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			511 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			511 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef nsFrameList_h___
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#define nsFrameList_h___
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#include <stdio.h> /* for FILE* */
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#include "nsDebug.h"
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#include "nsTArray.h"
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#include "mozilla/EnumSet.h"
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#include "mozilla/FunctionTypeTraits.h"
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#include "mozilla/RefPtr.h"
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#if defined(DEBUG) || defined(MOZ_DUMP_PAINTING) || defined(MOZ_LAYOUT_DEBUGGER)
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// DEBUG_FRAME_DUMP enables nsIFrame::List and related methods.
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// You can also define this in a non-DEBUG build if you need frame dumps.
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#  define DEBUG_FRAME_DUMP 1
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#endif
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class nsContainerFrame;
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class nsIContent;
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class nsIFrame;
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class nsPresContext;
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namespace mozilla {
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class PresShell;
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class FrameChildList;
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enum class FrameChildListID {
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  // The individual concrete child lists.
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  Principal,
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  Popup,
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  Caption,
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  ColGroup,
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  Absolute,
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  Fixed,
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  Overflow,
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  OverflowContainers,
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  ExcessOverflowContainers,
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  OverflowOutOfFlow,
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  Float,
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  Bullet,
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  PushedFloats,
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  Backdrop,
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  // A special alias for FrameChildListID::Principal that suppress the reflow
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  // request that is normally done when manipulating child lists.
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  NoReflowPrincipal,
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};
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// A helper class for nsIFrame::Destroy[From].  It's defined here because
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// nsFrameList needs it and we can't use nsIFrame here.
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struct PostFrameDestroyData {
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  PostFrameDestroyData(const PostFrameDestroyData&) = delete;
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  PostFrameDestroyData() = default;
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  AutoTArray<RefPtr<nsIContent>, 100> mAnonymousContent;
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  void AddAnonymousContent(already_AddRefed<nsIContent>&& aContent) {
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    mAnonymousContent.AppendElement(aContent);
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  }
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};
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}  // namespace mozilla
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// Uncomment this to enable expensive frame-list integrity checking
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// #define DEBUG_FRAME_LIST
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/**
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 * A class for managing a list of frames.
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 */
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class nsFrameList {
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  // Next()/Prev() need to know about nsIFrame. To make them inline, their
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  // implementations are in nsIFrame.h.
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  struct ForwardFrameTraversal final {
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    static inline nsIFrame* Next(nsIFrame*);
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    static inline nsIFrame* Prev(nsIFrame*);
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  };
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  struct BackwardFrameTraversal final {
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    static inline nsIFrame* Next(nsIFrame*);
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    static inline nsIFrame* Prev(nsIFrame*);
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  };
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 public:
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  template <typename FrameTraversal>
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  class Iterator;
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  class Slice;
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  using iterator = Iterator<ForwardFrameTraversal>;
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  using const_iterator = Iterator<ForwardFrameTraversal>;
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  using reverse_iterator = Iterator<BackwardFrameTraversal>;
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  using const_reverse_iterator = Iterator<BackwardFrameTraversal>;
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  nsFrameList() : mFirstChild(nullptr), mLastChild(nullptr) {}
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  nsFrameList(nsIFrame* aFirstFrame, nsIFrame* aLastFrame)
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      : mFirstChild(aFirstFrame), mLastChild(aLastFrame) {
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    VerifyList();
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  }
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  // nsFrameList is a move-only class by default. Use Clone() if you really want
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  // a copy of this list.
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  nsFrameList(const nsFrameList& aOther) = delete;
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  nsFrameList& operator=(const nsFrameList& aOther) = delete;
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  nsFrameList Clone() const { return nsFrameList(mFirstChild, mLastChild); }
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  /**
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   * Transfer frames in aOther to this list. aOther becomes empty after this
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   * operation.
