gecko-dev/testing/web-platform/tests/webxr/xrSession_cancelAnimationFrame.https.html
Brandon Jones 05ec653424 Bug 1531929 [wpt PR 15507] - Move outputContext from XRSession to XRRenderState, a=testonly
Automatic update from web-platform-tests
Move outputContext from XRSession to XRRenderState

This requires all sessions that were previously setting an
outputContext in the requestSession call to move that assignment to an
updateRenderState call post-session-creation instead. Additionally,
"inline" sessions can now be created without an outputContext but must
still have one assigned to them before any requestAnimationFrame
callbacks will be processed.

Bug: 928417
Change-Id: I469fab8c3f641870387f2f92aee52182016efe37
Reviewed-on: https://chromium-review.googlesource.com/c/1476097
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Brian Sheedy <bsheedy@chromium.org>
Reviewed-by: Klaus Weidner <klausw@chromium.org>
Cr-Commit-Position: refs/heads/master@{#636557}

--

wpt-commits: b7ddf2f33d3ce50ffbec25fbcc4806afba1d395a
wpt-pr: 15507
2019-04-01 14:42:24 +01:00

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HTML

<!DOCTYPE html>
<body>
<script src=/resources/testharness.js></script>
<script src=/resources/testharnessreport.js></script>
<script src="resources/webxr_util.js"></script>
<canvas></canvas>
<script>
let immersiveTestName = "XRSession requestAnimationFrame callbacks can be "
+ "unregistered with cancelAnimationFrame for immersive sessions";
let nonImmersiveTestName = "XRSession requestAnimationFrame callbacks can be "
+ "unregistered with cancelAnimationFrame for non-immersive sessions";
let fakeDeviceInitParams = { supportsImmersive:true };
let immersiveSessionOptions = { mode: 'immersive-vr' };
let nonImmersiveSessionOptions = { mode: 'inline' };
let testFunction = (session) => new Promise((resolve, reject) => {
// Schedule and immediately cancel animation frame
session.cancelAnimationFrame(session.requestAnimationFrame(
(time, vrFrame) => { reject("Cancelled frame callback was called"); }));
let counter = 0;
let handle;
function onFrame(time, vrFrame) {
// Cancel the second animation frame.
if (handle != 0) {
session.cancelAnimationFrame(handle);
handle = 0;
}
// Run a few more animation frames to be sure that the cancelled frame isn't
// going to call.
counter++;
if (counter >= 4) {
// Ok, we're done here.
resolve();
} else {
session.requestAnimationFrame(onFrame);
}
}
// Schedule two animation frame and cancel one during on animation frame.
session.requestAnimationFrame(onFrame);
handle = session.requestAnimationFrame(
(time, vrFrame) => { reject("Cancelled frame callback was called"); });
});
xr_session_promise_test(immersiveTestName, testFunction,
fakeDeviceInitParams, immersiveSessionOptions);
xr_session_promise_test(nonImmersiveTestName, testFunction,
fakeDeviceInitParams, nonImmersiveSessionOptions);
</script>
</body>