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	The Canvas2D specification says that if a path has no active sub-paths, and a primitive is drawn, that the first point of that primitive becomes the start of the newly created sub-path that will be created for it. So if we prune a point when a path has no active sub-paths, and then a new primitive comes in that does not start with that same point, we risk not installing the pruned point as the start of that new sub-path. To solve this, we need to detect if a path has no active sub-paths while we are building it. This adds PathBuilder::IsActive() to help with that. Then before we go to add a primitive, we check if there is a pruned point on a path that is not active yet, and if so, install the correct start point with a MoveTo. This also makes IsActive and IsEmpty required so to ensure all our path implementations behave consistently rather than having any surprising unimplemented behavior. Differential Revision: https://phabricator.services.mozilla.com/D184891
		
			
				
	
	
		
			315 lines
		
	
	
	
		
			9.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			315 lines
		
	
	
	
		
			9.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "PathCairo.h"
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#include <math.h>
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#include "DrawTargetCairo.h"
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#include "Logging.h"
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#include "PathHelpers.h"
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#include "HelpersCairo.h"
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namespace mozilla {
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namespace gfx {
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already_AddRefed<PathBuilder> PathBuilderCairo::Create(FillRule aFillRule) {
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  return MakeAndAddRef<PathBuilderCairo>(aFillRule);
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}
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PathBuilderCairo::PathBuilderCairo(FillRule aFillRule) : mFillRule(aFillRule) {}
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void PathBuilderCairo::MoveTo(const Point& aPoint) {
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  cairo_path_data_t data;
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  data.header.type = CAIRO_PATH_MOVE_TO;
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  data.header.length = 2;
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  mPathData.push_back(data);
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  data.point.x = aPoint.x;
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  data.point.y = aPoint.y;
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  mPathData.push_back(data);
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  mBeginPoint = mCurrentPoint = aPoint;
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}
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void PathBuilderCairo::LineTo(const Point& aPoint) {
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  cairo_path_data_t data;
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  data.header.type = CAIRO_PATH_LINE_TO;
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  data.header.length = 2;
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  mPathData.push_back(data);
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  data.point.x = aPoint.x;
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  data.point.y = aPoint.y;
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  mPathData.push_back(data);
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  mCurrentPoint = aPoint;
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}
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void PathBuilderCairo::BezierTo(const Point& aCP1, const Point& aCP2,
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                                const Point& aCP3) {
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  cairo_path_data_t data;
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  data.header.type = CAIRO_PATH_CURVE_TO;
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  data.header.length = 4;
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  mPathData.push_back(data);
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  data.point.x = aCP1.x;
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  data.point.y = aCP1.y;
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  mPathData.push_back(data);
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  data.point.x = aCP2.x;
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  data.point.y = aCP2.y;
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  mPathData.push_back(data);
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  data.point.x = aCP3.x;
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  data.point.y = aCP3.y;
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  mPathData.push_back(data);
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  mCurrentPoint = aCP3;
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}
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void PathBuilderCairo::QuadraticBezierTo(const Point& aCP1, const Point& aCP2) {
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  // We need to elevate the degree of this quadratic Bézier to cubic, so we're
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  // going to add an intermediate control point, and recompute control point 1.
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  // The first and last control points remain the same.
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  // This formula can be found on http://fontforge.sourceforge.net/bezier.html
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  Point CP0 = CurrentPoint();
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  Point CP1 = (CP0 + aCP1 * 2.0) / 3.0;
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  Point CP2 = (aCP2 + aCP1 * 2.0) / 3.0;
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  Point CP3 = aCP2;
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  cairo_path_data_t data;
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  data.header.type = CAIRO_PATH_CURVE_TO;
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  data.header.length = 4;
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  mPathData.push_back(data);
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  data.point.x = CP1.x;
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  data.point.y = CP1.y;
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  mPathData.push_back(data);
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  data.point.x = CP2.x;
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  data.point.y = CP2.y;
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  mPathData.push_back(data);
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  data.point.x = CP3.x;
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  data.point.y = CP3.y;
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  mPathData.push_back(data);
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  mCurrentPoint = aCP2;
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}
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void PathBuilderCairo::Close() {
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  cairo_path_data_t data;
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  data.header.type = CAIRO_PATH_CLOSE_PATH;
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  data.header.length = 1;
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  mPathData.push_back(data);
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  mCurrentPoint = mBeginPoint;
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}
