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			76 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GPU_Queue_H_
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#define GPU_Queue_H_
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#include "nsWrapperCache.h"
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#include "ObjectModel.h"
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#include "mozilla/dom/TypedArray.h"
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#include "mozilla/webgpu/WebGPUTypes.h"
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namespace mozilla {
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class ErrorResult;
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namespace dom {
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class RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict;
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class ArrayBufferViewOrArrayBuffer;
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template <typename T>
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class Optional;
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template <typename T>
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class Sequence;
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struct GPUImageCopyTexture;
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struct GPUImageDataLayout;
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struct TextureCopyView;
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struct TextureDataLayout;
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using GPUExtent3D = RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict;
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}  // namespace dom
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namespace webgpu {
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class Buffer;
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class CommandBuffer;
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class Device;
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class Fence;
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class Queue final : public ObjectBase, public ChildOf<Device> {
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 public:
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  GPU_DECL_CYCLE_COLLECTION(Queue)
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  GPU_DECL_JS_WRAP(Queue)
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  Queue(Device* const aParent, WebGPUChild* aBridge, RawId aId);
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  void Submit(
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      const dom::Sequence<OwningNonNull<CommandBuffer>>& aCommandBuffers);
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  already_AddRefed<dom::Promise> OnSubmittedWorkDone(ErrorResult& aRv);
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  void WriteBuffer(const Buffer& aBuffer, uint64_t aBufferOffset,
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                   const dom::ArrayBufferViewOrArrayBuffer& aData,
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                   uint64_t aDataOffset, const dom::Optional<uint64_t>& aSize,
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                   ErrorResult& aRv);
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  void WriteTexture(const dom::GPUImageCopyTexture& aDestination,
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                    const dom::ArrayBufferViewOrArrayBuffer& aData,
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                    const dom::GPUImageDataLayout& aDataLayout,
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                    const dom::GPUExtent3D& aSize, ErrorResult& aRv);
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  void CopyExternalImageToTexture(
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      const dom::GPUImageCopyExternalImage& aSource,
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      const dom::GPUImageCopyTextureTagged& aDestination,
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      const dom::GPUExtent3D& aCopySize, ErrorResult& aRv);
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 private:
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  virtual ~Queue();
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  void Cleanup() {}
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  RefPtr<WebGPUChild> mBridge;
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  const RawId mId;
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 public:
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};
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}  // namespace webgpu
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}  // namespace mozilla
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#endif  // GPU_Queue_H_
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