mirror of
				https://github.com/mozilla/gecko-dev.git
				synced 2025-11-04 02:09:05 +02:00 
			
		
		
		
	The condition that causes us to warn is typically a web-server configuration issue, not a Firefox issue; and we handle it gracefully, so there's no real point in adding to our debug-build terminal warning-spam. Differential Revision: https://phabricator.services.mozilla.com/D189421
		
			
				
	
	
		
			700 lines
		
	
	
	
		
			22 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			700 lines
		
	
	
	
		
			22 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
 | 
						|
/* This Source Code Form is subject to the terms of the Mozilla Public
 | 
						|
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 | 
						|
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 | 
						|
 | 
						|
#include "SourceBuffer.h"
 | 
						|
 | 
						|
#include <algorithm>
 | 
						|
#include <cmath>
 | 
						|
#include <cstring>
 | 
						|
#include "mozilla/Likely.h"
 | 
						|
#include "nsIInputStream.h"
 | 
						|
#include "MainThreadUtils.h"
 | 
						|
#include "SurfaceCache.h"
 | 
						|
 | 
						|
using std::max;
 | 
						|
using std::min;
 | 
						|
 | 
						|
namespace mozilla {
 | 
						|
namespace image {
 | 
						|
 | 
						|
//////////////////////////////////////////////////////////////////////////////
 | 
						|
// SourceBufferIterator implementation.
 | 
						|
//////////////////////////////////////////////////////////////////////////////
 | 
						|
 | 
						|
SourceBufferIterator::~SourceBufferIterator() {
 | 
						|
  if (mOwner) {
 | 
						|
    mOwner->OnIteratorRelease();
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
SourceBufferIterator& SourceBufferIterator::operator=(
 | 
						|
    SourceBufferIterator&& aOther) {
 | 
						|
  if (mOwner) {
 | 
						|
    mOwner->OnIteratorRelease();
 | 
						|
  }
 | 
						|
 | 
						|
  mOwner = std::move(aOther.mOwner);
 | 
						|
  mState = aOther.mState;
 | 
						|
  mData = aOther.mData;
 | 
						|
  mChunkCount = aOther.mChunkCount;
 | 
						|
  mByteCount = aOther.mByteCount;
 | 
						|
  mRemainderToRead = aOther.mRemainderToRead;
 | 
						|
 | 
						|
  return *this;
 | 
						|
}
 | 
						|
 | 
						|
SourceBufferIterator::State SourceBufferIterator::AdvanceOrScheduleResume(
 | 
						|
    size_t aRequestedBytes, IResumable* aConsumer) {
 | 
						|
  MOZ_ASSERT(mOwner);
 | 
						|
 | 
						|
  if (MOZ_UNLIKELY(!HasMore())) {
 | 
						|
    MOZ_ASSERT_UNREACHABLE("Should not advance a completed iterator");
 | 
						|
    return COMPLETE;
 | 
						|
  }
 | 
						|
 | 
						|
  // The range of data [mOffset, mOffset + mNextReadLength) has just been read
 | 
						|
  // by the caller (or at least they don't have any interest in it), so consume
 | 
						|
  // that data.
 | 
						|
  MOZ_ASSERT(mData.mIterating.mNextReadLength <=
 | 
						|
             mData.mIterating.mAvailableLength);
 | 
						|
  mData.mIterating.mOffset += mData.mIterating.mNextReadLength;
 | 
						|
  mData.mIterating.mAvailableLength -= mData.mIterating.mNextReadLength;
 | 
						|
 | 
						|
  // An iterator can have a limit imposed on it to read only a subset of a
 | 
						|
  // source buffer. If it is present, we need to mimic the same behaviour as
 | 
						|
  // the owning SourceBuffer.
 | 
						|
  if (MOZ_UNLIKELY(mRemainderToRead != SIZE_MAX)) {
 | 
						|
    MOZ_ASSERT(mData.mIterating.mNextReadLength <= mRemainderToRead);
 | 
						|
    mRemainderToRead -= mData.mIterating.mNextReadLength;
 | 
						|
 | 
						|
    if (MOZ_UNLIKELY(mRemainderToRead == 0)) {
 | 
						|
      mData.mIterating.mNextReadLength = 0;
 | 
						|
      SetComplete(NS_OK);
 | 
						|
      return COMPLETE;
 | 
						|
    }
 | 
						|
 | 
						|
    if (MOZ_UNLIKELY(aRequestedBytes > mRemainderToRead)) {
 | 
						|
      aRequestedBytes = mRemainderToRead;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  mData.mIterating.mNextReadLength = 0;
 | 
						|
 | 
						|
  if (MOZ_LIKELY(mState == READY)) {
 | 
						|
    // If the caller wants zero bytes of data, that's easy enough; we just
 | 
						|
    // configured ourselves for a zero-byte read above!  In theory we could do
 | 
						|
    // this even in the START state, but it's not important for performance and
 | 
						|
    // breaking the ability of callers to assert that the pointer returned by
 | 
						|
    // Data() is non-null doesn't seem worth it.
