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Automatic update from web-platform-tests Move outputContext from XRSession to XRRenderState This requires all sessions that were previously setting an outputContext in the requestSession call to move that assignment to an updateRenderState call post-session-creation instead. Additionally, "inline" sessions can now be created without an outputContext but must still have one assigned to them before any requestAnimationFrame callbacks will be processed. Bug: 928417 Change-Id: I469fab8c3f641870387f2f92aee52182016efe37 Reviewed-on: https://chromium-review.googlesource.com/c/1476097 Commit-Queue: Brandon Jones <bajones@chromium.org> Reviewed-by: Brian Sheedy <bsheedy@chromium.org> Reviewed-by: Klaus Weidner <klausw@chromium.org> Cr-Commit-Position: refs/heads/master@{#636557} -- wpt-commits: b7ddf2f33d3ce50ffbec25fbcc4806afba1d395a wpt-pr: 15507
58 lines
2 KiB
HTML
58 lines
2 KiB
HTML
<!DOCTYPE html>
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<body>
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<script src=/resources/testharness.js></script>
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<script src=/resources/testharnessreport.js></script>
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<script src="resources/webxr_util.js"></script>
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<canvas></canvas>
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<script>
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let immersiveTestName = "XRSession requestAnimationFrame callbacks can be "
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+ "unregistered with cancelAnimationFrame for immersive sessions";
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let nonImmersiveTestName = "XRSession requestAnimationFrame callbacks can be "
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+ "unregistered with cancelAnimationFrame for non-immersive sessions";
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let fakeDeviceInitParams = { supportsImmersive:true };
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let immersiveSessionOptions = { mode: 'immersive-vr' };
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let nonImmersiveSessionOptions = { mode: 'inline' };
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let testFunction = (session) => new Promise((resolve, reject) => {
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// Schedule and immediately cancel animation frame
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session.cancelAnimationFrame(session.requestAnimationFrame(
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(time, vrFrame) => { reject("Cancelled frame callback was called"); }));
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let counter = 0;
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let handle;
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function onFrame(time, vrFrame) {
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// Cancel the second animation frame.
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if (handle != 0) {
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session.cancelAnimationFrame(handle);
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handle = 0;
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}
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// Run a few more animation frames to be sure that the cancelled frame isn't
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// going to call.
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counter++;
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if (counter >= 4) {
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// Ok, we're done here.
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resolve();
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} else {
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session.requestAnimationFrame(onFrame);
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}
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}
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// Schedule two animation frame and cancel one during on animation frame.
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session.requestAnimationFrame(onFrame);
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handle = session.requestAnimationFrame(
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(time, vrFrame) => { reject("Cancelled frame callback was called"); });
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});
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xr_session_promise_test(immersiveTestName, testFunction,
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fakeDeviceInitParams, immersiveSessionOptions);
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xr_session_promise_test(nonImmersiveTestName, testFunction,
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fakeDeviceInitParams, nonImmersiveSessionOptions);
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</script>
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</body>
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