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   */
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  nsFrameList(nsFrameList&& aOther)
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      : mFirstChild(aOther.mFirstChild), mLastChild(aOther.mLastChild) {
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    aOther.Clear();
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    VerifyList();
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  }
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  nsFrameList& operator=(nsFrameList&& aOther) {
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    if (this != &aOther) {
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      MOZ_ASSERT(IsEmpty(), "Assigning to a non-empty list will lose frames!");
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      mFirstChild = aOther.FirstChild();
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      mLastChild = aOther.LastChild();
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      aOther.Clear();
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    }
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    return *this;
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  }
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  /**
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   * Infallibly allocate a nsFrameList from the shell arena.
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   */
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  void* operator new(size_t sz, mozilla::PresShell* aPresShell);
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  /**
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   * Deallocate this list that was allocated from the shell arena.
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   * The list is required to be empty.
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   */
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  void Delete(mozilla::PresShell* aPresShell);
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  /**
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   * For each frame in this list: remove it from the list then call
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   * Destroy() on it.
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   */
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  void DestroyFrames();
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  /**
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   * For each frame in this list: remove it from the list then call
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   * DestroyFrom(aDestructRoot, aPostDestroyData) on it.
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   */
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  void DestroyFramesFrom(nsIFrame* aDestructRoot,
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                         mozilla::PostFrameDestroyData& aPostDestroyData);
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  void Clear() { mFirstChild = mLastChild = nullptr; }
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  /**
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   * Append aFrameList to this list.  If aParent is not null,
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   * reparents the newly added frames.  Clears out aFrameList and
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   * returns a list slice represening the newly-appended frames.
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   */
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  Slice AppendFrames(nsContainerFrame* aParent, nsFrameList&& aFrameList) {
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    return InsertFrames(aParent, LastChild(), std::move(aFrameList));
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  }
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  /**
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   * Append aFrame to this list.  If aParent is not null,
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   * reparents the newly added frame.
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   */
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  void AppendFrame(nsContainerFrame* aParent, nsIFrame* aFrame) {
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    AppendFrames(aParent, nsFrameList(aFrame, aFrame));
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  }
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  /**
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   * Take aFrame out of the frame list. This also disconnects aFrame
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   * from the sibling list. The frame must be non-null and present on
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   * this list.
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   */
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  void RemoveFrame(nsIFrame* aFrame);
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  /**
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   * Take all the frames before aFrame out of the frame list; aFrame and all the
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   * frames after it stay in this list. If aFrame is nullptr, remove the entire
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   * frame list.
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   * @param aFrame a frame in this frame list, or nullptr.
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   * @return the removed frames, if any.
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   */
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  [[nodiscard]] nsFrameList TakeFramesBefore(nsIFrame* aFrame);
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  /**
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   * Take all the frames after aFrame out of the frame list; aFrame and all the
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   * frames before it stay in this list. If aFrame is nullptr, removes the
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   * entire list.
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   * @param aFrame a frame in this list, or nullptr.
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   * @return the removed frames, if any.
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   */
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  [[nodiscard]] nsFrameList TakeFramesAfter(nsIFrame* aFrame);
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  /**
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   * Take the first frame (if any) out of the frame list.
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   * @return the first child, or nullptr if the list is empty
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   */
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  nsIFrame* RemoveFirstChild();
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  /**
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   * The following two functions are intended to be used in concert for
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   * removing a frame from its frame list when the set of possible frame
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   * lists is known in advance, but the exact frame list is unknown.
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   * aFrame must be non-null.
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   * Example use:
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   *   bool removed = frameList1.StartRemoveFrame(aFrame) ||
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   *                  frameList2.ContinueRemoveFrame(aFrame) ||
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   *                  frameList3.ContinueRemoveFrame(aFrame);
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   *   MOZ_ASSERT(removed);
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   *
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   * @note One of the frame lists MUST contain aFrame, if it's on some other
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   *       frame list then the example above will likely lead to crashes.
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   * This function is O(1).
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   * @return true iff aFrame was removed from /some/ list, not necessarily
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   *         this one.  If it was removed from a different list then it is
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   *         guaranteed that that list is still non-empty.
