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			324 lines
		
	
	
	
		
			9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			324 lines
		
	
	
	
		
			9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/dom/InProcessParent.h"
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#include "mozilla/dom/InProcessChild.h"
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#include "mozilla/dom/JSProcessActorBinding.h"
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#include "nsIObserverService.h"
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#include "mozilla/Services.h"
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using namespace mozilla::ipc;
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// This file contains the implementation of core InProcess lifecycle management
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// facilities.
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namespace mozilla::dom {
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StaticRefPtr<InProcessParent> InProcessParent::sSingleton;
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StaticRefPtr<InProcessChild> InProcessChild::sSingleton;
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bool InProcessParent::sShutdown = false;
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//////////////////////////////////////////
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// InProcess actor lifecycle management //
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//////////////////////////////////////////
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/* static */
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InProcessChild* InProcessChild::Singleton() {
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  MOZ_ASSERT(NS_IsMainThread());
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  if (!sSingleton) {
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    InProcessParent::Startup();
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  }
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  return sSingleton;
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}
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/* static */
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InProcessParent* InProcessParent::Singleton() {
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  MOZ_ASSERT(NS_IsMainThread());
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  if (!sSingleton) {
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    InProcessParent::Startup();
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  }
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  return sSingleton;
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}
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/* static */
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void InProcessParent::Startup() {
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  MOZ_ASSERT(NS_IsMainThread());
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  if (sShutdown) {
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    NS_WARNING("Could not get in-process actor while shutting down!");
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    return;
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  }
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  nsCOMPtr<nsIObserverService> obs = mozilla::services::GetObserverService();
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  if (!obs) {
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    sShutdown = true;
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    NS_WARNING("Failed to get nsIObserverService for in-process actor");
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    return;
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  }
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  RefPtr<InProcessParent> parent = new InProcessParent();
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  RefPtr<InProcessChild> child = new InProcessChild();
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  // Observe the shutdown event to close & clean up after ourselves.
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  nsresult rv = obs->AddObserver(parent, NS_XPCOM_SHUTDOWN_OBSERVER_ID, false);
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  if (NS_WARN_IF(NS_FAILED(rv))) {
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    return;
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  }
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  // Link the two actors
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  if (!child->OpenOnSameThread(parent, ChildSide)) {
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    MOZ_CRASH("Failed to open InProcessChild!");
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  }
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  parent->SetOtherProcessId(base::GetCurrentProcId());
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  // Stash global references to fetch the other side of the reference.
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  InProcessParent::sSingleton = std::move(parent);
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  InProcessChild::sSingleton = std::move(child);
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}
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/* static */
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void InProcessParent::Shutdown() {
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  MOZ_ASSERT(NS_IsMainThread());
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  if (!sSingleton || sShutdown) {
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    return;
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  }
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  sShutdown = true;
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  RefPtr<InProcessParent> parent = sSingleton;
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  InProcessParent::sSingleton = nullptr;
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  InProcessChild::sSingleton = nullptr;
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  // Calling `Close` on the actor will cause the `Dealloc` methods to be called,
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  // freeing the remaining references.
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  parent->Close();
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}
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NS_IMETHODIMP
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InProcessParent::Observe(nsISupports* aSubject, const char* aTopic,
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                         const char16_t* aData) {
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  MOZ_ASSERT(!strcmp(aTopic, NS_XPCOM_SHUTDOWN_OBSERVER_ID));
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  InProcessParent::Shutdown();
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  return NS_OK;
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}
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void InProcessParent::ActorDestroy(ActorDestroyReason aWhy) {
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  JSActorDidDestroy();
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  InProcessParent::Shutdown();
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}
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void InProcessChild::ActorDestroy(ActorDestroyReason aWhy) {
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  JSActorDidDestroy();
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  InProcessParent::Shutdown();
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}
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/////////////////////////
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// nsIDOMProcessParent //
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/////////////////////////
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NS_IMETHODIMP
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InProcessParent::GetChildID(uint64_t* aChildID) {
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  *aChildID = 0;
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  return NS_OK;
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}
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NS_IMETHODIMP
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InProcessParent::GetOsPid(int32_t* aOsPid) {
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  // InProcessParent always run in the parent process,
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  // so we can return the current process id.
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  *aOsPid = base::GetCurrentProcId();
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  return NS_OK;
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}
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NS_IMETHODIMP InProcessParent::GetRemoteType(nsACString& aRemoteType) {
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  aRemoteType = NOT_REMOTE_TYPE;
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  return NS_OK;
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}
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NS_IMETHODIMP
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InProcessParent::GetActor(const nsACString& aName, JSContext* aCx,
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                          JSProcessActorParent** aActor) {
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  ErrorResult error;
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  RefPtr<JSProcessActorParent> actor =
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      JSActorManager::GetActor(aCx, aName, error)
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          .downcast<JSProcessActorParent>();
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  if (error.MaybeSetPendingException(aCx)) {
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    return NS_ERROR_FAILURE;
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  }
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  actor.forget(aActor);
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  return NS_OK;
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}
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NS_IMETHODIMP
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InProcessParent::GetExistingActor(const nsACString& aName,
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                                  JSProcessActorParent** aActor) {
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  RefPtr<JSProcessActorParent> actor =
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      JSActorManager::GetExistingActor(aName).downcast<JSProcessActorParent>();
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  actor.forget(aActor);
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  return NS_OK;
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}
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already_AddRefed<JSActor> InProcessParent::InitJSActor(
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    JS::Handle<JSObject*> aMaybeActor, const nsACString& aName,
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    ErrorResult& aRv) {
