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			144 lines
		
	
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			144 lines
		
	
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GPU_OBJECT_MODEL_H_
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#define GPU_OBJECT_MODEL_H_
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#include "nsWrapperCache.h"
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#include "nsString.h"
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class nsIGlobalObject;
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namespace mozilla::webgpu {
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class WebGPUChild;
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template <typename T>
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class ChildOf {
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 protected:
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  explicit ChildOf(T* const parent);
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  virtual ~ChildOf();
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  RefPtr<T> mParent;
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 public:
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  nsIGlobalObject* GetParentObject() const;
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};
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/// Most WebGPU DOM objects inherit from this class.
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///
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/// mValid should only be used in the destruction steps in Cleanup() to check
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/// whether they have already run. This is because the destruction steps can be
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/// triggered by either the object's destructor or the cycle collector
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/// attempting to break a cycle. As a result, all methods accessible from JS can
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/// assume that mValid is true.
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///
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/// Similarly, pointers to the device and the IPDL actor (bridge) can be assumed
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/// to be non-null whenever the object is accessible from JS but not during
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/// cleanup as they might have been snatched by cycle collection.
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///
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/// The general pattern is that all objects should implement Cleanup more or
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/// less the same way. Cleanup should be the only function sending the
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/// corresponding Drop message and cleanup should *never* be called by anything
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/// other than the object destructor or the cycle collector.
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///
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/// These rules guarantee that:
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/// - The Drop message is called only once and that no other IPC message
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/// referring
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///   to the same object is send after Drop.
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/// - Any method outside of the destruction sequence can assume the pointers are
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///   non-null. They only have to check that the IPDL actor can send messages
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///   using `WebGPUChild::CanSend()`.
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class ObjectBase : public nsWrapperCache {
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 protected:
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  virtual ~ObjectBase() = default;
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  /// False during the destruction sequence of the object.
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  bool mValid = true;
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 public:
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  void GetLabel(nsAString& aValue) const;
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  void SetLabel(const nsAString& aLabel);
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  auto CLabel() const { return NS_ConvertUTF16toUTF8(mLabel); }
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 protected:
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  // Object label, initialized from GPUObjectDescriptorBase.label.
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  nsString mLabel;
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};
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}  // namespace mozilla::webgpu
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#define GPU_DECL_JS_WRAP(T)                                             \
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  JSObject* WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) \
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      override;
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#define GPU_DECL_CYCLE_COLLECTION(T)                    \
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  NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(T) \
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  NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(T)
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#define GPU_IMPL_JS_WRAP(T)                                                  \
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  JSObject* T::WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) { \
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    return dom::GPU##T##_Binding::Wrap(cx, this, givenProto);                \
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  }
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// Note: we don't use `NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE` directly
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// because there is a custom action we need to always do.
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#define GPU_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(T, ...) \
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  NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_CLASS(T)       \
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  NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(T)             \
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    tmp->Cleanup();                                    \
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    NS_IMPL_CYCLE_COLLECTION_UNLINK(__VA_ARGS__)       \
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    NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER  \
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  NS_IMPL_CYCLE_COLLECTION_UNLINK_END                  \
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  NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(T)           \
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    NS_IMPL_CYCLE_COLLECTION_TRAVERSE(__VA_ARGS__)     \
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  NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
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#define GPU_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_WEAK_PTR(T, ...) \
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  NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_CLASS(T)                \
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  NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(T)                      \
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    tmp->Cleanup();                                             \
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    NS_IMPL_CYCLE_COLLECTION_UNLINK(__VA_ARGS__)                \
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    NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER           \
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    NS_IMPL_CYCLE_COLLECTION_UNLINK_WEAK_PTR                    \
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  NS_IMPL_CYCLE_COLLECTION_UNLINK_END                           \
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  NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(T)                    \
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    NS_IMPL_CYCLE_COLLECTION_TRAVERSE(__VA_ARGS__)              \
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  NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
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#define GPU_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_INHERITED(T, P, ...) \
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  NS_IMPL_CYCLE_COLLECTION_CLASS(T)                                 \
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  NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN_INHERITED(T, P)             \
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    tmp->Cleanup();                                                 \
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    NS_IMPL_CYCLE_COLLECTION_UNLINK(__VA_ARGS__)                    \
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    NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER               \
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    NS_IMPL_CYCLE_COLLECTION_UNLINK_WEAK_PTR                        \
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  NS_IMPL_CYCLE_COLLECTION_UNLINK_END                               \
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  NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN_INHERITED(T, P)           \
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    NS_IMPL_CYCLE_COLLECTION_TRAVERSE(__VA_ARGS__)                  \
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  NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
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#define GPU_IMPL_CYCLE_COLLECTION(T, ...) \
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  GPU_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(T, __VA_ARGS__)
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template <typename T>
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void ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& callback,
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                                 nsTArray<RefPtr<const T>>& field,
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                                 const char* name, uint32_t flags) {
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  for (auto& element : field) {
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    CycleCollectionNoteChild(callback, const_cast<T*>(element.get()), name,
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                             flags);
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  }
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}
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template <typename T>
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void ImplCycleCollectionUnlink(nsTArray<RefPtr<const T>>& field) {
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  for (auto& element : field) {
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    ImplCycleCollectionUnlink(element);
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  }
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  field.Clear();
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}
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#endif  // GPU_OBJECT_MODEL_H_
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