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			150 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			150 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_QUATERNION_H_
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#define MOZILLA_GFX_QUATERNION_H_
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#include "Types.h"
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#include <math.h>
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#include <ostream>
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#include "mozilla/Attributes.h"
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#include "mozilla/DebugOnly.h"
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#include "mozilla/gfx/MatrixFwd.h"
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#include "mozilla/gfx/Point.h"
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namespace mozilla {
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namespace gfx {
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template <class T>
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class BaseQuaternion {
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 public:
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  BaseQuaternion() : x(0.0f), y(0.0f), z(0.0f), w(1.0f) {}
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  BaseQuaternion(T aX, T aY, T aZ, T aW) : x(aX), y(aY), z(aZ), w(aW) {}
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  BaseQuaternion(const BaseQuaternion& aOther) {
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    x = aOther.x;
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    y = aOther.y;
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    z = aOther.z;
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    w = aOther.w;
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  }
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  T x, y, z, w;
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  template <class U>
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  friend std::ostream& operator<<(std::ostream& aStream,
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                                  const BaseQuaternion<U>& aQuat);
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  void Set(T aX, T aY, T aZ, T aW) {
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    x = aX;
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    y = aY;
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    z = aZ;
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    w = aW;
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  }
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  // Assumes upper 3x3 of aMatrix is a pure rotation matrix (no scaling)
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  void SetFromRotationMatrix(
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      const Matrix4x4Typed<UnknownUnits, UnknownUnits, T>& m) {
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    const T trace = m._11 + m._22 + m._33 + 1.0f;
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    if (trace > 1e-4) {
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      const T s = 0.5f / sqrt(trace);
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      w = 0.25f / s;
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      x = (m._23 - m._32) * s;
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      y = (m._31 - m._13) * s;
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      z = (m._12 - m._21) * s;
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    } else if (m._11 > m._22 && m._11 > m._33) {
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      const T s = 2.0f * sqrt(1.0f + m._11 - m._22 - m._33);
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      w = (m._23 - m._32) / s;
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      x = 0.25f * s;
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      y = (m._21 + m._12) / s;
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      z = (m._31 + m._13) / s;
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    } else if (m._22 > m._33) {
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      const T s = 2.0 * sqrt(1.0f + m._22 - m._11 - m._33);
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      w = (m._31 - m._13) / s;
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      x = (m._21 + m._12) / s;
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      y = 0.25f * s;
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      z = (m._32 + m._23) / s;
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    } else {
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      const T s = 2.0 * sqrt(1.0f + m._33 - m._11 - m._22);
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      w = (m._12 - m._21) / s;
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      x = (m._31 + m._13) / s;
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      y = (m._32 + m._23) / s;
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      z = 0.25f * s;
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    }
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    Normalize();
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  }
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  // result = this * aQuat
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  BaseQuaternion operator*(const BaseQuaternion& aQuat) const {
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    BaseQuaternion o;
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    const T bx = aQuat.x, by = aQuat.y, bz = aQuat.z, bw = aQuat.w;
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    o.x = x * bw + w * bx + y * bz - z * by;
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    o.y = y * bw + w * by + z * bx - x * bz;
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    o.z = z * bw + w * bz + x * by - y * bx;
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    o.w = w * bw - x * bx - y * by - z * bz;
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    return o;
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  }
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  BaseQuaternion& operator*=(const BaseQuaternion& aQuat) {
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    *this = *this * aQuat;
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    return *this;
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  }
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  T Length() const { return sqrt(x * x + y * y + z * z + w * w); }
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  BaseQuaternion& Conjugate() {
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    x *= -1.f;
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    y *= -1.f;
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    z *= -1.f;
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    return *this;
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  }
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  BaseQuaternion& Normalize() {
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    T l = Length();
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    if (l) {
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      l = 1.0f / l;
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      x *= l;
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      y *= l;
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      z *= l;
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      w *= l;
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    } else {
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      x = y = z = 0.f;
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      w = 1.f;
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    }
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    return *this;
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  }
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  BaseQuaternion& Invert() { return Conjugate().Normalize(); }
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  BaseQuaternion Inverse() const {
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    BaseQuaternion q = *this;
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    q.Invert();
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    return q;
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  }
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  Point3DTyped<UnknownUnits, T> RotatePoint(
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      const Point3DTyped<UnknownUnits, T>& aPoint) const {
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    T uvx = T(2.0) * (y * aPoint.z - z * aPoint.y);
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    T uvy = T(2.0) * (z * aPoint.x - x * aPoint.z);
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    T uvz = T(2.0) * (x * aPoint.y - y * aPoint.x);
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    return Point3DTyped<UnknownUnits, T>(
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        aPoint.x + w * uvx + y * uvz - z * uvy,
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        aPoint.y + w * uvy + z * uvx - x * uvz,
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        aPoint.z + w * uvz + x * uvy - y * uvx);
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  }
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};
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typedef BaseQuaternion<Float> Quaternion;
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typedef BaseQuaternion<Double> QuaternionDouble;
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}  // namespace gfx
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}  // namespace mozilla
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#endif
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