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   * (this method is implemented in nsIFrame.h to be able to inline)
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   */
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  inline bool StartRemoveFrame(nsIFrame* aFrame);
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  /**
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   * Precondition: StartRemoveFrame MUST be called before this.
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   * This function is O(1).
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   * @see StartRemoveFrame
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   * @return true iff aFrame was removed from this list
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   * (this method is implemented in nsIFrame.h to be able to inline)
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   */
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  inline bool ContinueRemoveFrame(nsIFrame* aFrame);
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  /**
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   * Take aFrame out of the frame list and then destroy it.
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   * The frame must be non-null and present on this list.
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   */
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  void DestroyFrame(nsIFrame* aFrame);
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  /**
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   * Insert aFrame right after aPrevSibling, or prepend it to this
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   * list if aPrevSibling is null. If aParent is not null, also
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   * reparents newly-added frame. Note that this method always
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   * sets the frame's nextSibling pointer.
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   */
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  void InsertFrame(nsContainerFrame* aParent, nsIFrame* aPrevSibling,
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                   nsIFrame* aFrame) {
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    InsertFrames(aParent, aPrevSibling, nsFrameList(aFrame, aFrame));
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  }
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  /**
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   * Inserts aFrameList into this list after aPrevSibling (at the beginning if
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   * aPrevSibling is null).  If aParent is not null, reparents the newly added
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   * frames.  Clears out aFrameList and returns a list slice representing the
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   * newly-inserted frames.
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   */
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  Slice InsertFrames(nsContainerFrame* aParent, nsIFrame* aPrevSibling,
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                     nsFrameList&& aFrameList);
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  /**
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   * Split this list just before the first frame that matches aPredicate,
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   * and return a nsFrameList containing all the frames before it. The
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   * matched frame and all frames after it stay in this list. If no matched
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   * frame exists, all the frames are drained into the returned list, and
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   * this list ends up empty.
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   *
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   * aPredicate should be of this function signature: bool(nsIFrame*).
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   */
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  template <typename Predicate>
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  nsFrameList Split(Predicate&& aPredicate) {
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    static_assert(
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        std::is_same<
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            typename mozilla::FunctionTypeTraits<Predicate>::ReturnType,
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            bool>::value &&
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            mozilla::FunctionTypeTraits<Predicate>::arity == 1 &&
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            std::is_same<typename mozilla::FunctionTypeTraits<
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                             Predicate>::template ParameterType<0>,
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                         nsIFrame*>::value,
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        "aPredicate should be of this function signature: bool(nsIFrame*)");
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    for (nsIFrame* f : *this) {
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      if (aPredicate(f)) {
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        return TakeFramesBefore(f);
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      }
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    }
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    return std::move(*this);
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  }
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  nsIFrame* FirstChild() const { return mFirstChild; }
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  nsIFrame* LastChild() const { return mLastChild; }
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  nsIFrame* FrameAt(int32_t aIndex) const;
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  int32_t IndexOf(nsIFrame* aFrame) const;
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  bool IsEmpty() const { return nullptr == mFirstChild; }
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  bool NotEmpty() const { return nullptr != mFirstChild; }
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  /**
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   * Return true if aFrame is on this list.
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   * @note this method has O(n) time complexity over the length of the list
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   * XXXmats: ideally, we should make this function #ifdef DEBUG
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   */
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  bool ContainsFrame(const nsIFrame* aFrame) const;
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  /**
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   * Get the number of frames in this list. Note that currently the
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   * implementation has O(n) time complexity. Do not call it repeatedly in hot
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   * code.
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   * XXXmats: ideally, we should make this function #ifdef DEBUG
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   */
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  int32_t GetLength() const;
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  /**
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   * If this frame list has only one frame, return that frame.
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   * Otherwise, return null.
