame* aTextPathFrame);
 | 
						|
  gfxFloat GetStartOffset(nsIFrame* aTextPathFrame);
 | 
						|
 | 
						|
  /**
 | 
						|
   * The MutationObserver we have registered for the <text> element subtree.
 | 
						|
   */
 | 
						|
  RefPtr<MutationObserver> mMutationObserver;
 | 
						|
 | 
						|
  /**
 | 
						|
   * The number of characters in the DOM after the final nsTextFrame.  For
 | 
						|
   * example, with
 | 
						|
   *
 | 
						|
   *   <text>abcd<tspan display="none">ef</tspan></text>
 | 
						|
   *
 | 
						|
   * mTrailingUndisplayedCharacters would be 2.
 | 
						|
   */
 | 
						|
  uint32_t mTrailingUndisplayedCharacters;
 | 
						|
 | 
						|
  /**
 | 
						|
   * Computed position information for each DOM character within the <text>.
 | 
						|
   */
 | 
						|
  nsTArray<CharPosition> mPositions;
 | 
						|
 | 
						|
  /**
 | 
						|
   * mFontSizeScaleFactor is used to cause the nsTextFrames to create text
 | 
						|
   * runs with a font size different from the actual font-size property value.
 | 
						|
   * This is used so that, for example with:
 | 
						|
   *
 | 
						|
   *   <svg>
 | 
						|
   *     <g transform="scale(2)">
 | 
						|
   *       <text font-size="10">abc</text>
 | 
						|
   *     </g>
 | 
						|
   *   </svg>
 | 
						|
   *
 | 
						|
   * a font size of 20 would be used.  It's preferable to use a font size that
 | 
						|
   * is identical or close to the size that the text will appear on the screen,
 | 
						|
   * because at very small or large font sizes, text metrics will be computed
 | 
						|
   * differently due to the limited precision that text runs have.
 | 
						|
   *
 | 
						|
   * mFontSizeScaleFactor is the amount the actual font-size property value
 | 
						|
   * should be multiplied by to cause the text run font size to (a) be within a
 | 
						|
   * "reasonable" range, and (b) be close to the actual size to be painted on
 | 
						|
   * screen.  (The "reasonable" range as determined by some #defines in
 | 
						|
   * SVGTextFrame.cpp is 8..200.)
 | 
						|
   */
 | 
						|
  float mFontSizeScaleFactor;
 | 
						|
 | 
						|
  /**
 | 
						|
   * The scale of the context that we last used to compute mFontSizeScaleFactor.
 | 
						|
   * We record this so that we can tell when our scale transform has changed
 | 
						|
   * enough to warrant reflowing the text.
 | 
						|
   */
 | 
						|
  float mLastContextScale;
 | 
						|
 | 
						|
  /**
 | 
						|
   * The amount that we need to scale each rendered run to account for
 | 
						|
   * lengthAdjust="spacingAndGlyphs".
 | 
						|
   */
 | 
						|
  float mLengthAdjustScaleFactor;
 | 
						|
};
 | 
						|
 | 
						|
}  // namespace mozilla
 | 
						|
 | 
						|
#endif  // LAYOUT_SVG_SVGTEXTFRAME_H_
 |