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Backed out changeset e2ab653f688a (bug 1008917) Backed out changeset b52154d8d900 (bug 1008917) Backed out changeset 2ab5b01da4de (bug 1008917) Backed out changeset f7a38df1d44f (bug 1008917) Backed out changeset 80304bb9a572 (bug 1008917) Backed out changeset 10ed89a302e9 (bug 1008917) Backed out changeset 161c41991d46 (bug 1008917) Backed out changeset 25b2475d2368 (bug 1008917) Backed out changeset b8000b31277c (bug 1008917) Backed out changeset 9afa5e7715e1 (bug 1008917) Backed out changeset 5c380c21351f (bug 1008917)
598 lines
21 KiB
C++
598 lines
21 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsFieldSetFrame.h"
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#include "nsCSSAnonBoxes.h"
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#include "nsLegendFrame.h"
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#include "nsCSSRendering.h"
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#include <algorithm>
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#include "nsIFrame.h"
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#include "nsPresContext.h"
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#include "RestyleManager.h"
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#include "nsGkAtoms.h"
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#include "nsStyleConsts.h"
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#include "nsDisplayList.h"
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#include "nsRenderingContext.h"
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#include "nsIScrollableFrame.h"
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#include "mozilla/Likely.h"
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#include "mozilla/Maybe.h"
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using namespace mozilla;
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using namespace mozilla::layout;
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nsIFrame*
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NS_NewFieldSetFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
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{
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return new (aPresShell) nsFieldSetFrame(aContext);
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}
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NS_IMPL_FRAMEARENA_HELPERS(nsFieldSetFrame)
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nsFieldSetFrame::nsFieldSetFrame(nsStyleContext* aContext)
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: nsContainerFrame(aContext)
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{
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mLegendSpace = 0;
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}
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nsIAtom*
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nsFieldSetFrame::GetType() const
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{
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return nsGkAtoms::fieldSetFrame;
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}
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#ifdef DEBUG
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nsresult
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nsFieldSetFrame::SetInitialChildList(ChildListID aListID,
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nsFrameList& aChildList)
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{
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nsresult rv = nsContainerFrame::SetInitialChildList(kPrincipalList, aChildList);
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MOZ_ASSERT(GetInner());
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return rv;
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}
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#endif
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nsRect
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nsFieldSetFrame::VisualBorderRectRelativeToSelf() const
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{
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nscoord topBorder = StyleBorder()->GetComputedBorderWidth(NS_SIDE_TOP);
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nsRect r(nsPoint(0,0), GetSize());
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if (topBorder < mLegendRect.height) {
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nscoord yoff = (mLegendRect.height - topBorder) / 2;
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r.y += yoff;
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r.height -= yoff;
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}
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return r;
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}
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nsIFrame*
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nsFieldSetFrame::GetInner() const
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{
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nsIFrame* last = mFrames.LastChild();
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if (last &&
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last->StyleContext()->GetPseudo() == nsCSSAnonBoxes::fieldsetContent) {
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return last;
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}
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MOZ_ASSERT(mFrames.LastChild() == mFrames.FirstChild());
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return nullptr;
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}
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nsIFrame*
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nsFieldSetFrame::GetLegend() const
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{
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if (mFrames.FirstChild() == GetInner()) {
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MOZ_ASSERT(mFrames.LastChild() == mFrames.FirstChild());
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return nullptr;
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}
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MOZ_ASSERT(mFrames.FirstChild() &&
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mFrames.FirstChild()->GetContentInsertionFrame()->GetType() ==
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nsGkAtoms::legendFrame);
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return mFrames.FirstChild();
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}
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class nsDisplayFieldSetBorderBackground : public nsDisplayItem {
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public:
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nsDisplayFieldSetBorderBackground(nsDisplayListBuilder* aBuilder,
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nsFieldSetFrame* aFrame)
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: nsDisplayItem(aBuilder, aFrame) {
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MOZ_COUNT_CTOR(nsDisplayFieldSetBorderBackground);
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}
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#ifdef NS_BUILD_REFCNT_LOGGING
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virtual ~nsDisplayFieldSetBorderBackground() {
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MOZ_COUNT_DTOR(nsDisplayFieldSetBorderBackground);
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}
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#endif
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virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
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HitTestState* aState,
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nsTArray<nsIFrame*> *aOutFrames) MOZ_OVERRIDE;
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virtual void Paint(nsDisplayListBuilder* aBuilder,
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nsRenderingContext* aCtx) MOZ_OVERRIDE;
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virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
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const nsDisplayItemGeometry* aGeometry,
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nsRegion *aInvalidRegion) MOZ_OVERRIDE;
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NS_DISPLAY_DECL_NAME("FieldSetBorderBackground", TYPE_FIELDSET_BORDER_BACKGROUND)
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};
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void nsDisplayFieldSetBorderBackground::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
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HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames)
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{
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// aPt is guaranteed to be in this item's bounds. We do the hit test based on the
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// frame bounds even though our background doesn't cover the whole frame.