 | 
						|
    if (aRequestedBytes == 0) {
 | 
						|
      MOZ_ASSERT(mData.mIterating.mNextReadLength == 0);
 | 
						|
      return READY;
 | 
						|
    }
 | 
						|
 | 
						|
    // Try to satisfy the request out of our local buffer. This is potentially
 | 
						|
    // much faster than requesting data from our owning SourceBuffer because we
 | 
						|
    // don't have to take the lock. Note that if we have anything at all in our
 | 
						|
    // local buffer, we use it to satisfy the request; @aRequestedBytes is just
 | 
						|
    // the *maximum* number of bytes we can return.
 | 
						|
    if (mData.mIterating.mAvailableLength > 0) {
 | 
						|
      return AdvanceFromLocalBuffer(aRequestedBytes);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // Our local buffer is empty, so we'll have to request data from our owning
 | 
						|
  // SourceBuffer.
 | 
						|
  return mOwner->AdvanceIteratorOrScheduleResume(*this, aRequestedBytes,
 | 
						|
                                                 aConsumer);
 | 
						|
}
 | 
						|
 | 
						|
bool SourceBufferIterator::RemainingBytesIsNoMoreThan(size_t aBytes) const {
 | 
						|
  MOZ_ASSERT(mOwner);
 | 
						|
  return mOwner->RemainingBytesIsNoMoreThan(*this, aBytes);
 | 
						|
}
 | 
						|
 | 
						|
//////////////////////////////////////////////////////////////////////////////
 | 
						|
// SourceBuffer implementation.
 | 
						|
//////////////////////////////////////////////////////////////////////////////
 | 
						|
 | 
						|
const size_t SourceBuffer::MIN_CHUNK_CAPACITY;
 | 
						|
const size_t SourceBuffer::MAX_CHUNK_CAPACITY;
 | 
						|
 | 
						|
SourceBuffer::SourceBuffer()
 | 
						|
    : mMutex("image::SourceBuffer"), mConsumerCount(0), mCompacted(false) {}
 | 
						|
 | 
						|
SourceBuffer::~SourceBuffer() {
 | 
						|
  MOZ_ASSERT(mConsumerCount == 0,
 | 
						|
             "SourceBuffer destroyed with active consumers");
 | 
						|
}
 | 
						|
 | 
						|
nsresult SourceBuffer::AppendChunk(Maybe<Chunk>&& aChunk) {
 | 
						|
  mMutex.AssertCurrentThreadOwns();
 | 
						|
 | 
						|
  if (MOZ_UNLIKELY(!aChunk)) {
 | 
						|
    return NS_ERROR_OUT_OF_MEMORY;
 | 
						|
  }
 | 
						|
 | 
						|
  if (MOZ_UNLIKELY(aChunk->AllocationFailed())) {
 | 
						|
    return NS_ERROR_OUT_OF_MEMORY;
 | 
						|
  }
 | 
						|
 | 
						|
  if (MOZ_UNLIKELY(!mChunks.AppendElement(std::move(*aChunk), fallible))) {
 | 
						|
    return NS_ERROR_OUT_OF_MEMORY;
 | 
						|
  }
 | 
						|
 | 
						|
  return NS_OK;
 | 
						|
}
 | 
						|
 | 
						|
Maybe<SourceBuffer::Chunk> SourceBuffer::CreateChunk(
 | 
						|
    size_t aCapacity, size_t aExistingCapacity /* = 0 */,
 | 
						|
    bool aRoundUp /* = true */) {
 | 
						|
  if (MOZ_UNLIKELY(aCapacity == 0)) {
 | 
						|
    MOZ_ASSERT_UNREACHABLE("Appending a chunk of zero size?");
 | 
						|
    return Nothing();
 | 
						|
  }
 | 
						|
 | 
						|
  // Round up if requested.
 | 
						|
  size_t finalCapacity = aRoundUp ? RoundedUpCapacity(aCapacity) : aCapacity;
 | 
						|
 | 
						|
  // Use the size of the SurfaceCache as an additional heuristic to avoid
 | 
						|
  // allocating huge buffers. Generally images do not get smaller when decoded,
 | 
						|
  // so if we could store the source data in the SurfaceCache, we assume that
 | 
						|
  // there's no way we'll be able to store the decoded version.
