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	We can just use CSS for these nowadays. Differential Revision: https://phabricator.services.mozilla.com/D212372
		
			
				
	
	
		
			1522 lines
		
	
	
	
		
			59 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1522 lines
		
	
	
	
		
			59 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/* rendering object to wrap rendering objects that should be scrollable */
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#ifndef mozilla_ScrollContainerFrame_h_
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#define mozilla_ScrollContainerFrame_h_
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#include "FrameMetrics.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/dom/WindowBinding.h"  // for mozilla::dom::ScrollBehavior
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#include "mozilla/layout/ScrollAnchorContainer.h"
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#include "mozilla/ScrollOrigin.h"
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#include "mozilla/ScrollTypes.h"
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#include "mozilla/TypedEnumBits.h"
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#include "nsContainerFrame.h"
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#include "nsExpirationTracker.h"
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#include "nsIAnonymousContentCreator.h"
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#include "nsIReflowCallback.h"
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#include "nsIScrollbarMediator.h"
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#include "nsIStatefulFrame.h"
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#include "nsQueryFrame.h"
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#include "nsThreadUtils.h"
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#include "ScrollVelocityQueue.h"
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class nsPresContext;
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class nsIContent;
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class nsAtom;
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class nsIScrollPositionListener;
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class AutoContainsBlendModeCapturer;
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namespace mozilla {
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struct nsDisplayListCollection;
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class PresShell;
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class PresState;
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enum class PhysicalAxis : uint8_t;
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enum class StyleScrollbarWidth : uint8_t;
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class ScrollContainerFrame;
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class ScrollPositionUpdate;
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struct ScrollReflowInput;
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struct ScrollStyles;
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struct StyleScrollSnapAlign;
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namespace layers {
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class Layer;
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class WebRenderLayerManager;
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}  // namespace layers
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namespace layout {
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class ScrollbarActivity;
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}  // namespace layout
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}  // namespace mozilla
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mozilla::ScrollContainerFrame* NS_NewScrollContainerFrame(
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    mozilla::PresShell* aPresShell, mozilla::ComputedStyle* aStyle,
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    bool aIsRoot);
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namespace mozilla {
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/**
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 * The scroll frame creates and manages the scrolling view
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 *
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 * It only supports having a single child frame that typically is an area
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 * frame, but doesn't have to be. The child frame must have a view, though
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 *
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 * Scroll frames don't support incremental changes, i.e. you can't replace
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 * or remove the scrolled frame
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 */
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class ScrollContainerFrame : public nsContainerFrame,
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                             public nsIScrollbarMediator,
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                             public nsIAnonymousContentCreator,
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                             public nsIReflowCallback,
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                             public nsIStatefulFrame {
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 public:
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  using Element = dom::Element;
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  using ScrollAnchorContainer = layout::ScrollAnchorContainer;
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  using SnapTargetSet = nsTHashSet<RefPtr<nsIContent>>;
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  friend ScrollContainerFrame* ::NS_NewScrollContainerFrame(
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      mozilla::PresShell* aPresShell, ComputedStyle* aStyle, bool aIsRoot);
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  friend class layout::ScrollAnchorContainer;
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  NS_DECL_QUERYFRAME
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  NS_DECL_FRAMEARENA_HELPERS(ScrollContainerFrame)
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  void BuildDisplayList(nsDisplayListBuilder* aBuilder,
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                        const nsDisplayListSet& aLists) override;
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  // Return the sum of inline-size of the scrollbar gutters (if any) at the
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  // inline-start and inline-end edges of the scroll frame (for a potential
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  // scrollbar that scrolls in the block axis).
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  nscoord IntrinsicScrollbarGutterSizeAtInlineEdges() const;
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  // Return the size of space created by scrollbar-gutter or actual scrollbars,
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  // assuming that the content is *not* overflowing the container. In other
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  // words, this space is created by stable scrollbar-gutter or by scrollbars
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  // due to "overflow: scroll".
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  nsMargin IntrinsicScrollbarGutterSize() const;
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  // Compute stable scrollbar-gutter from scrollbar-width and scrollbar-gutter
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  // properties.
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  //
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  // Note: this method doesn't consider overflow property and the space created
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  // by the actual scrollbars. That is, if scrollbar-gutter is 'auto', this
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  // method just returns empty result.
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  nsMargin ComputeStableScrollbarGutter(
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      const StyleScrollbarWidth& aStyleScrollbarWidth,
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      const StyleScrollbarGutter& aStyleScrollbarGutter) const;
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  bool GetBorderRadii(const nsSize& aFrameSize, const nsSize& aBorderArea,
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                      nsIFrame::Sides aSkipSides,
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                      nscoord aRadii[8]) const final;
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  nscoord GetMinISize(gfxContext* aRenderingContext) override;
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  nscoord GetPrefISize(gfxContext* aRenderingContext) override;
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  void Reflow(nsPresContext* aPresContext, ReflowOutput& aDesiredSize,
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              const ReflowInput& aReflowInput,
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              nsReflowStatus& aStatus) override;
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  void DidReflow(nsPresContext* aPresContext,
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                 const ReflowInput* aReflowInput) override;
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  bool ComputeCustomOverflow(OverflowAreas& aOverflowAreas) final;
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  BaselineSharingGroup GetDefaultBaselineSharingGroup() const override;
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  nscoord SynthesizeFallbackBaseline(
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      WritingMode aWM, BaselineSharingGroup aBaselineGroup) const override;
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  Maybe<nscoord> GetNaturalBaselineBOffset(
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      WritingMode aWM, BaselineSharingGroup aBaselineGroup,
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      BaselineExportContext aExportContext) const override;
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  // Recomputes the scrollable overflow area we store in the helper to take
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  // children that are affected by perpsective set on the outer frame and scroll
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  // at different rates.
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  void AdjustForPerspective(nsRect& aScrollableOverflow);
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  // Called to set the child frames. We typically have three: the scroll area,
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  // the vertical scrollbar, and the horizontal scrollbar.
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  void SetInitialChildList(ChildListID aListID,
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                           nsFrameList&& aChildList) override;
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  void AppendFrames(ChildListID aListID, nsFrameList&& aFrameList) final;
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  void InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame,
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                    const nsLineList::iterator* aPrevFrameLine,
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                    nsFrameList&& aFrameList) final;
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  void RemoveFrame(DestroyContext&, ChildListID, nsIFrame*) final;
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  void DidSetComputedStyle(ComputedStyle* aOldComputedStyle) final;
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  void Destroy(DestroyContext&) override;
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  ScrollContainerFrame* GetScrollTargetFrame() const final {
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    return const_cast<ScrollContainerFrame*>(this);
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  }
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  nsContainerFrame* GetContentInsertionFrame() override {
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    return GetScrolledFrame()->GetContentInsertionFrame();
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  }
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  nsPoint GetPositionOfChildIgnoringScrolling(const nsIFrame* aChild) final {
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    nsPoint pt = aChild->GetPosition();
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    if (aChild == GetScrolledFrame()) {
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      pt += GetScrollPosition();
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    }
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    return pt;
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  }
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  // nsIAnonymousContentCreator
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  nsresult CreateAnonymousContent(nsTArray<ContentInfo>&) final;
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  void AppendAnonymousContentTo(nsTArray<nsIContent*>&, uint32_t aFilter) final;
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  /**
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   * Get the frame for the content that we are scrolling within
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   * this scrollable frame.
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   */
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  nsIFrame* GetScrolledFrame() const { return mScrolledFrame; }
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  /**
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   * Get the overflow styles (StyleOverflow::Scroll, StyleOverflow::Hidden, or
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   * StyleOverflow::Auto) governing the horizontal and vertical scrollbars for
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   * this frame.
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   *
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   * This is special because they can be propagated from the <body> element,
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   * unlike other styles.
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   */
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  ScrollStyles GetScrollStyles() const;
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  /**
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   * Returns whether we already have anonymous content nodes for all our needed
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   * scrollbar parts (or a superset thereof).
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   */
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  bool HasAllNeededScrollbars() const {
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    return GetCurrentAnonymousContent().contains(GetNeededAnonymousContent());
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  }
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  /**
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   * Get the overscroll-behavior styles.
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   */
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  layers::OverscrollBehaviorInfo GetOverscrollBehaviorInfo() const;
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  /**
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   * Return the scrollbars which are visible. It's OK to call this during reflow
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   * of the scrolled contents, in which case it will reflect the current
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   * assumptions about scrollbar visibility.
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   */
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  layers::ScrollDirections GetScrollbarVisibility() const {
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    layers::ScrollDirections result;
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    if (mHasHorizontalScrollbar) {
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      result += layers::ScrollDirection::eHorizontal;
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    }
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    if (mHasVerticalScrollbar) {
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      result += layers::ScrollDirection::eVertical;
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    }
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    return result;
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  }
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  /**
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   * Returns the directions in which scrolling is allowed (if the scroll range
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   * is at least one device pixel in that direction).
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   */
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  layers::ScrollDirections GetAvailableScrollingDirections() const;
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  /**
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   * Returns the directions in which scrolling is allowed when taking into
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   * account the visual viewport size and overflow hidden. (An (apz) zoomed in
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   * overflow hidden scrollframe is actually user scrollable.)
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   */
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  layers::ScrollDirections GetAvailableScrollingDirectionsForUserInputEvents()
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      const;
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  /**
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   * Return the actual sizes of all possible scrollbars. Returns 0 for scrollbar
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   * positions that don't have a scrollbar or where the scrollbar is not
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   * visible. Do not call this while this frame's descendants are being
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   * reflowed, it won't be accurate.
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   * INCLUDE_VISUAL_VIEWPORT_SCROLLBARS means we include the size of layout
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   * scrollbars that are only visible to scroll the visual viewport inside the
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   * layout viewport (ie the layout viewport cannot be scrolled) even though
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   * there is no layout space set aside for these scrollbars.
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   */
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  enum class ScrollbarSizesOptions { NONE, INCLUDE_VISUAL_VIEWPORT_SCROLLBARS };
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  nsMargin GetActualScrollbarSizes(
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      ScrollbarSizesOptions aOptions = ScrollbarSizesOptions::NONE) const;
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  /**
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   * Return the sizes of all scrollbars assuming that any scrollbars that could
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   * be visible due to overflowing content, are. This can be called during
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   * reflow of the scrolled contents.
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   */
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  nsMargin GetDesiredScrollbarSizes() const;
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  /**
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   * Get the layout size of this frame.
