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Differential Revision: https://phabricator.services.mozilla.com/D6768 --HG-- extra : moz-landing-system : lando
48 lines
1.6 KiB
JavaScript
48 lines
1.6 KiB
JavaScript
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
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/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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"use strict";
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// Check that the duration, iterationCount and delay are retrieved correctly for
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// multiple animations.
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add_task(async function() {
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const {target, walker, animations} =
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await initAnimationsFrontForUrl(MAIN_DOMAIN + "animation.html");
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await playerHasAnInitialState(walker, animations);
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await target.destroy();
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gBrowser.removeCurrentTab();
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});
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async function playerHasAnInitialState(walker, animations) {
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let state = await getAnimationStateForNode(walker, animations,
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".delayed-multiple-animations", 0);
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is(state.duration, 500,
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"The duration of the first animation is correct");
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is(state.iterationCount, 10,
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"The iterationCount of the first animation is correct");
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is(state.delay, 1000,
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"The delay of the first animation is correct");
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state = await getAnimationStateForNode(walker, animations,
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".delayed-multiple-animations", 1);
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is(state.duration, 1000,
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"The duration of the second animation is correct");
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is(state.iterationCount, 30,
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"The iterationCount of the second animation is correct");
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is(state.delay, 750,
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"The delay of the second animation is correct");
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}
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async function getAnimationStateForNode(walker, animations, selector, playerIndex) {
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const node = await walker.querySelector(walker.rootNode, selector);
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const players = await animations.getAnimationPlayersForNode(node);
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const player = players[playerIndex];
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const state = await player.getCurrentState();
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return state;
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}
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