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Differential Revision: https://phabricator.services.mozilla.com/D6768 --HG-- extra : moz-landing-system : lando
59 lines
2.1 KiB
JavaScript
59 lines
2.1 KiB
JavaScript
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
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/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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"use strict";
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// Check that the AnimationsActor can pause/play a given list of animations at once.
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// List of selectors that match "all" animated nodes in the test page.
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// This list misses a bunch of animated nodes on purpose. Only the ones that
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// have infinite animations are listed. This is done to avoid intermittents
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// caused when finite animations are already done playing by the time the test
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// runs.
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const ALL_ANIMATED_NODES = [".simple-animation", ".multiple-animations",
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".delayed-animation"];
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add_task(async function() {
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const {target, walker, animations} =
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await initAnimationsFrontForUrl(MAIN_DOMAIN + "animation.html");
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info("Pause all animations in the test document");
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await toggleAndCheckStates(walker, animations, ALL_ANIMATED_NODES, "paused");
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info("Play all animations in the test document");
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await toggleAndCheckStates(walker, animations, ALL_ANIMATED_NODES, "running");
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await target.destroy();
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gBrowser.removeCurrentTab();
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});
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async function toggleAndCheckStates(walker, animations, selectors, playState) {
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info("Checking the playState of all the nodes that have infinite running " +
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"animations");
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for (const selector of selectors) {
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const players = await getPlayersFor(walker, animations, selector);
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if (playState === "paused") {
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await animations.pauseSome(players);
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} else {
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await animations.playSome(players);
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}
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info("Getting the AnimationPlayerFront for node " + selector);
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const player = players[0];
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await checkPlayState(player, selector, playState);
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}
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}
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async function getPlayersFor(walker, animations, selector) {
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const node = await walker.querySelector(walker.rootNode, selector);
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return animations.getAnimationPlayersForNode(node);
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}
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async function checkPlayState(player, selector, expectedState) {
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const state = await player.getCurrentState();
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is(state.playState, expectedState,
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"The playState of node " + selector + " is " + expectedState);
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}
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