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   * Note that this is a value which is not expanded by the minimum scale size.
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   * For scroll frames other than the root content document's scroll frame, this
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   * value will be the same as GetScrollPortRect().Size().
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   *
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   * This value is used for Element.clientWidth and clientHeight.
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   */
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  nsSize GetLayoutSize() const {
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    if (mIsUsingMinimumScaleSize) {
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      return mICBSize;
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    }
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    return mScrollPort.Size();
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  }
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  /**
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   * GetScrolledRect is designed to encapsulate deciding which
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   * directions of overflow should be reachable by scrolling and which
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   * should not.  Callers should NOT depend on it having any particular
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   * behavior.
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   *
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   * This should only be called when the scrolled frame has been
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   * reflowed with the scroll port size given in mScrollPort.
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   *
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   * Currently it allows scrolling down and to the right for
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   * ScrollContainerFrames with LTR directionality, and allows scrolling down
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   * and to the left for ScrollContainerFrames with RTL directionality.
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   */
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  nsRect GetScrolledRect() const;
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  /**
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   * Get the area of the scrollport relative to the origin of this frame's
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   * border-box.
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   * This is the area of this frame minus border and scrollbars.
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   */
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  nsRect GetScrollPortRect() const { return mScrollPort; }
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  /**
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   * Get the offset of the scrollport origin relative to the scrolled
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   * frame origin. Typically the position will be non-negative.
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   * This will always be a multiple of device pixels.
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   */
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  nsPoint GetScrollPosition() const {
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    return mScrollPort.TopLeft() - mScrolledFrame->GetPosition();
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  }
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  /**
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   * For LTR frames, the logical scroll position is the offset of the top left
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   * corner of the frame from the top left corner of the scroll port (same as
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   * GetScrollPosition).
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   * For RTL frames, it is the offset of the top right corner of the frame from
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   * the top right corner of the scroll port.
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   */
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  nsPoint GetLogicalScrollPosition() const {
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    nsPoint pt;
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    pt.x = IsPhysicalLTR()
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               ? mScrollPort.x - mScrolledFrame->GetPosition().x
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               : mScrollPort.XMost() - mScrolledFrame->GetRect().XMost();
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    pt.y = mScrollPort.y - mScrolledFrame->GetPosition().y;
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    return pt;
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  }
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  /**
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   * Get the area that must contain the scroll position. Typically
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   * (but not always, e.g. for RTL content) x and y will be 0, and
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   * width or height will be nonzero if the content can be scrolled in
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   * that direction. Since scroll positions must be a multiple of
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   * device pixels, the range extrema will also be a multiple of
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   * device pixels.
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   */
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  nsRect GetScrollRange() const { return GetLayoutScrollRange(); }
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  /**
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   * Get the size of the view port to use when clamping the scroll
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   * position.
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   */
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  nsSize GetVisualViewportSize() const;
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  /**
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   * Returns the offset of the visual viewport relative to
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   * the origin of the scrolled content. Note that only the RCD-RSF
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   * has a distinct visual viewport; for other scroll frames, the
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   * visual viewport always coincides with the layout viewport, and
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   * consequently the offset this function returns is equal to
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   * GetScrollPosition().
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   */
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  nsPoint GetVisualViewportOffset() const;
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  /**
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   * Set the visual viewport offset associated with a root scroll frame. This is
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   * only valid when called on a root scroll frame and will assert otherwise.
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   * aRepaint indicates if we need to ask for a main thread paint if this
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   * changes scrollbar positions or not. For example, if the compositor has
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   * already put the scrollbars at this position then they don't need to move so
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   * we can skip the repaint. Returns true if the offset changed and the scroll
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   * frame is still alive after this call.
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   */
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  bool SetVisualViewportOffset(const nsPoint& aOffset, bool aRepaint);
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  /**
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   * Get the area that must contain the visual viewport offset.
 | 
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   */
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  nsRect GetVisualScrollRange() const;
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 | 
						|
  /**
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   * Like GetVisualScrollRange but also takes into account overflow: hidden.
 | 
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   */
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  nsRect GetScrollRangeForUserInputEvents() const;
 | 
						|
 | 
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  /**
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						|
   * Return how much we would try to scroll by in each direction if
 | 
						|
   * asked to scroll by one "line" vertically and horizontally.
 | 
						|
   */
 | 
						|
  nsSize GetLineScrollAmount() const;
 | 
						|
  /**
 | 
						|
   * Return how much we would try to scroll by in each direction if
 | 
						|
   * asked to scroll by one "page" vertically and horizontally.
 | 
						|
   */
 | 
						|
  nsSize GetPageScrollAmount() const;
 | 
						|
 | 
						|
  /**
 | 
						|
   * Return scroll-padding value of this frame.
 | 
						|
   */
 | 
						|
  nsMargin GetScrollPadding() const;
 | 
						|
 | 
						|
  /**
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						|
   * @note This method might destroy the frame, pres shell and other objects.
 | 
						|
   * Clamps aScrollPosition to GetScrollRange and sets the scroll position
 | 
						|
   * to that value.
 | 
						|
   * @param aRange If non-null, specifies area which contains aScrollPosition
 | 
						|
   * and can be used for choosing a performance-optimized scroll position.
 | 
						|
   * Any point within this area can be chosen.
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						|
   * The choosen point will be as close as possible to aScrollPosition.
 | 
						|
   */
 | 
						|
  void ScrollTo(nsPoint aScrollPosition, ScrollMode aMode,
 | 
						|
                const nsRect* aRange = nullptr,
 | 
						|
                ScrollSnapFlags aSnapFlags = ScrollSnapFlags::Disabled,
 | 
						|
                ScrollTriggeredByScript aTriggeredByScript =
 | 
						|
                    ScrollTriggeredByScript::No) {
 | 
						|
    return ScrollToInternal(aScrollPosition, aMode, ScrollOrigin::Other, aRange,
 | 
						|
                            aSnapFlags, aTriggeredByScript);
 | 
						|
  }
 | 
						|
 | 
						|
  /**
 | 
						|
   * @note This method might destroy the frame, pres shell and other objects.
 | 
						|
   * Scrolls to a particular position in integer CSS pixels.
 | 
						|
   * Keeps the exact current horizontal or vertical position if the current
 | 
						|
   * position, rounded to CSS pixels, matches aScrollPosition. If
 | 
						|
   * aScrollPosition.x/y is different from the current CSS pixel position,
 | 
						|
   * makes sure we only move in the direction given by the difference.
 | 
						|
   *
 | 
						|
   * When aMode is SMOOTH, INSTANT, or NORMAL, GetRoundedScrollPositionCSSPixels
 | 
						|
   * (the scroll position after rounding to CSS pixels) will be exactly
 | 
						|
   * aScrollPosition at the end of the scroll animation.
 | 
						|
   *
 | 
						|
   * When aMode is SMOOTH_MSD, intermediate animation frames may be outside the
 | 
						|
   * range and / or moving in any direction; GetRoundedScrollPositionCSSPixels
 | 
						|
   * will be exactly aScrollPosition at the end of the scroll animation unless
 | 
						|
   * the SMOOTH_MSD animation is interrupted.
 | 
						|
   */
 | 
						|
  void ScrollToCSSPixels(const CSSIntPoint& aScrollPosition,
 | 
						|
                         ScrollMode aMode = ScrollMode::Instant);
 | 
						|
 | 
						|
  /**
 | 
						|
   * @note This method might destroy the frame, pres shell and other objects.
 | 
						|
   * Scrolls to a particular position in float CSS pixels.
 | 
						|
   * This does not guarantee that GetRoundedScrollPositionCSSPixels equals
 | 
						|
   * aScrollPosition afterward. It tries to scroll as close to
 | 
						|
   * aScrollPosition as possible while scrolling by an integer
 | 
						|
   * number of layer pixels (so the operation is fast and looks clean).
 | 
						|
   */
 | 
						|
  void ScrollToCSSPixelsForApz(const CSSPoint& aScrollPosition,
 | 
						|
                               ScrollSnapTargetIds&& aLastSnapTargetIds);
 | 
						|
 | 
						|
  /**
 | 
						|
   * Returns the scroll position in integer CSS pixels, rounded to the nearest
 | 
						|
   * pixel.
 | 
						|
   */
 | 
						|
  CSSIntPoint GetRoundedScrollPositionCSSPixels();
 | 
						|
 | 
						|
  /**
 | 
						|
   * Some platforms (OSX) may generate additional scrolling events even
 | 
						|
   * after the user has stopped scrolling, simulating a momentum scrolling
 | 
						|
   * effect resulting from fling gestures.
 | 
						|
   * SYNTHESIZED_MOMENTUM_EVENT indicates that the scrolling is being requested
 | 
						|
   * by such a synthesized event and may be ignored if another scroll has
 | 
						|
   * been started since the last actual user input.
 | 
						|
   */
 | 
						|
  enum ScrollMomentum { NOT_MOMENTUM, SYNTHESIZED_MOMENTUM_EVENT };
 | 
						|
 | 
						|
  /**
 | 
						|
   * @note This method might destroy the frame, pres shell and other objects.
 | 
						|
   * Modifies the current scroll position by aDelta units given by aUnit,
 | 
						|
   * clamping it to GetScrollRange. If WHOLE is specified as the unit,
 | 
						|
   * content is scrolled all the way in the direction(s) given by aDelta.
 | 
						|
   * @param aOverflow if non-null, returns the amount that scrolling
 | 
						|
   * was clamped by in each direction (how far we moved the scroll position
 | 
						|
   * to bring it back into the legal range). This is never negative. The
 | 
						|
   * values are in device pixels.
 | 
						|
   */
 | 
						|
  void ScrollBy(nsIntPoint aDelta, ScrollUnit aUnit, ScrollMode aMode,
 | 
						|
                nsIntPoint* aOverflow = nullptr,
 | 
						|
                ScrollOrigin aOrigin = ScrollOrigin::NotSpecified,
 | 
						|
                ScrollMomentum aMomentum = NOT_MOMENTUM,
 | 
						|
                ScrollSnapFlags aSnapFlags = ScrollSnapFlags::Disabled);
 | 
						|
 | 
						|
  void ScrollByCSSPixels(const CSSIntPoint& aDelta,
 | 
						|
                         ScrollMode aMode = ScrollMode::Instant) {
 | 
						|
    return ScrollByCSSPixelsInternal(aDelta, aMode);
 | 
						|
  }
 | 
						|
 | 
						|
  /**
 | 
						|
   * Perform scroll snapping, possibly resulting in a smooth scroll to
 | 
						|
   * maintain the scroll snap position constraints.  Velocity sampled from
 | 
						|
   * main thread scrolling is used to determine best matching snap point
 | 
						|
   * when called after a fling gesture on a trackpad or mouse wheel.