 | 
						|
  if (MOZ_UNLIKELY(!SurfaceCache::CanHold(finalCapacity + aExistingCapacity))) {
 | 
						|
    NS_WARNING(
 | 
						|
        "SourceBuffer refused to create chunk too large for SurfaceCache");
 | 
						|
    return Nothing();
 | 
						|
  }
 | 
						|
 | 
						|
  return Some(Chunk(finalCapacity));
 | 
						|
}
 | 
						|
 | 
						|
nsresult SourceBuffer::Compact() {
 | 
						|
  mMutex.AssertCurrentThreadOwns();
 | 
						|
 | 
						|
  MOZ_ASSERT(mConsumerCount == 0, "Should have no consumers here");
 | 
						|
  MOZ_ASSERT(mWaitingConsumers.Length() == 0, "Shouldn't have waiters");
 | 
						|
  MOZ_ASSERT(mStatus, "Should be complete here");
 | 
						|
 | 
						|
  // If we've tried to compact once, don't attempt again.
 | 
						|
  if (mCompacted) {
 | 
						|
    return NS_OK;
 | 
						|
  }
 | 
						|
 | 
						|
  mCompacted = true;
 | 
						|
 | 
						|
  // Compact our waiting consumers list, since we're complete and no future
 | 
						|
  // consumer will ever have to wait.
 | 
						|
  mWaitingConsumers.Compact();
 | 
						|
 | 
						|
  // If we have no chunks, then there's nothing to compact.
 | 
						|
  if (mChunks.Length() < 1) {
 | 
						|
    return NS_OK;
 | 
						|
  }
 | 
						|
 | 
						|
  // If we have one chunk, then we can compact if it has excess capacity.
 | 
						|
  if (mChunks.Length() == 1 && mChunks[0].Length() == mChunks[0].Capacity()) {
 | 
						|
    return NS_OK;
 | 
						|
  }
 | 
						|
 | 
						|
  // If the last chunk has the maximum capacity, then we know the total size
 | 
						|
  // will be quite large and not worth consolidating. We can likely/cheapily
 | 
						|
  // trim the last chunk if it is too big however.
 | 
						|
  size_t capacity = mChunks.LastElement().Capacity();
 | 
						|
  if (capacity == MAX_CHUNK_CAPACITY) {
 | 
						|
    size_t lastLength = mChunks.LastElement().Length();
 | 
						|
    if (lastLength != capacity) {
 | 
						|
      mChunks.LastElement().SetCapacity(lastLength);
 | 
						|
    }
 | 
						|
    return NS_OK;
 | 
						|
  }
 | 
						|
 | 
						|
  // We can compact our buffer. Determine the total length.
 | 
						|
  size_t length = 0;
 | 
						|
  for (uint32_t i = 0; i < mChunks.Length(); ++i) {
 | 
						|
    length += mChunks[i].Length();
 | 
						|
  }
 | 
						|
 | 
						|
  // If our total length is zero (which means ExpectLength() got called, but no
 | 
						|
  // data ever actually got written) then just empty our chunk list.
 | 
						|
  if (MOZ_UNLIKELY(length == 0)) {
 | 
						|
    mChunks.Clear();
 | 
						|
    return NS_OK;
 | 
						|
  }
 | 
						|
 | 
						|
  Chunk& mergeChunk = mChunks[0];
 | 
						|
  if (MOZ_UNLIKELY(!mergeChunk.SetCapacity(length))) {
 | 
						|
    NS_WARNING("Failed to reallocate chunk for SourceBuffer compacting - OOM?");
 | 
						|
    return NS_OK;
 | 
						|
  }
 | 
						|
 | 
						|
  // Copy our old chunks into the newly reallocated first chunk.
 | 
						|
  for (uint32_t i = 1; i < mChunks.Length(); ++i) {
 | 
						|
    size_t offset = mergeChunk.Length();
 | 
						|
    MOZ_ASSERT(offset < mergeChunk.Capacity());
 | 
						|
    MOZ_ASSERT(offset + mChunks[i].Length() <= mergeChunk.Capacity());
 | 
						|
 | 
						|
    memcpy(mergeChunk.Data() + offset, mChunks[i].Data(), mChunks[i].Length());
 | 
						|
    mergeChunk.AddLength(mChunks[i].Length());
 | 
						|
  }
 | 
						|
 | 
						|
  MOZ_ASSERT(mergeChunk.Length() == mergeChunk.Capacity(),
 | 
						|
             "Compacted chunk has slack space");
 | 
						|
 | 
						|
  // Remove the redundant chunks.
 | 
						|
  mChunks.RemoveLastElements(mChunks.Length() - 1);
 | 
						|
  mChunks.Compact();
 | 
						|
 | 
						|
  return NS_OK;
 | 
						|
}
 | 
						|
 | 
						|
/* static */
 | 
						|
size_t SourceBuffer::RoundedUpCapacity(size_t aCapacity) {
 | 
						|
  // Protect against overflow.