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// It's not clear whether this is correct.
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aOutFrames->AppendElement(mFrame);
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}
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void
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nsDisplayFieldSetBorderBackground::Paint(nsDisplayListBuilder* aBuilder,
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nsRenderingContext* aCtx)
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{
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static_cast<nsFieldSetFrame*>(mFrame)->
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PaintBorderBackground(*aCtx, ToReferenceFrame(),
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mVisibleRect, aBuilder->GetBackgroundPaintFlags());
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}
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void
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nsDisplayFieldSetBorderBackground::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
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const nsDisplayItemGeometry* aGeometry,
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nsRegion *aInvalidRegion)
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{
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AddInvalidRegionForSyncDecodeBackgroundImages(aBuilder, aGeometry, aInvalidRegion);
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nsDisplayItem::ComputeInvalidationRegion(aBuilder, aGeometry, aInvalidRegion);
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}
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void
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nsFieldSetFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
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const nsRect& aDirtyRect,
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const nsDisplayListSet& aLists) {
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// Paint our background and border in a special way.
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// REVIEW: We don't really need to check frame emptiness here; if it's empty,
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// the background/border display item won't do anything, and if it isn't empty,
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// we need to paint the outline
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if (!(GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER) &&
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IsVisibleForPainting(aBuilder)) {
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if (StyleBorder()->mBoxShadow) {
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aLists.BorderBackground()->AppendNewToTop(new (aBuilder)
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nsDisplayBoxShadowOuter(aBuilder, this));
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}
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// don't bother checking to see if we really have a border or background.
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// we usually will have a border.
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aLists.BorderBackground()->AppendNewToTop(new (aBuilder)
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nsDisplayFieldSetBorderBackground(aBuilder, this));
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DisplayOutlineUnconditional(aBuilder, aLists);
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DO_GLOBAL_REFLOW_COUNT_DSP("nsFieldSetFrame");
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}
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if (GetPrevInFlow()) {
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DisplayOverflowContainers(aBuilder, aDirtyRect, aLists);
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}
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nsDisplayListCollection contentDisplayItems;
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if (nsIFrame* inner = GetInner()) {
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// Collect the inner frame's display items into their own collection.
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// We need to be calling BuildDisplayList on it before the legend in
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// case it contains out-of-flow frames whose placeholders are in the
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// legend. However, we want the inner frame's display items to be
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// after the legend's display items in z-order, so we need to save them
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// and append them later.
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BuildDisplayListForChild(aBuilder, inner, aDirtyRect, contentDisplayItems);
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}
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if (nsIFrame* legend = GetLegend()) {
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// The legend's background goes on our BlockBorderBackgrounds list because
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// it's a block child.
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nsDisplayListSet set(aLists, aLists.BlockBorderBackgrounds());
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BuildDisplayListForChild(aBuilder, legend, aDirtyRect, set);
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}
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// Put the inner frame's display items on the master list. Note that this
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// moves its border/background display items to our BorderBackground() list,
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// which isn't really correct, but it's OK because the inner frame is
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// anonymous and can't have its own border and background.