 | 
						|
   */
 | 
						|
  void ScrollSnap() { return ScrollSnap(ScrollMode::SmoothMsd); }
 | 
						|
 | 
						|
  /**
 | 
						|
   * @note This method might destroy the frame, pres shell and other objects.
 | 
						|
   * This tells the scroll frame to try scrolling to the scroll
 | 
						|
   * position that was restored from the history. This must be called
 | 
						|
   * at least once after state has been restored. It is called by the
 | 
						|
   * scrolled frame itself during reflow, but sometimes state can be
 | 
						|
   * restored after reflows are done...
 | 
						|
   * XXX should we take an aMode parameter here? Currently it's instant.
 | 
						|
   */
 | 
						|
  void ScrollToRestoredPosition();
 | 
						|
 | 
						|
  /**
 | 
						|
   * Add a scroll position listener. This listener must be removed
 | 
						|
   * before it is destroyed.
 | 
						|
   */
 | 
						|
  void AddScrollPositionListener(nsIScrollPositionListener* aListener) {
 | 
						|
    mListeners.AppendElement(aListener);
 | 
						|
  }
 | 
						|
 | 
						|
  /**
 | 
						|
   * Remove a scroll position listener.
 | 
						|
   */
 | 
						|
  void RemoveScrollPositionListener(nsIScrollPositionListener* aListener) {
 | 
						|
    mListeners.RemoveElement(aListener);
 | 
						|
  }
 | 
						|
 | 
						|
  /**
 | 
						|
   * @note This method might destroy the frame, pres shell and other objects.
 | 
						|
   * Internal method used by scrollbars to notify their scrolling
 | 
						|
   * container of changes.
 | 
						|
   */
 | 
						|
  void CurPosAttributeChanged(nsIContent* aChild) {
 | 
						|
    return CurPosAttributeChangedInternal(aChild);
 | 
						|
  }
 | 
						|
 | 
						|
  /**
 | 
						|
   * Allows the docshell to request that the scroll frame post an event
 | 
						|
   * after being restored from history.
 | 
						|
   */
 | 
						|
  NS_IMETHOD PostScrolledAreaEventForCurrentArea() final {
 | 
						|
    PostScrolledAreaEvent();
 | 
						|
    return NS_OK;
 | 
						|
  }
 | 
						|
 | 
						|
  /**
 | 
						|
   * Returns true if this scrollframe is being "actively scrolled".
 | 
						|
   * This basically means that we should allocate resources in the
 | 
						|
   * expectation that scrolling is going to happen.
 | 
						|
   */
 | 
						|
  bool IsScrollingActive() const;
 | 
						|
 | 
						|
  /**
 | 
						|
   * Returns true if this scroll frame might be scrolled
 | 
						|
   * asynchronously by the compositor.
 | 
						|
   */
 | 
						|
  bool IsMaybeAsynchronouslyScrolled() const {
 | 
						|
    // If this is true, then we'll build an ASR, and that's what we want
 | 
						|
    // to know I think.
 | 
						|
    return mWillBuildScrollableLayer;
 | 
						|
  }
 | 
						|
 | 
						|
  /**
 | 
						|
   * Was the current presentation state for this frame restored from history?
 | 
						|
   */
 | 
						|
  bool DidHistoryRestore() const { return mDidHistoryRestore; }
 | 
						|
 | 
						|
  /**
 | 
						|
   * Clear the flag so that DidHistoryRestore() returns false until the next
 | 
						|
   * RestoreState call.
 | 
						|
   * @see nsIStatefulFrame::RestoreState
 | 
						|
   */
 | 
						|
  void ClearDidHistoryRestore() { mDidHistoryRestore = false; }
 | 
						|
 | 
						|
  /**
 | 
						|
   * Mark the frame as having been scrolled at least once, so that it remains
 | 
						|
   * active and we can also start storing its scroll position when saving state.
 | 
						|
   */
 | 
						|
  void MarkEverScrolled();
 | 
						|
 | 
						|
  /**
 | 
						|
   * Determine if the passed in rect is nearly visible according to the frame
 | 
						|
   * visibility heuristics for how close it is to the visible scrollport.
 | 
						|
   */
 | 
						|
  bool IsRectNearlyVisible(const nsRect& aRect) const;
 | 
						|
 | 
						|
  /**
 | 
						|
   * Expand the given rect taking into account which directions we can scroll
 | 
						|
   * and how far we want to expand for frame visibility purposes.
 | 
						|
   */
 | 
						|
  nsRect ExpandRectToNearlyVisible(const nsRect& aRect) const;
 | 
						|
 | 
						|
  /**
 | 
						|
   * Returns the origin that triggered the last instant scroll. Will equal
 | 
						|
   * ScrollOrigin::Apz when the compositor's replica frame metrics includes the
 | 
						|
   * latest instant scroll.
 | 
						|
   */
 | 
						|
  ScrollOrigin LastScrollOrigin() const { return mLastScrollOrigin; }
 | 
						|
 | 
						|
  /**
 | 
						|
   * Gets the async scroll animation state of this scroll frame.
 | 
						|
   *
 | 
						|
   * There are five possible kinds that can overlap.
 | 
						|
   * MainThread means async scroll animated by the main thread.
 | 
						|
   * APZ scroll animations that are requested from the main thread go through
 | 
						|
   * three states: 1) pending, when the main thread has recorded that it wants
 | 
						|
   * apz to do a scroll animation, 2) requested, when the main thread has sent
 | 
						|
   * the request to the compositor (but it hasn't necessarily arrived yet), and
 | 
						|
   * 3) in progress, after apz has responded to the main thread that it got the
 | 
						|
   * request.
 | 
						|
   * TriggeredByScript means that the async scroll animation was triggered by
 | 
						|
   * script, e.g. Element.scrollTo().
 | 
						|
   */
 | 
						|
  enum class AnimationState {
 | 
						|
    MainThread,        // mAsyncScroll || mAsyncSmoothMSDScroll
 | 
						|
    APZPending,        // mScrollUpdates.LastElement() is Smooth or SmoothMsd
 | 
						|
    APZRequested,      // mApzAnimationRequested
 | 
						|
    APZInProgress,     // mCurrentAPZScrollAnimationType !=
 | 
						|
                       // APZScrollAniationType::No
 | 
						|
    TriggeredByScript  // The animation was triggered with
 | 
						|
                       // ScrollTriggeredByScript::Yes
 | 
						|
  };
 | 
						|
  EnumSet<AnimationState> ScrollAnimationState() const;
 | 
						|
 | 
						|
  /**
 | 
						|
   * Returns the current generation counter for the scrollframe. This counter
 | 
						|
   * increments every time the scroll position is set.
 | 
						|
   */
 | 
						|
  MainThreadScrollGeneration CurrentScrollGeneration() const {
 | 
						|
    return mScrollGeneration;
 | 
						|
  }
 | 
						|
 | 
						|
  /**
 | 
						|
   * The APZ scroll generation associated with the last APZ scroll offset for
 | 
						|
   * which we processed a repaint request.
 | 
						|
   */
 | 
						|
  APZScrollGeneration ScrollGenerationOnApz() const {
 | 
						|
    return mScrollGenerationOnApz;
 | 
						|
  }
 | 
						|
 | 
						|
  /**
 | 
						|
   * LastScrollDestination returns the destination of the most recently
 | 
						|
   * requested smooth scroll animation.
 | 
						|
   */
 | 
						|
  nsPoint LastScrollDestination() { return mDestination; }
 | 
						|
 | 
						|
  /**
 | 
						|
   * Returns the list of scroll position updates since the last call to
 | 
						|
   * NotifyApzTransaction().
 | 
						|
   */
 | 
						|
  nsTArray<ScrollPositionUpdate> GetScrollUpdates() const;
 | 
						|
 | 
						|
  /**
 | 
						|
   * Returns true if the scroll frame has any scroll position updates since
 | 
						|
   * the last call to NotifyApzTransaction().
 | 
						|
   */
 | 
						|
  bool HasScrollUpdates() const { return !mScrollUpdates.IsEmpty(); }
 | 
						|
 | 
						|
  /**
 | 
						|
   * Clears the "origin of last scroll" property stored in this frame, if
 | 
						|
   * the generation counter passed in matches the current scroll generation
 | 
						|
   * counter, and clears the "origin of last smooth scroll" property if the
 | 
						|
   * generation counter matches. It also resets whether there's an ongoing apz
 | 
						|
   * animation.
 | 
						|
   */
 | 
						|
  enum class InScrollingGesture : bool { No, Yes };
 | 
						|
  void ResetScrollInfoIfNeeded(const MainThreadScrollGeneration& aGeneration,
 | 
						|
                               const APZScrollGeneration& aGenerationOnApz,
 | 
						|
                               APZScrollAnimationType aAPZScrollAnimationType,
 | 
						|
                               InScrollingGesture aInScrollingGesture);
 | 
						|
 | 
						|
  /**
 | 
						|
   * Determine whether it is desirable to be able to asynchronously scroll this
 | 
						|
   * scroll frame.
 | 
						|
   */
 | 
						|
  bool WantAsyncScroll() const;
 | 
						|
 | 
						|
  /**
 | 
						|
   * Returns the ScrollMetadata contributed by this frame, if there is one.
 | 
						|
   */
 | 
						|
  Maybe<layers::ScrollMetadata> ComputeScrollMetadata(
 | 
						|
      layers::WebRenderLayerManager* aLayerManager, const nsIFrame* aItemFrame,
 | 
						|
      const nsPoint& aOffsetToReferenceFrame) const;
 | 
						|
 | 
						|
  /**
 | 
						|
   * Mark the scrollbar frames for reflow.
 | 
						|
   */
 | 
						|
  void MarkScrollbarsDirtyForReflow() const;
 | 
						|
 | 
						|
  /**
 | 
						|
   * Invalidate the scrollbar after the marks have been changed.
 | 
						|
   */
 | 
						|
  void InvalidateScrollbars() const;
 | 
						|
 | 
						|
  /**
 | 
						|
   * @note This method might destroy the frame, pres shell and other objects.