 | 
						|
  if (MOZ_UNLIKELY(SIZE_MAX - aCapacity < MIN_CHUNK_CAPACITY)) {
 | 
						|
    return aCapacity;
 | 
						|
  }
 | 
						|
 | 
						|
  // Round up to the next multiple of MIN_CHUNK_CAPACITY (which should be the
 | 
						|
  // size of a page).
 | 
						|
  size_t roundedCapacity =
 | 
						|
      (aCapacity + MIN_CHUNK_CAPACITY - 1) & ~(MIN_CHUNK_CAPACITY - 1);
 | 
						|
  MOZ_ASSERT(roundedCapacity >= aCapacity, "Bad math?");
 | 
						|
  MOZ_ASSERT(roundedCapacity - aCapacity < MIN_CHUNK_CAPACITY, "Bad math?");
 | 
						|
 | 
						|
  return roundedCapacity;
 | 
						|
}
 | 
						|
 | 
						|
size_t SourceBuffer::FibonacciCapacityWithMinimum(size_t aMinCapacity) {
 | 
						|
  mMutex.AssertCurrentThreadOwns();
 | 
						|
 | 
						|
  // We grow the source buffer using a Fibonacci growth rate. It will be capped
 | 
						|
  // at MAX_CHUNK_CAPACITY, unless the available data exceeds that.
 | 
						|
 | 
						|
  size_t length = mChunks.Length();
 | 
						|
 | 
						|
  if (length == 0 || aMinCapacity > MAX_CHUNK_CAPACITY) {
 | 
						|
    return aMinCapacity;
 | 
						|
  }
 | 
						|
 | 
						|
  if (length == 1) {
 | 
						|
    return min(max(2 * mChunks[0].Capacity(), aMinCapacity),
 | 
						|
               MAX_CHUNK_CAPACITY);
 | 
						|
  }
 | 
						|
 | 
						|
  return min(
 | 
						|
      max(mChunks[length - 1].Capacity() + mChunks[length - 2].Capacity(),
 | 
						|
          aMinCapacity),
 | 
						|
      MAX_CHUNK_CAPACITY);
 | 
						|
}
 | 
						|
 | 
						|
void SourceBuffer::AddWaitingConsumer(IResumable* aConsumer) {
 | 
						|
  mMutex.AssertCurrentThreadOwns();
 | 
						|
 | 
						|
  MOZ_ASSERT(!mStatus, "Waiting when we're complete?");
 | 
						|
 | 
						|
  if (aConsumer) {
 | 
						|
    mWaitingConsumers.AppendElement(aConsumer);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void SourceBuffer::ResumeWaitingConsumers() {
 | 
						|
  mMutex.AssertCurrentThreadOwns();
 | 
						|
 | 
						|
  if (mWaitingConsumers.Length() == 0) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  for (uint32_t i = 0; i < mWaitingConsumers.Length(); ++i) {
 | 
						|
    mWaitingConsumers[i]->Resume();
 | 
						|
  }
 | 
						|
 | 
						|
  mWaitingConsumers.Clear();
 | 
						|
}
 | 
						|
 | 
						|
nsresult SourceBuffer::ExpectLength(size_t aExpectedLength) {
 | 
						|
  MOZ_ASSERT(aExpectedLength > 0, "Zero expected size?");
 | 
						|
 | 
						|
  MutexAutoLock lock(mMutex);
 | 
						|
 | 
						|
  if (MOZ_UNLIKELY(mStatus)) {
 | 
						|
    MOZ_ASSERT_UNREACHABLE("ExpectLength after SourceBuffer is complete");
 | 
						|
    return NS_OK;
 | 
						|
  }
 | 
						|
 | 
						|
  if (MOZ_UNLIKELY(mChunks.Length() > 0)) {
 | 
						|
    MOZ_ASSERT_UNREACHABLE("Duplicate or post-Append call to ExpectLength");
 | 
						|
    return NS_OK;
 | 
						|
  }
 | 
						|
 | 
						|
  if (MOZ_UNLIKELY(!SurfaceCache::CanHold(aExpectedLength))) {
 | 
						|
    NS_WARNING("SourceBuffer refused to store too large buffer");
 | 
						|
    return HandleError(NS_ERROR_INVALID_ARG);
 | 
						|
  }
 | 
						|
 | 
						|
  size_t length = min(aExpectedLength, MAX_CHUNK_CAPACITY);
 | 
						|
  if (MOZ_UNLIKELY(NS_FAILED(AppendChunk(CreateChunk(length,
 | 
						|
                                                     /* aExistingCapacity */ 0,
 | 
						|
                                                     /* aRoundUp */ false))))) {
 | 
						|
    return HandleError(NS_ERROR_OUT_OF_MEMORY);
 | 
						|
  }
 | 
						|
 | 
						|
  return NS_OK;
 | 
						|
}
 | 
						|
 | 
						|
nsresult SourceBuffer::Append(const char* aData, size_t aLength) {
 | 
						|
  MOZ_ASSERT(aData, "Should have a buffer");
 | 
						|
  MOZ_ASSERT(aLength > 0, "Writing a zero-sized chunk");
 | 
						|
 | 
						|
  size_t currentChunkCapacity = 0;
 | 
						|
  size_t currentChunkLength = 0;
 | 
						|
  char* currentChunkData = nullptr;
 | 
						|
  size_t currentChunkRemaining = 0;
 | 
						|
  size_t forCurrentChunk = 0;
 | 
						|
  size_t forNextChunk = 0;
 | 
						|
  size_t nextChunkCapacity = 0;
 | 
						|
  size_t totalCapacity = 0;
 | 
						|
 | 
						|
  {
 | 
						|
    MutexAutoLock lock(mMutex);
 | 
						|
 | 
						|
    if (MOZ_UNLIKELY(mStatus)) {
 | 
						|
      // This SourceBuffer is already complete; ignore further data.
