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			83 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
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 * You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_XRInputSource_h_
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#define mozilla_dom_XRInputSource_h_
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#include "mozilla/DOMEventTargetHelper.h"
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#include "mozilla/dom/WebXRBinding.h"
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#include "gfxVR.h"
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namespace mozilla {
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namespace gfx {
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class VRDisplayClient;
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}  // namespace gfx
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namespace dom {
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class Gamepad;
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class XRSpace;
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class XRSession;
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class XRNativeOrigin;
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enum class XRHandedness : uint8_t;
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enum class XRTargetRayMode : uint8_t;
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class XRInputSource final : public nsWrapperCache {
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 public:
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  NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(XRInputSource)
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  NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(XRInputSource)
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  explicit XRInputSource(nsISupports* aParent);
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  // WebIDL Boilerplate
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  nsISupports* GetParentObject() const { return mParent; }
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  JSObject* WrapObject(JSContext* aCx,
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                       JS::Handle<JSObject*> aGivenProto) override;
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  // WebIDL Members
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  XRHandedness Handedness();
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  XRTargetRayMode TargetRayMode();
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  XRSpace* TargetRaySpace();
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  XRSpace* GetGripSpace();
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  void GetProfiles(nsTArray<nsString>& aResult);
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  Gamepad* GetGamepad();
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  void Setup(XRSession* aSession, uint32_t aIndex);
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  void SetGamepadIsConnected(bool aConnected, XRSession* aSession);
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  void Update(XRSession* aSession);
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  int32_t GetIndex();
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 protected:
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  virtual ~XRInputSource();
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  nsCOMPtr<nsISupports> mParent;
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 private:
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  enum class ActionState : uint8_t {
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    ActionState_Pressing = 0,
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    ActionState_Pressed = 1,
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    ActionState_Releasing = 2,
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    ActionState_Released = 3
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  };
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  void CreateGripSpace(XRSession* aSession,
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                       const gfx::VRControllerState& controllerState);
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  void DispatchEvent(const nsAString& aEvent, XRSession* aSession);
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  nsTArray<nsString> mProfiles;
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  XRHandedness mHandedness;
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  XRTargetRayMode mTargetRayMode;
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  RefPtr<XRSpace> mTargetRaySpace;
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  RefPtr<XRSpace> mGripSpace;
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  RefPtr<Gamepad> mGamepad;
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  int32_t mIndex;
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  ActionState mSelectAction;
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  ActionState mSqueezeAction;
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};
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}  // namespace dom
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}  // namespace mozilla
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#endif  // mozilla_dom_XRInputSource_h_
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