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	gfx/2d/SourceSurfaceD2D1.cpp(201,20): error: variable 'options' set but not used [-Werror,-Wunused-but-set-variable]
  D2D1_MAP_OPTIONS options;
                   ^
gfx/thebes/gfxDWriteFontList.h(269,13): error: variable 'hr' set but not used [-Werror,-Wunused-but-set-variable]
    HRESULT hr = S_OK;
            ^
gfx/thebes/gfxGDIFontList.cpp(1020,12): error: variable 'cmapLoaded' set but not used [-Werror,-Wunused-but-set-variable]
      bool cmapLoaded = false;
           ^
gfx/thebes/gfxMacPlatformFontList.mm:1771:10: error: variable 'isStandardFace' set but not used [-Werror,-Wunused-but-set-variable]
    bool isStandardFace = false;
         ^
gfx/thebes/gfxPlatformFontList.cpp(1064,18): error: variable 'rejectedFallbackVisibility' set but not used [-Werror,-Wunused-but-set-variable]
  FontVisibility rejectedFallbackVisibility = FontVisibility::Unknown;
                 ^
gfx/vr/service/OculusSession.cpp(1329,12): error: variable 'bNewController' set but not used [-Werror,-Wunused-but-set-variable]
      bool bNewController = false;
           ^
Differential Revision: https://phabricator.services.mozilla.com/D126454
		
	
			
		
			
				
	
	
		