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contentDisplayItems.MoveTo(aLists);
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}
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void
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nsFieldSetFrame::PaintBorderBackground(nsRenderingContext& aRenderingContext,
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nsPoint aPt, const nsRect& aDirtyRect, uint32_t aBGFlags)
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{
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// if the border is smaller than the legend. Move the border down
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// to be centered on the legend.
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// FIXME: This means border-radius clamping is incorrect; we should
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// override nsIFrame::GetBorderRadii.
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nsRect rect = VisualBorderRectRelativeToSelf();
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nscoord yoff = rect.y;
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rect += aPt;
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nsPresContext* presContext = PresContext();
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nsCSSRendering::PaintBackground(presContext, aRenderingContext, this,
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aDirtyRect, rect, aBGFlags);
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nsCSSRendering::PaintBoxShadowInner(presContext, aRenderingContext,
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this, rect, aDirtyRect);
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if (nsIFrame* legend = GetLegend()) {
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nscoord topBorder = StyleBorder()->GetComputedBorderWidth(NS_SIDE_TOP);
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// Use the rect of the legend frame, not mLegendRect, so we draw our
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// border under the legend's left and right margins.
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nsRect legendRect = legend->GetRect() + aPt;
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// we should probably use PaintBorderEdges to do this but for now just use clipping
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// to achieve the same effect.
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// draw left side
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nsRect clipRect(rect);
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clipRect.width = legendRect.x - rect.x;
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clipRect.height = topBorder;
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aRenderingContext.PushState();
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aRenderingContext.IntersectClip(clipRect);
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nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
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aDirtyRect, rect, mStyleContext);
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aRenderingContext.PopState();
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// draw right side
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clipRect = rect;
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clipRect.x = legendRect.XMost();
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clipRect.width = rect.XMost() - legendRect.XMost();
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clipRect.height = topBorder;
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aRenderingContext.PushState();
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aRenderingContext.IntersectClip(clipRect);
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nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
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aDirtyRect, rect, mStyleContext);
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aRenderingContext.PopState();
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// draw bottom
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clipRect = rect;
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clipRect.y += topBorder;
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clipRect.height = mRect.height - (yoff + topBorder);
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aRenderingContext.PushState();
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aRenderingContext.IntersectClip(clipRect);
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nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
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aDirtyRect, rect, mStyleContext);
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aRenderingContext.PopState();
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} else {
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nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
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aDirtyRect,
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nsRect(aPt, mRect.Size()),
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mStyleContext);
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}
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}
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nscoord
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nsFieldSetFrame::GetIntrinsicWidth(nsRenderingContext* aRenderingContext,
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nsLayoutUtils::IntrinsicWidthType aType)
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{
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nscoord legendWidth = 0;
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nscoord contentWidth = 0;
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if (nsIFrame* legend = GetLegend()) {
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legendWidth =
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nsLayoutUtils::IntrinsicForContainer(aRenderingContext, legend, aType);
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}
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if (nsIFrame* inner = GetInner()) {
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// Ignore padding on the inner, since the padding will be applied to the
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// outer instead, and the padding computed for the inner is wrong
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// for percentage padding.
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contentWidth =
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nsLayoutUtils::IntrinsicForContainer(aRenderingContext, inner, aType,
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nsLayoutUtils::IGNORE_PADDING);
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}
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return std::max(legendWidth, contentWidth);
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}
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nscoord
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nsFieldSetFrame::GetMinWidth(nsRenderingContext* aRenderingContext)
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{
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nscoord result = 0;
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DISPLAY_MIN_WIDTH(this, result);
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result = GetIntrinsicWidth(aRenderingContext, nsLayoutUtils::MIN_WIDTH);
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return result;
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}
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nscoord
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nsFieldSetFrame::GetPrefWidth(nsRenderingContext* aRenderingContext)
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{
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nscoord result = 0;
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DISPLAY_PREF_WIDTH(this, result);
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result = GetIntrinsicWidth(aRenderingContext, nsLayoutUtils::PREF_WIDTH);
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return result;
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}
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/* virtual */ nsSize
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nsFieldSetFrame::ComputeSize(nsRenderingContext *aRenderingContext,
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nsSize aCBSize, nscoord aAvailableWidth,
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nsSize aMargin, nsSize aBorder, nsSize aPadding,
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uint32_t aFlags)
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{
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nsSize result =
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nsContainerFrame::ComputeSize(aRenderingContext, aCBSize, aAvailableWidth,
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aMargin, aBorder, aPadding, aFlags);
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// Fieldsets never shrink below their min width.
