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* Remove redundant virtual keywords
* Mark all destructors of inheriting classes as virtual for clarity
* Mark all classes without virtual destructor as final (exposed errors)
* Make destructor virtual where it needed to be (some were missing)
* Replace empty ({}) code declaration in header with = default
* Remove virtual unused methods
I probably missed some, it quickly became a rabbit hole.
Differential Revision: https://phabricator.services.mozilla.com/D26060
--HG--
extra : moz-landing-system : lando
38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_TEXTUREHOSTBASIC_H_
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#define MOZILLA_GFX_TEXTUREHOSTBASIC_H_
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#include "CompositableHost.h"
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#include "mozilla/layers/LayersSurfaces.h"
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#include "mozilla/layers/TextureHost.h"
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#include "mozilla/gfx/2D.h"
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namespace mozilla {
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namespace layers {
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already_AddRefed<TextureHost> CreateTextureHostBasic(
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const SurfaceDescriptor& aDesc, ISurfaceAllocator* aDeallocator,
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LayersBackend aBackend, TextureFlags aFlags);
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/**
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* A texture source interface that can be used by the software Compositor.
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*/
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class TextureSourceBasic {
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public:
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TextureSourceBasic() : mFromYCBCR(false) {}
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virtual ~TextureSourceBasic() = default;
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virtual gfx::SourceSurface* GetSurface(gfx::DrawTarget* aTarget) = 0;
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virtual void SetBufferTextureHost(BufferTextureHost* aTexture) {}
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bool mFromYCBCR; // we to track sources from YCBCR so we can use a less
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// accurate fast path for video
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};
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} // namespace layers
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} // namespace mozilla
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#endif // MOZILLA_GFX_TEXTUREHOSTBASIC_H_
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