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			111 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			111 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GPU_CommandEncoder_H_
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#define GPU_CommandEncoder_H_
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#include "mozilla/dom/TypedArray.h"
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#include "mozilla/WeakPtr.h"
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#include "mozilla/webgpu/WebGPUTypes.h"
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#include "nsWrapperCache.h"
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#include "ObjectModel.h"
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namespace mozilla {
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class ErrorResult;
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namespace dom {
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struct GPUComputePassDescriptor;
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template <typename T>
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class Sequence;
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struct GPUCommandBufferDescriptor;
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class GPUComputePipelineOrGPURenderPipeline;
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class RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict;
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struct GPUImageCopyBuffer;
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struct GPUImageCopyTexture;
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struct GPUImageBitmapCopyView;
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struct GPUImageDataLayout;
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struct GPURenderPassDescriptor;
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using GPUExtent3D = RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict;
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}  // namespace dom
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namespace webgpu {
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namespace ffi {
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struct WGPUComputePass;
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struct WGPURecordedRenderPass;
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struct WGPUImageDataLayout;
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struct WGPUImageCopyTexture_TextureId;
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struct WGPUExtent3d;
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}  // namespace ffi
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class BindGroup;
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class Buffer;
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class CanvasContext;
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class CommandBuffer;
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class ComputePassEncoder;
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class Device;
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class RenderPassEncoder;
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class CommandEncoder final : public ObjectBase, public ChildOf<Device> {
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 public:
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  GPU_DECL_CYCLE_COLLECTION(CommandEncoder)
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  GPU_DECL_JS_WRAP(CommandEncoder)
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  CommandEncoder(Device* const aParent, WebGPUChild* const aBridge, RawId aId);
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  const RawId mId;
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  static void ConvertTextureDataLayoutToFFI(
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      const dom::GPUImageDataLayout& aLayout,
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      ffi::WGPUImageDataLayout* aLayoutFFI);
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  static void ConvertTextureCopyViewToFFI(
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      const dom::GPUImageCopyTexture& aCopy,
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      ffi::WGPUImageCopyTexture_TextureId* aViewFFI);
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 private:
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  ~CommandEncoder();
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  void Cleanup();
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  RefPtr<WebGPUChild> mBridge;
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  nsTArray<WeakPtr<CanvasContext>> mPresentationContexts;
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  void TrackPresentationContext(CanvasContext* aTargetContext);
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 public:
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  const auto& GetDevice() const { return mParent; };
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  void EndComputePass(ffi::WGPURecordedComputePass& aPass);
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  void EndRenderPass(ffi::WGPURecordedRenderPass& aPass);
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  void CopyBufferToBuffer(const Buffer& aSource, BufferAddress aSourceOffset,
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                          const Buffer& aDestination,
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                          BufferAddress aDestinationOffset,
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                          BufferAddress aSize);
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  void CopyBufferToTexture(const dom::GPUImageCopyBuffer& aSource,
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                           const dom::GPUImageCopyTexture& aDestination,
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                           const dom::GPUExtent3D& aCopySize);
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  void CopyTextureToBuffer(const dom::GPUImageCopyTexture& aSource,
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                           const dom::GPUImageCopyBuffer& aDestination,
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                           const dom::GPUExtent3D& aCopySize);
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  void CopyTextureToTexture(const dom::GPUImageCopyTexture& aSource,
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                            const dom::GPUImageCopyTexture& aDestination,
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                            const dom::GPUExtent3D& aCopySize);
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  void ClearBuffer(const Buffer& aBuffer, const uint64_t aOffset,
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                   const dom::Optional<uint64_t>& aSize);
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  void PushDebugGroup(const nsAString& aString);
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  void PopDebugGroup();
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  void InsertDebugMarker(const nsAString& aString);
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  already_AddRefed<ComputePassEncoder> BeginComputePass(
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      const dom::GPUComputePassDescriptor& aDesc);
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  already_AddRefed<RenderPassEncoder> BeginRenderPass(
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      const dom::GPURenderPassDescriptor& aDesc);
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  already_AddRefed<CommandBuffer> Finish(
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      const dom::GPUCommandBufferDescriptor& aDesc);
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};
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}  // namespace webgpu
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}  // namespace mozilla
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#endif  // GPU_CommandEncoder_H_
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