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  RefPtr<JSProcessActorParent> actor;
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  if (aMaybeActor.get()) {
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    aRv = UNWRAP_OBJECT(JSProcessActorParent, aMaybeActor.get(), actor);
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    if (aRv.Failed()) {
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      return nullptr;
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    }
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  } else {
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    actor = new JSProcessActorParent();
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  }
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  MOZ_RELEASE_ASSERT(!actor->Manager(),
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                     "mManager was already initialized once!");
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  actor->Init(aName, this);
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  return actor.forget();
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}
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NS_IMETHODIMP
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InProcessParent::GetCanSend(bool* aCanSend) {
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  *aCanSend = CanSend();
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  return NS_OK;
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}
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ContentParent* InProcessParent::AsContentParent() { return nullptr; }
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JSActorManager* InProcessParent::AsJSActorManager() { return this; }
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////////////////////////
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// nsIDOMProcessChild //
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////////////////////////
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NS_IMETHODIMP
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InProcessChild::GetChildID(uint64_t* aChildID) {
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  *aChildID = 0;
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  return NS_OK;
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}
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NS_IMETHODIMP
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InProcessChild::GetActor(const nsACString& aName, JSContext* aCx,
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                         JSProcessActorChild** aActor) {
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  ErrorResult error;
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  RefPtr<JSProcessActorChild> actor =
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      JSActorManager::GetActor(aCx, aName, error)
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          .downcast<JSProcessActorChild>();
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  if (error.MaybeSetPendingException(aCx)) {
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    return NS_ERROR_FAILURE;
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  }
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  actor.forget(aActor);
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  return NS_OK;
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}
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NS_IMETHODIMP
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InProcessChild::GetExistingActor(const nsACString& aName,
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                                 JSProcessActorChild** aActor) {
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  RefPtr<JSProcessActorChild> actor =
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      JSActorManager::GetExistingActor(aName).downcast<JSProcessActorChild>();
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  actor.forget(aActor);
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  return NS_OK;
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}
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already_AddRefed<JSActor> InProcessChild::InitJSActor(
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    JS::Handle<JSObject*> aMaybeActor, const nsACString& aName,
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    ErrorResult& aRv) {
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  RefPtr<JSProcessActorChild> actor;
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  if (aMaybeActor.get()) {
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    aRv = UNWRAP_OBJECT(JSProcessActorChild, aMaybeActor.get(), actor);
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    if (aRv.Failed()) {
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      return nullptr;
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    }
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  } else {
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    actor = new JSProcessActorChild();
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  }
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  MOZ_RELEASE_ASSERT(!actor->Manager(),
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                     "mManager was already initialized once!");
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  actor->Init(aName, this);
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  return actor.forget();
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}
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NS_IMETHODIMP
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InProcessChild::GetCanSend(bool* aCanSend) {
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  *aCanSend = CanSend();
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  return NS_OK;
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}
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ContentChild* InProcessChild::AsContentChild() { return nullptr; }
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JSActorManager* InProcessChild::AsJSActorManager() { return this; }
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////////////////////////////////
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// In-Process Actor Utilities //
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////////////////////////////////
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// Helper method for implementing ParentActorFor and ChildActorFor.
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static IProtocol* GetOtherInProcessActor(IProtocol* aActor) {
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  MOZ_ASSERT(aActor->GetSide() != UnknownSide, "bad unknown side");
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  // Discover the manager of aActor which is PInProcess.
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  IProtocol* current = aActor;
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  while (current && current->CanRecv()) {
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    if (current->GetProtocolId() == PInProcessMsgStart) {
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      break;  // Found the correct actor.
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    }
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    current = current->Manager();
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  }
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  if (!current || !current->CanRecv()) {
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    return nullptr;  // Not a live PInProcess actor, return |nullptr|
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  }
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  MOZ_ASSERT(current->GetSide() == aActor->GetSide(), "side changed?");
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  MOZ_ASSERT_IF(aActor->GetSide() == ParentSide,
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                current == InProcessParent::Singleton());
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  MOZ_ASSERT_IF(aActor->GetSide() == ChildSide,
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                current == InProcessChild::Singleton());
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  // Check whether this is InProcessParent or InProcessChild, and get the other
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  // side's toplevel actor.
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  IProtocol* otherRoot = nullptr;
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  if (aActor->GetSide() == ParentSide) {
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    otherRoot = InProcessChild::Singleton();
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  } else {
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    otherRoot = InProcessParent::Singleton();
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  }
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  if (NS_WARN_IF(!otherRoot)) {
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    return nullptr;
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  }
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  // Look up the actor on the other side, and return it.
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  IProtocol* otherActor = otherRoot->Lookup(aActor->Id());
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  if (otherActor) {
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    MOZ_ASSERT(otherActor->GetSide() != UnknownSide, "bad unknown side");
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    MOZ_ASSERT(otherActor->GetSide() != aActor->GetSide(), "Wrong side!");
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    MOZ_ASSERT(otherActor->GetProtocolId() == aActor->GetProtocolId(),
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               "Wrong type of protocol!");
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  }
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  return otherActor;
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}
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/* static */
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IProtocol* InProcessParent::ChildActorFor(IProtocol* aActor) {
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  MOZ_ASSERT(aActor && aActor->GetSide() == ParentSide);
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  return GetOtherInProcessActor(aActor);
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}
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/* static */
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IProtocol* InProcessChild::ParentActorFor(IProtocol* aActor) {
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  MOZ_ASSERT(aActor && aActor->GetSide() == ChildSide);
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  return GetOtherInProcessActor(aActor);
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}
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NS_IMPL_ISUPPORTS(InProcessParent, nsIDOMProcessParent, nsIObserver)
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NS_IMPL_ISUPPORTS(InProcessChild, nsIDOMProcessChild)
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}  // namespace mozilla::dom
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