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   */
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  nsIFrame* OnlyChild() const {
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    if (FirstChild() == LastChild()) {
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      return FirstChild();
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    }
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    return nullptr;
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  }
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  /**
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   * Call SetParent(aParent) for each frame in this list.
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   * @param aParent the new parent frame, must be non-null
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   */
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  void ApplySetParent(nsContainerFrame* aParent) const;
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  /**
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   * If this frame list is non-empty then append it to aLists as the
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   * aListID child list.
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   */
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  inline void AppendIfNonempty(nsTArray<mozilla::FrameChildList>* aLists,
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                               mozilla::FrameChildListID aListID) const {
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    if (NotEmpty()) {
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      aLists->EmplaceBack(*this, aListID);
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    }
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  }
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  /**
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   * Return the frame before this frame in visual order (after Bidi reordering).
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   * If aFrame is null, return the last frame in visual order.
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   */
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  nsIFrame* GetPrevVisualFor(nsIFrame* aFrame) const;
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  /**
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   * Return the frame after this frame in visual order (after Bidi reordering).
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   * If aFrame is null, return the first frame in visual order.
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   */
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  nsIFrame* GetNextVisualFor(nsIFrame* aFrame) const;
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#ifdef DEBUG_FRAME_DUMP
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  void List(FILE* out) const;
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#endif
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  static inline const nsFrameList& EmptyList();
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  /**
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   * A class representing a slice of a frame list.
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   */
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  class Slice {
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   public:
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    // Implicit on purpose, so that we can easily create Slice from nsFrameList
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    // via this impicit constructor.
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    MOZ_IMPLICIT Slice(const nsFrameList& aList)
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        : mStart(aList.FirstChild()), mEnd(nullptr) {}
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    Slice(nsIFrame* aStart, nsIFrame* aEnd) : mStart(aStart), mEnd(aEnd) {}
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    iterator begin() const { return iterator(mStart); }
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    const_iterator cbegin() const { return begin(); }
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    iterator end() const { return iterator(mEnd); }
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    const_iterator cend() const { return end(); }
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   private:
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    // Our starting frame.
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    nsIFrame* const mStart;
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    // The first frame that is NOT in the slice. May be null.
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    nsIFrame* const mEnd;
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  };
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  template <typename FrameTraversal>
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  class Iterator final {
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   public:
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    // It is disputable whether these type definitions are correct, since
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						|
    // operator* doesn't return a reference at all. Also, the iterator_category
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    // can be at most std::input_iterator_tag (rather than
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						|
    // std::bidrectional_iterator_tag, as it might seem), because it is a
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						|
    // stashing iterator. See also, e.g.,
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    // https://stackoverflow.com/questions/50909701/what-should-be-iterator-category-for-a-stashing-iterator
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    using value_type = nsIFrame* const;
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    using pointer = value_type*;
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    using reference = value_type&;
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    using difference_type = ptrdiff_t;
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    using iterator_category = std::input_iterator_tag;
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    explicit constexpr Iterator(nsIFrame* aCurrent) : mCurrent(aCurrent) {}
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    nsIFrame* operator*() const { return mCurrent; }
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    Iterator& operator++() {
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      mCurrent = FrameTraversal::Next(mCurrent);
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      return *this;
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    }
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    Iterator& operator--() {
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      mCurrent = FrameTraversal::Prev(mCurrent);
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      return *this;
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    }
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    Iterator operator++(int) {
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      auto ret = *this;
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      ++*this;
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      return ret;
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    }
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    Iterator operator--(int) {
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      auto ret = *this;
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      --*this;
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      return ret;
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    }
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    bool operator==(const Iterator<FrameTraversal>& aOther) const {
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      return mCurrent == aOther.mCurrent;
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    }
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    bool operator!=(const Iterator<FrameTraversal>& aOther) const {
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      return !(*this == aOther);
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    }
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   private:
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    nsIFrame* mCurrent;
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  };
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  iterator begin() const { return iterator(mFirstChild); }
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  const_iterator cbegin() const { return begin(); }
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						|
  iterator end() const { return iterator(nullptr); }
 | 
						|
  const_iterator cend() const { return end(); }
 | 
						|
  reverse_iterator rbegin() const { return reverse_iterator(mLastChild); }
 | 
						|
  const_reverse_iterator crbegin() const { return rbegin(); }
 | 
						|
  reverse_iterator rend() const { return reverse_iterator(nullptr); }
 | 
						|
  const_reverse_iterator crend() const { return rend(); }
 | 
						|
 | 
						|
 private:
 | 
						|
  void operator delete(void*) = delete;
 | 
						|
 | 
						|
#ifdef DEBUG_FRAME_LIST
 | 
						|
  void VerifyList() const;
 | 
						|
#else
 | 
						|
  void VerifyList() const {}
 | 
						|
#endif
 | 
						|
 | 
						|
 protected:
 | 
						|
  /**
 | 
						|
   * Disconnect aFrame from its siblings.  This must only be called if aFrame
 | 
						|
   * is NOT the first or last sibling, because otherwise its nsFrameList will
 | 
						|
   * have a stale mFirst/LastChild pointer.  This precondition is asserted.