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void PathBuilderCairo::Arc(const Point& aOrigin, float aRadius,
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                           float aStartAngle, float aEndAngle,
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                           bool aAntiClockwise) {
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  ArcToBezier(this, aOrigin, Size(aRadius, aRadius), aStartAngle, aEndAngle,
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              aAntiClockwise);
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}
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already_AddRefed<Path> PathBuilderCairo::Finish() {
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  return MakeAndAddRef<PathCairo>(mFillRule, mPathData, mCurrentPoint,
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                                  mBeginPoint);
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}
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PathCairo::PathCairo(FillRule aFillRule,
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                     std::vector<cairo_path_data_t>& aPathData,
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                     const Point& aCurrentPoint, const Point& aBeginPoint)
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    : mFillRule(aFillRule),
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      mContainingContext(nullptr),
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      mCurrentPoint(aCurrentPoint),
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      mBeginPoint(aBeginPoint) {
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  mPathData.swap(aPathData);
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}
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PathCairo::PathCairo(cairo_t* aContext)
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    : mFillRule(FillRule::FILL_WINDING), mContainingContext(nullptr) {
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  cairo_path_t* path = cairo_copy_path(aContext);
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  // XXX - mCurrentPoint is not properly set here, the same is true for the
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  // D2D Path code, we never require current point when hitting this codepath
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  // but this should be fixed.
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  for (int i = 0; i < path->num_data; i++) {
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    mPathData.push_back(path->data[i]);
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  }
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  cairo_path_destroy(path);
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}
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PathCairo::~PathCairo() {
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  if (mContainingContext) {
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    cairo_destroy(mContainingContext);
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  }
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}
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already_AddRefed<PathBuilder> PathCairo::CopyToBuilder(
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    FillRule aFillRule) const {
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  RefPtr<PathBuilderCairo> builder = new PathBuilderCairo(aFillRule);
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  builder->mPathData = mPathData;
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  builder->mCurrentPoint = mCurrentPoint;
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  builder->mBeginPoint = mBeginPoint;
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  return builder.forget();
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}
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already_AddRefed<PathBuilder> PathCairo::TransformedCopyToBuilder(
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    const Matrix& aTransform, FillRule aFillRule) const {
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  RefPtr<PathBuilderCairo> builder = new PathBuilderCairo(aFillRule);
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  AppendPathToBuilder(builder, &aTransform);
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  builder->mCurrentPoint = aTransform.TransformPoint(mCurrentPoint);
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  builder->mBeginPoint = aTransform.TransformPoint(mBeginPoint);
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  return builder.forget();
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}
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bool PathCairo::ContainsPoint(const Point& aPoint,
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                              const Matrix& aTransform) const {
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  Matrix inverse = aTransform;
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  inverse.Invert();
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  Point transformed = inverse.TransformPoint(aPoint);
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  EnsureContainingContext(aTransform);
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  return cairo_in_fill(mContainingContext, transformed.x, transformed.y);
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}
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bool PathCairo::StrokeContainsPoint(const StrokeOptions& aStrokeOptions,
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                                    const Point& aPoint,
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                                    const Matrix& aTransform) const {
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  Matrix inverse = aTransform;
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  inverse.Invert();
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  Point transformed = inverse.TransformPoint(aPoint);
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  EnsureContainingContext(aTransform);
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  SetCairoStrokeOptions(mContainingContext, aStrokeOptions);
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  return cairo_in_stroke(mContainingContext, transformed.x, transformed.y);
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}
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Rect PathCairo::GetBounds(const Matrix& aTransform) const {
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  EnsureContainingContext(aTransform);
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  double x1, y1, x2, y2;
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  cairo_path_extents(mContainingContext, &x1, &y1, &x2, &y2);
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  Rect bounds(Float(x1), Float(y1), Float(x2 - x1), Float(y2 - y1));
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  return aTransform.TransformBounds(bounds);
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}
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Rect PathCairo::GetStrokedBounds(const StrokeOptions& aStrokeOptions,
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                                 const Matrix& aTransform) const {
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  EnsureContainingContext(aTransform);
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  double x1, y1, x2, y2;
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  SetCairoStrokeOptions(mContainingContext, aStrokeOptions);
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  cairo_stroke_extents(mContainingContext, &x1, &y1, &x2, &y2);
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  Rect bounds((Float)x1, (Float)y1, (Float)(x2 - x1), (Float)(y2 - y1));