 | 
						|
   * Update scrollbar curpos attributes to reflect current scroll position
 | 
						|
   */
 | 
						|
  void UpdateScrollbarPosition();
 | 
						|
 | 
						|
  void SetTransformingByAPZ(bool aTransforming);
 | 
						|
  bool IsTransformingByAPZ() const { return mTransformingByAPZ; }
 | 
						|
 | 
						|
  /**
 | 
						|
   * Notify this scroll frame that it can be scrolled by APZ. In particular,
 | 
						|
   * this is called *after* the APZ code has created an APZC for this scroll
 | 
						|
   * frame and verified that it is not a scrollinfo layer. Therefore, setting an
 | 
						|
   * async transform on it is actually user visible.
 | 
						|
   */
 | 
						|
  void SetScrollableByAPZ(bool aScrollable);
 | 
						|
 | 
						|
  /**
 | 
						|
   * Notify this scroll frame that it can be zoomed by APZ.
 | 
						|
   */
 | 
						|
  void SetZoomableByAPZ(bool aZoomable);
 | 
						|
 | 
						|
  /**
 | 
						|
   * Mark this scroll frame as having out-of-flow content inside a CSS filter.
 | 
						|
   * Such content will move incorrectly during async-scrolling; to mitigate
 | 
						|
   * this, paint skipping is disabled for such scroll frames.
 | 
						|
   */
 | 
						|
  void SetHasOutOfFlowContentInsideFilter();
 | 
						|
 | 
						|
  /**
 | 
						|
   * Determine if we should build a scrollable layer for this scroll frame and
 | 
						|
   * return the result. It will also record this result on the scroll frame.
 | 
						|
   * Pass the visible rect in aVisibleRect. On return it will be set to the
 | 
						|
   * displayport if there is one.
 | 
						|
   * Pass the dirty rect in aDirtyRect. On return it will be set to the
 | 
						|
   * dirty rect inside the displayport (ie the dirty rect that should be used).
 | 
						|
   * This function will set the display port base rect if aSetBase is true.
 | 
						|
   * aSetBase is only allowed to be false if there has been a call with it
 | 
						|
   * set to true before on the same paint.
 | 
						|
   */
 | 
						|
  bool DecideScrollableLayer(nsDisplayListBuilder* aBuilder,
 | 
						|
                             nsRect* aVisibleRect, nsRect* aDirtyRect,
 | 
						|
                             bool aSetBase) {
 | 
						|
    return DecideScrollableLayer(aBuilder, aVisibleRect, aDirtyRect, aSetBase,
 | 
						|
                                 nullptr);
 | 
						|
  }
 | 
						|
 | 
						|
  /**
 | 
						|
   * Notify the scrollframe that the current scroll offset and origin have been
 | 
						|
   * sent over in a layers transaction.
 | 
						|
   *
 | 
						|
   * This sets a flag on the scrollframe that indicates subsequent changes
 | 
						|
   * to the scroll position by "weaker" origins are permitted to overwrite the
 | 
						|
   * the scroll origin. Scroll origins that
 | 
						|
   * nsLayoutUtils::CanScrollOriginClobberApz returns false for are considered
 | 
						|
   * "weaker" than scroll origins for which that function returns true.
 | 
						|
   *
 | 
						|
   * This function must be called for a scrollframe after all calls to
 | 
						|
   * ComputeScrollMetadata in a layers transaction have been completed.
 | 
						|
   *
 | 
						|
   */
 | 
						|
  void NotifyApzTransaction();
 | 
						|
 | 
						|
  /**
 | 
						|
   * Notification that this scroll frame is getting its frame visibility
 | 
						|
   * updated. aIgnoreDisplayPort indicates that the display port was ignored
 | 
						|
   * (because there was no suitable base rect)
 | 
						|
   */
 | 
						|
  void NotifyApproximateFrameVisibilityUpdate(bool aIgnoreDisplayPort);
 | 
						|
 | 
						|
  /**
 | 
						|
   * Returns true if this scroll frame had a display port at the last frame
 | 
						|
   * visibility update and fills in aDisplayPort with that displayport. Returns
 | 
						|
   * false otherwise, and doesn't touch aDisplayPort.
 | 
						|
   */
 | 
						|
  bool GetDisplayPortAtLastApproximateFrameVisibilityUpdate(
 | 
						|
      nsRect* aDisplayPort);
 | 
						|
 | 
						|
  /**
 | 
						|
   * This is called when a descendant scrollframe's has its displayport expired.
 | 
						|
   * This function will check to see if this scrollframe may safely expire its
 | 
						|
   * own displayport and schedule a timer to do that if it is safe.
 | 
						|
   */
 | 
						|
  void TriggerDisplayPortExpiration();
 | 
						|
 | 
						|
  /**
 | 
						|
   * Returns information required to determine where to snap to after a scroll.
 | 
						|
   */
 | 
						|
  ScrollSnapInfo GetScrollSnapInfo();
 | 
						|
 | 
						|
  void TryResnap();
 | 
						|
 | 
						|
  /**
 | 
						|
   * Post a pending re-snap request if the given |aFrame| is one of the snap
 | 
						|
   * points on the last scroll operation.
 | 
						|
   */
 | 
						|
  void PostPendingResnapIfNeeded(const nsIFrame* aFrame);
 | 
						|
  void PostPendingResnap();
 | 
						|
 | 
						|
  /**
 | 
						|
   * Returns a pair of the scroll-snap-align property value both on X and Y axes
 | 
						|
   * for the given |aFrame| considering the scroll-snap-type of this scroll
 | 
						|
   * container. For example, if the scroll-snap-type is `none`, the pair of
 | 
						|
   * scroll-snap-align is also `none none`.
 | 
						|
   */
 | 
						|
  using PhysicalScrollSnapAlign =
 | 
						|
      std::pair<StyleScrollSnapAlignKeyword, StyleScrollSnapAlignKeyword>;
 | 
						|
  PhysicalScrollSnapAlign GetScrollSnapAlignFor(const nsIFrame* aFrame) const;
 | 
						|
 | 
						|
  /**
 | 
						|
   * Given the drag event aEvent, determine whether the mouse is near the edge
 | 
						|
   * of the scrollable area, and scroll the view in the direction of that edge
 | 
						|
   * if so. If scrolling occurred, true is returned. When false is returned, the
 | 
						|
   * caller should look for an ancestor to scroll.
 | 
						|
   */
 | 
						|
  bool DragScroll(WidgetEvent* aEvent);
 | 
						|
 | 
						|
  void AsyncScrollbarDragInitiated(uint64_t aDragBlockId,
 | 
						|
                                   layers::ScrollDirection aDirection);
 | 
						|
  void AsyncScrollbarDragRejected();
 | 
						|
 | 
						|
  /**
 | 
						|
   * Returns whether this scroll frame is the root scroll frame of the document
 | 
						|
   * that it is in. Note that some documents don't have root scroll frames at
 | 
						|
   * all (ie XUL documents) even though they may contain other scroll frames.
 | 
						|
   */
 | 
						|
  bool IsRootScrollFrameOfDocument() const { return mIsRoot; }
 | 
						|
 | 
						|
  /**
 | 
						|
   * Returns the paint sequence number if this scroll frame was the first
 | 
						|
   * scrollable frame for the paint.
 | 
						|
   */
 | 
						|
  Maybe<uint32_t> IsFirstScrollableFrameSequenceNumber() const {
 | 
						|
    return mIsFirstScrollableFrameSequenceNumber;
 | 
						|
  }
 | 
						|
 | 
						|
  /**
 | 
						|
   * Set the paint sequence number for the paint in which this was the first
 | 
						|
   * scrollable frame that was encountered.
 | 
						|
   */
 | 
						|
  void SetIsFirstScrollableFrameSequenceNumber(Maybe<uint32_t> aValue) {
 | 
						|
    mIsFirstScrollableFrameSequenceNumber = aValue;
 | 
						|
  }
 | 
						|
 | 
						|
  /**
 | 
						|
   * Returns the scroll anchor associated with this scrollable frame. This is
 | 
						|
   * never null.
 | 
						|
   */
 | 
						|
  const ScrollAnchorContainer* Anchor() const { return &mAnchor; }
 | 
						|
  ScrollAnchorContainer* Anchor() { return &mAnchor; }
 | 
						|
 | 
						|
  bool SmoothScrollVisual(
 | 
						|
      const nsPoint& aVisualViewportOffset,
 | 
						|
      layers::FrameMetrics::ScrollOffsetUpdateType aUpdateType);
 | 
						|
 | 
						|
  /**
 | 
						|
   * Returns true if this scroll frame should perform smooth scroll with the
 | 
						|
   * given |aBehavior|.
 | 
						|
   */
 | 
						|
  bool IsSmoothScroll(
 | 
						|
      dom::ScrollBehavior aBehavior = dom::ScrollBehavior::Auto) const;
 | 
						|
 | 
						|
  static nscoord GetNonOverlayScrollbarSize(const nsPresContext*,
 | 
						|
                                            StyleScrollbarWidth);
 | 
						|
 | 
						|
  void ScrollByCSSPixelsInternal(
 | 
						|
      const CSSIntPoint& aDelta, ScrollMode aMode = ScrollMode::Instant,
 | 
						|
      // This ScrollByCSSPixels is mainly used for Element.scrollBy and
 | 
						|
      // Window.scrollBy. An exception is the transmogrification of
 | 
						|
      // ScrollToCSSPixels.