 | 
						|
      return NS_ERROR_FAILURE;
 | 
						|
    }
 | 
						|
 | 
						|
    if (MOZ_UNLIKELY(mChunks.Length() == 0)) {
 | 
						|
      if (MOZ_UNLIKELY(NS_FAILED(AppendChunk(CreateChunk(aLength))))) {
 | 
						|
        return HandleError(NS_ERROR_OUT_OF_MEMORY);
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    // Copy out the current chunk's information so we can release the lock.
 | 
						|
    // Note that this wouldn't be safe if multiple producers were allowed!
 | 
						|
    Chunk& currentChunk = mChunks.LastElement();
 | 
						|
    currentChunkCapacity = currentChunk.Capacity();
 | 
						|
    currentChunkLength = currentChunk.Length();
 | 
						|
    currentChunkData = currentChunk.Data();
 | 
						|
 | 
						|
    // Partition this data between the current chunk and the next chunk.
 | 
						|
    // (Because we always allocate a chunk big enough to fit everything passed
 | 
						|
    // to Append, we'll never need more than those two chunks to store
 | 
						|
    // everything.)
 | 
						|
    currentChunkRemaining = currentChunkCapacity - currentChunkLength;
 | 
						|
    forCurrentChunk = min(aLength, currentChunkRemaining);
 | 
						|
    forNextChunk = aLength - forCurrentChunk;
 | 
						|
 | 
						|
    // If we'll need another chunk, determine what its capacity should be while
 | 
						|
    // we still hold the lock.
 | 
						|
    nextChunkCapacity =
 | 
						|
        forNextChunk > 0 ? FibonacciCapacityWithMinimum(forNextChunk) : 0;
 | 
						|
 | 
						|
    for (uint32_t i = 0; i < mChunks.Length(); ++i) {
 | 
						|
      totalCapacity += mChunks[i].Capacity();
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // Write everything we can fit into the current chunk.
 | 
						|
  MOZ_ASSERT(currentChunkLength + forCurrentChunk <= currentChunkCapacity);
 | 
						|
  memcpy(currentChunkData + currentChunkLength, aData, forCurrentChunk);
 | 
						|
 | 
						|
  // If there's something left, create a new chunk and write it there.
 | 
						|
  Maybe<Chunk> nextChunk;
 | 
						|
  if (forNextChunk > 0) {
 | 
						|
    MOZ_ASSERT(nextChunkCapacity >= forNextChunk, "Next chunk too small?");
 | 
						|
    nextChunk = CreateChunk(nextChunkCapacity, totalCapacity);
 | 
						|
    if (MOZ_LIKELY(nextChunk && !nextChunk->AllocationFailed())) {
 | 
						|
      memcpy(nextChunk->Data(), aData + forCurrentChunk, forNextChunk);
 | 
						|
      nextChunk->AddLength(forNextChunk);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // Update shared data structures.
 | 
						|
  {
 | 
						|
    MutexAutoLock lock(mMutex);
 | 
						|
 | 
						|
    // Update the length of the current chunk.
 | 
						|
    Chunk& currentChunk = mChunks.LastElement();
 | 
						|
    MOZ_ASSERT(currentChunk.Data() == currentChunkData, "Multiple producers?");
 | 
						|
    MOZ_ASSERT(currentChunk.Length() == currentChunkLength,
 | 
						|
               "Multiple producers?");
 | 
						|
 | 
						|
    currentChunk.AddLength(forCurrentChunk);
 | 
						|
 | 
						|
    // If we created a new chunk, add it to the series.