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// If we're a container for font size inflation, then shrink
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// wrapping inside of us should not apply font size inflation.
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AutoMaybeDisableFontInflation an(this);
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nscoord minWidth = GetMinWidth(aRenderingContext);
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if (minWidth > result.width)
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result.width = minWidth;
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return result;
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}
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nsresult
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nsFieldSetFrame::Reflow(nsPresContext* aPresContext,
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nsHTMLReflowMetrics& aDesiredSize,
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const nsHTMLReflowState& aReflowState,
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nsReflowStatus& aStatus)
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{
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DO_GLOBAL_REFLOW_COUNT("nsFieldSetFrame");
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DISPLAY_REFLOW(aPresContext, this, aReflowState, aDesiredSize, aStatus);
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NS_PRECONDITION(aReflowState.ComputedWidth() != NS_INTRINSICSIZE,
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"Should have a precomputed width!");
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// Initialize OUT parameter
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aStatus = NS_FRAME_COMPLETE;
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nsOverflowAreas ocBounds;
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nsReflowStatus ocStatus = NS_FRAME_COMPLETE;
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if (GetPrevInFlow()) {
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ReflowOverflowContainerChildren(aPresContext, aReflowState, ocBounds, 0,
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ocStatus);
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}
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//------------ Handle Incremental Reflow -----------------
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bool reflowInner;
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bool reflowLegend;
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nsIFrame* legend = GetLegend();
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nsIFrame* inner = GetInner();
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if (aReflowState.ShouldReflowAllKids()) {
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reflowInner = inner != nullptr;
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reflowLegend = legend != nullptr;
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} else {
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reflowInner = inner && NS_SUBTREE_DIRTY(inner);
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reflowLegend = legend && NS_SUBTREE_DIRTY(legend);
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}
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// We don't allow fieldsets to break vertically. If we did, we'd
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// need logic here to push and pull overflow frames.
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// Since we're not applying our padding in this frame, we need to add it here
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// to compute the available width for our children.
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nsSize availSize(aReflowState.ComputedWidth() + aReflowState.ComputedPhysicalPadding().LeftRight(),
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NS_UNCONSTRAINEDSIZE);
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NS_ASSERTION(!inner ||
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nsLayoutUtils::IntrinsicForContainer(aReflowState.rendContext,
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inner,
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nsLayoutUtils::MIN_WIDTH) <=
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availSize.width,
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"Bogus availSize.width; should be bigger");
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NS_ASSERTION(!legend ||
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nsLayoutUtils::IntrinsicForContainer(aReflowState.rendContext,
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legend,
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nsLayoutUtils::MIN_WIDTH) <=
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availSize.width,
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"Bogus availSize.width; should be bigger");
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// get our border and padding
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nsMargin border = aReflowState.ComputedPhysicalBorderPadding() - aReflowState.ComputedPhysicalPadding();
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// Figure out how big the legend is if there is one.
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// get the legend's margin
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nsMargin legendMargin(0,0,0,0);
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// reflow the legend only if needed
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Maybe<nsHTMLReflowState> legendReflowState;
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if (legend) {
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legendReflowState.construct(aPresContext, aReflowState, legend, availSize);
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}
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if (reflowLegend) {
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nsHTMLReflowMetrics legendDesiredSize(aReflowState);
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ReflowChild(legend, aPresContext, legendDesiredSize, legendReflowState.ref(),
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0, 0, NS_FRAME_NO_MOVE_FRAME, aStatus);
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#ifdef NOISY_REFLOW
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printf(" returned (%d, %d)\n", legendDesiredSize.Width(), legendDesiredSize.Height());
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#endif
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// figure out the legend's rectangle
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legendMargin = legend->GetUsedMargin();
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mLegendRect.width = legendDesiredSize.Width() + legendMargin.left + legendMargin.right;
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mLegendRect.height = legendDesiredSize.Height() + legendMargin.top + legendMargin.bottom;
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mLegendRect.x = 0;
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mLegendRect.y = 0;
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nscoord oldSpace = mLegendSpace;
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mLegendSpace = 0;
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if (mLegendRect.height > border.top) {
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// center the border on the legend
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mLegendSpace = mLegendRect.height - border.top;
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} else {
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mLegendRect.y = (border.top - mLegendRect.height)/2;
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}
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// if the legend space changes then we need to reflow the
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// content area as well.