 | 
						|
      ScrollSnapFlags aSnapFlags = ScrollSnapFlags::IntendedDirection |
 | 
						|
                                   ScrollSnapFlags::IntendedEndPosition);
 | 
						|
 | 
						|
  // nsIReflowCallback
 | 
						|
  bool ReflowFinished() final;
 | 
						|
  void ReflowCallbackCanceled() final;
 | 
						|
 | 
						|
  // nsIStatefulFrame
 | 
						|
  UniquePtr<PresState> SaveState() final;
 | 
						|
  NS_IMETHOD RestoreState(PresState* aState) final;
 | 
						|
 | 
						|
  // nsIScrollbarMediator
 | 
						|
  void ScrollByPage(
 | 
						|
      nsScrollbarFrame* aScrollbar, int32_t aDirection,
 | 
						|
      ScrollSnapFlags aSnapFlags = ScrollSnapFlags::Disabled) final;
 | 
						|
  void ScrollByWhole(
 | 
						|
      nsScrollbarFrame* aScrollbar, int32_t aDirection,
 | 
						|
      ScrollSnapFlags aSnapFlags = ScrollSnapFlags::Disabled) final;
 | 
						|
  void ScrollByLine(nsScrollbarFrame* aScrollbar, int32_t aDirection,
 | 
						|
                    ScrollSnapFlags = ScrollSnapFlags::Disabled) final;
 | 
						|
  void ScrollByUnit(nsScrollbarFrame* aScrollbar, ScrollMode aMode,
 | 
						|
                    int32_t aDirection, ScrollUnit aUnit,
 | 
						|
                    ScrollSnapFlags = ScrollSnapFlags::Disabled) final;
 | 
						|
  void RepeatButtonScroll(nsScrollbarFrame* aScrollbar) final;
 | 
						|
  void ThumbMoved(nsScrollbarFrame* aScrollbar, nscoord aOldPos,
 | 
						|
                  nscoord aNewPos) final;
 | 
						|
  void ScrollbarReleased(nsScrollbarFrame* aScrollbar) final;
 | 
						|
  void VisibilityChanged(bool aVisible) final {}
 | 
						|
  nsScrollbarFrame* GetScrollbarBox(bool aVertical) final {
 | 
						|
    return aVertical ? mVScrollbarBox : mHScrollbarBox;
 | 
						|
  }
 | 
						|
  void ScrollbarActivityStarted() const final;
 | 
						|
  void ScrollbarActivityStopped() const final;
 | 
						|
  bool IsScrollbarOnRight() const final;
 | 
						|
  bool ShouldSuppressScrollbarRepaints() const final {
 | 
						|
    return mSuppressScrollbarRepaints;
 | 
						|
  }
 | 
						|
 | 
						|
  // Return the scrolled frame.
 | 
						|
  void AppendDirectlyOwnedAnonBoxes(nsTArray<OwnedAnonBox>& aResult) final {
 | 
						|
    aResult.AppendElement(OwnedAnonBox(GetScrolledFrame()));
 | 
						|
  }
 | 
						|
 | 
						|
#ifdef DEBUG_FRAME_DUMP
 | 
						|
  nsresult GetFrameName(nsAString& aResult) const override;
 | 
						|
#endif
 | 
						|
 | 
						|
#ifdef ACCESSIBILITY
 | 
						|
  a11y::AccType AccessibleType() override;
 | 
						|
#endif
 | 
						|
 | 
						|
  static void AsyncScrollCallback(ScrollContainerFrame* aInstance,
 | 
						|
                                  TimeStamp aTime);
 | 
						|
  static void AsyncSmoothMSDScrollCallback(ScrollContainerFrame* aInstance,
 | 
						|
                                           TimeDuration aDeltaTime);
 | 
						|
  /**
 | 
						|
   * @note This method might destroy the frame, pres shell and other objects.
 | 
						|
   * aRange is the range of allowable scroll positions around the desired
 | 
						|
   * aScrollPosition. Null means only aScrollPosition is allowed.
 | 
						|
   * This is a closed-ended range --- aRange.XMost()/aRange.YMost() are allowed.
 | 
						|
   */
 | 
						|
  void ScrollToInternal(
 | 
						|
      nsPoint aScrollPosition, ScrollMode aMode,
 | 
						|
      ScrollOrigin aOrigin = ScrollOrigin::NotSpecified,
 | 
						|
      const nsRect* aRange = nullptr,
 | 
						|
      ScrollSnapFlags aSnapFlags = ScrollSnapFlags::Disabled,
 | 
						|
      ScrollTriggeredByScript aTriggeredByScript = ScrollTriggeredByScript::No);
 | 
						|
  /**
 | 
						|
   * @note This method might destroy the frame, pres shell and other objects.
 | 
						|
   */
 | 
						|
  void ScrollToImpl(
 | 
						|
      nsPoint aPt, const nsRect& aRange,
 | 
						|
      ScrollOrigin aOrigin = ScrollOrigin::NotSpecified,
 | 
						|
      ScrollTriggeredByScript aTriggeredByScript = ScrollTriggeredByScript::No);
 | 
						|
  void ScrollVisual();
 | 
						|
 | 
						|
  enum class LoadingState { Loading, Stopped, Loaded };
 | 
						|
 | 
						|
  LoadingState GetPageLoadingState();
 | 
						|
 | 
						|
  /**
 | 
						|
   * GetSnapPointForDestination determines which point to snap to after
 | 
						|
   * scrolling. aStartPos gives the position before scrolling and aDestination
 | 
						|
   * gives the position after scrolling, with no snapping. Behaviour is
 | 
						|
   * dependent on the value of aUnit.
 | 
						|
   * Returns true if a suitable snap point could be found and aDestination has
 | 
						|
   * been updated to a valid snapping position.
 | 
						|
   */
 | 
						|
  Maybe<SnapDestination> GetSnapPointForDestination(
 | 
						|
      ScrollUnit aUnit, ScrollSnapFlags aFlags, const nsPoint& aStartPos,
 | 
						|
      const nsPoint& aDestination);
 | 
						|
 | 
						|
  Maybe<SnapDestination> GetSnapPointForResnap();
 | 
						|
  bool NeedsResnap();
 | 
						|
 | 
						|
  void SetLastSnapTargetIds(UniquePtr<ScrollSnapTargetIds> aId);
 | 
						|
 | 
						|
  static void SetScrollbarVisibility(nsIFrame* aScrollbar, bool aVisible);
 | 
						|
 | 
						|
  /**
 | 
						|
   * GetUnsnappedScrolledRectInternal is designed to encapsulate deciding which
 | 
						|
   * directions of overflow should be reachable by scrolling and which
 | 
						|
   * should not.  Callers should NOT depend on it having any particular
 | 
						|
   * behavior.
 | 
						|
   *
 | 
						|
   * Currently it allows scrolling down and to the right for
 | 
						|
   * ScrollContainerFrames with LTR directionality, and allows scrolling down
 | 
						|
   * and to the left for ScrollContainerFrames with RTL directionality.
 | 
						|
   */
 | 
						|
  nsRect GetUnsnappedScrolledRectInternal(const nsRect& aScrolledOverflowArea,
 | 
						|
                                          const nsSize& aScrollPortSize) const;
 | 
						|
 | 
						|
  bool IsPhysicalLTR() const { return GetWritingMode().IsPhysicalLTR(); }
 | 
						|
  bool IsBidiLTR() const { return GetWritingMode().IsBidiLTR(); }
 | 
						|
 | 
						|
  bool IsAlwaysActive() const;
 | 
						|
  void MarkRecentlyScrolled();
 | 
						|
  void MarkNotRecentlyScrolled();
 | 
						|
  nsExpirationState* GetExpirationState() { return &mActivityExpirationState; }
 | 
						|
 | 
						|
  bool UsesOverlayScrollbars() const;
 | 
						|
  bool IsLastSnappedTarget(const nsIFrame* aFrame) const;
 | 
						|
 | 
						|
  static bool ShouldActivateAllScrollFrames();
 | 
						|
  nsRect RestrictToRootDisplayPort(const nsRect& aDisplayportBase);
 | 
						|
  bool DecideScrollableLayer(nsDisplayListBuilder* aBuilder,
 | 
						|
                             nsRect* aVisibleRect, nsRect* aDirtyRect,
 | 
						|
                             bool aSetBase, bool* aDirtyRectHasBeenOverriden);
 | 
						|
  bool AllowDisplayPortExpiration();
 | 
						|
  void ResetDisplayPortExpiryTimer();
 | 
						|
 | 
						|
  void ScheduleSyntheticMouseMove();
 | 
						|
  static void ScrollActivityCallback(nsITimer* aTimer, void* anInstance);
 | 
						|
 | 
						|
  void HandleScrollbarStyleSwitching();
 | 
						|
 | 
						|
  bool IsApzAnimationInProgress() const {
 | 
						|
    return mCurrentAPZScrollAnimationType != APZScrollAnimationType::No;
 | 
						|
  }
 | 
						|
  nsPoint LastScrollDestination() const { return mDestination; }
 | 
						|
 | 
						|
  bool IsLastScrollUpdateAnimating() const;
 | 
						|
  bool IsLastScrollUpdateTriggeredByScriptAnimating() const;
 | 
						|
 | 
						|
  // Update minimum-scale size.  The minimum-scale size will be set/used only
 | 
						|
  // if there is overflow-x:hidden region.
 | 
						|
  void UpdateMinimumScaleSize(const nsRect& aScrollableOverflow,
 | 
						|
                              const nsSize& aICBSize);
 | 
						|
 | 
						|
  // Return the scroll frame's "true outer size".
 | 
						|
  // This is GetSize(), except when we've been sized to reflect a virtual
 | 
						|
  // (layout) viewport in which case this returns the outer size used to size
 | 
						|
  // the physical (visual) viewport.
 | 
						|
  nsSize TrueOuterSize(nsDisplayListBuilder* aBuilder) const;
 | 
						|
 | 
						|
  already_AddRefed<Element> MakeScrollbar(dom::NodeInfo* aNodeInfo,
 | 
						|
                                          bool aVertical,
 | 
						|
                                          AnonymousContentKey& aKey);
 | 
						|
 | 
						|
  void AppendScrollUpdate(const ScrollPositionUpdate& aUpdate);
 | 
						|
 | 
						|
 protected:
 | 
						|
  ScrollContainerFrame(ComputedStyle* aStyle, nsPresContext* aPresContext,
 | 
						|
                       bool aIsRoot)
 | 
						|
      : ScrollContainerFrame(aStyle, aPresContext, kClassID, aIsRoot) {}
 | 
						|
  ScrollContainerFrame(ComputedStyle* aStyle, nsPresContext* aPresContext,
 | 
						|
                       nsIFrame::ClassID aID, bool aIsRoot);
 | 
						|
  ~ScrollContainerFrame();
 | 
						|
  void SetSuppressScrollbarUpdate(bool aSuppress) {
 | 
						|
    mSuppressScrollbarUpdate = aSuppress;
 | 
						|
  }
 | 
						|
  bool GuessHScrollbarNeeded(const ScrollReflowInput& aState);
 | 
						|
  bool GuessVScrollbarNeeded(const ScrollReflowInput& aState);
 | 
						|
 | 
						|
  bool IsScrollbarUpdateSuppressed() const { return mSuppressScrollbarUpdate; }
 | 
						|
 | 
						|
  // Return whether we're in an "initial" reflow.  Some reflows with
 | 
						|
  // NS_FRAME_FIRST_REFLOW set are NOT "initial" as far as we're concerned.