 | 
						|
    if (forNextChunk > 0) {
 | 
						|
      if (MOZ_UNLIKELY(!nextChunk)) {
 | 
						|
        return HandleError(NS_ERROR_OUT_OF_MEMORY);
 | 
						|
      }
 | 
						|
 | 
						|
      if (MOZ_UNLIKELY(NS_FAILED(AppendChunk(std::move(nextChunk))))) {
 | 
						|
        return HandleError(NS_ERROR_OUT_OF_MEMORY);
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    // Resume any waiting readers now that there's new data.
 | 
						|
    ResumeWaitingConsumers();
 | 
						|
  }
 | 
						|
 | 
						|
  return NS_OK;
 | 
						|
}
 | 
						|
 | 
						|
static nsresult AppendToSourceBuffer(nsIInputStream*, void* aClosure,
 | 
						|
                                     const char* aFromRawSegment, uint32_t,
 | 
						|
                                     uint32_t aCount, uint32_t* aWriteCount) {
 | 
						|
  SourceBuffer* sourceBuffer = static_cast<SourceBuffer*>(aClosure);
 | 
						|
 | 
						|
  // Copy the source data. Unless we hit OOM, we squelch the return value here,
 | 
						|
  // because returning an error means that ReadSegments stops reading data, and
 | 
						|
  // we want to ensure that we read everything we get. If we hit OOM then we
 | 
						|
  // return a failed status to the caller.
 | 
						|
  nsresult rv = sourceBuffer->Append(aFromRawSegment, aCount);
 | 
						|
  if (rv == NS_ERROR_OUT_OF_MEMORY) {
 | 
						|
    return rv;
 | 
						|
  }
 | 
						|
 | 
						|
  // Report that we wrote everything we got.
 | 
						|
  *aWriteCount = aCount;
 | 
						|
 | 
						|
  return NS_OK;
 | 
						|
}
 | 
						|
 | 
						|
nsresult SourceBuffer::AppendFromInputStream(nsIInputStream* aInputStream,
 | 
						|
                                             uint32_t aCount) {
 | 
						|
  uint32_t bytesRead;
 | 
						|
  nsresult rv = aInputStream->ReadSegments(AppendToSourceBuffer, this, aCount,
 | 
						|
                                           &bytesRead);
 | 
						|
  if (NS_WARN_IF(NS_FAILED(rv))) {
 | 
						|
    return rv;
 | 
						|
  }
 | 
						|
 | 
						|
  if (bytesRead == 0) {
 | 
						|
    // The loading of the image has been canceled.
 | 
						|
    return NS_ERROR_FAILURE;
 | 
						|
  }
 | 
						|
 | 
						|
  if (bytesRead != aCount) {
 | 
						|
    // Only some of the given data was read. We may have failed in
 | 
						|
    // SourceBuffer::Append but ReadSegments swallowed the error. Otherwise the
 | 
						|
    // stream itself failed to yield the data.
 | 
						|
    MutexAutoLock lock(mMutex);
 | 
						|
    if (mStatus) {
 | 
						|
      MOZ_ASSERT(NS_FAILED(*mStatus));
 | 
						|
      return *mStatus;
 | 
						|
    }
 | 
						|
 | 
						|
    MOZ_ASSERT_UNREACHABLE("AppendToSourceBuffer should consume everything");
 | 
						|
  }
 | 
						|
 | 
						|
  return rv;
 | 
						|
}
 | 
						|
 | 
						|
void SourceBuffer::Complete(nsresult aStatus) {
 | 
						|
  MutexAutoLock lock(mMutex);
 | 
						|
 | 
						|
  // When an error occurs internally (e.g. due to an OOM), we save the status.
 | 
						|
  // This will indirectly trigger a failure higher up and that will call
 | 
						|
  // SourceBuffer::Complete. Since it doesn't necessarily know we are already
 | 
						|
  // complete, it is safe to ignore.
 | 
						|
  if (mStatus && (MOZ_UNLIKELY(NS_SUCCEEDED(*mStatus) ||
 | 
						|
                               aStatus != NS_IMAGELIB_ERROR_FAILURE))) {
 | 
						|
    MOZ_ASSERT_UNREACHABLE("Called Complete more than once");
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  if (MOZ_UNLIKELY(NS_SUCCEEDED(aStatus) && IsEmpty())) {
 | 
						|
    // It's illegal to succeed without writing anything.
 | 
						|
    aStatus = NS_ERROR_FAILURE;
 | 
						|
  }
 | 
						|
 | 
						|
  mStatus = Some(aStatus);
 | 
						|
 | 
						|
  // Resume any waiting consumers now that we're complete.
 | 
						|
  ResumeWaitingConsumers();
 | 
						|
 | 
						|
  // If we still have active consumers, just return.