			245 lines
		
	
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			245 lines
		
	
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SourceSurfaceD2D1.h"
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#include "DrawTargetD2D1.h"
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namespace mozilla {
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namespace gfx {
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SourceSurfaceD2D1::SourceSurfaceD2D1(ID2D1Image* aImage,
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                                     ID2D1DeviceContext* aDC,
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                                     SurfaceFormat aFormat,
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                                     const IntSize& aSize, DrawTargetD2D1* aDT)
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    : mImage(aImage),
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      mDC(aDC),
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      mDevice(Factory::GetD2D1Device()),
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      mFormat(aFormat),
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      mSize(aSize),
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      mDrawTarget(aDT),
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      mOwnsCopy(false) {
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  aImage->QueryInterface((ID2D1Bitmap1**)getter_AddRefs(mRealizedBitmap));
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  if (aDT) {
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    mSnapshotLock = aDT->mSnapshotLock;
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  }
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}
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SourceSurfaceD2D1::~SourceSurfaceD2D1() {
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  if (mOwnsCopy) {
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    DrawTargetD2D1::mVRAMUsageSS -=
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        mSize.width * mSize.height * BytesPerPixel(mFormat);
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  }
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}
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bool SourceSurfaceD2D1::IsValid() const {
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  return mDevice == Factory::GetD2D1Device();
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}
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already_AddRefed<DataSourceSurface> SourceSurfaceD2D1::GetDataSurface() {
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  Maybe<MutexAutoLock> lock;
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  if (mSnapshotLock) {
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    lock.emplace(*mSnapshotLock);
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  }
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  if (!EnsureRealizedBitmap()) {
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    gfxCriticalError() << "Failed to realize a bitmap, device "
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                       << hexa(mDevice);
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    return nullptr;
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  }
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  HRESULT hr;
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  RefPtr<ID2D1Bitmap1> softwareBitmap;
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  D2D1_BITMAP_PROPERTIES1 props;
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  props.dpiX = 96;
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  props.dpiY = 96;
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  props.pixelFormat = D2DPixelFormat(mFormat);
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  props.colorContext = nullptr;
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  props.bitmapOptions =
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      D2D1_BITMAP_OPTIONS_CANNOT_DRAW | D2D1_BITMAP_OPTIONS_CPU_READ;
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  hr = mDC->CreateBitmap(D2DIntSize(mSize), nullptr, 0, props,
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                         (ID2D1Bitmap1**)getter_AddRefs(softwareBitmap));
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  if (FAILED(hr)) {
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    gfxCriticalError() << "Failed to create software bitmap: " << mSize
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                       << " Code: " << hexa(hr);
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    return nullptr;
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  }
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  D2D1_POINT_2U point = D2D1::Point2U(0, 0);
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  D2D1_RECT_U rect = D2D1::RectU(0, 0, mSize.width, mSize.height);
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  hr = softwareBitmap->CopyFromBitmap(&point, mRealizedBitmap, &rect);
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  if (FAILED(hr)) {
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    gfxWarning() << "Failed to readback into software bitmap. Code: "
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                 << hexa(hr);
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    return nullptr;
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  }
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  return MakeAndAddRef<DataSourceSurfaceD2D1>(softwareBitmap, mFormat);
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}
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bool SourceSurfaceD2D1::EnsureRealizedBitmap() {
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  if (mRealizedBitmap) {
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    return true;
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  }
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  // Why aren't we using mDevice here or anywhere else?
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  RefPtr<ID2D1Device> device = Factory::GetD2D1Device();
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  if (!device) {
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    return false;
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  }
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  RefPtr<ID2D1DeviceContext> dc;
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  device->CreateDeviceContext(D2D1_DEVICE_CONTEXT_OPTIONS_NONE,
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                              getter_AddRefs(dc));
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  D2D1_BITMAP_PROPERTIES1 props;
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  props.dpiX = 96;
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  props.dpiY = 96;
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  props.pixelFormat = D2DPixelFormat(mFormat);
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  props.colorContext = nullptr;
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  props.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET;
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  dc->CreateBitmap(D2DIntSize(mSize), nullptr, 0, props,
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                   (ID2D1Bitmap1**)getter_AddRefs(mRealizedBitmap));
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  dc->SetTarget(mRealizedBitmap);
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  dc->BeginDraw();
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  dc->DrawImage(mImage);
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  dc->EndDraw();
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  return true;
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}
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void SourceSurfaceD2D1::DrawTargetWillChange() {
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  MOZ_ASSERT(mSnapshotLock);
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  mSnapshotLock->AssertCurrentThreadOwns();
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  // At this point in time this should always be true here.
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  MOZ_ASSERT(mRealizedBitmap);
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  RefPtr<ID2D1Bitmap1> oldBitmap = mRealizedBitmap;
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  D2D1_BITMAP_PROPERTIES1 props;
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  props.dpiX = 96;
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  props.dpiY = 96;
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  props.pixelFormat = D2DPixelFormat(mFormat);
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  props.colorContext = nullptr;
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  props.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET;
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  HRESULT hr =
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      mDC->CreateBitmap(D2DIntSize(mSize), nullptr, 0, props,
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                        (ID2D1Bitmap1**)getter_AddRefs(mRealizedBitmap));
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  if (FAILED(hr)) {
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    gfxCriticalError()
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        << "Failed to create bitmap to make DrawTarget copy. Size: " << mSize
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        << " Code: " << hexa(hr);
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    MarkIndependent();
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    return;
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  }
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  D2D1_POINT_2U point = D2D1::Point2U(0, 0);
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  D2D1_RECT_U rect = D2D1::RectU(0, 0, mSize.width, mSize.height);
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  mRealizedBitmap->CopyFromBitmap(&point, oldBitmap, &rect);
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  mImage = mRealizedBitmap;
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  DrawTargetD2D1::mVRAMUsageSS +=
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      mSize.width * mSize.height * BytesPerPixel(mFormat);
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  mOwnsCopy = true;
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  // Ensure the object stays alive for the duration of MarkIndependent.
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  RefPtr<SourceSurfaceD2D1> deathGrip = this;
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  // We now no longer depend on the source surface content remaining the same.
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  MarkIndependent();
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}
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void SourceSurfaceD2D1::MarkIndependent() {
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  if (mDrawTarget) {
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    MOZ_ASSERT(mDrawTarget->mSnapshot == this);
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    mDrawTarget->mSnapshot = nullptr;
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    mDrawTarget = nullptr;
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  }
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}
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DataSourceSurfaceD2D1::DataSourceSurfaceD2D1(ID2D1Bitmap1* aMappableBitmap,
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                                             SurfaceFormat aFormat)
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    : mBitmap(aMappableBitmap),
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      mFormat(aFormat),
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      mIsMapped(false),
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      mImplicitMapped(false) {}
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DataSourceSurfaceD2D1::~DataSourceSurfaceD2D1() {
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  if (mImplicitMapped) {
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    mBitmap->Unmap();
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  }
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}
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IntSize DataSourceSurfaceD2D1::GetSize() const {
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  D2D1_SIZE_F size = mBitmap->GetSize();
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  return IntSize(int32_t(size.width), int32_t(size.height));
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}
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uint8_t* DataSourceSurfaceD2D1::GetData() {
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  EnsureMapped();
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  return mMap.bits;
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}
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bool DataSourceSurfaceD2D1::Map(MapType aMapType,
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                                MappedSurface* aMappedSurface) {
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  // DataSourceSurfaces used with the new Map API should not be used with
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  // GetData!!
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  MOZ_ASSERT(!mImplicitMapped);
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  MOZ_ASSERT(!mIsMapped);
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  if (aMapType != MapType::READ) {
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    gfxWarning() << "Attempt to map D2D1 DrawTarget for writing.";
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    return false;
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  }
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  D2D1_MAPPED_RECT map;
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  if (FAILED(mBitmap->Map(D2D1_MAP_OPTIONS_READ, &map))) {
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    gfxCriticalError() << "Failed to map bitmap (M).";
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    return false;
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  }
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  aMappedSurface->mData = map.bits;
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  aMappedSurface->mStride = map.pitch;
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  mIsMapped = !!aMappedSurface->mData;
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  return mIsMapped;
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}
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void DataSourceSurfaceD2D1::Unmap() {
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  MOZ_ASSERT(mIsMapped);
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  mIsMapped = false;
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  mBitmap->Unmap();
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}
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int32_t DataSourceSurfaceD2D1::Stride() {
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  EnsureMapped();
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  return mMap.pitch;
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}
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void DataSourceSurfaceD2D1::EnsureMapped() {
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  // Do not use GetData() after having used Map!
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  MOZ_ASSERT(!mIsMapped);
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  if (mImplicitMapped) {
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    return;
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  }
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  if (FAILED(mBitmap->Map(D2D1_MAP_OPTIONS_READ, &mMap))) {
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    gfxCriticalError() << "Failed to map bitmap (EM).";
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    return;
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  }
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  mImplicitMapped = true;
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}
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}  // namespace gfx
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}  // namespace mozilla
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