 | 
						|
  bool InInitialReflow() const;
 | 
						|
 | 
						|
  bool TryLayout(ScrollReflowInput& aState, ReflowOutput* aKidMetrics,
 | 
						|
                 bool aAssumeHScroll, bool aAssumeVScroll, bool aForce);
 | 
						|
 | 
						|
  // Return true if ReflowScrolledFrame is going to do something different based
 | 
						|
  // on the presence of a horizontal scrollbar in a horizontal writing mode or a
 | 
						|
  // vertical scrollbar in a vertical writing mode.
 | 
						|
  bool ScrolledContentDependsOnBSize(const ScrollReflowInput& aState) const;
 | 
						|
 | 
						|
  void ReflowScrolledFrame(ScrollReflowInput& aState, bool aAssumeHScroll,
 | 
						|
                           bool aAssumeVScroll, ReflowOutput* aMetrics);
 | 
						|
  void ReflowContents(ScrollReflowInput& aState,
 | 
						|
                      const ReflowOutput& aDesiredSize);
 | 
						|
  void PlaceScrollArea(ScrollReflowInput& aState,
 | 
						|
                       const nsPoint& aScrollPosition);
 | 
						|
 | 
						|
  void UpdateSticky();
 | 
						|
  void UpdatePrevScrolledRect();
 | 
						|
 | 
						|
  // adjust the scrollbar rectangle aRect to account for any visible resizer.
 | 
						|
  // aHasResizer specifies if there is a content resizer, however this method
 | 
						|
  // will also check if a widget resizer is present as well.
 | 
						|
  void AdjustScrollbarRectForResizer(nsIFrame* aFrame,
 | 
						|
                                     nsPresContext* aPresContext, nsRect& aRect,
 | 
						|
                                     bool aHasResizer,
 | 
						|
                                     layers::ScrollDirection aDirection);
 | 
						|
  void LayoutScrollbars(ScrollReflowInput& aState,
 | 
						|
                        const nsRect& aInsideBorderArea,
 | 
						|
                        const nsRect& aOldScrollPort);
 | 
						|
 | 
						|
  void LayoutScrollbarPartAtRect(const ScrollReflowInput&,
 | 
						|
                                 ReflowInput& aKidReflowInput, const nsRect&);
 | 
						|
 | 
						|
  /**
 | 
						|
   * Override this to return false if computed bsize/min-bsize/max-bsize
 | 
						|
   * should NOT be propagated to child content.
 | 
						|
   * nsListControlFrame uses this.
 | 
						|
   */
 | 
						|
  virtual bool ShouldPropagateComputedBSizeToScrolledContent() const {
 | 
						|
    return true;
 | 
						|
  }
 | 
						|
 | 
						|
  PhysicalAxes GetOverflowAxes() const;
 | 
						|
 | 
						|
  MOZ_CAN_RUN_SCRIPT nsresult FireScrollPortEvent();
 | 
						|
  void PostScrollEndEvent(bool aDelayed = false);
 | 
						|
  MOZ_CAN_RUN_SCRIPT void FireScrollEndEvent();
 | 
						|
  void PostOverflowEvent();
 | 
						|
 | 
						|
  // Add display items for the top-layer (which includes things like
 | 
						|
  // the fullscreen element, its backdrop, and text selection carets)
 | 
						|
  // to |aLists|.
 | 
						|
  // This is a no-op for scroll frames other than the viewport's
 | 
						|
  // root scroll frame.
 | 
						|
  // This should be called with an nsDisplayListSet that will be
 | 
						|
  // wrapped in the async zoom container, if we're building one.
 | 
						|
  // It should not be called with an ASR setter on the stack, as the
 | 
						|
  // top-layer items handle setting up their own ASRs.
 | 
						|
  void MaybeCreateTopLayerAndWrapRootItems(
 | 
						|
      nsDisplayListBuilder*, nsDisplayListCollection&, bool aCreateAsyncZoom,
 | 
						|
      AutoContainsBlendModeCapturer* aAsyncZoomBlendCapture,
 | 
						|
      const nsRect& aAsyncZoomClipRect, nscoord* aRadii);
 | 
						|
 | 
						|
  void AppendScrollPartsTo(nsDisplayListBuilder* aBuilder,
 | 
						|
                           const nsDisplayListSet& aLists, bool aCreateLayer,
 | 
						|
                           bool aPositioned);
 | 
						|
 | 
						|
  /**
 | 
						|
   * @note This method might destroy the frame, pres shell and other objects.
 | 
						|
   * Called when the 'curpos' attribute on one of the scrollbars changes.
 | 
						|
   */
 | 
						|
  void CurPosAttributeChangedInternal(nsIContent*, bool aDoScroll = true);
 | 
						|
 | 
						|
  void PostScrollEvent(bool aDelayed = false);
 | 
						|
  MOZ_CAN_RUN_SCRIPT void FireScrollEvent();
 | 
						|
  void PostScrolledAreaEvent();
 | 
						|
  MOZ_CAN_RUN_SCRIPT void FireScrolledAreaEvent();
 | 
						|
 | 
						|
  /**
 | 
						|
   * @note This method might destroy the frame, pres shell and other objects.
 | 
						|
   */
 | 
						|
  void FinishReflowForScrollbar(Element* aElement, nscoord aMinXY,
 | 
						|
                                nscoord aMaxXY, nscoord aCurPosXY,
 | 
						|
                                nscoord aPageIncrement, nscoord aIncrement);
 | 
						|
  /**
 | 
						|
   * @note This method might destroy the frame, pres shell and other objects.
 | 
						|
   */
 | 
						|
  void SetScrollbarEnabled(Element* aElement, nscoord aMaxPos);
 | 
						|
  /**
 | 
						|
   * @note This method might destroy the frame, pres shell and other objects.
 | 
						|
   */
 | 
						|
  void SetCoordAttribute(Element* aElement, nsAtom* aAtom, nscoord aSize);
 | 
						|
 | 
						|
  nscoord GetCoordAttribute(nsIFrame* aFrame, nsAtom* aAtom,
 | 
						|
                            nscoord aDefaultValue, nscoord* aRangeStart,
 | 
						|
                            nscoord* aRangeLength);
 | 
						|
 | 
						|
  nsRect GetLayoutScrollRange() const;
 | 
						|
  // Get the scroll range assuming the viewport has size (aWidth, aHeight).
 | 
						|
  nsRect GetScrollRange(nscoord aWidth, nscoord aHeight) const;
 | 
						|
 | 
						|
  const nsRect& ScrollPort() const { return mScrollPort; }
 | 
						|
  void SetScrollPort(const nsRect& aNewScrollPort) {
 | 
						|
    if (!mScrollPort.IsEqualEdges(aNewScrollPort)) {
 | 
						|
      mMayScheduleScrollAnimations = true;
 | 
						|
    }
 | 
						|
    mScrollPort = aNewScrollPort;
 | 
						|
  }
 | 
						|
 | 
						|
  /**
 | 
						|
   * Return the 'optimal viewing region' as a rect suitable for use by
 | 
						|
   * scroll anchoring. This rect is in the same coordinate space as
 | 
						|
   * 'GetScrollPortRect', and accounts for 'scroll-padding' as defined by:
 | 
						|
   *
 | 
						|
   * https://drafts.csswg.org/css-scroll-snap-1/#optimal-viewing-region
 | 
						|
   */
 | 
						|
  nsRect GetVisualOptimalViewingRect() const;
 | 
						|
 | 
						|
  /**
 | 
						|
   * For LTR frames, this is the same as GetVisualViewportOffset().
 | 
						|
   * For RTL frames, we take the offset from the top right corner of the frame
 | 
						|
   * to the top right corner of the visual viewport.
 | 
						|
   */
 | 
						|
  nsPoint GetLogicalVisualViewportOffset() const {
 | 
						|
    nsPoint pt = GetVisualViewportOffset();
 | 
						|
    if (!IsPhysicalLTR()) {
 | 
						|
      pt.x += GetVisualViewportSize().width - mScrolledFrame->GetRect().width;
 | 
						|
    }
 | 
						|
    return pt;
 | 
						|
  }
 | 
						|
  void ScrollSnap(ScrollMode aMode);
 | 
						|
  void ScrollSnap(const nsPoint& aDestination,
 | 
						|
                  ScrollMode aMode = ScrollMode::SmoothMsd);
 | 
						|
 | 
						|
  bool HasPendingScrollRestoration() const {
 | 
						|
    return mRestorePos != nsPoint(-1, -1);
 | 
						|
  }
 | 
						|
 | 
						|
  bool IsProcessingScrollEvent() const { return mProcessingScrollEvent; }
 | 
						|
 | 
						|
  class AutoScrollbarRepaintSuppression;
 | 
						|
  friend class AutoScrollbarRepaintSuppression;
 | 
						|
  class AutoScrollbarRepaintSuppression {
 | 
						|
   public:
 | 
						|
    AutoScrollbarRepaintSuppression(ScrollContainerFrame* aFrame,
 | 
						|
                                    AutoWeakFrame& aWeakOuter, bool aSuppress)
 | 
						|
        : mFrame(aFrame),
 | 
						|
          mWeakOuter(aWeakOuter),
 | 
						|
          mOldSuppressValue(aFrame->mSuppressScrollbarRepaints) {
 | 
						|
      mFrame->mSuppressScrollbarRepaints = aSuppress;
 | 
						|
    }
 | 
						|
 | 
						|
    ~AutoScrollbarRepaintSuppression() {
 | 
						|
      if (mWeakOuter.IsAlive()) {
 | 
						|
        mFrame->mSuppressScrollbarRepaints = mOldSuppressValue;
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
   private:
 | 
						|
    ScrollContainerFrame* mFrame;
 | 
						|
    AutoWeakFrame& mWeakOuter;
 | 
						|
    bool mOldSuppressValue;
 | 
						|
  };
 | 
						|
 | 
						|
  struct ScrollOperationParams {
 | 
						|
    ScrollOperationParams(const ScrollOperationParams&) = delete;
 | 
						|
    ScrollOperationParams(ScrollMode aMode, ScrollOrigin aOrigin)
 | 
						|
        : mMode(aMode), mOrigin(aOrigin) {}
 | 
						|
    ScrollOperationParams(ScrollMode aMode, ScrollOrigin aOrigin,
 | 
						|
                          ScrollSnapTargetIds&& aSnapTargetIds)
 | 
						|
        : ScrollOperationParams(aMode, aOrigin) {
 | 
						|
      mTargetIds = std::move(aSnapTargetIds);
 | 
						|
    }
 | 
						|
    ScrollOperationParams(ScrollMode aMode, ScrollOrigin aOrigin,
 | 
						|
                          ScrollSnapFlags aSnapFlags,
 | 
						|
                          ScrollTriggeredByScript aTriggeredByScript)
 | 
						|
        : ScrollOperationParams(aMode, aOrigin) {
 | 
						|
      mSnapFlags = aSnapFlags;
 | 
						|
      mTriggeredByScript = aTriggeredByScript;
 | 
						|
    }
 | 
						|
 | 
						|
    ScrollMode mMode;
 | 
						|
    ScrollOrigin mOrigin;
 | 
						|
    ScrollSnapFlags mSnapFlags = ScrollSnapFlags::Disabled;
 | 
						|
    ScrollTriggeredByScript mTriggeredByScript = ScrollTriggeredByScript::No;
 | 
						|
    ScrollSnapTargetIds mTargetIds;
 | 
						|
 | 
						|
    bool IsInstant() const { return mMode == ScrollMode::Instant; }
 | 
						|
    bool IsSmoothMsd() const { return mMode == ScrollMode::SmoothMsd; }
 | 
						|
    bool IsSmooth() const { return mMode == ScrollMode::Smooth; }
 | 
						|
    bool IsScrollSnapDisabled() const {
 | 
						|
      return mSnapFlags == ScrollSnapFlags::Disabled;
 | 
						|
    }
 | 
						|
  };
 | 
						|
 | 
						|
  /**
 | 
						|
   * @note This method might destroy the frame, pres shell and other objects.