 | 
						|
  if (mConsumerCount > 0) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  // Attempt to compact our buffer down to a single chunk.
 | 
						|
  Compact();
 | 
						|
}
 | 
						|
 | 
						|
bool SourceBuffer::IsComplete() {
 | 
						|
  MutexAutoLock lock(mMutex);
 | 
						|
  return bool(mStatus);
 | 
						|
}
 | 
						|
 | 
						|
size_t SourceBuffer::SizeOfIncludingThisWithComputedFallback(
 | 
						|
    MallocSizeOf aMallocSizeOf) const {
 | 
						|
  MutexAutoLock lock(mMutex);
 | 
						|
 | 
						|
  size_t n = aMallocSizeOf(this);
 | 
						|
  n += mChunks.ShallowSizeOfExcludingThis(aMallocSizeOf);
 | 
						|
 | 
						|
  for (uint32_t i = 0; i < mChunks.Length(); ++i) {
 | 
						|
    size_t chunkSize = aMallocSizeOf(mChunks[i].Data());
 | 
						|
 | 
						|
    if (chunkSize == 0) {
 | 
						|
      // We're on a platform where moz_malloc_size_of always returns 0.
 | 
						|
      chunkSize = mChunks[i].Capacity();
 | 
						|
    }
 | 
						|
 | 
						|
    n += chunkSize;
 | 
						|
  }
 | 
						|
 | 
						|
  return n;
 | 
						|
}
 | 
						|
 | 
						|
SourceBufferIterator SourceBuffer::Iterator(size_t aReadLength) {
 | 
						|
  {
 | 
						|
    MutexAutoLock lock(mMutex);
 | 
						|
    mConsumerCount++;
 | 
						|
  }
 | 
						|
 | 
						|
  return SourceBufferIterator(this, aReadLength);
 | 
						|
}
 | 
						|
 | 
						|
void SourceBuffer::OnIteratorRelease() {
 | 
						|
  MutexAutoLock lock(mMutex);
 | 
						|
 | 
						|
  MOZ_ASSERT(mConsumerCount > 0, "Consumer count doesn't add up");
 | 
						|
  mConsumerCount--;
 | 
						|
 | 
						|
  // If we still have active consumers, or we're not complete yet, then return.
 | 
						|
  if (mConsumerCount > 0 || !mStatus) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  // Attempt to compact our buffer down to a single chunk.
 | 
						|
  Compact();
 | 
						|
}
 | 
						|
 | 
						|
bool SourceBuffer::RemainingBytesIsNoMoreThan(
 | 
						|
    const SourceBufferIterator& aIterator, size_t aBytes) const {
 | 
						|
  MutexAutoLock lock(mMutex);
 | 
						|
 | 
						|
  // If we're not complete, we always say no.
 | 
						|
  if (!mStatus) {
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  // If the iterator's at the end, the answer is trivial.
 | 
						|
  if (!aIterator.HasMore()) {
 | 
						|
    return true;
 | 
						|
  }
 | 
						|
 | 
						|
  uint32_t iteratorChunk = aIterator.mData.mIterating.mChunk;
 | 
						|
  size_t iteratorOffset = aIterator.mData.mIterating.mOffset;
 | 
						|
  size_t iteratorLength = aIterator.mData.mIterating.mAvailableLength;
 | 
						|
 | 
						|
  // Include the bytes the iterator is currently pointing to in the limit, so
 | 
						|
  // that the current chunk doesn't have to be a special case.
 | 
						|
  size_t bytes = aBytes + iteratorOffset + iteratorLength;
 | 
						|
 | 
						|
  // Count the length over all of our chunks, starting with the one that the
 | 
						|
  // iterator is currently pointing to. (This is O(N), but N is expected to be
 | 
						|
  // ~1, so it doesn't seem worth caching the length separately.)
 | 
						|
  size_t lengthSoFar = 0;
 | 
						|
  for (uint32_t i = iteratorChunk; i < mChunks.Length(); ++i) {
 | 
						|
    lengthSoFar += mChunks[i].Length();
 | 
						|
    if (lengthSoFar > bytes) {
 | 
						|
      return false;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
SourceBufferIterator::State SourceBuffer::AdvanceIteratorOrScheduleResume(
 | 
						|
    SourceBufferIterator& aIterator, size_t aRequestedBytes,
 | 
						|
    IResumable* aConsumer) {
 | 
						|
  MutexAutoLock lock(mMutex);
 | 
						|
 | 
						|
  MOZ_ASSERT(aIterator.HasMore(),
 | 
						|
             "Advancing a completed iterator and "
 | 
						|
             "AdvanceOrScheduleResume didn't catch it");
 | 
						|
 | 
						|
  if (MOZ_UNLIKELY(mStatus && NS_FAILED(*mStatus))) {
 | 
						|
    // This SourceBuffer is complete due to an error; all reads fail.
