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	Also Rename Texture::GetParentDevice into Texture::GetDevice. Differential Revision: https://phabricator.services.mozilla.com/D206888
		
			
				
	
	
		
			73 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GPU_Texture_H_
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#define GPU_Texture_H_
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#include <cstdint>
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#include "mozilla/WeakPtr.h"
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#include "nsWrapperCache.h"
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#include "ObjectModel.h"
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#include "mozilla/webgpu/WebGPUTypes.h"
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#include "mozilla/webgpu/ffi/wgpu.h"
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namespace mozilla {
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namespace dom {
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struct GPUTextureDescriptor;
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struct GPUTextureViewDescriptor;
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enum class GPUTextureDimension : uint8_t;
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enum class GPUTextureFormat : uint8_t;
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enum class GPUTextureUsageFlags : uint32_t;
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}  // namespace dom
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namespace webgpu {
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class CanvasContext;
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class Device;
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class TextureView;
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class Texture final : public ObjectBase, public ChildOf<Device> {
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 public:
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  GPU_DECL_CYCLE_COLLECTION(Texture)
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  GPU_DECL_JS_WRAP(Texture)
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  Texture(Device* const aParent, RawId aId,
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          const dom::GPUTextureDescriptor& aDesc);
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  Device* GetDevice() { return mParent; }
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  const RawId mId;
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  const dom::GPUTextureFormat mFormat;
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  const Maybe<uint8_t> mBytesPerBlock;
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  WeakPtr<CanvasContext> mTargetContext;
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 private:
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  virtual ~Texture();
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  void Cleanup();
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  const ffi::WGPUExtent3d mSize;
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  const uint32_t mMipLevelCount;
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  const uint32_t mSampleCount;
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  const dom::GPUTextureDimension mDimension;
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  const uint32_t mUsage;
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 public:
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  already_AddRefed<TextureView> CreateView(
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      const dom::GPUTextureViewDescriptor& aDesc);
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  void Destroy();
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  uint32_t Width() const { return mSize.width; }
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  uint32_t Height() const { return mSize.height; }
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  uint32_t DepthOrArrayLayers() const { return mSize.depth_or_array_layers; }
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  uint32_t MipLevelCount() const { return mMipLevelCount; }
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  uint32_t SampleCount() const { return mSampleCount; }
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  dom::GPUTextureDimension Dimension() const { return mDimension; }
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  dom::GPUTextureFormat Format() const { return mFormat; }
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  uint32_t Usage() const { return mUsage; }
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};
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}  // namespace webgpu
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}  // namespace mozilla
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#endif  // GPU_Texture_H_
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