 | 
						|
   *
 | 
						|
   * A caller can ask this ScrollToWithOrigin() function to perform snapping by
 | 
						|
   * passing in aParams.mSnapFlags != ScrollSnapFlags::Disabled. Alternatively,
 | 
						|
   * a caller may want to do its own snapping, in which case it should pass
 | 
						|
   * ScrollSnapFlags::Disabled and populate aParams.mTargetIds based on the
 | 
						|
   * result of the snapping.
 | 
						|
   */
 | 
						|
  void ScrollToWithOrigin(nsPoint aScrollPosition, const nsRect* aRange,
 | 
						|
                          ScrollOperationParams&& aParams);
 | 
						|
 | 
						|
  void CompleteAsyncScroll(const nsPoint& aStartPosition, const nsRect& aRange,
 | 
						|
                           UniquePtr<ScrollSnapTargetIds> aSnapTargetIds,
 | 
						|
                           ScrollOrigin aOrigin = ScrollOrigin::NotSpecified);
 | 
						|
 | 
						|
  bool HasPerspective() const { return ChildrenHavePerspective(); }
 | 
						|
  bool HasBgAttachmentLocal() const;
 | 
						|
  StyleDirection GetScrolledFrameDir() const;
 | 
						|
 | 
						|
  // Ask APZ to smooth scroll to |aDestination|.
 | 
						|
  // This method does not clamp the destination; callers should clamp it to
 | 
						|
  // either the layout or the visual scroll range (APZ will happily smooth
 | 
						|
  // scroll to either).
 | 
						|
  void ApzSmoothScrollTo(const nsPoint& aDestination, ScrollMode, ScrollOrigin,
 | 
						|
                         ScrollTriggeredByScript,
 | 
						|
                         UniquePtr<ScrollSnapTargetIds> aSnapTargetIds);
 | 
						|
 | 
						|
  // Check whether APZ can scroll in the provided directions, keeping in mind
 | 
						|
  // that APZ currently cannot scroll along axes which are overflow:hidden.
 | 
						|
  bool CanApzScrollInTheseDirections(layers::ScrollDirections aDirections);
 | 
						|
 | 
						|
  // Removes any RefreshDriver observers we might have registered.
 | 
						|
  void RemoveObservers();
 | 
						|
 | 
						|
 private:
 | 
						|
  class AsyncScroll;
 | 
						|
  class AsyncSmoothMSDScroll;
 | 
						|
  class AutoMinimumScaleSizeChangeDetector;
 | 
						|
 | 
						|
  enum class AnonymousContentType {
 | 
						|
    VerticalScrollbar,
 | 
						|
    HorizontalScrollbar,
 | 
						|
    Resizer,
 | 
						|
  };
 | 
						|
  EnumSet<AnonymousContentType> GetNeededAnonymousContent() const;
 | 
						|
  EnumSet<AnonymousContentType> GetCurrentAnonymousContent() const;
 | 
						|
 | 
						|
  // If a child frame was added or removed on the scrollframe,
 | 
						|
  // reload our child frame list.
 | 
						|
  // We need this if a scrollbar frame is recreated.
 | 
						|
  void ReloadChildFrames();
 | 
						|
 | 
						|
  // NOTE: Use GetScrollStylesFromFrame() if you want to know `overflow`
 | 
						|
  // and `overflow-behavior` properties.
 | 
						|
  nsIFrame* GetFrameForStyle() const;
 | 
						|
 | 
						|
  // Compute all scroll snap related information and store eash snap target
 | 
						|
  // element in |mSnapTargets|.
 | 
						|
  ScrollSnapInfo ComputeScrollSnapInfo();
 | 
						|
 | 
						|
  bool NeedsScrollSnap() const;
 | 
						|
 | 
						|
  // Returns the snapport size of this scroll container.
 | 
						|
  // https://drafts.csswg.org/css-scroll-snap/#scroll-snapport
 | 
						|
  nsSize GetSnapportSize() const;
 | 
						|
 | 
						|
  // Schedule the scroll-driven animations.
 | 
						|
  void ScheduleScrollAnimations();
 | 
						|
  void TryScheduleScrollAnimations() {
 | 
						|
    if (!mMayScheduleScrollAnimations) {
 | 
						|
      return;
 | 
						|
    }
 | 
						|
    ScheduleScrollAnimations();
 | 
						|
    mMayScheduleScrollAnimations = false;
 | 
						|
  }
 | 
						|
 | 
						|
  CSSPoint GetScrollPositionCSSPixels() const {
 | 
						|
    return CSSPoint::FromAppUnits(GetScrollPosition());
 | 
						|
  }
 | 
						|
 | 
						|
  static void RemoveDisplayPortCallback(nsITimer* aTimer, void* aClosure);
 | 
						|
 | 
						|
  // owning references to the nsIAnonymousContentCreator-built content
 | 
						|
  nsCOMPtr<Element> mHScrollbarContent;
 | 
						|
  nsCOMPtr<Element> mVScrollbarContent;
 | 
						|
  nsCOMPtr<Element> mScrollCornerContent;
 | 
						|
  nsCOMPtr<Element> mResizerContent;
 | 
						|
 | 
						|
  class ScrollEvent;
 | 
						|
  class ScrollEndEvent;
 | 
						|
  class AsyncScrollPortEvent;
 | 
						|
  class ScrolledAreaEvent;
 | 
						|
 | 
						|
  RefPtr<ScrollEvent> mScrollEvent;
 | 
						|
  RefPtr<ScrollEndEvent> mScrollEndEvent;
 | 
						|
  nsRevocableEventPtr<AsyncScrollPortEvent> mAsyncScrollPortEvent;
 | 
						|
  nsRevocableEventPtr<ScrolledAreaEvent> mScrolledAreaEvent;
 | 
						|
  nsScrollbarFrame* mHScrollbarBox;
 | 
						|
  nsScrollbarFrame* mVScrollbarBox;
 | 
						|
  nsIFrame* mScrolledFrame;
 | 
						|
  nsIFrame* mScrollCornerBox;
 | 
						|
  nsIFrame* mResizerBox;
 | 
						|
  const nsIFrame* mReferenceFrameDuringPainting;
 | 
						|
  RefPtr<AsyncScroll> mAsyncScroll;
 | 
						|
  RefPtr<AsyncSmoothMSDScroll> mAsyncSmoothMSDScroll;
 | 
						|
  RefPtr<layout::ScrollbarActivity> mScrollbarActivity;
 | 
						|
  nsTArray<nsIScrollPositionListener*> mListeners;
 | 
						|
  ScrollOrigin mLastScrollOrigin;
 | 
						|
  Maybe<nsPoint> mApzSmoothScrollDestination;
 | 
						|
  MainThreadScrollGeneration mScrollGeneration;
 | 
						|
  APZScrollGeneration mScrollGenerationOnApz;
 | 
						|
 | 
						|
  nsTArray<ScrollPositionUpdate> mScrollUpdates;
 | 
						|
 | 
						|
  nsSize mMinimumScaleSize;
 | 
						|
 | 
						|
  // Stores the ICB size for the root document if this frame is using the
 | 
						|
  // minimum scale size for |mScrollPort|.
 | 
						|
  nsSize mICBSize;
 | 
						|
 | 
						|
  // Where we're currently scrolling to, if we're scrolling asynchronously.
 | 
						|
  // If we're not in the middle of an asynchronous scroll then this is
 | 
						|
  // just the current scroll position. ScrollBy will choose its
 | 
						|
  // destination based on this value.
 | 
						|
  nsPoint mDestination;
 | 
						|
 | 
						|
  // A goal position to try to scroll to as content loads. As long as mLastPos
 | 
						|
  // matches the current logical scroll position, we try to scroll to
 | 
						|
  // mRestorePos after every reflow --- because after each time content is
 | 
						|
  // loaded/added to the scrollable element, there will be a reflow.
 | 
						|
  // Note that for frames where layout and visual viewport aren't one and the
 | 
						|
  // same thing, this scroll position will be the logical scroll position of
 | 
						|
  // the *visual* viewport, as its position will be more relevant to the user.
 | 
						|
  nsPoint mRestorePos;
 | 
						|
  // The last logical position we scrolled to while trying to restore
 | 
						|
  // mRestorePos, or 0,0 when this is a new frame. Set to -1,-1 once we've
 | 
						|
  // scrolled for any reason other than trying to restore mRestorePos.
 | 
						|
  // Just as with mRestorePos, this position will be the logical position of
 | 
						|
  // the *visual* viewport where available.