 | 
						|
    return aIterator.SetComplete(*mStatus);
 | 
						|
  }
 | 
						|
 | 
						|
  if (MOZ_UNLIKELY(mChunks.Length() == 0)) {
 | 
						|
    // We haven't gotten an initial chunk yet.
 | 
						|
    AddWaitingConsumer(aConsumer);
 | 
						|
    return aIterator.SetWaiting(!!aConsumer);
 | 
						|
  }
 | 
						|
 | 
						|
  uint32_t iteratorChunkIdx = aIterator.mData.mIterating.mChunk;
 | 
						|
  MOZ_ASSERT(iteratorChunkIdx < mChunks.Length());
 | 
						|
 | 
						|
  const Chunk& currentChunk = mChunks[iteratorChunkIdx];
 | 
						|
  size_t iteratorEnd = aIterator.mData.mIterating.mOffset +
 | 
						|
                       aIterator.mData.mIterating.mAvailableLength;
 | 
						|
  MOZ_ASSERT(iteratorEnd <= currentChunk.Length());
 | 
						|
  MOZ_ASSERT(iteratorEnd <= currentChunk.Capacity());
 | 
						|
 | 
						|
  if (iteratorEnd < currentChunk.Length()) {
 | 
						|
    // There's more data in the current chunk.
 | 
						|
    return aIterator.SetReady(iteratorChunkIdx, currentChunk.Data(),
 | 
						|
                              iteratorEnd, currentChunk.Length() - iteratorEnd,
 | 
						|
                              aRequestedBytes);
 | 
						|
  }
 | 
						|
 | 
						|
  if (iteratorEnd == currentChunk.Capacity() &&
 | 
						|
      !IsLastChunk(iteratorChunkIdx)) {
 | 
						|
    // Advance to the next chunk.
 | 
						|
    const Chunk& nextChunk = mChunks[iteratorChunkIdx + 1];
 | 
						|
    return aIterator.SetReady(iteratorChunkIdx + 1, nextChunk.Data(), 0,
 | 
						|
                              nextChunk.Length(), aRequestedBytes);
 | 
						|
  }
 | 
						|
 | 
						|
  MOZ_ASSERT(IsLastChunk(iteratorChunkIdx), "Should've advanced");
 | 
						|
 | 
						|
  if (mStatus) {
 | 
						|
    // There's no more data and this SourceBuffer completed successfully.
 | 
						|
    MOZ_ASSERT(NS_SUCCEEDED(*mStatus), "Handled failures earlier");
 | 
						|
    return aIterator.SetComplete(*mStatus);
 | 
						|
  }
 | 
						|
 | 
						|
  // We're not complete, but there's no more data right now. Arrange to wake up
 | 
						|
  // the consumer when we get more data.
 | 
						|
  AddWaitingConsumer(aConsumer);
 | 
						|
  return aIterator.SetWaiting(!!aConsumer);
 | 
						|
}
 | 
						|
 | 
						|
nsresult SourceBuffer::HandleError(nsresult aError) {
 | 
						|
  MOZ_ASSERT(NS_FAILED(aError), "Should have an error here");
 | 
						|
  MOZ_ASSERT(aError == NS_ERROR_OUT_OF_MEMORY || aError == NS_ERROR_INVALID_ARG,
 | 
						|
             "Unexpected error; may want to notify waiting readers, which "
 | 
						|
             "HandleError currently doesn't do");
 | 
						|
 | 
						|
  mMutex.AssertCurrentThreadOwns();
 | 
						|
 | 
						|
  NS_WARNING("SourceBuffer encountered an unrecoverable error");
 | 
						|
 | 
						|
  // Record the error.
 | 
						|
  mStatus = Some(aError);
 | 
						|
 | 
						|
  // Drop our references to waiting readers.
 | 
						|
  mWaitingConsumers.Clear();
 | 
						|
 | 
						|
  return *mStatus;
 | 
						|
}
 | 
						|
 | 
						|
bool SourceBuffer::IsEmpty() {
 | 
						|
  mMutex.AssertCurrentThreadOwns();
 | 
						|
  return mChunks.Length() == 0 || mChunks[0].Length() == 0;
 | 
						|
}
 | 
						|
 | 
						|
bool SourceBuffer::IsLastChunk(uint32_t aChunk) {
 | 
						|
  mMutex.AssertCurrentThreadOwns();
 | 
						|
  return aChunk + 1 == mChunks.Length();
 | 
						|
}
 | 
						|
 | 
						|
}  // namespace image
 | 
						|
}  // namespace mozilla
 |