 | 
						|
   * This function is O(1).
 | 
						|
   */
 | 
						|
  static void UnhookFrameFromSiblings(nsIFrame* aFrame);
 | 
						|
 | 
						|
  nsIFrame* mFirstChild;
 | 
						|
  nsIFrame* mLastChild;
 | 
						|
};
 | 
						|
 | 
						|
namespace mozilla {
 | 
						|
 | 
						|
#ifdef DEBUG_FRAME_DUMP
 | 
						|
extern const char* ChildListName(FrameChildListID aListID);
 | 
						|
#endif
 | 
						|
 | 
						|
using FrameChildListIDs = EnumSet<FrameChildListID>;
 | 
						|
 | 
						|
class FrameChildList {
 | 
						|
 public:
 | 
						|
  FrameChildList(const nsFrameList& aList, FrameChildListID aID)
 | 
						|
      : mList(aList.Clone()), mID(aID) {}
 | 
						|
  nsFrameList mList;
 | 
						|
  FrameChildListID mID;
 | 
						|
};
 | 
						|
 | 
						|
/**
 | 
						|
 * Simple "auto_ptr" for nsFrameLists allocated from the shell arena.
 | 
						|
 * The frame list given to the constructor will be deallocated (if non-null)
 | 
						|
 * in the destructor.  The frame list must then be empty.
 | 
						|
 */
 | 
						|
class MOZ_RAII AutoFrameListPtr final {
 | 
						|
 public:
 | 
						|
  AutoFrameListPtr(nsPresContext* aPresContext, nsFrameList* aFrameList)
 | 
						|
      : mPresContext(aPresContext), mFrameList(aFrameList) {}
 | 
						|
  ~AutoFrameListPtr();
 | 
						|
  operator nsFrameList*() const { return mFrameList; }
 | 
						|
  nsFrameList* operator->() const { return mFrameList; }
 | 
						|
 | 
						|
 private:
 | 
						|
  nsPresContext* mPresContext;
 | 
						|
  nsFrameList* mFrameList;
 | 
						|
};
 | 
						|
 | 
						|
namespace detail {
 | 
						|
union AlignedFrameListBytes {
 | 
						|
  void* ptr;
 | 
						|
  char bytes[sizeof(nsFrameList)];
 | 
						|
};
 | 
						|
extern const AlignedFrameListBytes gEmptyFrameListBytes;
 | 
						|
}  // namespace detail
 | 
						|
 | 
						|
}  // namespace mozilla
 | 
						|
 | 
						|
/* static */ inline const nsFrameList& nsFrameList::EmptyList() {
 | 
						|
  return *reinterpret_cast<const nsFrameList*>(
 | 
						|
      &mozilla::detail::gEmptyFrameListBytes);
 | 
						|
}
 | 
						|
 | 
						|
#endif /* nsFrameList_h___ */
 |