 | 
						|
  nsPoint mLastPos;
 | 
						|
 | 
						|
  // The latest scroll position we've sent or received from APZ. This
 | 
						|
  // represents the main thread's best knowledge of the APZ scroll position,
 | 
						|
  // and is used to calculate relative scroll offset updates.
 | 
						|
  nsPoint mApzScrollPos;
 | 
						|
 | 
						|
  nsExpirationState mActivityExpirationState;
 | 
						|
 | 
						|
  nsCOMPtr<nsITimer> mScrollActivityTimer;
 | 
						|
 | 
						|
  // The scroll position where we last updated frame visibility.
 | 
						|
  nsPoint mLastUpdateFramesPos;
 | 
						|
  nsRect mDisplayPortAtLastFrameUpdate;
 | 
						|
 | 
						|
  nsRect mPrevScrolledRect;
 | 
						|
 | 
						|
  layers::ScrollableLayerGuid::ViewID mScrollParentID;
 | 
						|
 | 
						|
  // Timer to remove the displayport some time after scrolling has stopped
 | 
						|
  nsCOMPtr<nsITimer> mDisplayPortExpiryTimer;
 | 
						|
 | 
						|
  ScrollAnchorContainer mAnchor;
 | 
						|
 | 
						|
  // We keep holding a strong reference for each snap target element until the
 | 
						|
  // next snapping happens so that it avoids using the same nsIContent* pointer
 | 
						|
  // for newly created contents in this scroll container. Otherwise we will try
 | 
						|
  // to match different nsIContent(s) generated at the same address during
 | 
						|
  // re-snapping.
 | 
						|
  SnapTargetSet mSnapTargets;
 | 
						|
 | 
						|
  // Representing there's an APZ animation is in progress and what caused the
 | 
						|
  // animation. Note that this is only set when repainted via APZ, which means
 | 
						|
  // that there may be a request for an APZ animation in flight for example,
 | 
						|
  // while this is still `No`. In order to answer "is an APZ animation in the
 | 
						|
  // process of starting or in progress" you need to check mScrollUpdates,
 | 
						|
  // mApzAnimationRequested, and this type.
 | 
						|
  APZScrollAnimationType mCurrentAPZScrollAnimationType;
 | 
						|
 | 
						|
  // The paint sequence number if the scroll frame is the first scrollable frame
 | 
						|
  // encountered.
 | 
						|
  Maybe<uint32_t> mIsFirstScrollableFrameSequenceNumber;
 | 
						|
 | 
						|
  // Representing whether the APZC corresponding to this frame is now in the
 | 
						|
  // middle of handling a gesture (e.g. a pan gesture).
 | 
						|
  InScrollingGesture mInScrollingGesture : 1;
 | 
						|
 | 
						|
  bool mAllowScrollOriginDowngrade : 1;
 | 
						|
  bool mHadDisplayPortAtLastFrameUpdate : 1;
 | 
						|
 | 
						|
  // True if the most recent reflow of the scroll container frame has
 | 
						|
  // the vertical scrollbar shown.
 | 
						|
  bool mHasVerticalScrollbar : 1;
 | 
						|
  // True if the most recent reflow of the scroll container frame has the
 | 
						|
  // horizontal scrollbar shown.
 | 
						|
  bool mHasHorizontalScrollbar : 1;
 | 
						|
 | 
						|
  // If mHas(Vertical|Horizontal)Scrollbar is true then
 | 
						|
  // mOnlyNeed(V|H)ScrollbarToScrollVVInsideLV indicates if the only reason we
 | 
						|
  // need that scrollbar is to scroll the visual viewport inside the layout
 | 
						|
  // viewport. These scrollbars are special in that even if they are layout
 | 
						|
  // scrollbars they do not take up any layout space.
 | 
						|
  bool mOnlyNeedVScrollbarToScrollVVInsideLV : 1;
 | 
						|
  bool mOnlyNeedHScrollbarToScrollVVInsideLV : 1;
 | 
						|
  bool mFrameIsUpdatingScrollbar : 1;
 | 
						|
  bool mDidHistoryRestore : 1;
 | 
						|
  // Is this the scrollframe for the document's viewport?
 | 
						|
  bool mIsRoot : 1;
 | 
						|
  // If true, don't try to layout the scrollbars in Reflow().  This can be
 | 
						|
  // useful if multiple passes are involved, because we don't want to place the
 | 
						|
  // scrollbars at the wrong size.
 | 
						|
  bool mSuppressScrollbarUpdate : 1;
 | 
						|
  // If true, we skipped a scrollbar layout due to mSuppressScrollbarUpdate
 | 
						|
  // being set at some point.  That means we should lay out scrollbars even if
 | 
						|
  // it might not strictly be needed next time mSuppressScrollbarUpdate is
 | 
						|
  // false.
 | 
						|
  bool mSkippedScrollbarLayout : 1;
 | 
						|
 | 
						|
  bool mHadNonInitialReflow : 1;
 | 
						|
  // Initially true; first call to ReflowFinished() sets it to false.
 | 
						|
  bool mFirstReflow : 1;
 | 
						|
  // State used only by PostScrollEvents so we know
 | 
						|
  // which overflow states have changed.
 | 
						|
  bool mHorizontalOverflow : 1;
 | 
						|
  bool mVerticalOverflow : 1;
 | 
						|
  bool mPostedReflowCallback : 1;
 | 
						|
  bool mMayHaveDirtyFixedChildren : 1;
 | 
						|
  // If true, need to actually update our scrollbar attributes in the
 | 
						|
  // reflow callback.
 | 
						|
  bool mUpdateScrollbarAttributes : 1;
 | 
						|
  // If true, we should be prepared to scroll using this scrollframe
 | 
						|
  // by placing descendant content into its own layer(s)
 | 
						|
  bool mHasBeenScrolledRecently : 1;
 | 
						|
 | 
						|
  // If true, the scroll frame should always be active because we always build
 | 
						|
  // a scrollable layer. Used for asynchronous scrolling.
 | 
						|
  bool mWillBuildScrollableLayer : 1;
 | 
						|
 | 
						|
  // If true, the scroll frame is an ancestor of other "active" scrolling
 | 
						|
  // frames, where "active" means has a non-minimal display port if
 | 
						|
  // ShouldActivateAllScrollFrames is true, or has a display port if
 | 
						|
  // ShouldActivateAllScrollFrames is false. And this means that we shouldn't
 | 
						|
  // expire the display port (if ShouldActivateAllScrollFrames is true then
 | 
						|
  // expiring a display port means making it minimal, otherwise it means
 | 
						|
  // removing the display port). If those descendant scrollframes have their
 | 
						|
  // display ports removed or made minimal, then we expire our display port.
 | 
						|
  bool mIsParentToActiveScrollFrames : 1;
 | 
						|
 | 
						|
  // True if this frame has been scrolled at least once
 | 
						|
  bool mHasBeenScrolled : 1;
 | 
						|
 | 
						|
  // True if the events synthesized by OSX to produce momentum scrolling should
 | 
						|
  // be ignored.  Reset when the next real, non-synthesized scroll event occurs.
 | 
						|
  bool mIgnoreMomentumScroll : 1;
 | 
						|
 | 
						|
  // True if the APZ is in the process of async-transforming this scrollframe,
 | 
						|
  // (as best as we can tell on the main thread, anyway).
 | 
						|
  bool mTransformingByAPZ : 1;
 | 
						|
 | 
						|
  // True if APZ can scroll this frame asynchronously (i.e. it has an APZC
 | 
						|
  // set up for this frame and it's not a scrollinfo layer).
 | 
						|
  bool mScrollableByAPZ : 1;
 | 
						|
 | 
						|
  // True if the APZ is allowed to zoom this scrollframe.
 | 
						|
  bool mZoomableByAPZ : 1;
 | 
						|
 | 
						|
  // True if the scroll frame contains out-of-flow content and is inside
 | 
						|
  // a CSS filter.
 | 
						|
  bool mHasOutOfFlowContentInsideFilter : 1;
 | 
						|
 | 
						|
  // True if we don't want the scrollbar to repaint itself right now.
 | 
						|
  bool mSuppressScrollbarRepaints : 1;
 | 
						|
 | 
						|
  // True if we are using the minimum scale size instead of ICB for scroll port.
 | 
						|
  bool mIsUsingMinimumScaleSize : 1;
 | 
						|
 | 
						|
  // True if the minimum scale size has been changed since the last reflow.
 | 
						|
  bool mMinimumScaleSizeChanged : 1;
 | 
						|
 | 
						|
  // True if we're processing an scroll event.
 | 
						|
  bool mProcessingScrollEvent : 1;
 | 
						|
 | 
						|
  // This is true from the time a scroll animation is requested of APZ to the
 | 
						|
  // time that APZ responds with an up-to-date repaint request. More precisely,
 | 
						|
  // this is flipped to true if a repaint request is dispatched to APZ where
 | 
						|
  // the most recent scroll request is a smooth scroll, and it is cleared when
 | 
						|
  // mApzAnimationInProgress is updated.
 | 
						|
  bool mApzAnimationRequested : 1;
 | 
						|
 | 
						|
  // Similar to above mApzAnimationRequested but the request came from script,
 | 
						|
  // e.g., scrollBy().
 | 
						|
  bool mApzAnimationTriggeredByScriptRequested : 1;
 | 
						|
 | 
						|
  // Whether we need to reclamp the visual viewport offset in ReflowFinished.
 | 
						|
  bool mReclampVVOffsetInReflowFinished : 1;
 | 
						|
 | 
						|
  // Whether we need to schedule the scroll-driven animations.
 | 
						|
  bool mMayScheduleScrollAnimations : 1;
 | 
						|
 | 
						|
#ifdef MOZ_WIDGET_ANDROID
 | 
						|
  // True if this scrollable frame was vertically overflowed on the last reflow.
 | 
						|
  bool mHasVerticalOverflowForDynamicToolbar : 1;
 | 
						|
#endif
 | 
						|
 | 
						|
  layout::ScrollVelocityQueue mVelocityQueue;
 | 
						|
 | 
						|
  // NOTE: On mobile this value might be factoring into overflow:hidden region
 | 
						|
  // in the case of the top level document.
 | 
						|
  nsRect mScrollPort;
 | 
						|
  UniquePtr<ScrollSnapTargetIds> mLastSnapTargetIds;
 | 
						|
};
 | 
						|
 | 
						|
}  // namespace mozilla
 | 
						|
 | 
						|
#endif /* mozilla_ScrollContainerFrame_h_ */
 |