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  return aTransform.TransformBounds(bounds);
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}
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void PathCairo::StreamToSink(PathSink* aSink) const {
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  for (size_t i = 0; i < mPathData.size(); i++) {
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    switch (mPathData[i].header.type) {
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      case CAIRO_PATH_MOVE_TO:
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        i++;
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        aSink->MoveTo(Point(mPathData[i].point.x, mPathData[i].point.y));
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        break;
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      case CAIRO_PATH_LINE_TO:
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        i++;
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        aSink->LineTo(Point(mPathData[i].point.x, mPathData[i].point.y));
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        break;
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      case CAIRO_PATH_CURVE_TO:
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        aSink->BezierTo(
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            Point(mPathData[i + 1].point.x, mPathData[i + 1].point.y),
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            Point(mPathData[i + 2].point.x, mPathData[i + 2].point.y),
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            Point(mPathData[i + 3].point.x, mPathData[i + 3].point.y));
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        i += 3;
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        break;
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      case CAIRO_PATH_CLOSE_PATH:
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        aSink->Close();
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        break;
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      default:
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        // Corrupt path data!
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        MOZ_ASSERT(false);
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    }
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  }
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}
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bool PathCairo::IsEmpty() const {
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  for (size_t i = 0; i < mPathData.size(); i++) {
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    switch (mPathData[i].header.type) {
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      case CAIRO_PATH_MOVE_TO:
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        break;
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      case CAIRO_PATH_CLOSE_PATH:
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        break;
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      default:
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        return false;
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    }
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  }
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  return true;
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}
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void PathCairo::EnsureContainingContext(const Matrix& aTransform) const {
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  if (mContainingContext) {
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    if (mContainingTransform.ExactlyEquals(aTransform)) {
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      return;
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    }
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  } else {
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    mContainingContext = cairo_create(DrawTargetCairo::GetDummySurface());
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  }
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  mContainingTransform = aTransform;
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  cairo_matrix_t mat;
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  GfxMatrixToCairoMatrix(mContainingTransform, mat);
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  cairo_set_matrix(mContainingContext, &mat);
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  SetPathOnContext(mContainingContext);
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}
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void PathCairo::SetPathOnContext(cairo_t* aContext) const {
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  // Needs the correct fill rule set.
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  cairo_set_fill_rule(aContext, GfxFillRuleToCairoFillRule(mFillRule));
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  cairo_new_path(aContext);
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  if (!mPathData.empty()) {
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    cairo_path_t path;
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    path.data = const_cast<cairo_path_data_t*>(&mPathData.front());
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    path.num_data = mPathData.size();
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    path.status = CAIRO_STATUS_SUCCESS;
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    cairo_append_path(aContext, &path);
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  }
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}
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void PathCairo::AppendPathToBuilder(PathBuilderCairo* aBuilder,
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                                    const Matrix* aTransform) const {
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  if (aTransform) {
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    size_t i = 0;
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    while (i < mPathData.size()) {
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      uint32_t pointCount = mPathData[i].header.length - 1;
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      aBuilder->mPathData.push_back(mPathData[i]);
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      i++;
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      for (uint32_t c = 0; c < pointCount; c++) {
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        cairo_path_data_t data;
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        Point newPoint = aTransform->TransformPoint(
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            Point(mPathData[i].point.x, mPathData[i].point.y));
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        data.point.x = newPoint.x;
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        data.point.y = newPoint.y;
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        aBuilder->mPathData.push_back(data);
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        i++;
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      }
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    }
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  } else {
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    for (size_t i = 0; i < mPathData.size(); i++) {
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      aBuilder->mPathData.push_back(mPathData[i]);
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    }
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  }
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}
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}  // namespace gfx
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}  // namespace mozilla
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