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if (mLegendSpace != oldSpace && inner) {
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reflowInner = true;
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}
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FinishReflowChild(legend, aPresContext, legendDesiredSize,
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&legendReflowState.ref(), 0, 0, NS_FRAME_NO_MOVE_FRAME);
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} else if (!legend) {
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mLegendRect.SetEmpty();
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mLegendSpace = 0;
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} else {
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// mLegendSpace and mLegendRect haven't changed, but we need
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// the used margin when placing the legend.
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legendMargin = legend->GetUsedMargin();
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}
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// reflow the content frame only if needed
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if (reflowInner) {
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nsHTMLReflowState kidReflowState(aPresContext, aReflowState, inner,
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availSize, -1, -1, nsHTMLReflowState::CALLER_WILL_INIT);
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// Override computed padding, in case it's percentage padding
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kidReflowState.Init(aPresContext, -1, -1, nullptr,
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&aReflowState.ComputedPhysicalPadding());
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// Our child is "height:100%" but we actually want its height to be reduced
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// by the amount of content-height the legend is eating up, unless our
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// height is unconstrained (in which case the child's will be too).
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if (aReflowState.ComputedHeight() != NS_UNCONSTRAINEDSIZE) {
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kidReflowState.SetComputedHeight(
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std::max(0, aReflowState.ComputedHeight() - mLegendSpace));
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}
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if (aReflowState.ComputedMinHeight() > 0) {
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kidReflowState.ComputedMinHeight() =
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std::max(0, aReflowState.ComputedMinHeight() - mLegendSpace);
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}
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if (aReflowState.ComputedMaxHeight() != NS_UNCONSTRAINEDSIZE) {
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kidReflowState.ComputedMaxHeight() =
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std::max(0, aReflowState.ComputedMaxHeight() - mLegendSpace);
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}
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nsHTMLReflowMetrics kidDesiredSize(kidReflowState,
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aDesiredSize.mFlags);
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// Reflow the frame
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NS_ASSERTION(kidReflowState.ComputedPhysicalMargin() == nsMargin(0,0,0,0),
|
|
"Margins on anonymous fieldset child not supported!");
|
|
nsPoint pt(border.left, border.top + mLegendSpace);
|
|
ReflowChild(inner, aPresContext, kidDesiredSize, kidReflowState,
|
|
pt.x, pt.y, 0, aStatus);
|
|
|
|
FinishReflowChild(inner, aPresContext, kidDesiredSize,
|
|
&kidReflowState, pt.x, pt.y, 0);
|
|
NS_FRAME_TRACE_REFLOW_OUT("FieldSet::Reflow", aStatus);
|
|
}
|
|
|
|
nsRect contentRect;
|
|
if (inner) {
|
|
// We don't support margins on inner, so our content rect is just the
|
|
// inner's border-box.
|
|
contentRect = inner->GetRect();
|
|
}
|
|
|
|
// Our content rect must fill up the available width
|
|
if (availSize.width > contentRect.width) {
|
|
contentRect.width = availSize.width;
|
|
}
|
|
|
|
if (legend) {
|
|
// the legend is postioned horizontally within the inner's content rect
|
|
// (so that padding on the fieldset affects the legend position).
