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			103 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			103 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "VsyncParent.h"
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#include "mozilla/Unused.h"
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#include "nsThreadUtils.h"
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#include "nsIThread.h"
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namespace mozilla::dom {
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VsyncParent::VsyncParent()
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    : mObservingVsync(false),
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      mDestroyed(false),
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      mInitialThread(NS_GetCurrentThread()) {}
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void VsyncParent::UpdateVsyncDispatcher(
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    const RefPtr<VsyncDispatcher>& aVsyncDispatcher) {
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  if (aVsyncDispatcher == mVsyncDispatcher) {
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    return;
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  }
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  if (mObservingVsync && mVsyncDispatcher) {
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    mVsyncDispatcher->RemoveVsyncObserver(this);
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  }
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  mVsyncDispatcher = aVsyncDispatcher;
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  if (mObservingVsync) {
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    mVsyncDispatcher->AddVsyncObserver(this);
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  }
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}
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void VsyncParent::NotifyVsync(const VsyncEvent& aVsync) {
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  if (IsOnInitialThread()) {
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    DispatchVsyncEvent(aVsync);
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    return;
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  }
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  // Called on hardware vsync thread. We should post to current ipc thread.
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  nsCOMPtr<nsIRunnable> vsyncEvent = NewRunnableMethod<VsyncEvent>(
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      "dom::VsyncParent::DispatchVsyncEvent", this,
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      &VsyncParent::DispatchVsyncEvent, aVsync);
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  MOZ_ALWAYS_SUCCEEDS(NS_DispatchToThreadQueue(
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      vsyncEvent.forget(), mInitialThread, EventQueuePriority::Vsync));
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}
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void VsyncParent::DispatchVsyncEvent(const VsyncEvent& aVsync) {
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  AssertIsOnInitialThread();
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  // If we call NotifyVsync() when we handle ActorDestroy() message, we might
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  // still call DispatchVsyncEvent().
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  // Similarly, we might also receive RecvUnobserveVsync() when call
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  // NotifyVsync(). We use mObservingVsync and mDestroyed flags to skip this
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  // notification.
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  if (mObservingVsync && !mDestroyed) {
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    TimeDuration vsyncRate = mVsyncDispatcher->GetVsyncRate();
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    Unused << SendNotify(aVsync, vsyncRate.ToMilliseconds());
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  }
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}
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mozilla::ipc::IPCResult VsyncParent::RecvObserve() {
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  AssertIsOnInitialThread();
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  if (!mObservingVsync) {
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    if (mVsyncDispatcher) {
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      mVsyncDispatcher->AddVsyncObserver(this);
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    }
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    mObservingVsync = true;
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    return IPC_OK();
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  }
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  return IPC_FAIL_NO_REASON(this);
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}
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mozilla::ipc::IPCResult VsyncParent::RecvUnobserve() {
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  AssertIsOnInitialThread();
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  if (mObservingVsync) {
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    if (mVsyncDispatcher) {
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      mVsyncDispatcher->RemoveVsyncObserver(this);
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    }
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    mObservingVsync = false;
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    return IPC_OK();
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  }
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  return IPC_FAIL_NO_REASON(this);
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}
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void VsyncParent::ActorDestroy(ActorDestroyReason aActorDestroyReason) {
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  MOZ_ASSERT(!mDestroyed);
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  AssertIsOnInitialThread();
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  if (mObservingVsync && mVsyncDispatcher) {
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    mVsyncDispatcher->RemoveVsyncObserver(this);
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  }
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  mVsyncDispatcher = nullptr;
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  mDestroyed = true;
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}
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bool VsyncParent::IsOnInitialThread() {
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  return NS_GetCurrentThread() == mInitialThread;
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}
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void VsyncParent::AssertIsOnInitialThread() { MOZ_ASSERT(IsOnInitialThread()); }
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}  // namespace mozilla::dom
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