|
|
nsRect innerContentRect = contentRect;
|
|
innerContentRect.Deflate(aReflowState.ComputedPhysicalPadding());
|
|
// if the inner content rect is larger than the legend, we can align the legend
|
|
if (innerContentRect.width > mLegendRect.width) {
|
|
int32_t align = static_cast<nsLegendFrame*>
|
|
(legend->GetContentInsertionFrame())->GetAlign();
|
|
|
|
switch (align) {
|
|
case NS_STYLE_TEXT_ALIGN_RIGHT:
|
|
mLegendRect.x = innerContentRect.XMost() - mLegendRect.width;
|
|
break;
|
|
case NS_STYLE_TEXT_ALIGN_CENTER:
|
|
// Note: rounding removed; there doesn't seem to be any need
|
|
mLegendRect.x = innerContentRect.width / 2 - mLegendRect.width / 2 + innerContentRect.x;
|
|
break;
|
|
default:
|
|
mLegendRect.x = innerContentRect.x;
|
|
break;
|
|
}
|
|
} else {
|
|
// otherwise make place for the legend
|
|
mLegendRect.x = innerContentRect.x;
|
|
innerContentRect.width = mLegendRect.width;
|
|
contentRect.width = mLegendRect.width + aReflowState.ComputedPhysicalPadding().LeftRight();
|
|
}
|
|
|
|
// place the legend
|
|
nsRect actualLegendRect(mLegendRect);
|
|
actualLegendRect.Deflate(legendMargin);
|
|
nsPoint actualLegendPos(actualLegendRect.TopLeft());
|
|
legendReflowState.ref().ApplyRelativePositioning(&actualLegendPos);
|
|
legend->SetPosition(actualLegendPos);
|
|
nsContainerFrame::PositionFrameView(legend);
|
|
nsContainerFrame::PositionChildViews(legend);
|
|
}
|
|
|
|
// Return our size and our result.
|
|
aDesiredSize.Height() = mLegendSpace + border.TopBottom() +
|
|
(inner ? inner->GetRect().height : 0);
|
|
aDesiredSize.Width() = contentRect.width + border.LeftRight();
|
|
aDesiredSize.SetOverflowAreasToDesiredBounds();
|
|
if (legend)
|
|
ConsiderChildOverflow(aDesiredSize.mOverflowAreas, legend);
|
|
if (inner)
|
|
ConsiderChildOverflow(aDesiredSize.mOverflowAreas, inner);
|
|
|
|
// Merge overflow container bounds and status.
|
|
aDesiredSize.mOverflowAreas.UnionWith(ocBounds);
|
|
NS_MergeReflowStatusInto(&aStatus, ocStatus);
|
|
|
|
FinishReflowWithAbsoluteFrames(aPresContext, aDesiredSize, aReflowState, aStatus);
|
|
|
|
InvalidateFrame();
|
|
|
|
NS_FRAME_SET_TRUNCATION(aStatus, aReflowState, aDesiredSize);
|
|
return NS_OK;
|
|
}
|
|
|
|
nsresult
|
|
nsFieldSetFrame::AppendFrames(ChildListID aListID,
|
|
nsFrameList& aFrameList)
|
|
{
|
|
MOZ_CRASH("nsFieldSetFrame::AppendFrames not supported");
|
|
return NS_ERROR_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
nsresult
|
|
nsFieldSetFrame::InsertFrames(ChildListID aListID,
|
|
nsIFrame* aPrevFrame,
|
|
nsFrameList& aFrameList)
|
|
{
|
|
MOZ_CRASH("nsFieldSetFrame::InsertFrames not supported");
|
|
return NS_ERROR_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
nsresult
|
|
nsFieldSetFrame::RemoveFrame(ChildListID aListID,
|
|
nsIFrame* aOldFrame)
|
|
{
|
|
MOZ_CRASH("nsFieldSetFrame::RemoveFrame not supported");
|
|
return NS_ERROR_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
#ifdef ACCESSIBILITY
|
|
a11y::AccType
|
|
nsFieldSetFrame::AccessibleType()
|
|
{
|
|
return a11y::eHTMLGroupboxType;
|
|
}
|
|
#endif
|
|
|
|
nscoord
|
|
nsFieldSetFrame::GetBaseline() const
|
|
{
|
|
nsIFrame* inner = GetInner();
|
|
return inner->GetPosition().y + inner->GetBaseline();
|
|
}
|